HEROES ATLAS
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Heroes IV · Czech and English

Map objects · Heroes IV

Answers for adventure-map decisions: mines, weekly rewards, training, portals, recruitment and guarded loot. Similar names retain the rules of their own game.

133 entries

Heroes IV with official expansions, six towns. Recruitment grows daily; tier 2–4 alternatives are mutually exclusive.

133 entries

Resources and income 21

Heroes IV · Resources and income · Map objects
NameWhat it doesRefresh and duration
Gold Mine — Map-object icon
Map-object icon
Source · Game artwork
Gold Mine

Produces 1000 gold per day while controlled.

Source ↗
While owned; timing follows the listed effect
Sawmill — Map-object icon
Map-object icon
Source · Game artwork
Sawmill

Produces 2 wood per day while controlled.

Source ↗
While owned; timing follows the listed effect
Ore Mine — Map-object icon
Map-object icon
Source · Game artwork
Ore Mine

Produces 2 ore per day while controlled.

Source ↗
While owned; timing follows the listed effect
Alchemist Lab — Map-object icon
Map-object icon
Source · Game artwork
Alchemist Lab

Produces 1 mercury per day while controlled.

Source ↗
While owned; timing follows the listed effect
Sulfur Mine — Map-object icon
Map-object icon
Source · Game artwork
Sulfur Mine

Produces 1 sulfur per day while controlled.

Source ↗
While owned; timing follows the listed effect
Crystal Mine — Map-object icon
Map-object icon
Source · Game artwork
Crystal Mine

Produces 1 crystals per day while controlled.

Source ↗
While owned; timing follows the listed effect
Gem Mine — Map-object icon
Map-object icon
Source · Game artwork
Gem Mine

Produces 1 gems per day while controlled.

Source ↗
While owned; timing follows the listed effect
Resource pile: gold — Map-object icon
Map-object icon
Source · Game artwork
Resource pile: gold

A one-off supply of gold. The amount is resolved when collected.

Source ↗
Consumed when collected
Resource pile: wood — Map-object icon
Map-object icon
Source · Game artwork
Resource pile: wood

A one-off supply of wood. The amount is resolved when collected.

Source ↗
Consumed when collected
Resource pile: ore — Map-object icon
Map-object icon
Source · Game artwork
Resource pile: ore

A one-off supply of ore. The amount is resolved when collected.

Source ↗
Consumed when collected
Resource pile: mercury — Map-object icon
Map-object icon
Source · Game artwork
Resource pile: mercury

A one-off supply of mercury. The amount is resolved when collected.

Source ↗
Consumed when collected
Resource pile: sulfur — Map-object icon
Map-object icon
Source · Game artwork
Resource pile: sulfur

A one-off supply of sulfur. The amount is resolved when collected.

Source ↗
Consumed when collected
Resource pile: crystals — Map-object icon
Map-object icon
Source · Game artwork
Resource pile: crystals

A one-off supply of crystals. The amount is resolved when collected.

Source ↗
Consumed when collected
Resource pile: gems — Map-object icon
Map-object icon
Source · Game artwork
Resource pile: gems

A one-off supply of gems. The amount is resolved when collected.

Source ↗
Consumed when collected
Treasure Chest — Map-object icon
Map-object icon
Source · Game artwork
Treasure Chest

Choose gold or experience; check which hero will receive the experience before confirming.

Source ↗
Consumed when collected
Campfire — Map-object icon
Map-object icon
Source · Game artwork
Campfire

A one-off cache of gold and other resources.

Source ↗
Consumed when collected
Mage’s Chest — Map-object icon
Map-object icon
Source · Game artwork
Mage’s Chest

A chest containing minor artifacts.

Source ↗
Consumed when collected
Medicine Wagon — Map-object icon
Map-object icon
Source · Game artwork
Medicine Wagon

Contains potions rather than a town recruitment pool.

Source ↗
Once per game, shared by all visitors
Pandora’s Box — Map-object icon
Map-object icon
Source · Game artwork
Pandora’s Box

Its reward or combat is configured by the map; the name does not guarantee a safe visit.

Source ↗
Conditions depend on the map
Flotsam — Map-object icon
Map-object icon
Source · Game artwork
Flotsam

Floating wood and possibly gold.

Source ↗
Consumed when collected
Sea Chest — Map-object icon
Map-object icon
Source · Game artwork
Sea Chest

A sea chest consumed when its reward is collected.

Source ↗
Consumed when collected

Permanent improvements 15

Heroes IV · Permanent improvements · Map objects
NameWhat it doesRefresh and duration
Learning Stone — Map-object icon
Map-object icon
Source · Game artwork
Learning Stone

Awards each hero 1,000 experience once.

Source ↗
Once per hero
Dream Teacher — Map-object icon
Map-object icon
Source · Game artwork
Dream Teacher

Experience scales with previously visited teachers: 500, 1,000, 1,500 and so on.

Source ↗
Once per hero
Arena — Map-object icon
Map-object icon
Source · Game artwork
Arena

Permanently adds 3 melee and ranged Defense.

Source ↗
Once per hero
Mercenary Camp — Map-object icon
Map-object icon
Source · Game artwork
Mercenary Camp

Permanently adds 1 Speed, which affects combat initiative in Heroes IV.

Source ↗
Once per hero
Sacred Fountain — Map-object icon
Map-object icon
Source · Game artwork
Sacred Fountain

Permanently increases maximum mana by 3.

Source ↗
Once per hero
Training Grounds — Map-object icon
Map-object icon
Source · Game artwork
Training Grounds

Permanently adds 3 melee Attack; ranged Attack follows the hero’s corresponding conversion.

Source ↗
Once per hero
Tree of Knowledge — Map-object icon
Map-object icon
Source · Game artwork
Tree of Knowledge

Awards experience equivalent to another level for 2,500 gold or 5 gems.

Source ↗
Once per hero
School of Magic — Map-object icon
Map-object icon
Source · Game artwork
School of Magic

Pay 2,000 gold to choose one of two offered basic magic skills.

Source ↗
Once per hero
School of War — Map-object icon
Map-object icon
Source · Game artwork
School of War

Pay 2,000 gold to choose one of two basic non-magic skills.

Source ↗
Once per hero
Magic University — Map-object icon
Map-object icon
Source · Game artwork
Magic University

Offers four secondary magic skills at 2,000 gold each, subject to their primary-skill requirements.

Source ↗
Repeatable service
War University — Map-object icon
Map-object icon
Source · Game artwork
War University

Offers four secondary non-magic skills at 2,000 gold each.

Source ↗
Repeatable service
Witch’s Hut — Map-object icon
Map-object icon
Source · Game artwork
Witch’s Hut

Teaches a basic magic skill for free.

Source ↗
Once per hero
Beastmaster’s Hut — Map-object icon
Map-object icon
Source · Game artwork
Beastmaster’s Hut

Teaches a basic non-magic skill for free.

Source ↗
Once per hero
Veteran’s Guild — Map-object icon
Map-object icon
Source · Game artwork
Veteran’s Guild

Pay 2,000 gold to improve an existing non-magic skill.

Source ↗
Once per hero
Library — Map-object icon
Map-object icon
Source · Game artwork
Library

Pay 2,000 gold to improve an existing magic skill, provided its prerequisites are met.

Source ↗
Once per hero

Temporary bonuses 3

Heroes IV · Temporary bonuses · Map objects
NameWhat it doesRefresh and duration
Buoy — Map-object icon
Map-object icon
Source · Game artwork
Buoy

Adds 1 Morale until the next battle.

Source ↗
Bonus until the next battle
Rainbow — Map-object icon
Map-object icon
Source · Game artwork
Rainbow

Adds 2 Luck to the army until its next battle.

Source ↗
Bonus until the next battle
Faerie Ring — Map-object icon
Map-object icon
Source · Game artwork
Faerie Ring

Adds 1 Luck to the army until its next battle.

Source ↗
Bonus until the next battle

Magic and mana 1

Heroes IV · Magic and mana · Map objects
NameWhat it doesRefresh and duration
Magic Well — Map-object icon
Map-object icon
Source · Game artwork
Magic Well

Restores the visitor’s mana without multiplying it above the normal limit.

Source ↗
Repeatable service

Travel and scouting 14

Heroes IV · Travel and scouting · Map objects
NameWhat it doesRefresh and duration
Stables — Map-object icon
Map-object icon
Source · Game artwork
Stables

Adds 5 army movement for seven days on the adventure map.

Source ↗
Repeatable service
Rally Flag — Map-object icon
Map-object icon
Source · Game artwork
Rally Flag

Adds 1 movement for 28 days. This is not the one-day Heroes III version.

Source ↗
Repeatable service
Watering Hole — Map-object icon
Map-object icon
Source · Game artwork
Watering Hole

Adds 7 movement for the current day.

Source ↗
Repeatable service
Oasis — Map-object icon
Map-object icon
Source · Game artwork
Oasis

Adds 10 movement for the current day.

Source ↗
Repeatable service
Brimstone Lodge — Map-object icon
Map-object icon
Source · Game artwork
Brimstone Lodge

Adds 2 movement and removes volcanic terrain penalties for seven days.

Source ↗
Repeatable service
Desert Lodge — Map-object icon
Map-object icon
Source · Game artwork
Desert Lodge

Adds 2 movement and removes desert terrain penalties for seven days.

Source ↗
Repeatable service
Swamp Lodge — Map-object icon
Map-object icon
Source · Game artwork
Swamp Lodge

Adds 2 movement and removes swamp terrain penalties for seven days.

Source ↗
Repeatable service
Snow Lodge — Map-object icon
Map-object icon
Source · Game artwork
Snow Lodge

Adds 2 movement and removes snow terrain penalties for seven days.

Source ↗
Repeatable service
Barbarian Camp — Map-object icon
Map-object icon
Source · Game artwork
Barbarian Camp

Adds 2 movement and removes rough-terrain penalties for seven days.

Source ↗
Repeatable service
Lighthouse — Map-object icon
Map-object icon
Source · Game artwork
Lighthouse

Adds 10 sea movement for your armies; additional lighthouses do not stack this bonus.

Source ↗
While owned; timing follows the listed effect
Two-Way Portal — Object variant example
Object variant example
Source · Game artwork
Two-Way Portal

Provides two-way travel between linked locations.

Source ↗
Repeatable service
One-Way Portal Entrance — Object variant example
Object variant example
Source · Game artwork
One-Way Portal Entrance

Moves an army to its linked exit without guaranteeing a return path.

Source ↗
Repeatable service
One-Way Portal Exit — Object variant example
Object variant example
Source · Game artwork
One-Way Portal Exit

The arrival point of a one-way portal.

Source ↗
Conditions depend on the map
Subterranean Gate — Object variant example
Object variant example
Source · Game artwork
Subterranean Gate

Connects the surface and underground.

Source ↗
Repeatable service

Guarded rewards 4

Heroes IV · Guarded rewards · Map objects
NameWhat it doesRefresh and duration
Coliseum of Might — Map-object icon
Map-object icon
Source · Game artwork
Coliseum of Might

A lone hero fights Black Dragons without their army. Winning awards a level.

Source ↗
Once per hero
Coliseum of Magic — Map-object icon
Map-object icon
Source · Game artwork
Coliseum of Magic

A lone hero fights Faerie Dragons for a level; defeat can kill the hero.

Source ↗
Once per hero
Dragon City — Map-object icon
Map-object icon
Source · Game artwork
Dragon City

Black Dragons guard gold and valuable artifacts.

Source ↗
Once per game, shared by all visitors
Derelict Ship — Map-object icon
Map-object icon
Source · Game artwork
Derelict Ship

Fight Water Elementals at sea for gold.

Source ↗
Once per game, shared by all visitors

Services and trade 4

Heroes IV · Services and trade · Map objects
NameWhat it doesRefresh and duration
Trading Post — Map-object icon
Map-object icon
Source · Game artwork
Trading Post

Trades resources for other resource types.

Source ↗
Repeatable service
Tavern — Map-object icon
Map-object icon
Source · Game artwork
Tavern

Hires additional heroes away from towns.

Source ↗
Repeatable service
Sanctuary — Map-object icon
Map-object icon
Source · Game artwork
Sanctuary

Shelters the army inside from attack.

Source ↗
Repeatable service
Shipyard — Map-object icon
Map-object icon
Source · Game artwork
Shipyard

Builds boats if the launch tile is clear.

Source ↗
Repeatable service

Quests and passages 5

Heroes IV · Quests and passages · Map objects
NameWhat it doesRefresh and duration
Prison — Map-object icon
Map-object icon
Source · Game artwork
Prison

Releases an imprisoned hero.

Source ↗
Once per game, shared by all visitors
Quest Hut

The scenario author defines the quest and reward.

Source ↗
Conditions depend on the map
Quest Gate — Object variant example
Object variant example
Source · Game artwork
Quest Gate

Allows passage once its condition is met.

Source ↗
Conditions depend on the map
Keymaster’s Tent — Object variant example
Object variant example
Source · Game artwork
Keymaster’s Tent

Grants access through matching coloured locks.

Source ↗
Conditions depend on the map
Oracle — Object variant example
Object variant example
Source · Game artwork
Oracle

Progressively reveals a hidden treasure location through a puzzle map.

Source ↗
Conditions depend on the map

External recruitment 66

Heroes IV · External recruitment · Map objects
NameWhat it doesRefresh and duration
Peasant dwelling — Map-object icon
Map-object icon
Source · Game artwork
Peasant dwellingLabel by recruited creatureAlso listed as: ChałupaPeasant

An external dwelling offering Peasant. Check the difficulty-based guards below before claiming it. Creatures can be purchased and transported by caravan along an open route.

Initial guards by difficulty

Novice
0
Intermediate
0
Advanced
0
Expert
0
Champion
0

An unclaimed dwelling increases its guards over time. Once flagged, it stops generating guards; the map author can change the starting numbers.

Recruited creatures — profiles and stats

Game artwork — separate rights

Source ↗
While owned; timing follows the listed effect
Catapult dwelling — Map-object icon
Map-object icon
Source · Game artwork
Catapult dwellingLabel by recruited creatureAlso listed as: Warsztat oblężniczyCatapult

An external dwelling offering Catapult. Check the difficulty-based guards below before claiming it. Creatures can be purchased and transported by caravan along an open route.

Initial guards by difficulty

Novice
2
Intermediate
3
Advanced
4
Expert
6
Champion
9

An unclaimed dwelling increases its guards over time. Once flagged, it stops generating guards; the map author can change the starting numbers.

Recruited creatures — profiles and stats

Game artwork — separate rights

Source ↗
While owned; timing follows the listed effect
Leprechaun dwelling — Map-object icon
Map-object icon
Source · Game artwork
Leprechaun dwellingLabel by recruited creatureAlso listed as: Magiczna tęczaLeprechaun

An external dwelling offering Leprechaun. Check the difficulty-based guards below before claiming it. Creatures can be purchased and transported by caravan along an open route.

Initial guards by difficulty

Novice
0
Intermediate
0
Advanced
0
Expert
0
Champion
0

An unclaimed dwelling increases its guards over time. Once flagged, it stops generating guards; the map author can change the starting numbers.

Recruited creatures — profiles and stats

Game artwork — separate rights

Source ↗
While owned; timing follows the listed effect
Satyr dwelling — Map-object icon
Map-object icon
Source · Game artwork
Satyr dwellingLabel by recruited creatureAlso listed as: Beczka winaSatyr

An external dwelling offering Satyr. Check the difficulty-based guards below before claiming it. Creatures can be purchased and transported by caravan along an open route.

Initial guards by difficulty

Novice
2
Intermediate
4
Advanced
6
Expert
8
Champion
12

An unclaimed dwelling increases its guards over time. Once flagged, it stops generating guards; the map author can change the starting numbers.

Recruited creatures — profiles and stats

Game artwork — separate rights

Source ↗
While owned; timing follows the listed effect
Air Elemental dwelling — Map-object icon
Map-object icon
Source · Game artwork
Air Elemental dwellingLabel by recruited creatureAlso listed as: Portal powietrzaAir Elemental

An external dwelling offering Air Elemental. Check the difficulty-based guards below before claiming it. Creatures can be purchased and transported by caravan along an open route.

Initial guards by difficulty

Novice
6
Intermediate
10
Advanced
15
Expert
20
Champion
30

An unclaimed dwelling increases its guards over time. Once flagged, it stops generating guards; the map author can change the starting numbers.

Recruited creatures — profiles and stats

Game artwork — separate rights

Source ↗
While owned; timing follows the listed effect
Fire Elemental dwelling — Map-object icon
Map-object icon
Source · Game artwork
Fire Elemental dwellingLabel by recruited creatureAlso listed as: Portal ogniaFire Elemental

An external dwelling offering Fire Elemental. Check the difficulty-based guards below before claiming it. Creatures can be purchased and transported by caravan along an open route.

Initial guards by difficulty

Novice
6
Intermediate
10
Advanced
15
Expert
20
Champion
30

An unclaimed dwelling increases its guards over time. Once flagged, it stops generating guards; the map author can change the starting numbers.

Recruited creatures — profiles and stats

Game artwork — separate rights

Source ↗
While owned; timing follows the listed effect
Earth Elemental dwelling — Map-object icon
Map-object icon
Source · Game artwork
Earth Elemental dwellingLabel by recruited creatureAlso listed as: Portal ziemiEarth Elemental

An external dwelling offering Earth Elemental. Check the difficulty-based guards below before claiming it. Creatures can be purchased and transported by caravan along an open route.

Initial guards by difficulty

Novice
6
Intermediate
10
Advanced
15
Expert
20
Champion
30

An unclaimed dwelling increases its guards over time. Once flagged, it stops generating guards; the map author can change the starting numbers.

Recruited creatures — profiles and stats

Game artwork — separate rights

Source ↗
While owned; timing follows the listed effect
Water Elemental dwelling — Map-object icon
Map-object icon
Source · Game artwork
Water Elemental dwellingLabel by recruited creatureAlso listed as: Portal wodyWater Elemental

An external dwelling offering Water Elemental. Check the difficulty-based guards below before claiming it. Creatures can be purchased and transported by caravan along an open route.

Initial guards by difficulty

Novice
6
Intermediate
10
Advanced
15
Expert
20
Champion
30

An unclaimed dwelling increases its guards over time. Once flagged, it stops generating guards; the map author can change the starting numbers.

Recruited creatures — profiles and stats

Game artwork — separate rights

Source ↗
While owned; timing follows the listed effect
Waspwort dwelling — Map-object icon
Map-object icon
Source · Game artwork
Waspwort dwellingLabel by recruited creatureAlso listed as: CieplarniaWaspwort

An external dwelling offering Waspwort. Check the difficulty-based guards below before claiming it. Creatures can be purchased and transported by caravan along an open route.

Initial guards by difficulty

Novice
4
Intermediate
7
Advanced
10
Expert
14
Champion
21

An unclaimed dwelling increases its guards over time. Once flagged, it stops generating guards; the map author can change the starting numbers.

Recruited creatures — profiles and stats

Game artwork — separate rights

Source ↗
While owned; timing follows the listed effect
Mantis dwelling — Map-object icon
Map-object icon
Source · Game artwork
Mantis dwellingLabel by recruited creatureAlso listed as: Gniazdo modliszekMantis

An external dwelling offering Mantis. Check the difficulty-based guards below before claiming it. Creatures can be purchased and transported by caravan along an open route.

Initial guards by difficulty

Novice
2
Intermediate
3
Advanced
4
Expert
6
Champion
9

An unclaimed dwelling increases its guards over time. Once flagged, it stops generating guards; the map author can change the starting numbers.

Recruited creatures — profiles and stats

Game artwork — separate rights

Source ↗
While owned; timing follows the listed effect
Gargantuan dwelling — Map-object icon
Map-object icon
Source · Game artwork
Gargantuan dwellingLabel by recruited creatureAlso listed as: Leże gargantuanGargantuan

An external dwelling offering Gargantuan. Check the difficulty-based guards below before claiming it. Creatures can be purchased and transported by caravan along an open route.

Initial guards by difficulty

Novice
2
Intermediate
3
Advanced
4
Expert
6
Champion
9

An unclaimed dwelling increases its guards over time. Once flagged, it stops generating guards; the map author can change the starting numbers.

Recruited creatures — profiles and stats

Game artwork — separate rights

Source ↗
While owned; timing follows the listed effect
Goblin Knight dwelling — Map-object icon
Map-object icon
Source · Game artwork
Goblin Knight dwellingLabel by recruited creatureAlso listed as: Goblińska zbrojowniaGoblin Knight

An external dwelling offering Goblin Knight. Check the difficulty-based guards below before claiming it. Creatures can be purchased and transported by caravan along an open route.

Initial guards by difficulty

Novice
3
Intermediate
5
Advanced
7
Expert
10
Champion
15

An unclaimed dwelling increases its guards over time. Once flagged, it stops generating guards; the map author can change the starting numbers.

Recruited creatures — profiles and stats

Game artwork — separate rights

Source ↗
While owned; timing follows the listed effect
Zombie dwelling — Map-object icon
Map-object icon
Source · Game artwork
Zombie dwellingLabel by recruited creatureAlso listed as: Rozkopany gróbZombie

An external dwelling offering Zombie. Check the difficulty-based guards below before claiming it. Creatures can be purchased and transported by caravan along an open route.

Initial guards by difficulty

Novice
0
Intermediate
0
Advanced
0
Expert
0
Champion
0

An unclaimed dwelling increases its guards over time. Once flagged, it stops generating guards; the map author can change the starting numbers.

Recruited creatures — profiles and stats

Game artwork — separate rights

Source ↗
While owned; timing follows the listed effect
Gargoyle dwelling — Map-object icon
Map-object icon
Source · Game artwork
Gargoyle dwellingLabel by recruited creatureAlso listed as: TarasGargoyle

An external dwelling offering Gargoyle. Check the difficulty-based guards below before claiming it. Creatures can be purchased and transported by caravan along an open route.

Initial guards by difficulty

Novice
2
Intermediate
4
Advanced
6
Expert
8
Champion
12

An unclaimed dwelling increases its guards over time. Once flagged, it stops generating guards; the map author can change the starting numbers.

Recruited creatures — profiles and stats

Game artwork — separate rights

Source ↗
While owned; timing follows the listed effect
Mummy dwelling — Map-object icon
Map-object icon
Source · Game artwork
Mummy dwellingLabel by recruited creatureAlso listed as: Pracownia balsamistyMummy

An external dwelling offering Mummy. Check the difficulty-based guards below before claiming it. Creatures can be purchased and transported by caravan along an open route.

Initial guards by difficulty

Novice
2
Intermediate
4
Advanced
6
Expert
8
Champion
12

An unclaimed dwelling increases its guards over time. Once flagged, it stops generating guards; the map author can change the starting numbers.

Recruited creatures — profiles and stats

Game artwork — separate rights

Source ↗
While owned; timing follows the listed effect
Dark Champion dwelling — Map-object icon
Map-object icon
Source · Game artwork
Dark Champion dwellingLabel by recruited creatureAlso listed as: Sanktuarium mrocznego czempionaDark Champion

An external dwelling offering Dark Champion. Check the difficulty-based guards below before claiming it. Creatures can be purchased and transported by caravan along an open route.

Initial guards by difficulty

Novice
1
Intermediate
2
Advanced
3
Expert
4
Champion
6

An unclaimed dwelling increases its guards over time. Once flagged, it stops generating guards; the map author can change the starting numbers.

Recruited creatures — profiles and stats

Game artwork — separate rights

Source ↗
While owned; timing follows the listed effect
Evil Sorceress dwelling — Map-object icon
Map-object icon
Source · Game artwork
Evil Sorceress dwellingLabel by recruited creatureAlso listed as: Zakon czarnej magiiEvil Sorceress

An external dwelling offering Evil Sorceress. Check the difficulty-based guards below before claiming it. Creatures can be purchased and transported by caravan along an open route.

Initial guards by difficulty

Novice
2
Intermediate
3
Advanced
4
Expert
6
Champion
9

An unclaimed dwelling increases its guards over time. Once flagged, it stops generating guards; the map author can change the starting numbers.

Recruited creatures — profiles and stats

Game artwork — separate rights

Source ↗
While owned; timing follows the listed effect
Frenzied Gnasher dwelling — Map-object icon
Map-object icon
Source · Game artwork
Frenzied Gnasher dwellingLabel by recruited creatureAlso listed as: Zagroda bestiiFrenzied Gnasher

An external dwelling offering Frenzied Gnasher. Check the difficulty-based guards below before claiming it. Creatures can be purchased and transported by caravan along an open route.

Initial guards by difficulty

Novice
2
Intermediate
3
Advanced
4
Expert
6
Champion
9

An unclaimed dwelling increases its guards over time. Once flagged, it stops generating guards; the map author can change the starting numbers.

Source ↗
While owned; timing follows the listed effect
Dwarven Mines — Map-object icon
Map-object icon
Source · Game artwork
Dwarven MinesDwarf

External recruitment of Dwarf. Available reinforcements can travel to a town by caravan if the route is open.

Initial guards by difficulty

Novice
0
Intermediate
0
Advanced
0
Expert
0
Champion
0

An unclaimed dwelling increases its guards over time. Once flagged, it stops generating guards; the map author can change the starting numbers.

Recruited creatures — profiles and stats

Game artwork — separate rights

Source ↗
While owned; timing follows the listed effect
Halfling Burrow — Map-object icon
Map-object icon
Source · Game artwork
Halfling BurrowHalfling

External recruitment of Halfling. Available reinforcements can travel to a town by caravan if the route is open.

Initial guards by difficulty

Novice
0
Intermediate
0
Advanced
0
Expert
0
Champion
0

An unclaimed dwelling increases its guards over time. Once flagged, it stops generating guards; the map author can change the starting numbers.

Recruited creatures — profiles and stats

Game artwork — separate rights

Source ↗
While owned; timing follows the listed effect
Golem Factory — Map-object icon
Map-object icon
Source · Game artwork
Golem FactoryGold Golem

External recruitment of Gold Golem. Available reinforcements can travel to a town by caravan if the route is open.

Initial guards by difficulty

Novice
2
Intermediate
3
Advanced
4
Expert
6
Champion
9

An unclaimed dwelling increases its guards over time. Once flagged, it stops generating guards; the map author can change the starting numbers.

Recruited creatures — profiles and stats

Game artwork — separate rights

Source ↗
While owned; timing follows the listed effect
Mage Tower — Map-object icon
Map-object icon
Source · Game artwork
Mage TowerMage

External recruitment of Mage. Available reinforcements can travel to a town by caravan if the route is open.

Initial guards by difficulty

Novice
2
Intermediate
4
Advanced
6
Expert
8
Champion
12

An unclaimed dwelling increases its guards over time. Once flagged, it stops generating guards; the map author can change the starting numbers.

Recruited creatures — profiles and stats

Game artwork — separate rights

Source ↗
While owned; timing follows the listed effect
Golden Pavilion — Map-object icon
Map-object icon
Source · Game artwork
Golden PavilionNaga

External recruitment of Naga. Available reinforcements can travel to a town by caravan if the route is open.

Initial guards by difficulty

Novice
3
Intermediate
5
Advanced
7
Expert
10
Champion
15

An unclaimed dwelling increases its guards over time. Once flagged, it stops generating guards; the map author can change the starting numbers.

Recruited creatures — profiles and stats

Game artwork — separate rights

Source ↗
While owned; timing follows the listed effect
Altar of Wishes — Map-object icon
Map-object icon
Source · Game artwork
Altar of WishesGenie

External recruitment of Genie. Available reinforcements can travel to a town by caravan if the route is open.

Initial guards by difficulty

Novice
4
Intermediate
7
Advanced
10
Expert
14
Champion
21

An unclaimed dwelling increases its guards over time. Once flagged, it stops generating guards; the map author can change the starting numbers.

Recruited creatures — profiles and stats

Game artwork — separate rights

Source ↗
While owned; timing follows the listed effect
Dragon Factory — Map-object icon
Map-object icon
Source · Game artwork
Dragon FactoryDragon Golem

External recruitment of Dragon Golem. Available reinforcements can travel to a town by caravan if the route is open.

Initial guards by difficulty

Novice
2
Intermediate
3
Advanced
4
Expert
6
Champion
9

An unclaimed dwelling increases its guards over time. Once flagged, it stops generating guards; the map author can change the starting numbers.

Recruited creatures — profiles and stats

Game artwork — separate rights

Source ↗
While owned; timing follows the listed effect
Cloud Castle — Map-object icon
Map-object icon
Source · Game artwork
Cloud CastleTitan

External recruitment of Titan. Available reinforcements can travel to a town by caravan if the route is open.

Initial guards by difficulty

Novice
2
Intermediate
3
Advanced
4
Expert
6
Champion
9

An unclaimed dwelling increases its guards over time. Once flagged, it stops generating guards; the map author can change the starting numbers.

Recruited creatures — profiles and stats

Game artwork — separate rights

Source ↗
While owned; timing follows the listed effect
Orc Towers — Map-object icon
Map-object icon
Source · Game artwork
Orc TowersOrc

External recruitment of Orc. Available reinforcements can travel to a town by caravan if the route is open.

Initial guards by difficulty

Novice
0
Intermediate
0
Advanced
0
Expert
0
Champion
0

An unclaimed dwelling increases its guards over time. Once flagged, it stops generating guards; the map author can change the starting numbers.

Recruited creatures — profiles and stats

Game artwork — separate rights

Source ↗
While owned; timing follows the listed effect
Bandit Den — Map-object icon
Map-object icon
Source · Game artwork
Bandit DenBandit

External recruitment of Bandit. Available reinforcements can travel to a town by caravan if the route is open.

Initial guards by difficulty

Novice
0
Intermediate
0
Advanced
0
Expert
0
Champion
0

An unclaimed dwelling increases its guards over time. Once flagged, it stops generating guards; the map author can change the starting numbers.

Recruited creatures — profiles and stats

Game artwork — separate rights

Source ↗
While owned; timing follows the listed effect
Statue Garden — Map-object icon
Map-object icon
Source · Game artwork
Statue GardenMedusa

External recruitment of Medusa. Available reinforcements can travel to a town by caravan if the route is open.

Recruited creatures — profiles and stats

Game artwork — separate rights

Source ↗
While owned; timing follows the listed effect
LabyrinthMinotaur

External recruitment of Minotaur. Available reinforcements can travel to a town by caravan if the route is open.

Recruited creatures — profiles and stats

Game artwork — separate rights

Source ↗
While owned; timing follows the listed effect
Dark WoodNightmare

External recruitment of Nightmare. Available reinforcements can travel to a town by caravan if the route is open.

Recruited creatures — profiles and stats

Game artwork — separate rights

Source ↗
While owned; timing follows the listed effect
Volcanic VentEfreet

External recruitment of Efreet. Available reinforcements can travel to a town by caravan if the route is open.

Recruited creatures — profiles and stats

Game artwork — separate rights

Source ↗
While owned; timing follows the listed effect
Hydra PondHydra

External recruitment of Hydra. Available reinforcements can travel to a town by caravan if the route is open.

Recruited creatures — profiles and stats

Game artwork — separate rights

Source ↗
While owned; timing follows the listed effect
Dragon CaveBlack Dragon

External recruitment of Black Dragon. Available reinforcements can travel to a town by caravan if the route is open.

Recruited creatures — profiles and stats

Game artwork — separate rights

Source ↗
While owned; timing follows the listed effect
Cemetery — Map-object icon
Map-object icon
Source · Game artwork
CemeterySkeleton

External recruitment of Skeleton. Available reinforcements can travel to a town by caravan if the route is open.

Initial guards by difficulty

Novice
0
Intermediate
0
Advanced
0
Expert
0
Champion
0

An unclaimed dwelling increases its guards over time. Once flagged, it stops generating guards; the map author can change the starting numbers.

Recruited creatures — profiles and stats

Game artwork — separate rights

Source ↗
While owned; timing follows the listed effect
Torture Chamber — Map-object icon
Map-object icon
Source · Game artwork
Torture ChamberImp

External recruitment of Imp. Available reinforcements can travel to a town by caravan if the route is open.

Recruited creatures — profiles and stats

Game artwork — separate rights

Source ↗
While owned; timing follows the listed effect
Barrow Mound — Map-object icon
Map-object icon
Source · Game artwork
Barrow MoundGhost

External recruitment of Ghost. Available reinforcements can travel to a town by caravan if the route is open.

Recruited creatures — profiles and stats

Game artwork — separate rights

Source ↗
While owned; timing follows the listed effect
Kennels — Map-object icon
Map-object icon
Source · Game artwork
KennelsCerberus

External recruitment of Cerberus. Available reinforcements can travel to a town by caravan if the route is open.

Recruited creatures — profiles and stats

Game artwork — separate rights

Source ↗
While owned; timing follows the listed effect
Mansion — Map-object icon
Map-object icon
Source · Game artwork
MansionVampire

External recruitment of Vampire. Available reinforcements can travel to a town by caravan if the route is open.

Recruited creatures — profiles and stats

Game artwork — separate rights

Source ↗
While owned; timing follows the listed effect
Spawning Pool — Map-object icon
Map-object icon
Source · Game artwork
Spawning PoolVenom Spawn

External recruitment of Venom Spawn. Available reinforcements can travel to a town by caravan if the route is open.

Recruited creatures — profiles and stats

Game artwork — separate rights

Source ↗
While owned; timing follows the listed effect
Dragon Graveyard — Map-object icon
Map-object icon
Source · Game artwork
Dragon GraveyardBone Dragon

External recruitment of Bone Dragon. Available reinforcements can travel to a town by caravan if the route is open.

Recruited creatures — profiles and stats

Game artwork — separate rights

Source ↗
While owned; timing follows the listed effect
Temple of the Damned — Map-object icon
Map-object icon
Source · Game artwork
Temple of the DamnedDevil

External recruitment of Devil. Available reinforcements can travel to a town by caravan if the route is open.

Recruited creatures — profiles and stats

Game artwork — separate rights

Source ↗
While owned; timing follows the listed effect
Squires Guild — Map-object icon
Map-object icon
Source · Game artwork
Squires GuildSquire

External recruitment of Squire. Available reinforcements can travel to a town by caravan if the route is open.

Initial guards by difficulty

Novice
0
Intermediate
0
Advanced
0
Expert
0
Champion
0

An unclaimed dwelling increases its guards over time. Once flagged, it stops generating guards; the map author can change the starting numbers.

Recruited creatures — profiles and stats

Game artwork — separate rights

Source ↗
While owned; timing follows the listed effect
Archery Range — Map-object icon
Map-object icon
Source · Game artwork
Archery RangeCrossbowman

External recruitment of Crossbowman. Available reinforcements can travel to a town by caravan if the route is open.

Initial guards by difficulty

Novice
0
Intermediate
0
Advanced
0
Expert
0
Champion
0

An unclaimed dwelling increases its guards over time. Once flagged, it stops generating guards; the map author can change the starting numbers.

Recruited creatures — profiles and stats

Game artwork — separate rights

Source ↗
While owned; timing follows the listed effect
Guardhouse — Map-object icon
Map-object icon
Source · Game artwork
GuardhousePikeman

External recruitment of Pikeman. Available reinforcements can travel to a town by caravan if the route is open.

Initial guards by difficulty

Novice
3
Intermediate
5
Advanced
7
Expert
10
Champion
15

An unclaimed dwelling increases its guards over time. Once flagged, it stops generating guards; the map author can change the starting numbers.

Recruited creatures — profiles and stats

Game artwork — separate rights

Source ↗
While owned; timing follows the listed effect
Ballista Works — Map-object icon
Map-object icon
Source · Game artwork
Ballista WorksBallista

External recruitment of Ballista. Available reinforcements can travel to a town by caravan if the route is open.

Initial guards by difficulty

Novice
2
Intermediate
4
Advanced
6
Expert
8
Champion
12

An unclaimed dwelling increases its guards over time. Once flagged, it stops generating guards; the map author can change the starting numbers.

Recruited creatures — profiles and stats

Game artwork — separate rights

Source ↗
While owned; timing follows the listed effect
Barracks — Map-object icon
Map-object icon
Source · Game artwork
BarracksCrusader

External recruitment of Crusader. Available reinforcements can travel to a town by caravan if the route is open.

Initial guards by difficulty

Novice
4
Intermediate
6
Advanced
9
Expert
12
Champion
18

An unclaimed dwelling increases its guards over time. Once flagged, it stops generating guards; the map author can change the starting numbers.

Recruited creatures — profiles and stats

Game artwork — separate rights

Source ↗
While owned; timing follows the listed effect
Monastery — Map-object icon
Map-object icon
Source · Game artwork
MonasteryMonk

External recruitment of Monk. Available reinforcements can travel to a town by caravan if the route is open.

Initial guards by difficulty

Novice
4
Intermediate
7
Advanced
10
Expert
14
Champion
21

An unclaimed dwelling increases its guards over time. Once flagged, it stops generating guards; the map author can change the starting numbers.

Recruited creatures — profiles and stats

Game artwork — separate rights

Source ↗
While owned; timing follows the listed effect
Knights Chapter — Map-object icon
Map-object icon
Source · Game artwork
Knights ChapterChampion

External recruitment of Champion. Available reinforcements can travel to a town by caravan if the route is open.

Initial guards by difficulty

Novice
4
Intermediate
6
Advanced
9
Expert
12
Champion
18

An unclaimed dwelling increases its guards over time. Once flagged, it stops generating guards; the map author can change the starting numbers.

Recruited creatures — profiles and stats

Game artwork — separate rights

Source ↗
While owned; timing follows the listed effect
Altar of Light — Map-object icon
Map-object icon
Source · Game artwork
Altar of LightAngel

External recruitment of Angel. Available reinforcements can travel to a town by caravan if the route is open.

Initial guards by difficulty

Novice
2
Intermediate
3
Advanced
4
Expert
6
Champion
9

An unclaimed dwelling increases its guards over time. Once flagged, it stops generating guards; the map author can change the starting numbers.

Recruited creatures — profiles and stats

Game artwork — separate rights

Source ↗
While owned; timing follows the listed effect
Wolf Den — Map-object icon
Map-object icon
Source · Game artwork
Wolf DenWolf

External recruitment of Wolf. Available reinforcements can travel to a town by caravan if the route is open.

Initial guards by difficulty

Novice
0
Intermediate
0
Advanced
0
Expert
0
Champion
0

An unclaimed dwelling increases its guards over time. Once flagged, it stops generating guards; the map author can change the starting numbers.

Recruited creatures — profiles and stats

Game artwork — separate rights

Source ↗
While owned; timing follows the listed effect
Fae Trees — Map-object icon
Map-object icon
Source · Game artwork
Fae TreesSprite

External recruitment of Sprite. Available reinforcements can travel to a town by caravan if the route is open.

Initial guards by difficulty

Novice
0
Intermediate
0
Advanced
0
Expert
0
Champion
0

An unclaimed dwelling increases its guards over time. Once flagged, it stops generating guards; the map author can change the starting numbers.

Recruited creatures — profiles and stats

Game artwork — separate rights

Source ↗
While owned; timing follows the listed effect
Tiger Den — Map-object icon
Map-object icon
Source · Game artwork
Tiger DenWhite Tiger

External recruitment of White Tiger. Available reinforcements can travel to a town by caravan if the route is open.

Initial guards by difficulty

Novice
2
Intermediate
3
Advanced
4
Expert
6
Champion
9

An unclaimed dwelling increases its guards over time. Once flagged, it stops generating guards; the map author can change the starting numbers.

Recruited creatures — profiles and stats

Game artwork — separate rights

Source ↗
While owned; timing follows the listed effect
Treetop Lodge — Map-object icon
Map-object icon
Source · Game artwork
Treetop LodgeElf

External recruitment of Elf. Available reinforcements can travel to a town by caravan if the route is open.

Initial guards by difficulty

Novice
2
Intermediate
4
Advanced
6
Expert
8
Champion
12

An unclaimed dwelling increases its guards over time. Once flagged, it stops generating guards; the map author can change the starting numbers.

Recruited creatures — profiles and stats

Game artwork — separate rights

Source ↗
While owned; timing follows the listed effect
Griffin Cliffs — Map-object icon
Map-object icon
Source · Game artwork
Griffin CliffsGriffin

External recruitment of Griffin. Available reinforcements can travel to a town by caravan if the route is open.

Initial guards by difficulty

Novice
3
Intermediate
5
Advanced
7
Expert
10
Champion
15

An unclaimed dwelling increases its guards over time. Once flagged, it stops generating guards; the map author can change the starting numbers.

Recruited creatures — profiles and stats

Game artwork — separate rights

Source ↗
While owned; timing follows the listed effect
Unicorn Glade — Map-object icon
Map-object icon
Source · Game artwork
Unicorn GladeUnicorn

External recruitment of Unicorn. Available reinforcements can travel to a town by caravan if the route is open.

Initial guards by difficulty

Novice
4
Intermediate
6
Advanced
9
Expert
12
Champion
18

An unclaimed dwelling increases its guards over time. Once flagged, it stops generating guards; the map author can change the starting numbers.

Recruited creatures — profiles and stats

Game artwork — separate rights

Source ↗
While owned; timing follows the listed effect
Pyre — Map-object icon
Map-object icon
Source · Game artwork
PyrePhoenix

External recruitment of Phoenix. Available reinforcements can travel to a town by caravan if the route is open.

Initial guards by difficulty

Novice
2
Intermediate
3
Advanced
4
Expert
6
Champion
9

An unclaimed dwelling increases its guards over time. Once flagged, it stops generating guards; the map author can change the starting numbers.

Recruited creatures — profiles and stats

Game artwork — separate rights

Source ↗
While owned; timing follows the listed effect
Magic Forest — Map-object icon
Map-object icon
Source · Game artwork
Magic ForestFaerie Dragon

External recruitment of Faerie Dragon. Available reinforcements can travel to a town by caravan if the route is open.

Initial guards by difficulty

Novice
2
Intermediate
3
Advanced
4
Expert
6
Champion
9

An unclaimed dwelling increases its guards over time. Once flagged, it stops generating guards; the map author can change the starting numbers.

Recruited creatures — profiles and stats

Game artwork — separate rights

Source ↗
While owned; timing follows the listed effect
Longhouse — Map-object icon
Map-object icon
Source · Game artwork
LonghouseBerserker

External recruitment of Berserker. Available reinforcements can travel to a town by caravan if the route is open.

Recruited creatures — profiles and stats

Game artwork — separate rights

Source ↗
While owned; timing follows the listed effect
Centaur Stables — Map-object icon
Map-object icon
Source · Game artwork
Centaur StablesCentaur

External recruitment of Centaur. Available reinforcements can travel to a town by caravan if the route is open.

Initial guards by difficulty

Novice
0
Intermediate
0
Advanced
0
Expert
0
Champion
0

An unclaimed dwelling increases its guards over time. Once flagged, it stops generating guards; the map author can change the starting numbers.

Recruited creatures — profiles and stats

Game artwork — separate rights

Source ↗
While owned; timing follows the listed effect
Nomad TentsNomad

External recruitment of Nomad. Available reinforcements can travel to a town by caravan if the route is open.

Recruited creatures — profiles and stats

Game artwork — separate rights

Source ↗
While owned; timing follows the listed effect
Harpy PeakHarpy

External recruitment of Harpy. Available reinforcements can travel to a town by caravan if the route is open.

Recruited creatures — profiles and stats

Game artwork — separate rights

Source ↗
While owned; timing follows the listed effect
Ogre FortOgre Mage

External recruitment of Ogre Mage. Available reinforcements can travel to a town by caravan if the route is open.

Recruited creatures — profiles and stats

Game artwork — separate rights

Source ↗
While owned; timing follows the listed effect
Cyclops CaveCyclops

External recruitment of Cyclops. Available reinforcements can travel to a town by caravan if the route is open.

Recruited creatures — profiles and stats

Game artwork — separate rights

Source ↗
While owned; timing follows the listed effect
Thunderbird CragThunderbird

External recruitment of Thunderbird. Available reinforcements can travel to a town by caravan if the route is open.

Recruited creatures — profiles and stats

Game artwork — separate rights

Source ↗
While owned; timing follows the listed effect
Behemoth CragBehemoth

External recruitment of Behemoth. Available reinforcements can travel to a town by caravan if the route is open.

Recruited creatures — profiles and stats

Game artwork — separate rights

Source ↗
While owned; timing follows the listed effect

Reading the table

Daily income requires ownership. “First visitor each week” shares a reward with other players; “once per hero” lets another hero claim a separate visit. A next-battle bonus expires in combat; an end-of-week bonus expires with the calendar.

External dwellings: stock and guards

The first capture makes the standard growth-sized creature stock available to purchase. Over the next seven days, half that number is added: the reference gives 2 Devils on capture and another 1 Devil after seven days. Recruitable stock starts accumulating only after the dwelling is flagged.

Initial guards have a separate five-difficulty table. Guards increase over time while the dwelling remains unclaimed; once flagged, it stops generating guards. Inspect the actual defenders and scenario overrides before attacking.

Source: dwelling rules and initial guards ↗

Edition and sources

Heroes IV with official expansions, six towns. Recruitment grows daily; tier 2–4 alternatives are mutually exclusive.

Numbers, names and relationships link to rule tables or manuals. Explanations are original. Unclear prices are left unverified; “no additional listed building” does not override scenario restrictions or town-level requirements.

Current database coverage: 133 map objects, 172 town buildings, 6 towns / factions. Covers the listed objects and buildings; does not claim every editor or mod variant.