HEROES ATLAS
EN

Heroes IV · CREATURE PROFILE

Centaur in Heroes IV: stats, cost and abilities

Centaur in Heroes IV: Short-range ranged support. Practical use, abilities, weaknesses, recruitment and 20 base health.

Quick guide: where it fits

Short-range ranged support

Plan an approach behind cover to avoid long-distance shooting penalties.

Watch for: Full melee attack does not solve exposure to several enemies.

Exact dwelling, growth and items →
Centaur — creature appearance in Heroes 4
Source · Game artwork

How to use this creature in practice

Short-range ranged support

Plan an approach behind cover to avoid long-distance shooting penalties. No Melee Penalty helps when engaged.

Watch for: Full melee attack does not solve exposure to several enemies. Compare approaching with safer penalized shooting.

Melee attack
10
Ranged attack
10
Melee defense
10
Ranged defense
10
Damage
3–5
Health
20
Action speed
4
Combat movement
10
Adventure movement
25
Shots
4
Mana
0
Weekly growth
9
Experience per creature
18

Cost per creature: 40 gold

Edition: Heroes IV

Alignment: Might

Abilities and limitations

  • Short range

    Long-distance shots suffer a substantial penalty. Position the shooter closer without unnecessarily exposing it to attack.

  • No melee penalty

    The shooter avoids the usual melee attack penalty. Its ammunition count does not limit how many melee attacks it can make.

  • Ranged attack

    Enables regular ranged attacks. Use the separately listed melee attack when engaged; the ranged rating does not carry over.

Reference ↗

Where to obtain and develop this creature

The building unlocks this form. Availability and hiring are separate.

Growth and construction prerequisites (2)

Growth support is not another recruitment site. A prerequisite may unlock one of the recruitment forms.

Reference stack cost and health

These values multiply every resource in the undiscounted reference price and full base health. Hero, equipment, spell, price and growth modifiers are excluded. This is neither final damage or battle survival nor a guarantee that the listed number is available to recruit.

Centaur · reference values before bonuses
CreaturesTotal costBase health
1
  • 40 gold
20
5
  • 200 gold
100
10
  • 400 gold
200

Reading this profile correctly

Action speed, combat movement and adventure-map movement are separate attributes. Weekly growth compares reference values; Heroes IV replenishes creatures daily.

Resource costs are part of recruitment. For an entire stack, multiply every component, not just gold. Base growth excludes additional town, map and hero bonuses. Zero shots means no regular ranged attack; the creature can still have spells or other active abilities.

Numerical reference source ↗

Original roster scope

74 creatures from historical Jaskinia Behemota tables: 48 town creatures and 26 neutrals, including four from The Gathering Storm and three from Winds of War. This is not a separate Equilibris database. Action speed, combat movement and adventure movement are distinct stats. Melee and ranged defense are listed separately. Growth is a weekly comparison value; Heroes IV adds creatures daily. Check how a neutral creature can actually be obtained.