HEROES ATLAS
EN

Heroes IV · CREATURE PROFILE

Frenzied Gnasher in Heroes IV: stats, cost and abilities

Frenzied Gnasher in Heroes IV: Uncontrolled magic-immune attacker. Practical use, abilities, weaknesses, recruitment and 300 base health.

Quick guide: where it fits

Uncontrolled magic-immune attacker

Deploy for its Berserk and expected melee advance before combat.

Watch for: Do not plan normal precise control or friendly buffs through complete magic immunity.

Exact dwelling, growth and items →
Frenzied Gnasher — creature appearance in Heroes 4
Source · Game artwork

How to use this creature in practice

Uncontrolled magic-immune attacker

Deploy for its Berserk and expected melee advance before combat. Other stacks should exploit the resulting pressure.

Watch for: Do not plan normal precise control or friendly buffs through complete magic immunity.

Melee attack
40
Ranged attack
—
Melee defense
40
Ranged defense
40
Damage
40–55
Health
300
Action speed
4
Combat movement
7⅓
Adventure movement
21
Shots
0
Mana
0
Weekly growth
2
Experience per creature
800

Cost per creature: 4000 gold + 2 crystals

Edition: Winds of War

Alignment: Might

Abilities and limitations

  • Berserk

    The stack attacks autonomously and does not follow ordinary action commands. Do not build a positioning plan around it obediently waiting.

  • Magic immunity

    Blocks hostile and beneficial magic as well as magical ability effects. Account for losing access to your own support spells when building the army.

Reference ↗

Where to obtain and develop this creature

This reference assigns no direct town dwelling. Read the profile’s availability and abilities for acquisition.

Reference stack cost and health

These values multiply every resource in the undiscounted reference price and full base health. Hero, equipment, spell, price and growth modifiers are excluded. This is neither final damage or battle survival nor a guarantee that the listed number is available to recruit.

Frenzied Gnasher · reference values before bonuses
CreaturesTotal costBase health
1
  • 4,000 gold
  • 2 crystals
300
5
  • 20,000 gold
  • 10 crystals
1,500
10
  • 40,000 gold
  • 20 crystals
3,000

Reading this profile correctly

Action speed, combat movement and adventure-map movement are separate attributes. Weekly growth compares reference values; Heroes IV replenishes creatures daily.

Resource costs are part of recruitment. For an entire stack, multiply every component, not just gold. Base growth excludes additional town, map and hero bonuses. Zero shots means no regular ranged attack; the creature can still have spells or other active abilities.

Numerical reference source ↗

Original roster scope

74 creatures from historical Jaskinia Behemota tables: 48 town creatures and 26 neutrals, including four from The Gathering Storm and three from Winds of War. This is not a separate Equilibris database. Action speed, combat movement and adventure movement are distinct stats. Melee and ranged defense are listed separately. Growth is a weekly comparison value; Heroes IV adds creatures daily. Check how a neutral creature can actually be obtained.