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Heroes IV · CREATURE PROFILE

Champion in Heroes IV: stats, cost and abilities

Champion in Heroes IV: Charging a reachable target. Practical use, abilities, weaknesses, recruitment and 150 base health.

Quick guide: where it fits

Charging a reachable target

Plan a Charge route and a target where First Strike can weaken the reply.

Watch for: A longer route is not necessarily safer.

Exact dwelling, growth and items →
Champion — creature appearance in Heroes 4
Source · Game artwork

How to use this creature in practice

Charging a reachable target

Plan a Charge route and a target where First Strike can weaken the reply. Also consider enemies able to attack after arrival.

Watch for: A longer route is not necessarily safer. Enemy Negate First Strike can remove an important advantage.

Melee attack
25
Ranged attack
—
Melee defense
25
Ranged defense
25
Damage
24–36
Health
150
Action speed
6
Combat movement
10
Adventure movement
25
Shots
0
Mana
0
Weekly growth
4
Experience per creature
320

Cost per creature: 2000 gold + 2 wood + 2 ore

Edition: Heroes IV

Alignment: Life

Abilities and limitations

  • Charge

    Damage rises by 3.5% per unit of distance travelled before the hit. Open space for the approach therefore has tactical value.

  • First Strike

    Hits before the opponent’s ordinary retaliation during an exchange. Casualties inflicted first can reduce the returning hit.

Reference ↗

Where to obtain and develop this creature

The building unlocks this form. Availability and hiring are separate.

Growth and construction prerequisites (4)

Growth support is not another recruitment site. A prerequisite may unlock one of the recruitment forms.

Reference stack cost and health

These values multiply every resource in the undiscounted reference price and full base health. Hero, equipment, spell, price and growth modifiers are excluded. This is neither final damage or battle survival nor a guarantee that the listed number is available to recruit.

Champion · reference values before bonuses
CreaturesTotal costBase health
1
  • 2,000 gold
  • 2 wood
  • 2 ore
150
5
  • 10,000 gold
  • 10 wood
  • 10 ore
750
10
  • 20,000 gold
  • 20 wood
  • 20 ore
1,500

Reading this profile correctly

Action speed, combat movement and adventure-map movement are separate attributes. Weekly growth compares reference values; Heroes IV replenishes creatures daily.

Resource costs are part of recruitment. For an entire stack, multiply every component, not just gold. Base growth excludes additional town, map and hero bonuses. Zero shots means no regular ranged attack; the creature can still have spells or other active abilities.

Numerical reference source ↗

Original roster scope

74 creatures from historical Jaskinia Behemota tables: 48 town creatures and 26 neutrals, including four from The Gathering Storm and three from Winds of War. This is not a separate Equilibris database. Action speed, combat movement and adventure movement are distinct stats. Melee and ranged defense are listed separately. Growth is a weekly comparison value; Heroes IV adds creatures daily. Check how a neutral creature can actually be obtained.