Compare Ice Bolt with Slow, Song of Peace or Create Illusion. Choose between damage, delaying an enemy and adding battlefield presence.
Watch for: An illusion is not permanent recruitment. Flying does not recover a casting action spent escaping enemy reach.
Melee attack
10
Ranged attack
—
Melee defense
18
Ranged defense
18
Damage
9–12
Health
60
Action speed
6
Combat movement
10
Adventure movement
25
Shots
0
Mana
24
Weekly growth
6
Experience per creature
105
Cost per creature: 550 gold
Edition: Heroes IV
Alignment: Order
Abilities and limitations
Spellcasting
Creature spellbook: Ice Bolt · Create Illusion · Slow · Mirth · Song of Peace · Cowardice. Uses the stack’s mana and its own action. Spell strength depends on creature numbers rather than the hero’s attributes.
Flying
Crosses obstacles, units and walls during combat movement. It still needs a free, reachable landing position.
Heroes connected to this creature
Example in a tactical plan (3)
The creature is an example in our specific plan; this does not establish ownership or a starting army.
These values multiply every resource in the undiscounted reference price and full base health. Hero, equipment, spell, price and growth modifiers are excluded. This is neither final damage or battle survival nor a guarantee that the listed number is available to recruit.
Genie · reference values before bonuses
Creatures
Total cost
Base health
1
550 gold
60
5
2,750 gold
300
10
5,500 gold
600
Reading this profile correctly
Action speed, combat movement and adventure-map movement are separate attributes. Weekly growth compares reference values; Heroes IV replenishes creatures daily.
Resource costs are part of recruitment. For an entire stack, multiply every component, not just gold. Base growth excludes additional town, map and hero bonuses. Zero shots means no regular ranged attack; the creature can still have spells or other active abilities.
74 creatures from historical Jaskinia Behemota tables: 48 town creatures and 26 neutrals, including four from The Gathering Storm and three from Winds of War. This is not a separate Equilibris database. Action speed, combat movement and adventure movement are distinct stats. Melee and ranged defense are listed separately. Growth is a weekly comparison value; Heroes IV adds creatures daily. Check how a neutral creature can actually be obtained.