Quick guide: where it fits
Flying binding of an important target
Use Bind to stop an important stack moving.
Watch for: The target can still attack, shoot or cast.
Exact dwelling, growth and items →How to use this creature in practice
Flying binding of an important target
Use Bind to stop an important stack moving. Stay beside it while maintaining the bind protects your army.
Watch for: The target can still attack, shoot or cast. Moving the Mantis away ends the bind.
- Melee attack
- 34
- Ranged attack
- —
- Melee defense
- 34
- Ranged defense
- 34
- Damage
- 34–50
- Health
- 210
- Action speed
- 8
- Combat movement
- 13⅓
- Adventure movement
- 29
- Shots
- 0
- Mana
- 0
- Weekly growth
- 2
- Experience per creature
- 614
Cost per creature: 4000 gold + 2 gems
Edition: Heroes IV
Alignment: Nature
Creature Portal shares a weekly budget of 700 experience points across all its creature options. Allocating that budget to this creature gives a reference equivalent of 1.14 per week, compared with ordinary growth of 2. Fractions describe a rate; fractions of a creature cannot be recruited.
Creature Portal budget reference ↗
Abilities and limitations
Binding
A hit stops target movement and reduces attack by 50%. The target can still attack, shoot or cast; moving the Mantis away ends the effect.
First Strike
Hits before the opponent’s ordinary retaliation during an exchange. Casualties inflicted first can reduce the returning hit.
Flying
Crosses obstacles, units and walls during combat movement. It still needs a free, reachable landing position.
Reference ↗
Where to obtain and develop this creature
The building unlocks this form. Availability and hiring are separate.
Reference stack cost and health
These values multiply every resource in the undiscounted reference price and full base health. Hero, equipment, spell, price and growth modifiers are excluded. This is neither final damage or battle survival nor a guarantee that the listed number is available to recruit.
Mantis · reference values before bonuses| Creatures | Total cost | Base health |
|---|
| 1 | | 210 |
|---|
| 5 | | 1,050 |
|---|
| 10 | | 2,100 |
|---|
Reading this profile correctly
Action speed, combat movement and adventure-map movement are separate attributes. Weekly growth compares reference values; Heroes IV replenishes creatures daily.
Resource costs are part of recruitment. For an entire stack, multiply every component, not just gold. Base growth excludes additional town, map and hero bonuses. Zero shots means no regular ranged attack; the creature can still have spells or other active abilities.
Numerical reference source ↗
Original roster scope
74 creatures from historical Jaskinia Behemota tables: 48 town creatures and 26 neutrals, including four from The Gathering Storm and three from Winds of War. This is not a separate Equilibris database. Action speed, combat movement and adventure movement are distinct stats. Melee and ranged defense are listed separately. Growth is a weekly comparison value; Heroes IV adds creatures daily. Check how a neutral creature can actually be obtained.