Heroes IV · Czech and English
Map objects · Heroes IV
Answers for adventure-map decisions: mines, weekly rewards, training, portals, recruitment and guarded loot. Similar names retain the rules of their own game.
Heroes IV with official expansions, six towns. Recruitment grows daily; tier 2–4 alternatives are mutually exclusive.
133 entries
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Resources and income 21
| Name | What it does | Refresh and duration |
|---|---|---|
![]() Source · Game artwork | Produces 1000 gold per day while controlled. Source ↗ | While owned; timing follows the listed effect |
![]() Source · Game artwork | Produces 2 wood per day while controlled. Source ↗ | While owned; timing follows the listed effect |
![]() Source · Game artwork | Produces 2 ore per day while controlled. Source ↗ | While owned; timing follows the listed effect |
![]() Source · Game artwork | Produces 1 mercury per day while controlled. Source ↗ | While owned; timing follows the listed effect |
![]() Source · Game artwork | Produces 1 sulfur per day while controlled. Source ↗ | While owned; timing follows the listed effect |
![]() Source · Game artwork | Produces 1 crystals per day while controlled. Source ↗ | While owned; timing follows the listed effect |
![]() Source · Game artwork | Produces 1 gems per day while controlled. Source ↗ | While owned; timing follows the listed effect |
![]() Source · Game artwork | A one-off supply of gold. The amount is resolved when collected. Source ↗ | Consumed when collected |
![]() Source · Game artwork | A one-off supply of wood. The amount is resolved when collected. Source ↗ | Consumed when collected |
![]() Source · Game artwork | A one-off supply of ore. The amount is resolved when collected. Source ↗ | Consumed when collected |
![]() Source · Game artwork | A one-off supply of mercury. The amount is resolved when collected. Source ↗ | Consumed when collected |
![]() Source · Game artwork | A one-off supply of sulfur. The amount is resolved when collected. Source ↗ | Consumed when collected |
![]() Source · Game artwork | A one-off supply of crystals. The amount is resolved when collected. Source ↗ | Consumed when collected |
![]() Source · Game artwork | A one-off supply of gems. The amount is resolved when collected. Source ↗ | Consumed when collected |
![]() Source · Game artwork | Choose gold or experience; check which hero will receive the experience before confirming. Source ↗ | Consumed when collected |
![]() Source · Game artwork | A one-off cache of gold and other resources. Source ↗ | Consumed when collected |
![]() Source · Game artwork | A chest containing minor artifacts. Source ↗ | Consumed when collected |
![]() Source · Game artwork | Contains potions rather than a town recruitment pool. Source ↗ | Once per game, shared by all visitors |
![]() Source · Game artwork | Its reward or combat is configured by the map; the name does not guarantee a safe visit. Source ↗ | Conditions depend on the map |
![]() Source · Game artwork | Floating wood and possibly gold. Source ↗ | Consumed when collected |
![]() Source · Game artwork | A sea chest consumed when its reward is collected. Source ↗ | Consumed when collected |
Permanent improvements 15
| Name | What it does | Refresh and duration |
|---|---|---|
![]() Source · Game artwork | Awards each hero 1,000 experience once. Source ↗ | Once per hero |
![]() Source · Game artwork | Experience scales with previously visited teachers: 500, 1,000, 1,500 and so on. Source ↗ | Once per hero |
![]() Source · Game artwork | Permanently adds 3 melee and ranged Defense. Source ↗ | Once per hero |
![]() Source · Game artwork | Permanently adds 1 Speed, which affects combat initiative in Heroes IV. Source ↗ | Once per hero |
![]() Source · Game artwork | Permanently increases maximum mana by 3. Source ↗ | Once per hero |
![]() Source · Game artwork | Permanently adds 3 melee Attack; ranged Attack follows the hero’s corresponding conversion. Source ↗ | Once per hero |
![]() Source · Game artwork | Awards experience equivalent to another level for 2,500 gold or 5 gems. Source ↗ | Once per hero |
![]() Source · Game artwork | Pay 2,000 gold to choose one of two offered basic magic skills. Source ↗ | Once per hero |
![]() Source · Game artwork | Pay 2,000 gold to choose one of two basic non-magic skills. Source ↗ | Once per hero |
![]() Source · Game artwork | Offers four secondary magic skills at 2,000 gold each, subject to their primary-skill requirements. Source ↗ | Repeatable service |
![]() Source · Game artwork | Offers four secondary non-magic skills at 2,000 gold each. Source ↗ | Repeatable service |
![]() Source · Game artwork | Teaches a basic magic skill for free. Source ↗ | Once per hero |
![]() Source · Game artwork | Teaches a basic non-magic skill for free. Source ↗ | Once per hero |
![]() Source · Game artwork | Pay 2,000 gold to improve an existing non-magic skill. Source ↗ | Once per hero |
![]() Source · Game artwork | Pay 2,000 gold to improve an existing magic skill, provided its prerequisites are met. Source ↗ | Once per hero |
Temporary bonuses 3
| Name | What it does | Refresh and duration |
|---|---|---|
![]() Source · Game artwork | Adds 1 Morale until the next battle. Source ↗ | Bonus until the next battle |
![]() Source · Game artwork | Adds 2 Luck to the army until its next battle. Source ↗ | Bonus until the next battle |
![]() Source · Game artwork | Adds 1 Luck to the army until its next battle. Source ↗ | Bonus until the next battle |
Magic and mana 1
| Name | What it does | Refresh and duration |
|---|---|---|
![]() Source · Game artwork | Restores the visitor’s mana without multiplying it above the normal limit. Source ↗ | Repeatable service |
Travel and scouting 14
| Name | What it does | Refresh and duration |
|---|---|---|
![]() Source · Game artwork | Adds 5 army movement for seven days on the adventure map. Source ↗ | Repeatable service |
![]() Source · Game artwork | Adds 1 movement for 28 days. This is not the one-day Heroes III version. Source ↗ | Repeatable service |
![]() Source · Game artwork | Adds 7 movement for the current day. Source ↗ | Repeatable service |
![]() Source · Game artwork | Adds 10 movement for the current day. Source ↗ | Repeatable service |
![]() Source · Game artwork | Adds 2 movement and removes volcanic terrain penalties for seven days. Source ↗ | Repeatable service |
![]() Source · Game artwork | Adds 2 movement and removes desert terrain penalties for seven days. Source ↗ | Repeatable service |
![]() Source · Game artwork | Adds 2 movement and removes swamp terrain penalties for seven days. Source ↗ | Repeatable service |
![]() Source · Game artwork | Adds 2 movement and removes snow terrain penalties for seven days. Source ↗ | Repeatable service |
![]() Source · Game artwork | Adds 2 movement and removes rough-terrain penalties for seven days. Source ↗ | Repeatable service |
![]() Source · Game artwork | Adds 10 sea movement for your armies; additional lighthouses do not stack this bonus. Source ↗ | While owned; timing follows the listed effect |
![]() Source · Game artwork | Provides two-way travel between linked locations. Source ↗ | Repeatable service |
![]() Source · Game artwork | Moves an army to its linked exit without guaranteeing a return path. Source ↗ | Repeatable service |
![]() Source · Game artwork | The arrival point of a one-way portal. Source ↗ | Conditions depend on the map |
![]() Source · Game artwork | Connects the surface and underground. Source ↗ | Repeatable service |
Guarded rewards 4
| Name | What it does | Refresh and duration |
|---|---|---|
![]() Source · Game artwork | A lone hero fights Black Dragons without their army. Winning awards a level. Source ↗ | Once per hero |
![]() Source · Game artwork | A lone hero fights Faerie Dragons for a level; defeat can kill the hero. Source ↗ | Once per hero |
![]() Source · Game artwork | Black Dragons guard gold and valuable artifacts. Source ↗ | Once per game, shared by all visitors |
![]() Source · Game artwork | Fight Water Elementals at sea for gold. Source ↗ | Once per game, shared by all visitors |
Services and trade 4
| Name | What it does | Refresh and duration |
|---|---|---|
![]() Source · Game artwork | Trades resources for other resource types. Source ↗ | Repeatable service |
![]() Source · Game artwork | Hires additional heroes away from towns. Source ↗ | Repeatable service |
![]() Source · Game artwork | Shelters the army inside from attack. Source ↗ | Repeatable service |
![]() Source · Game artwork | Builds boats if the launch tile is clear. Source ↗ | Repeatable service |
Quests and passages 5
| Name | What it does | Refresh and duration |
|---|---|---|
![]() Source · Game artwork | Releases an imprisoned hero. Source ↗ | Once per game, shared by all visitors |
| Quest Hut | The scenario author defines the quest and reward. Source ↗ | Conditions depend on the map |
![]() Source · Game artwork | Allows passage once its condition is met. Source ↗ | Conditions depend on the map |
![]() Source · Game artwork | Grants access through matching coloured locks. Source ↗ | Conditions depend on the map |
![]() Source · Game artwork | Progressively reveals a hidden treasure location through a puzzle map. Source ↗ | Conditions depend on the map |
External recruitment 66
| Name | What it does | Refresh and duration |
|---|---|---|
![]() Source · Game artwork | An external dwelling offering Peasant. Check the difficulty-based guards below before claiming it. Creatures can be purchased and transported by caravan along an open route. Initial guards by difficulty
An unclaimed dwelling increases its guards over time. Once flagged, it stops generating guards; the map author can change the starting numbers. | While owned; timing follows the listed effect |
![]() Source · Game artwork | An external dwelling offering Catapult. Check the difficulty-based guards below before claiming it. Creatures can be purchased and transported by caravan along an open route. Initial guards by difficulty
An unclaimed dwelling increases its guards over time. Once flagged, it stops generating guards; the map author can change the starting numbers. | While owned; timing follows the listed effect |
![]() Source · Game artwork | An external dwelling offering Leprechaun. Check the difficulty-based guards below before claiming it. Creatures can be purchased and transported by caravan along an open route. Initial guards by difficulty
An unclaimed dwelling increases its guards over time. Once flagged, it stops generating guards; the map author can change the starting numbers. | While owned; timing follows the listed effect |
![]() Source · Game artwork | An external dwelling offering Satyr. Check the difficulty-based guards below before claiming it. Creatures can be purchased and transported by caravan along an open route. Initial guards by difficulty
An unclaimed dwelling increases its guards over time. Once flagged, it stops generating guards; the map author can change the starting numbers. | While owned; timing follows the listed effect |
![]() Source · Game artwork | An external dwelling offering Air Elemental. Check the difficulty-based guards below before claiming it. Creatures can be purchased and transported by caravan along an open route. Initial guards by difficulty
An unclaimed dwelling increases its guards over time. Once flagged, it stops generating guards; the map author can change the starting numbers. | While owned; timing follows the listed effect |
![]() Source · Game artwork | An external dwelling offering Fire Elemental. Check the difficulty-based guards below before claiming it. Creatures can be purchased and transported by caravan along an open route. Initial guards by difficulty
An unclaimed dwelling increases its guards over time. Once flagged, it stops generating guards; the map author can change the starting numbers. | While owned; timing follows the listed effect |
![]() Source · Game artwork | An external dwelling offering Earth Elemental. Check the difficulty-based guards below before claiming it. Creatures can be purchased and transported by caravan along an open route. Initial guards by difficulty
An unclaimed dwelling increases its guards over time. Once flagged, it stops generating guards; the map author can change the starting numbers. | While owned; timing follows the listed effect |
![]() Source · Game artwork | An external dwelling offering Water Elemental. Check the difficulty-based guards below before claiming it. Creatures can be purchased and transported by caravan along an open route. Initial guards by difficulty
An unclaimed dwelling increases its guards over time. Once flagged, it stops generating guards; the map author can change the starting numbers. | While owned; timing follows the listed effect |
![]() Source · Game artwork | An external dwelling offering Waspwort. Check the difficulty-based guards below before claiming it. Creatures can be purchased and transported by caravan along an open route. Initial guards by difficulty
An unclaimed dwelling increases its guards over time. Once flagged, it stops generating guards; the map author can change the starting numbers. | While owned; timing follows the listed effect |
![]() Source · Game artwork | An external dwelling offering Mantis. Check the difficulty-based guards below before claiming it. Creatures can be purchased and transported by caravan along an open route. Initial guards by difficulty
An unclaimed dwelling increases its guards over time. Once flagged, it stops generating guards; the map author can change the starting numbers. | While owned; timing follows the listed effect |
![]() Source · Game artwork | An external dwelling offering Gargantuan. Check the difficulty-based guards below before claiming it. Creatures can be purchased and transported by caravan along an open route. Initial guards by difficulty
An unclaimed dwelling increases its guards over time. Once flagged, it stops generating guards; the map author can change the starting numbers. | While owned; timing follows the listed effect |
![]() Source · Game artwork | An external dwelling offering Goblin Knight. Check the difficulty-based guards below before claiming it. Creatures can be purchased and transported by caravan along an open route. Initial guards by difficulty
An unclaimed dwelling increases its guards over time. Once flagged, it stops generating guards; the map author can change the starting numbers. | While owned; timing follows the listed effect |
![]() Source · Game artwork | An external dwelling offering Zombie. Check the difficulty-based guards below before claiming it. Creatures can be purchased and transported by caravan along an open route. Initial guards by difficulty
An unclaimed dwelling increases its guards over time. Once flagged, it stops generating guards; the map author can change the starting numbers. | While owned; timing follows the listed effect |
![]() Source · Game artwork | An external dwelling offering Gargoyle. Check the difficulty-based guards below before claiming it. Creatures can be purchased and transported by caravan along an open route. Initial guards by difficulty
An unclaimed dwelling increases its guards over time. Once flagged, it stops generating guards; the map author can change the starting numbers. | While owned; timing follows the listed effect |
![]() Source · Game artwork | An external dwelling offering Mummy. Check the difficulty-based guards below before claiming it. Creatures can be purchased and transported by caravan along an open route. Initial guards by difficulty
An unclaimed dwelling increases its guards over time. Once flagged, it stops generating guards; the map author can change the starting numbers. | While owned; timing follows the listed effect |
![]() Source · Game artwork | An external dwelling offering Dark Champion. Check the difficulty-based guards below before claiming it. Creatures can be purchased and transported by caravan along an open route. Initial guards by difficulty
An unclaimed dwelling increases its guards over time. Once flagged, it stops generating guards; the map author can change the starting numbers. | While owned; timing follows the listed effect |
![]() Source · Game artwork | An external dwelling offering Evil Sorceress. Check the difficulty-based guards below before claiming it. Creatures can be purchased and transported by caravan along an open route. Initial guards by difficulty
An unclaimed dwelling increases its guards over time. Once flagged, it stops generating guards; the map author can change the starting numbers. | While owned; timing follows the listed effect |
![]() Source · Game artwork | An external dwelling offering Frenzied Gnasher. Check the difficulty-based guards below before claiming it. Creatures can be purchased and transported by caravan along an open route. Initial guards by difficulty
An unclaimed dwelling increases its guards over time. Once flagged, it stops generating guards; the map author can change the starting numbers. Recruited creatures — profiles and stats | While owned; timing follows the listed effect |
![]() Source · Game artwork | External recruitment of Dwarf. Available reinforcements can travel to a town by caravan if the route is open. Initial guards by difficulty
An unclaimed dwelling increases its guards over time. Once flagged, it stops generating guards; the map author can change the starting numbers. | While owned; timing follows the listed effect |
![]() Source · Game artwork | External recruitment of Halfling. Available reinforcements can travel to a town by caravan if the route is open. Initial guards by difficulty
An unclaimed dwelling increases its guards over time. Once flagged, it stops generating guards; the map author can change the starting numbers. | While owned; timing follows the listed effect |
![]() Source · Game artwork | External recruitment of Gold Golem. Available reinforcements can travel to a town by caravan if the route is open. Initial guards by difficulty
An unclaimed dwelling increases its guards over time. Once flagged, it stops generating guards; the map author can change the starting numbers. | While owned; timing follows the listed effect |
![]() Source · Game artwork | External recruitment of Mage. Available reinforcements can travel to a town by caravan if the route is open. Initial guards by difficulty
An unclaimed dwelling increases its guards over time. Once flagged, it stops generating guards; the map author can change the starting numbers. | While owned; timing follows the listed effect |
![]() Source · Game artwork | External recruitment of Naga. Available reinforcements can travel to a town by caravan if the route is open. Initial guards by difficulty
An unclaimed dwelling increases its guards over time. Once flagged, it stops generating guards; the map author can change the starting numbers. | While owned; timing follows the listed effect |
![]() Source · Game artwork | External recruitment of Genie. Available reinforcements can travel to a town by caravan if the route is open. Initial guards by difficulty
An unclaimed dwelling increases its guards over time. Once flagged, it stops generating guards; the map author can change the starting numbers. | While owned; timing follows the listed effect |
![]() Source · Game artwork | External recruitment of Dragon Golem. Available reinforcements can travel to a town by caravan if the route is open. Initial guards by difficulty
An unclaimed dwelling increases its guards over time. Once flagged, it stops generating guards; the map author can change the starting numbers. | While owned; timing follows the listed effect |
![]() Source · Game artwork | External recruitment of Titan. Available reinforcements can travel to a town by caravan if the route is open. Initial guards by difficulty
An unclaimed dwelling increases its guards over time. Once flagged, it stops generating guards; the map author can change the starting numbers. | While owned; timing follows the listed effect |
![]() Source · Game artwork | External recruitment of Orc. Available reinforcements can travel to a town by caravan if the route is open. Initial guards by difficulty
An unclaimed dwelling increases its guards over time. Once flagged, it stops generating guards; the map author can change the starting numbers. | While owned; timing follows the listed effect |
![]() Source · Game artwork | External recruitment of Bandit. Available reinforcements can travel to a town by caravan if the route is open. Initial guards by difficulty
An unclaimed dwelling increases its guards over time. Once flagged, it stops generating guards; the map author can change the starting numbers. | While owned; timing follows the listed effect |
![]() Source · Game artwork | External recruitment of Medusa. Available reinforcements can travel to a town by caravan if the route is open. Source ↗ | While owned; timing follows the listed effect |
| LabyrinthMinotaur | External recruitment of Minotaur. Available reinforcements can travel to a town by caravan if the route is open. Source ↗ | While owned; timing follows the listed effect |
| Dark WoodNightmare | External recruitment of Nightmare. Available reinforcements can travel to a town by caravan if the route is open. Source ↗ | While owned; timing follows the listed effect |
| Volcanic VentEfreet | External recruitment of Efreet. Available reinforcements can travel to a town by caravan if the route is open. Source ↗ | While owned; timing follows the listed effect |
| Hydra PondHydra | External recruitment of Hydra. Available reinforcements can travel to a town by caravan if the route is open. Source ↗ | While owned; timing follows the listed effect |
| Dragon CaveBlack Dragon | External recruitment of Black Dragon. Available reinforcements can travel to a town by caravan if the route is open. Source ↗ | While owned; timing follows the listed effect |
![]() Source · Game artwork | External recruitment of Skeleton. Available reinforcements can travel to a town by caravan if the route is open. Initial guards by difficulty
An unclaimed dwelling increases its guards over time. Once flagged, it stops generating guards; the map author can change the starting numbers. | While owned; timing follows the listed effect |
![]() Source · Game artwork | External recruitment of Imp. Available reinforcements can travel to a town by caravan if the route is open. Source ↗ | While owned; timing follows the listed effect |
![]() Source · Game artwork | External recruitment of Ghost. Available reinforcements can travel to a town by caravan if the route is open. Source ↗ | While owned; timing follows the listed effect |
![]() Source · Game artwork | External recruitment of Cerberus. Available reinforcements can travel to a town by caravan if the route is open. Source ↗ | While owned; timing follows the listed effect |
![]() Source · Game artwork | External recruitment of Vampire. Available reinforcements can travel to a town by caravan if the route is open. Source ↗ | While owned; timing follows the listed effect |
![]() Source · Game artwork | External recruitment of Venom Spawn. Available reinforcements can travel to a town by caravan if the route is open. Source ↗ | While owned; timing follows the listed effect |
![]() Source · Game artwork | External recruitment of Bone Dragon. Available reinforcements can travel to a town by caravan if the route is open. Source ↗ | While owned; timing follows the listed effect |
![]() Source · Game artwork | External recruitment of Devil. Available reinforcements can travel to a town by caravan if the route is open. Source ↗ | While owned; timing follows the listed effect |
![]() Source · Game artwork | External recruitment of Squire. Available reinforcements can travel to a town by caravan if the route is open. Initial guards by difficulty
An unclaimed dwelling increases its guards over time. Once flagged, it stops generating guards; the map author can change the starting numbers. | While owned; timing follows the listed effect |
![]() Source · Game artwork | External recruitment of Crossbowman. Available reinforcements can travel to a town by caravan if the route is open. Initial guards by difficulty
An unclaimed dwelling increases its guards over time. Once flagged, it stops generating guards; the map author can change the starting numbers. | While owned; timing follows the listed effect |
![]() Source · Game artwork | External recruitment of Pikeman. Available reinforcements can travel to a town by caravan if the route is open. Initial guards by difficulty
An unclaimed dwelling increases its guards over time. Once flagged, it stops generating guards; the map author can change the starting numbers. | While owned; timing follows the listed effect |
![]() Source · Game artwork | External recruitment of Ballista. Available reinforcements can travel to a town by caravan if the route is open. Initial guards by difficulty
An unclaimed dwelling increases its guards over time. Once flagged, it stops generating guards; the map author can change the starting numbers. | While owned; timing follows the listed effect |
![]() Source · Game artwork | External recruitment of Crusader. Available reinforcements can travel to a town by caravan if the route is open. Initial guards by difficulty
An unclaimed dwelling increases its guards over time. Once flagged, it stops generating guards; the map author can change the starting numbers. | While owned; timing follows the listed effect |
![]() Source · Game artwork | External recruitment of Monk. Available reinforcements can travel to a town by caravan if the route is open. Initial guards by difficulty
An unclaimed dwelling increases its guards over time. Once flagged, it stops generating guards; the map author can change the starting numbers. | While owned; timing follows the listed effect |
![]() Source · Game artwork | External recruitment of Champion. Available reinforcements can travel to a town by caravan if the route is open. Initial guards by difficulty
An unclaimed dwelling increases its guards over time. Once flagged, it stops generating guards; the map author can change the starting numbers. | While owned; timing follows the listed effect |
![]() Source · Game artwork | External recruitment of Angel. Available reinforcements can travel to a town by caravan if the route is open. Initial guards by difficulty
An unclaimed dwelling increases its guards over time. Once flagged, it stops generating guards; the map author can change the starting numbers. | While owned; timing follows the listed effect |
![]() Source · Game artwork | External recruitment of Wolf. Available reinforcements can travel to a town by caravan if the route is open. Initial guards by difficulty
An unclaimed dwelling increases its guards over time. Once flagged, it stops generating guards; the map author can change the starting numbers. | While owned; timing follows the listed effect |
![]() Source · Game artwork | External recruitment of Sprite. Available reinforcements can travel to a town by caravan if the route is open. Initial guards by difficulty
An unclaimed dwelling increases its guards over time. Once flagged, it stops generating guards; the map author can change the starting numbers. | While owned; timing follows the listed effect |
![]() Source · Game artwork | External recruitment of White Tiger. Available reinforcements can travel to a town by caravan if the route is open. Initial guards by difficulty
An unclaimed dwelling increases its guards over time. Once flagged, it stops generating guards; the map author can change the starting numbers. | While owned; timing follows the listed effect |
![]() Source · Game artwork | External recruitment of Elf. Available reinforcements can travel to a town by caravan if the route is open. Initial guards by difficulty
An unclaimed dwelling increases its guards over time. Once flagged, it stops generating guards; the map author can change the starting numbers. | While owned; timing follows the listed effect |
![]() Source · Game artwork | External recruitment of Griffin. Available reinforcements can travel to a town by caravan if the route is open. Initial guards by difficulty
An unclaimed dwelling increases its guards over time. Once flagged, it stops generating guards; the map author can change the starting numbers. | While owned; timing follows the listed effect |
![]() Source · Game artwork | External recruitment of Unicorn. Available reinforcements can travel to a town by caravan if the route is open. Initial guards by difficulty
An unclaimed dwelling increases its guards over time. Once flagged, it stops generating guards; the map author can change the starting numbers. | While owned; timing follows the listed effect |
![]() Source · Game artwork | External recruitment of Phoenix. Available reinforcements can travel to a town by caravan if the route is open. Initial guards by difficulty
An unclaimed dwelling increases its guards over time. Once flagged, it stops generating guards; the map author can change the starting numbers. | While owned; timing follows the listed effect |
![]() Source · Game artwork | External recruitment of Faerie Dragon. Available reinforcements can travel to a town by caravan if the route is open. Initial guards by difficulty
An unclaimed dwelling increases its guards over time. Once flagged, it stops generating guards; the map author can change the starting numbers. | While owned; timing follows the listed effect |
![]() Source · Game artwork | External recruitment of Berserker. Available reinforcements can travel to a town by caravan if the route is open. Source ↗ | While owned; timing follows the listed effect |
![]() Source · Game artwork | External recruitment of Centaur. Available reinforcements can travel to a town by caravan if the route is open. Initial guards by difficulty
An unclaimed dwelling increases its guards over time. Once flagged, it stops generating guards; the map author can change the starting numbers. | While owned; timing follows the listed effect |
| Nomad TentsNomad | External recruitment of Nomad. Available reinforcements can travel to a town by caravan if the route is open. Source ↗ | While owned; timing follows the listed effect |
| Harpy PeakHarpy | External recruitment of Harpy. Available reinforcements can travel to a town by caravan if the route is open. Source ↗ | While owned; timing follows the listed effect |
| Ogre FortOgre Mage | External recruitment of Ogre Mage. Available reinforcements can travel to a town by caravan if the route is open. Source ↗ | While owned; timing follows the listed effect |
| Cyclops CaveCyclops | External recruitment of Cyclops. Available reinforcements can travel to a town by caravan if the route is open. Source ↗ | While owned; timing follows the listed effect |
| Thunderbird CragThunderbird | External recruitment of Thunderbird. Available reinforcements can travel to a town by caravan if the route is open. Source ↗ | While owned; timing follows the listed effect |
| Behemoth CragBehemoth | External recruitment of Behemoth. Available reinforcements can travel to a town by caravan if the route is open. Source ↗ | While owned; timing follows the listed effect |
Reading the table
Daily income requires ownership. “First visitor each week” shares a reward with other players; “once per hero” lets another hero claim a separate visit. A next-battle bonus expires in combat; an end-of-week bonus expires with the calendar.
External dwellings: stock and guards
The first capture makes the standard growth-sized creature stock available to purchase. Over the next seven days, half that number is added: the reference gives 2 Devils on capture and another 1 Devil after seven days. Recruitable stock starts accumulating only after the dwelling is flagged.
Initial guards have a separate five-difficulty table. Guards increase over time while the dwelling remains unclaimed; once flagged, it stops generating guards. Inspect the actual defenders and scenario overrides before attacking.
Edition and sources
Heroes IV with official expansions, six towns. Recruitment grows daily; tier 2–4 alternatives are mutually exclusive.
Numbers, names and relationships link to rule tables or manuals. Explanations are original. Unclear prices are left unverified; “no additional listed building” does not override scenario restrictions or town-level requirements.
Current database coverage: 133 map objects, 172 town buildings, 6 towns / factions. Covers the listed objects and buildings; does not claim every editor or mod variant.

























































































































































































