HEROES ATLAS
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Heroes IV · CREATURE PROFILE

Mantis in Heroes IV: stats, cost and abilities

Mantis in Heroes IV: Flying binding of an important target. Practical use, abilities, weaknesses, recruitment and 210 base health.

Quick guide: where it fits

Flying binding of an important target

Use Bind to stop an important stack moving.

Watch for: The target can still attack, shoot or cast.

Exact dwelling, growth and items →
Mantis — creature appearance in Heroes 4
Source · Game artwork

How to use this creature in practice

Flying binding of an important target

Use Bind to stop an important stack moving. Stay beside it while maintaining the bind protects your army.

Watch for: The target can still attack, shoot or cast. Moving the Mantis away ends the bind.

Melee attack
34
Ranged attack
—
Melee defense
34
Ranged defense
34
Damage
34–50
Health
210
Action speed
8
Combat movement
13⅓
Adventure movement
29
Shots
0
Mana
0
Weekly growth
2
Experience per creature
614

Cost per creature: 4000 gold + 2 gems

Edition: Heroes IV

Alignment: Nature

Creature Portal shares a weekly budget of 700 experience points across all its creature options. Allocating that budget to this creature gives a reference equivalent of 1.14 per week, compared with ordinary growth of 2. Fractions describe a rate; fractions of a creature cannot be recruited.

Creature Portal budget reference ↗

Abilities and limitations

  • Binding

    A hit stops target movement and reduces attack by 50%. The target can still attack, shoot or cast; moving the Mantis away ends the effect.

  • First Strike

    Hits before the opponent’s ordinary retaliation during an exchange. Casualties inflicted first can reduce the returning hit.

  • Flying

    Crosses obstacles, units and walls during combat movement. It still needs a free, reachable landing position.

Reference ↗

Where to obtain and develop this creature

The building unlocks this form. Availability and hiring are separate.

Reference stack cost and health

These values multiply every resource in the undiscounted reference price and full base health. Hero, equipment, spell, price and growth modifiers are excluded. This is neither final damage or battle survival nor a guarantee that the listed number is available to recruit.

Mantis · reference values before bonuses
CreaturesTotal costBase health
1
  • 4,000 gold
  • 2 gems
210
5
  • 20,000 gold
  • 10 gems
1,050
10
  • 40,000 gold
  • 20 gems
2,100

Reading this profile correctly

Action speed, combat movement and adventure-map movement are separate attributes. Weekly growth compares reference values; Heroes IV replenishes creatures daily.

Resource costs are part of recruitment. For an entire stack, multiply every component, not just gold. Base growth excludes additional town, map and hero bonuses. Zero shots means no regular ranged attack; the creature can still have spells or other active abilities.

Numerical reference source ↗

Original roster scope

74 creatures from historical Jaskinia Behemota tables: 48 town creatures and 26 neutrals, including four from The Gathering Storm and three from Winds of War. This is not a separate Equilibris database. Action speed, combat movement and adventure movement are distinct stats. Melee and ranged defense are listed separately. Growth is a weekly comparison value; Heroes IV adds creatures daily. Check how a neutral creature can actually be obtained.