HEROES ATLAS
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Heroes IV · CREATURE PROFILE

Angel in Heroes IV: stats, cost and abilities

Angel in Heroes IV: Flying offense and recovering casualties. Practical use, abilities, weaknesses, recruitment and 230 base health.

Quick guide: where it fits

Flying offense and recovering casualties

Compare attacking with using Resurrection on an eligible friendly stack.

Watch for: Resurrection has its own conditions and budget.

Exact dwelling, growth and items →
Angel — creature appearance in Heroes 4
Source · Game artwork

How to use this creature in practice

Flying offense and recovering casualties

Compare attacking with using Resurrection on an eligible friendly stack. Landing space and subsequent action order determine the actual benefit.

Watch for: Resurrection has its own conditions and budget. It is not unlimited recovery for any army.

Melee attack
30
Ranged attack
—
Melee defense
34
Ranged defense
34
Damage
40–65
Health
230
Action speed
10
Combat movement
15
Adventure movement
30
Shots
0
Mana
20
Weekly growth
2
Experience per creature
620

Cost per creature: 4000 gold + 2 crystals

Edition: Heroes IV

Alignment: Life

Abilities and limitations

  • Resurrection

    Costs 20 mana and restores up to 90 health per Angel to eligible fallen allies. Recovered creatures remain after battle.

  • Flying

    Crosses obstacles, units and walls during combat movement. It still needs a free, reachable landing position.

Reference ↗

Where to obtain and develop this creature

The building unlocks this form. Availability and hiring are separate.

Growth and construction prerequisites (3)

Growth support is not another recruitment site. A prerequisite may unlock one of the recruitment forms.

Reference stack cost and health

These values multiply every resource in the undiscounted reference price and full base health. Hero, equipment, spell, price and growth modifiers are excluded. This is neither final damage or battle survival nor a guarantee that the listed number is available to recruit.

Angel · reference values before bonuses
CreaturesTotal costBase health
1
  • 4,000 gold
  • 2 crystals
230
5
  • 20,000 gold
  • 10 crystals
1,150
10
  • 40,000 gold
  • 20 crystals
2,300

Reading this profile correctly

Action speed, combat movement and adventure-map movement are separate attributes. Weekly growth compares reference values; Heroes IV replenishes creatures daily.

Resource costs are part of recruitment. For an entire stack, multiply every component, not just gold. Base growth excludes additional town, map and hero bonuses. Zero shots means no regular ranged attack; the creature can still have spells or other active abilities.

Numerical reference source ↗

Original roster scope

74 creatures from historical Jaskinia Behemota tables: 48 town creatures and 26 neutrals, including four from The Gathering Storm and three from Winds of War. This is not a separate Equilibris database. Action speed, combat movement and adventure movement are distinct stats. Melee and ranged defense are listed separately. Growth is a weekly comparison value; Heroes IV adds creatures daily. Check how a neutral creature can actually be obtained.