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Heroes IV · CREATURE PROFILE

Wolf in Heroes IV: stats, cost and abilities

Wolf in Heroes IV: Double melee pressure. Practical use, abilities, weaknesses, recruitment and 12 base health.

Quick guide: where it fits

Double melee pressure

Seek exchanges leaving enough Wolves for the second attack.

Watch for: Adding two attacks on paper ignores casualties between hits.

Exact dwelling, growth and items →
Wolf — creature appearance in Heroes 4
Source · Game artwork

How to use this creature in practice

Double melee pressure

Seek exchanges leaving enough Wolves for the second attack. Support them so they need not take first contact alone.

Watch for: Adding two attacks on paper ignores casualties between hits. It is not final damage.

Melee attack
9
Ranged attack
—
Melee defense
9
Ranged defense
9
Damage
2–3
Health
12
Action speed
7
Combat movement
7⅓
Adventure movement
21
Shots
0
Mana
0
Weekly growth
15
Experience per creature
11

Cost per creature: 36 gold

Edition: Heroes IV

Alignment: Nature

Abilities and limitations

  • Two attacks

    Performs two strikes during one attack action. The second follows retaliation, so casualties in the first exchange can weaken it.

Reference ↗

Where to obtain and develop this creature

The building unlocks this form. Availability and hiring are separate.

Growth and construction prerequisites (1)

Growth support is not another recruitment site. A prerequisite may unlock one of the recruitment forms.

Reference stack cost and health

These values multiply every resource in the undiscounted reference price and full base health. Hero, equipment, spell, price and growth modifiers are excluded. This is neither final damage or battle survival nor a guarantee that the listed number is available to recruit.

Wolf · reference values before bonuses
CreaturesTotal costBase health
1
  • 36 gold
12
5
  • 180 gold
60
10
  • 360 gold
120

Reading this profile correctly

Action speed, combat movement and adventure-map movement are separate attributes. Weekly growth compares reference values; Heroes IV replenishes creatures daily.

Resource costs are part of recruitment. For an entire stack, multiply every component, not just gold. Base growth excludes additional town, map and hero bonuses. Zero shots means no regular ranged attack; the creature can still have spells or other active abilities.

Numerical reference source ↗

Original roster scope

74 creatures from historical Jaskinia Behemota tables: 48 town creatures and 26 neutrals, including four from The Gathering Storm and three from Winds of War. This is not a separate Equilibris database. Action speed, combat movement and adventure movement are distinct stats. Melee and ranged defense are listed separately. Growth is a weekly comparison value; Heroes IV adds creatures daily. Check how a neutral creature can actually be obtained.