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Heroes IV · CREATURE PROFILE

Elf in Heroes IV: stats, cost and abilities

Elf in Heroes IV: Double shooting and ranged First Strike. Practical use, abilities, weaknesses, recruitment and 18 base health.

Quick guide: where it fits

Double shooting and ranged First Strike

Keep line of sight clear and compare both shots with the target’s ranged reply.

Watch for: Ranged First Strike is not general melee immunity.

Exact dwelling, growth and items →
Elf — creature appearance in Heroes 4
Source · Game artwork

How to use this creature in practice

Double shooting and ranged First Strike

Keep line of sight clear and compare both shots with the target’s ranged reply. Position the screen against enemy movement.

Watch for: Ranged First Strike is not general melee immunity. An obstacle or flying attacker can disrupt the shooting plan.

Melee attack
8
Ranged attack
16
Melee defense
16
Ranged defense
16
Damage
3–4
Health
18
Action speed
6
Combat movement
6
Adventure movement
19
Shots
24
Mana
0
Weekly growth
7
Experience per creature
43

Cost per creature: 190 gold

Edition: Heroes IV

Alignment: Nature

Abilities and limitations

  • Ranged First Strike

    Hits before ordinary ranged retaliation during a shooting exchange. Inflicting casualties first can reduce the returning shot.

  • Two shots

    Fires twice during a ranged action, with possible retaliation between shots. Track surviving shooters as well as ammunition.

  • Ranged attack

    Enables regular ranged attacks. Use the separately listed melee attack when engaged; the ranged rating does not carry over.

Reference ↗

Where to obtain and develop this creature

The building unlocks this form. Availability and hiring are separate.

Growth and construction prerequisites (3)

Growth support is not another recruitment site. A prerequisite may unlock one of the recruitment forms.

Reference stack cost and health

These values multiply every resource in the undiscounted reference price and full base health. Hero, equipment, spell, price and growth modifiers are excluded. This is neither final damage or battle survival nor a guarantee that the listed number is available to recruit.

Elf · reference values before bonuses
CreaturesTotal costBase health
1
  • 190 gold
18
5
  • 950 gold
90
10
  • 1,900 gold
180

Reading this profile correctly

Action speed, combat movement and adventure-map movement are separate attributes. Weekly growth compares reference values; Heroes IV replenishes creatures daily.

Resource costs are part of recruitment. For an entire stack, multiply every component, not just gold. Base growth excludes additional town, map and hero bonuses. Zero shots means no regular ranged attack; the creature can still have spells or other active abilities.

Numerical reference source ↗

Original roster scope

74 creatures from historical Jaskinia Behemota tables: 48 town creatures and 26 neutrals, including four from The Gathering Storm and three from Winds of War. This is not a separate Equilibris database. Action speed, combat movement and adventure movement are distinct stats. Melee and ranged defense are listed separately. Growth is a weekly comparison value; Heroes IV adds creatures daily. Check how a neutral creature can actually be obtained.