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Heroes IV · CREATURE PROFILE

Devil in Heroes IV: stats, cost and abilities

Devil in Heroes IV: Precise repositioning and summoning support. Practical use, abilities, weaknesses, recruitment and 210 base health.

Quick guide: where it fits

Precise repositioning and summoning support

Use teleport for a reachable destination.

Watch for: Summoned support is not ordinary permanent recruitment.

Exact dwelling, growth and items →
Devil — creature appearance in Heroes 4
Source · Game artwork

How to use this creature in practice

Precise repositioning and summoning support

Use teleport for a reachable destination. Compare summoning Ice Demons with attacking and account for Life protection.

Watch for: Summoned support is not ordinary permanent recruitment. Teleport does not guarantee safety afterward.

Melee attack
33
Ranged attack
—
Melee defense
33
Ranged defense
33
Damage
34–50
Health
210
Action speed
7
Combat movement
50
Adventure movement
30
Shots
0
Mana
8
Weekly growth
2
Experience per creature
614

Cost per creature: 4000 gold + 2 sulfur

Edition: Heroes IV

Alignment: Death

Abilities and limitations

  • Life protection

    Gains 50% defense against Life creatures and 50% protection against Life magic. This is not a general defense increase against every faction.

  • Summon Ice Demons

    Spends 8 mana to summon one Ice Demon per Devil in the stack. The summoned reinforcements disappear after combat.

  • Teleportation

    Moves to a chosen free combat position without following an ordinary path around obstacles. It does not teleport the army across the adventure map.

Heroes connected to this creature

Example in a tactical plan (1)

The creature is an example in our specific plan; this does not establish ownership or a starting army.

Reference ↗

Where to obtain and develop this creature

The building unlocks this form. Availability and hiring are separate.

Growth and construction prerequisites (3)

Growth support is not another recruitment site. A prerequisite may unlock one of the recruitment forms.

Reference stack cost and health

These values multiply every resource in the undiscounted reference price and full base health. Hero, equipment, spell, price and growth modifiers are excluded. This is neither final damage or battle survival nor a guarantee that the listed number is available to recruit.

Devil · reference values before bonuses
CreaturesTotal costBase health
1
  • 4,000 gold
  • 2 sulfur
210
5
  • 20,000 gold
  • 10 sulfur
1,050
10
  • 40,000 gold
  • 20 sulfur
2,100

Reading this profile correctly

Action speed, combat movement and adventure-map movement are separate attributes. Weekly growth compares reference values; Heroes IV replenishes creatures daily.

Resource costs are part of recruitment. For an entire stack, multiply every component, not just gold. Base growth excludes additional town, map and hero bonuses. Zero shots means no regular ranged attack; the creature can still have spells or other active abilities.

Numerical reference source ↗

Original roster scope

74 creatures from historical Jaskinia Behemota tables: 48 town creatures and 26 neutrals, including four from The Gathering Storm and three from Winds of War. This is not a separate Equilibris database. Action speed, combat movement and adventure movement are distinct stats. Melee and ranged defense are listed separately. Growth is a weekly comparison value; Heroes IV adds creatures daily. Check how a neutral creature can actually be obtained.