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Heroes IV · CREATURE PROFILE

Medusa in Heroes IV: stats, cost and abilities

Medusa in Heroes IV: Sustained shooting and extra casualties. Practical use, abilities, weaknesses, recruitment and 24 base health.

Quick guide: where it fits

Sustained shooting and extra casualties

Shoot from cover and evaluate Stone Gaze against the actual target.

Watch for: Stone Gaze here is not simple immobilization from another game.

Exact dwelling, growth and items →
Medusa — creature appearance in Heroes 4
Source · Game artwork

How to use this creature in practice

Sustained shooting and extra casualties

Shoot from cover and evaluate Stone Gaze against the actual target. Unlimited ammunition supports longer fights.

Watch for: Stone Gaze here is not simple immobilization from another game. Extra casualties depend on stack size and target protection.

Melee attack
19
Ranged attack
19
Melee defense
17
Ranged defense
17
Damage
3–6
Health
24
Action speed
5
Combat movement
6
Adventure movement
19
Shots
∞
Mana
0
Weekly growth
6
Experience per creature
52

Cost per creature: 220 gold

Edition: Heroes IV

Alignment: Chaos

Abilities and limitations

  • Stone Gaze

    Can kill additional creatures immediately on a hit. The result depends on Medusa stack size, target level and magic protection, rather than a universal fixed count.

  • Unlimited ammunition

    Regular ranged attacks do not exhaust ammunition. This does not by itself remove distance penalties or enemy engagement.

  • No melee penalty

    The shooter avoids the usual melee attack penalty. Its ammunition count does not limit how many melee attacks it can make.

  • Ranged attack

    Enables regular ranged attacks. Use the separately listed melee attack when engaged; the ranged rating does not carry over.

Reference ↗

Where to obtain and develop this creature

The building unlocks this form. Availability and hiring are separate.

Growth and construction prerequisites (3)

Growth support is not another recruitment site. A prerequisite may unlock one of the recruitment forms.

Reference stack cost and health

These values multiply every resource in the undiscounted reference price and full base health. Hero, equipment, spell, price and growth modifiers are excluded. This is neither final damage or battle survival nor a guarantee that the listed number is available to recruit.

Medusa · reference values before bonuses
CreaturesTotal costBase health
1
  • 220 gold
24
5
  • 1,100 gold
120
10
  • 2,200 gold
240

Reading this profile correctly

Action speed, combat movement and adventure-map movement are separate attributes. Weekly growth compares reference values; Heroes IV replenishes creatures daily.

Resource costs are part of recruitment. For an entire stack, multiply every component, not just gold. Base growth excludes additional town, map and hero bonuses. Zero shots means no regular ranged attack; the creature can still have spells or other active abilities.

Numerical reference source ↗

Original roster scope

74 creatures from historical Jaskinia Behemota tables: 48 town creatures and 26 neutrals, including four from The Gathering Storm and three from Winds of War. This is not a separate Equilibris database. Action speed, combat movement and adventure movement are distinct stats. Melee and ranged defense are listed separately. Growth is a weekly comparison value; Heroes IV adds creatures daily. Check how a neutral creature can actually be obtained.