Heroes IV · Czech and English
Town buildings · Heroes IV
Choose a town. Each building lists its function, verified price, recruitment and available dependencies. Dwelling upgrades and mutually exclusive alternatives remain distinct.
Heroes IV with official expansions, six towns. Recruitment grows daily; tier 2–4 alternatives are mutually exclusive.
172 entries
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Life · Haven 30
| Name | What it does | Construction cost | Requirements and restrictions |
|---|---|---|---|
![]() Source · Game artwork | Total daily income at this hall tier: 500 gold. When it fits: This is built into the reference baseline. Watch for: Before an urgent fight, reserve survival and recruitment funds. How to use it and where it fits in build orderWhen to build: This is built into the reference baseline. Check the actual map state rather than charging for it again. When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Direct follow-up structures: Town Hall. Heroes, armies and playstyle choices for this faction (Czech) → | Built into the town | No additional listed building |
![]() Source · Game artwork | Total daily income at this hall tier: 750 gold. When it fits: Compare the daily income increase over the previous level with all required construction costs. Watch for: Before an urgent fight, reserve survival and recruitment funds. How to use it and where it fits in build orderWhen to build: Compare the daily income increase over the previous level with all required construction costs. Estimate payback from the increase rather than the higher hall’s total income; an urgent army may take priority. When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today. In this town’s general recommended routes:
The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: City Hall. Heroes, armies and playstyle choices for this faction (Czech) → |
| Village Hall |
![]() Source · Game artwork | Total daily income at this hall tier: 1000 gold. When it fits: Compare the daily income increase over the previous level with all required construction costs. Watch for: Before an urgent fight, reserve survival and recruitment funds. How to use it and where it fits in build orderWhen to build: Compare the daily income increase over the previous level with all required construction costs. Estimate payback from the increase rather than the higher hall’s total income; an urgent army may take priority. When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Heroes, armies and playstyle choices for this faction (Czech) → |
| Town Hall |
![]() Source · Game artwork | Town walls. Does not increase growth; other buildings handle that. When it fits: Judge actual siege risk and the documented growth effect. Watch for: Local defenses do not move the main army across the map. Creatures and items · building relationshipsRelated creatures (2)Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Judge actual siege risk and the documented growth effect. If it increases creature availability, budget the extra purchases too. When to delay: Local defenses do not move the main army across the map. In a safe region, mobile reinforcements may be more urgent. In this town’s general recommended routes:
The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Citadel · Caravan · Squires Guild · Archery Range. Heroes, armies and playstyle choices for this faction (Czech) → |
| No additional listed building |
![]() Source · Game artwork | Walls, a moat and stronger defenses. Does not increase growth; other buildings handle that. When it fits: Judge actual siege risk and the documented growth effect. Watch for: Local defenses do not move the main army across the map. How to use it and where it fits in build orderWhen to build: Judge actual siege risk and the documented growth effect. If it increases creature availability, budget the extra purchases too. When to delay: Local defenses do not move the main army across the map. In a safe region, mobile reinforcements may be more urgent. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Castle. Heroes, armies and playstyle choices for this faction (Czech) → |
| Fort |
![]() Source · Game artwork | Top-tier town fortifications and towers. Does not increase growth; other buildings handle that. When it fits: Judge actual siege risk and the documented growth effect. Watch for: Local defenses do not move the main army across the map. How to use it and where it fits in build orderWhen to build: Judge actual siege risk and the documented growth effect. If it increases creature availability, budget the extra purchases too. When to delay: Local defenses do not move the main army across the map. In a safe region, mobile reinforcements may be more urgent. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Heroes, armies and playstyle choices for this faction (Czech) → |
| Citadel |
![]() Source · Game artwork | Enables hero recruitment and the town’s associated visitor or intelligence services. When it fits: Check the actual hero offer and hiring budget. Watch for: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. Creatures and items · building relationshipsRelated creatures (1)Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Check the actual hero offer and hiring budget. Choose another commander for a particular expedition, reinforcement delivery or other service; the building does not guarantee a named hero. When to delay: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. In this town’s general recommended routes:
The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Guardhouse. Heroes, armies and playstyle choices for this faction (Czech) → |
| No additional listed building |
![]() Source · Game artwork | Town equipment and potion shop with an alignment-specific stock. When it fits: Before an expedition choose equipment or a potion actually sold for the specific hero. Watch for: The shop does not hand out equipment; preserve purchase and recruitment funds beyond construction. Creatures and items · building relationshipsRelated creatures (2)Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. Items with a direct relationshipSourced town service: The item belongs to the sourced service. Construction and the actual purchase are paid separately. Plate MailAdds ten to both wearer defenses at a cost of two movement and two mana per spell.How to use it and where it fits in build orderWhen to build: Before an expedition choose equipment or a potion actually sold for the specific hero. Read personal effects, targets and consumption on the item. When to delay: The shop does not hand out equipment; preserve purchase and recruitment funds beyond construction. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Barracks · Knights Chapter. Heroes, armies and playstyle choices for this faction (Czech) → |
| No additional listed building |
![]() Source · Game artwork | Transports reinforcements from owned dwellings and between towns; enemies can block the route. When it fits: Choose a reinforcement source, destination town and passable route. Watch for: A blocked route can prevent delivery; a caravan does not create free troops. How to use it and where it fits in build orderWhen to build: Choose a reinforcement source, destination town and passable route. Hiring creatures and transporting them involve separate funds and timing. When to delay: A blocked route can prevent delivery; a caravan does not create free troops. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Fort |
![]() Source · Game artwork | Builds a boat for 1,000 gold and 10 wood; requires water access and a clear launch tile. When it fits: First identify a navigable route and a clear launch location. Watch for: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. How to use it and where it fits in build orderWhen to build: First identify a navigable route and a clear launch location. Reserve the boat price as well as construction funds; delay on maps without useful water. When to delay: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| No additional listed building |
![]() Source · Game artwork | The built-in prison holds defeated enemy heroes; capturing the town can release them. When it fits: This is built into the reference baseline. Watch for: Do not budget a new prison or automatic recruitment of a captive into your own army. How to use it and where it fits in build orderWhen to build: This is built into the reference baseline. Check the actual map state rather than charging for it again. This is an automatic town component. Assess defense also against imprisoned enemy heroes whom capture may free. When to delay: Do not budget a new prison or automatic recruitment of a captive into your own army. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → | Built into the town | No additional listed building |
![]() Source · Game artwork | Enables recruitment of Squire. When it fits: Schedule Squires Guild when the next army actually needs Squire. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (2)Direct recruitment: The building unlocks this form. Availability and hiring are separate. Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Schedule Squires Guild when the next army actually needs Squire. Construction still requires recruitment availability, hiring funds and reinforcement delivery. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Infantry screening shooters and heroes. In this town’s general recommended routes:
The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Guardhouse. Heroes, armies and playstyle choices for this faction (Czech) → |
| Fort |
![]() Source · Game artwork | Enables recruitment of Crossbowman. When it fits: Schedule Archery Range when the next army actually needs Crossbowman. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (3)Direct recruitment: The building unlocks this form. Availability and hiring are separate. Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Schedule Archery Range when the next army actually needs Crossbowman. Construction still requires recruitment availability, hiring funds and reinforcement delivery. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Shooting from a protected position. In this town’s general recommended routes:
The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Guardhouse · Ballista Works. Heroes, armies and playstyle choices for this faction (Czech) → |
| Fort |
![]() Source · Game artwork | Enables recruitment of Pikeman. When it fits: Schedule Guardhouse when the next army actually needs Pikeman. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (3)Direct recruitment: The building unlocks this form. Availability and hiring are separate. Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Schedule Guardhouse when the next army actually needs Pikeman. Construction still requires recruitment availability, hiring funds and reinforcement delivery. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee at long-weapon reach. In this town’s general recommended routes:
The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Barracks · Monastery. Heroes, armies and playstyle choices for this faction (Czech) → |
| Tavern (Squires Guild or Archery Range) At least one tier-1 dwelling Excludes: Ballista Works |
![]() Source · Game artwork | Enables recruitment of Ballista. When it fits: Schedule Ballista Works when the next army actually needs Ballista. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (3)Direct recruitment: The building unlocks this form. Availability and hiring are separate. Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Schedule Ballista Works when the next army actually needs Ballista. Construction still requires recruitment availability, hiring funds and reinforcement delivery. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Slow ranged support. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Direct follow-up structures: Barracks · Monastery. Heroes, armies and playstyle choices for this faction (Czech) → |
| Archery Range Excludes: Guardhouse |
![]() Source · Game artwork | Enables recruitment of Crusader. When it fits: Schedule Barracks when the next army actually needs Crusader. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (3)Direct recruitment: The building unlocks this form. Availability and hiring are separate. Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Schedule Barracks when the next army actually needs Crusader. Construction still requires recruitment availability, hiring funds and reinforcement delivery. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Double melee strike. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Knights Chapter · Altar of Light. Heroes, armies and playstyle choices for this faction (Czech) → |
| Paladin Order (Guardhouse or Ballista Works) At least one tier-2 dwelling Excludes: Monastery |
![]() Source · Game artwork | Enables recruitment of Monk. When it fits: Schedule Monastery when the next army actually needs Monk. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (3)Direct recruitment: The building unlocks this form. Availability and hiring are separate. Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Schedule Monastery when the next army actually needs Monk. Construction still requires recruitment availability, hiring funds and reinforcement delivery. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Life ranged support. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Direct follow-up structures: Knights Chapter · Altar of Light. Heroes, armies and playstyle choices for this faction (Czech) → |
| Abbey (Guardhouse or Ballista Works) At least one tier-2 dwelling Excludes: Barracks |
![]() Source · Game artwork | Enables recruitment of Champion. When it fits: Schedule Knights Chapter when the next army actually needs Champion. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (1)Direct recruitment: The building unlocks this form. Availability and hiring are separate. How to use it and where it fits in build orderWhen to build: Schedule Knights Chapter when the next army actually needs Champion. Construction still requires recruitment availability, hiring funds and reinforcement delivery. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Charging a reachable target. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Heroes, armies and playstyle choices for this faction (Czech) → |
| Paladin Order Stables (Barracks or Monastery) At least one tier-3 dwelling Excludes: Altar of Light |
![]() Source · Game artwork | Enables recruitment of Angel. When it fits: Schedule Altar of Light when the next army actually needs Angel. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (1)Direct recruitment: The building unlocks this form. Availability and hiring are separate. How to use it and where it fits in build orderWhen to build: Schedule Altar of Light when the next army actually needs Angel. Construction still requires recruitment availability, hiring funds and reinforcement delivery. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Flying offense and recovering casualties. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Seminary (Barracks or Monastery) At least one tier-3 dwelling Excludes: Knights Chapter |
![]() Source · Game artwork | Teaches local tier-1 spells; a visit restores up to 35% of maximum mana and an overnight stay restores it fully. When it fits: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. Watch for: Do not rely on a particular spell unless the building explicitly guarantees it. How to use it and where it fits in build orderWhen to build: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. An ordinary spell offer does not promise a particular spell; preserve recruitment and battle funds. When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Life Magic Guild 2 · Order of Order · Order of Nature. Heroes, armies and playstyle choices for this faction (Czech) → |
| No additional listed building |
![]() Source · Game artwork | Teaches local tier-2 spells; a visit restores up to 50% of maximum mana and an overnight stay restores it fully. When it fits: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. Watch for: Do not rely on a particular spell unless the building explicitly guarantees it. How to use it and where it fits in build orderWhen to build: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. An ordinary spell offer does not promise a particular spell; preserve recruitment and battle funds. When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Life Magic Guild 3. Heroes, armies and playstyle choices for this faction (Czech) → |
| Life Magic Guild 1 |
![]() Source · Game artwork | Teaches local tier-3 spells; a visit restores up to 65% of maximum mana and an overnight stay restores it fully. When it fits: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. Watch for: Do not rely on a particular spell unless the building explicitly guarantees it. How to use it and where it fits in build orderWhen to build: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. An ordinary spell offer does not promise a particular spell; preserve recruitment and battle funds. When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Direct follow-up structures: Life Magic Guild 4. Heroes, armies and playstyle choices for this faction (Czech) → |
| Life Magic Guild 2 |
![]() Source · Game artwork | Teaches local tier-4 spells; a visit restores up to 80% of maximum mana and an overnight stay restores it fully. When it fits: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. Watch for: Do not rely on a particular spell unless the building explicitly guarantees it. How to use it and where it fits in build orderWhen to build: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. An ordinary spell offer does not promise a particular spell; preserve recruitment and battle funds. When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Direct follow-up structures: Life Magic Guild 5. Heroes, armies and playstyle choices for this faction (Czech) → |
| Life Magic Guild 3 |
![]() Source · Game artwork | Teaches local tier-5 spells; a visit restores up to 100% of maximum mana and an overnight stay restores it fully. When it fits: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. Watch for: Do not rely on a particular spell unless the building explicitly guarantees it. How to use it and where it fits in build orderWhen to build: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. An ordinary spell offer does not promise a particular spell; preserve recruitment and battle funds. When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Life Magic Guild 4 |
![]() Source · Game artwork | Adds allied-school spells according to the local Mage Guild tier: two at tiers 1–3 and one at tiers 4–5. When it fits: Choose an allied school for a hero who can actually use it. Watch for: The extension does not teach the hero its school. How to use it and where it fits in build orderWhen to build: Choose an allied school for a hero who can actually use it. Higher offers follow the home magic guild’s level. When to delay: The extension does not teach the hero its school. It may nevertheless be a prerequisite for the chosen dwelling. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Life Magic Guild 1 |
![]() Source · Game artwork | Adds allied-school spells according to the local Mage Guild tier: two at tiers 1–3 and one at tiers 4–5. When it fits: Choose an allied school for a hero who can actually use it. Watch for: The extension does not teach the hero its school. How to use it and where it fits in build orderWhen to build: Choose an allied school for a hero who can actually use it. Higher offers follow the home magic guild’s level. When to delay: The extension does not teach the hero its school. It may nevertheless be a prerequisite for the chosen dwelling. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Life Magic Guild 1 |
![]() Source · Game artwork | Visiting grants the army 2 Morale until its next battle. When it fits: Visit before the chosen next fight and assess the actual army’s Morale. Watch for: A next-battle bonus is not a permanent personal attribute; visit timing is part of the plan. Creatures and items · building relationshipsRelated creatures (1)Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Visit before the chosen next fight and assess the actual army’s Morale. It can also be a prerequisite for another local structure. When to delay: A next-battle bonus is not a permanent personal attribute; visit timing is part of the plan. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Direct follow-up structures: Monastery · Seminary. Heroes, armies and playstyle choices for this faction (Czech) → |
| No additional listed building |
![]() Source · Game artwork | Teaches basic Tactics, Combat, Life and Order skills for 2,000 gold. When it fits: Choose tuition for a particular hero and role. Watch for: Check learning eligibility and tuition first. Creatures and items · building relationshipsRelated creatures (1)Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Choose tuition for a particular hero and role. Combat supports personal fighting while Tactics concerns creature command. When to delay: Check learning eligibility and tuition first. Construction alone supplies neither a learned skill nor a suitable advanced class. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Direct follow-up structures: Altar of Light. Heroes, armies and playstyle choices for this faction (Czech) → |
| Abbey |
![]() Source · Game artwork | A visit adds 5 army movement for seven days. When it fits: Combine the visit with a journey using the following seven days of movement. Watch for: A short trip without a follow-up objective may be worth less than recruitment; do not replace its duration with Heroes III’s end-of-week rule. Creatures and items · building relationshipsRelated creatures (1)Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Combine the visit with a journey using the following seven days of movement. Read this game’s bonus duration on its own terms. When to delay: A short trip without a follow-up objective may be worth less than recruitment; do not replace its duration with Heroes III’s end-of-week rule. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Knights Chapter. Heroes, armies and playstyle choices for this faction (Czech) → |
| No additional listed building |
Source · Game artwork | Adds 3,000 gold per day and 50% Life spell effectiveness. When it fits: First acquire the Grail and choose its location for the expedition’s development. Watch for: Do not halt ordinary development for an assumed bonus before acquiring the Grail. Creatures and items · building relationshipsItems with a direct relationshipConstruction item: The item is a construction requirement. The result and any additional costs belong to the specific town. How to use it and where it fits in build orderWhen to build: First acquire the Grail and choose its location for the expedition’s development. Life: assess actual support spells and their eligible recipients. First acquire the required Grail / Tear of Asha and satisfy special conditions. Gold and construction resources alone are insufficient. When to delay: Do not halt ordinary development for an assumed bonus before acquiring the Grail. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| No additional listed building |
Death · Necropolis 29
| Name | What it does | Construction cost | Requirements and restrictions |
|---|---|---|---|
![]() Source · Game artwork | Total daily income at this hall tier: 500 gold. When it fits: This is built into the reference baseline. Watch for: Before an urgent fight, reserve survival and recruitment funds. How to use it and where it fits in build orderWhen to build: This is built into the reference baseline. Check the actual map state rather than charging for it again. When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Direct follow-up structures: Town Hall. Heroes, armies and playstyle choices for this faction (Czech) → | Built into the town | No additional listed building |
![]() Source · Game artwork | Total daily income at this hall tier: 750 gold. When it fits: Compare the daily income increase over the previous level with all required construction costs. Watch for: Before an urgent fight, reserve survival and recruitment funds. How to use it and where it fits in build orderWhen to build: Compare the daily income increase over the previous level with all required construction costs. Estimate payback from the increase rather than the higher hall’s total income; an urgent army may take priority. When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today. In this town’s general recommended routes:
The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: City Hall. Heroes, armies and playstyle choices for this faction (Czech) → |
| Village Hall |
![]() Source · Game artwork | Total daily income at this hall tier: 1000 gold. When it fits: Compare the daily income increase over the previous level with all required construction costs. Watch for: Before an urgent fight, reserve survival and recruitment funds. How to use it and where it fits in build orderWhen to build: Compare the daily income increase over the previous level with all required construction costs. Estimate payback from the increase rather than the higher hall’s total income; an urgent army may take priority. When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Heroes, armies and playstyle choices for this faction (Czech) → |
| Town Hall |
![]() Source · Game artwork | Town walls. Does not increase growth; other buildings handle that. When it fits: Judge actual siege risk and the documented growth effect. Watch for: Local defenses do not move the main army across the map. Creatures and items · building relationshipsRelated creatures (2)Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Judge actual siege risk and the documented growth effect. If it increases creature availability, budget the extra purchases too. When to delay: Local defenses do not move the main army across the map. In a safe region, mobile reinforcements may be more urgent. In this town’s general recommended routes:
The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Citadel · Caravan · Cemetery · Torture Chamber · Necromancy Amplifier. Heroes, armies and playstyle choices for this faction (Czech) → |
| No additional listed building |
![]() Source · Game artwork | Walls, a moat and stronger defenses. Does not increase growth; other buildings handle that. When it fits: Judge actual siege risk and the documented growth effect. Watch for: Local defenses do not move the main army across the map. How to use it and where it fits in build orderWhen to build: Judge actual siege risk and the documented growth effect. If it increases creature availability, budget the extra purchases too. When to delay: Local defenses do not move the main army across the map. In a safe region, mobile reinforcements may be more urgent. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Castle. Heroes, armies and playstyle choices for this faction (Czech) → |
| Fort |
![]() Source · Game artwork | Top-tier town fortifications and towers. Does not increase growth; other buildings handle that. When it fits: Judge actual siege risk and the documented growth effect. Watch for: Local defenses do not move the main army across the map. How to use it and where it fits in build orderWhen to build: Judge actual siege risk and the documented growth effect. If it increases creature availability, budget the extra purchases too. When to delay: Local defenses do not move the main army across the map. In a safe region, mobile reinforcements may be more urgent. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Heroes, armies and playstyle choices for this faction (Czech) → |
| Citadel |
![]() Source · Game artwork | Enables hero recruitment and the town’s associated visitor or intelligence services. When it fits: Check the actual hero offer and hiring budget. Watch for: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. Creatures and items · building relationshipsRelated creatures (1)Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Check the actual hero offer and hiring budget. Choose another commander for a particular expedition, reinforcement delivery or other service; the building does not guarantee a named hero. When to delay: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Mansion. Heroes, armies and playstyle choices for this faction (Czech) → |
| No additional listed building |
![]() Source · Game artwork | Town equipment and potion shop with an alignment-specific stock. When it fits: Before an expedition choose equipment or a potion actually sold for the specific hero. Watch for: The shop does not hand out equipment; preserve purchase and recruitment funds beyond construction. Creatures and items · building relationshipsItems with a direct relationshipSourced town service: The item belongs to the sourced service. Construction and the actual purchase are paid separately. Chain MailGives the wearer eight to both defenses at a cost of one movement and one extra mana per spell.More relationships (4)How to use it and where it fits in build orderWhen to build: Before an expedition choose equipment or a potion actually sold for the specific hero. Read personal effects, targets and consumption on the item. When to delay: The shop does not hand out equipment; preserve purchase and recruitment funds beyond construction. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| No additional listed building |
![]() Source · Game artwork | Transports reinforcements from owned dwellings and between towns; enemies can block the route. When it fits: Choose a reinforcement source, destination town and passable route. Watch for: A blocked route can prevent delivery; a caravan does not create free troops. How to use it and where it fits in build orderWhen to build: Choose a reinforcement source, destination town and passable route. Hiring creatures and transporting them involve separate funds and timing. When to delay: A blocked route can prevent delivery; a caravan does not create free troops. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Fort |
![]() Source · Game artwork | Builds a boat for 1,000 gold and 10 wood; requires water access and a clear launch tile. When it fits: First identify a navigable route and a clear launch location. Watch for: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. How to use it and where it fits in build orderWhen to build: First identify a navigable route and a clear launch location. Reserve the boat price as well as construction funds; delay on maps without useful water. When to delay: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| No additional listed building |
![]() Source · Game artwork | The built-in prison holds defeated enemy heroes; capturing the town can release them. When it fits: This is built into the reference baseline. Watch for: Do not budget a new prison or automatic recruitment of a captive into your own army. How to use it and where it fits in build orderWhen to build: This is built into the reference baseline. Check the actual map state rather than charging for it again. This is an automatic town component. Assess defense also against imprisoned enemy heroes whom capture may free. When to delay: Do not budget a new prison or automatic recruitment of a captive into your own army. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → | Built into the town | No additional listed building |
![]() Source · Game artwork | Enables recruitment of Skeleton. When it fits: Schedule Cemetery when the next army actually needs Skeleton. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (2)Direct recruitment: The building unlocks this form. Availability and hiring are separate. Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Schedule Cemetery when the next army actually needs Skeleton. Construction still requires recruitment availability, hiring funds and reinforcement delivery. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Undead infantry with stronger ranged defense. In this town’s general recommended routes:
The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Barrow Mound · Skeleton Transformer. Heroes, armies and playstyle choices for this faction (Czech) → |
| Fort |
![]() Source · Game artwork | Enables recruitment of Imp. When it fits: Schedule Torture Chamber when the next army actually needs Imp. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (3)Direct recruitment: The building unlocks this form. Availability and hiring are separate. Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Schedule Torture Chamber when the next army actually needs Imp. Construction still requires recruitment availability, hiring funds and reinforcement delivery. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Flying disruption of enemy mana. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Barrow Mound · Kennels. Heroes, armies and playstyle choices for this faction (Czech) → |
| Fort |
![]() Source · Game artwork | Enables recruitment of Ghost. When it fits: Schedule Barrow Mound when the next army actually needs Ghost. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (3)Direct recruitment: The building unlocks this form. Availability and hiring are separate. Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Schedule Barrow Mound when the next army actually needs Ghost. Construction still requires recruitment availability, hiring funds and reinforcement delivery. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Flying debuff through Aging. In this town’s general recommended routes:
The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Mansion · Spawning Pool. Heroes, armies and playstyle choices for this faction (Czech) → |
| Skeleton Transformer (Cemetery or Torture Chamber) At least one tier-1 dwelling Excludes: Kennels |
![]() Source · Game artwork | Enables recruitment of Cerberus. When it fits: Schedule Kennels when the next army actually needs Cerberus. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (3)Direct recruitment: The building unlocks this form. Availability and hiring are separate. Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Schedule Kennels when the next army actually needs Cerberus. Construction still requires recruitment availability, hiring funds and reinforcement delivery. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee attack on up to three targets. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Direct follow-up structures: Mansion · Spawning Pool. Heroes, armies and playstyle choices for this faction (Czech) → |
| Torture Chamber Excludes: Barrow Mound |
![]() Source · Game artwork | Enables recruitment of Vampire. When it fits: Schedule Mansion when the next army actually needs Vampire. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (3)Direct recruitment: The building unlocks this form. Availability and hiring are separate. Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Schedule Mansion when the next army actually needs Vampire. Construction still requires recruitment availability, hiring funds and reinforcement delivery. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Sustaining the stack through Life Drain. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Dragon Graveyard · Temple of the Damned. Heroes, armies and playstyle choices for this faction (Czech) → |
| Tavern (Barrow Mound or Kennels) At least one tier-2 dwelling Excludes: Spawning Pool |
![]() Source · Game artwork | Enables recruitment of Venom Spawn. When it fits: Schedule Spawning Pool when the next army actually needs Venom Spawn. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (3)Direct recruitment: The building unlocks this form. Availability and hiring are separate. Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Schedule Spawning Pool when the next army actually needs Venom Spawn. Construction still requires recruitment availability, hiring funds and reinforcement delivery. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Ranged poison for longer fights. In this town’s general recommended routes:
The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Dragon Graveyard · Temple of the Damned. Heroes, armies and playstyle choices for this faction (Czech) → |
| Death Magic Guild 1 (Barrow Mound or Kennels) At least one tier-2 dwelling Excludes: Mansion |
![]() Source · Game artwork | Enables recruitment of Bone Dragon. When it fits: Schedule Dragon Graveyard when the next army actually needs Bone Dragon. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (1)Direct recruitment: The building unlocks this form. Availability and hiring are separate. How to use it and where it fits in build orderWhen to build: Schedule Dragon Graveyard when the next army actually needs Bone Dragon. Construction still requires recruitment availability, hiring funds and reinforcement delivery. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Flying pressure and disrupting defense. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Heroes, armies and playstyle choices for this faction (Czech) → |
| Necromancy Amplifier (Mansion or Spawning Pool) At least one tier-3 dwelling Excludes: Temple of the Damned |
![]() Source · Game artwork | Enables recruitment of Devil. When it fits: Schedule Temple of the Damned when the next army actually needs Devil. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (1)Direct recruitment: The building unlocks this form. Availability and hiring are separate. How to use it and where it fits in build orderWhen to build: Schedule Temple of the Damned when the next army actually needs Devil. Construction still requires recruitment availability, hiring funds and reinforcement delivery. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Precise repositioning and summoning support. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Chaos Annex (Mansion or Spawning Pool) At least one tier-3 dwelling Excludes: Dragon Graveyard |
![]() Source · Game artwork | Teaches local tier-1 spells; a visit restores up to 35% of maximum mana and an overnight stay restores it fully. When it fits: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. Watch for: Do not rely on a particular spell unless the building explicitly guarantees it. Creatures and items · building relationshipsRelated creatures (1)Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. An ordinary spell offer does not promise a particular spell; preserve recruitment and battle funds. When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need. In this town’s general recommended routes:
The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Spawning Pool · Death Magic Guild 2 · Order Annex · Chaos Annex · Necromancy Amplifier. Heroes, armies and playstyle choices for this faction (Czech) → |
| No additional listed building |
![]() Source · Game artwork | Teaches local tier-2 spells; a visit restores up to 50% of maximum mana and an overnight stay restores it fully. When it fits: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. Watch for: Do not rely on a particular spell unless the building explicitly guarantees it. How to use it and where it fits in build orderWhen to build: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. An ordinary spell offer does not promise a particular spell; preserve recruitment and battle funds. When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Death Magic Guild 3. Heroes, armies and playstyle choices for this faction (Czech) → |
| Death Magic Guild 1 |
![]() Source · Game artwork | Teaches local tier-3 spells; a visit restores up to 65% of maximum mana and an overnight stay restores it fully. When it fits: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. Watch for: Do not rely on a particular spell unless the building explicitly guarantees it. How to use it and where it fits in build orderWhen to build: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. An ordinary spell offer does not promise a particular spell; preserve recruitment and battle funds. When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Direct follow-up structures: Death Magic Guild 4. Heroes, armies and playstyle choices for this faction (Czech) → |
| Death Magic Guild 2 |
![]() Source · Game artwork | Teaches local tier-4 spells; a visit restores up to 80% of maximum mana and an overnight stay restores it fully. When it fits: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. Watch for: Do not rely on a particular spell unless the building explicitly guarantees it. How to use it and where it fits in build orderWhen to build: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. An ordinary spell offer does not promise a particular spell; preserve recruitment and battle funds. When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Direct follow-up structures: Death Magic Guild 5. Heroes, armies and playstyle choices for this faction (Czech) → |
| Death Magic Guild 3 |
![]() Source · Game artwork | Teaches local tier-5 spells; a visit restores up to 100% of maximum mana and an overnight stay restores it fully. When it fits: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. Watch for: Do not rely on a particular spell unless the building explicitly guarantees it. How to use it and where it fits in build orderWhen to build: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. An ordinary spell offer does not promise a particular spell; preserve recruitment and battle funds. When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Death Magic Guild 4 |
![]() Source · Game artwork | Adds allied-school spells according to the local Mage Guild tier: two at tiers 1–3 and one at tiers 4–5. When it fits: Choose an allied school for a hero who can actually use it. Watch for: The extension does not teach the hero its school. How to use it and where it fits in build orderWhen to build: Choose an allied school for a hero who can actually use it. Higher offers follow the home magic guild’s level. When to delay: The extension does not teach the hero its school. It may nevertheless be a prerequisite for the chosen dwelling. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Death Magic Guild 1 |
![]() Source · Game artwork | Adds allied-school spells according to the local Mage Guild tier: two at tiers 1–3 and one at tiers 4–5. When it fits: Choose an allied school for a hero who can actually use it. Watch for: The extension does not teach the hero its school. Creatures and items · building relationshipsRelated creatures (1)Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Choose an allied school for a hero who can actually use it. Higher offers follow the home magic guild’s level. When to delay: The extension does not teach the hero its school. It may nevertheless be a prerequisite for the chosen dwelling. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Direct follow-up structures: Temple of the Damned. Heroes, armies and playstyle choices for this faction (Czech) → |
| Death Magic Guild 1 |
![]() Source · Game artwork | Converts living tier-1–2 creatures to Skeletons, tier 3 to Ghosts and tier 4 to Vampires. Black and Faerie Dragons become Bone Dragons; weaker inputs reduce the output count according to health. When it fits: First compare the living input with the resulting undead form. Watch for: Do not sacrifice an essential stack merely to unify an army. Creatures and items · building relationshipsRelated creatures (1)Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: First compare the living input with the resulting undead form. Heroes IV distinguishes tiers, special dragon conversions and possible health-based count reduction. When to delay: Do not sacrifice an essential stack merely to unify an army. Do not import Heroes III or V conversion rules. In this town’s general recommended routes:
The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Barrow Mound. Heroes, armies and playstyle choices for this faction (Czech) → |
| Cemetery |
![]() Source · Game artwork | Adds 10 percentage points to all your necromancers’ Necromancy yield. When it fits: Consider before battles by a hero who actually uses Necromancy. Watch for: Without usable Necromancy, a dwelling or paid reinforcements may be more urgent. Creatures and items · building relationshipsRelated creatures (1)Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Consider before battles by a hero who actually uses Necromancy. The skill, its limits and the resulting stack have separate rules. When to delay: Without usable Necromancy, a dwelling or paid reinforcements may be more urgent. Construction does not make every hero a necromancer. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Dragon Graveyard. Heroes, armies and playstyle choices for this faction (Czech) → |
| Death Magic Guild 1 Fort |
![]() Source · Game artwork | Adds 3,000 gold daily; Death spell effects and the Necromancy creature limit gain 50%, and Necromancy effectiveness gains 10%. When it fits: First acquire the Grail and choose its location for the expedition’s development. Watch for: Do not halt ordinary development for an assumed bonus before acquiring the Grail. Creatures and items · building relationshipsItems with a direct relationshipConstruction item: The item is a construction requirement. The result and any additional costs belong to the specific town. How to use it and where it fits in build orderWhen to build: First acquire the Grail and choose its location for the expedition’s development. Death: separate spell strength from the Necromancy limit and yield. First acquire the required Grail / Tear of Asha and satisfy special conditions. Gold and construction resources alone are insufficient. When to delay: Do not halt ordinary development for an assumed bonus before acquiring the Grail. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| No additional listed building |
Order · Academy 29
| Name | What it does | Construction cost | Requirements and restrictions |
|---|---|---|---|
![]() Source · Game artwork | Total daily income at this hall tier: 500 gold. When it fits: This is built into the reference baseline. Watch for: Before an urgent fight, reserve survival and recruitment funds. How to use it and where it fits in build orderWhen to build: This is built into the reference baseline. Check the actual map state rather than charging for it again. When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Direct follow-up structures: Town Hall. Heroes, armies and playstyle choices for this faction (Czech) → | Built into the town | No additional listed building |
![]() Source · Game artwork | Total daily income at this hall tier: 750 gold. When it fits: Compare the daily income increase over the previous level with all required construction costs. Watch for: Before an urgent fight, reserve survival and recruitment funds. How to use it and where it fits in build orderWhen to build: Compare the daily income increase over the previous level with all required construction costs. Estimate payback from the increase rather than the higher hall’s total income; an urgent army may take priority. When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today. In this town’s general recommended routes:
The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: City Hall · Treasury. Heroes, armies and playstyle choices for this faction (Czech) → |
| Village Hall |
![]() Source · Game artwork | Total daily income at this hall tier: 1000 gold. When it fits: Compare the daily income increase over the previous level with all required construction costs. Watch for: Before an urgent fight, reserve survival and recruitment funds. How to use it and where it fits in build orderWhen to build: Compare the daily income increase over the previous level with all required construction costs. Estimate payback from the increase rather than the higher hall’s total income; an urgent army may take priority. When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Heroes, armies and playstyle choices for this faction (Czech) → |
| Town Hall |
![]() Source · Game artwork | Town walls. Does not increase growth; other buildings handle that. When it fits: Judge actual siege risk and the documented growth effect. Watch for: Local defenses do not move the main army across the map. Creatures and items · building relationshipsRelated creatures (2)Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Judge actual siege risk and the documented growth effect. If it increases creature availability, budget the extra purchases too. When to delay: Local defenses do not move the main army across the map. In a safe region, mobile reinforcements may be more urgent. In this town’s general recommended routes:
The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Citadel · Caravan · Dwarven Mines · Halfling Burrow · Treasury · University. Heroes, armies and playstyle choices for this faction (Czech) → |
| No additional listed building |
![]() Source · Game artwork | Walls, a moat and stronger defenses. Does not increase growth; other buildings handle that. When it fits: Judge actual siege risk and the documented growth effect. Watch for: Local defenses do not move the main army across the map. How to use it and where it fits in build orderWhen to build: Judge actual siege risk and the documented growth effect. If it increases creature availability, budget the extra purchases too. When to delay: Local defenses do not move the main army across the map. In a safe region, mobile reinforcements may be more urgent. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Castle. Heroes, armies and playstyle choices for this faction (Czech) → |
| Fort |
![]() Source · Game artwork | Top-tier town fortifications and towers. Does not increase growth; other buildings handle that. When it fits: Judge actual siege risk and the documented growth effect. Watch for: Local defenses do not move the main army across the map. Creatures and items · building relationshipsRelated creatures (1)Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Judge actual siege risk and the documented growth effect. If it increases creature availability, budget the extra purchases too. When to delay: Local defenses do not move the main army across the map. In a safe region, mobile reinforcements may be more urgent. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Cloud Castle. Heroes, armies and playstyle choices for this faction (Czech) → |
| Citadel |
![]() Source · Game artwork | Enables hero recruitment and the town’s associated visitor or intelligence services. When it fits: Check the actual hero offer and hiring budget. Watch for: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. How to use it and where it fits in build orderWhen to build: Check the actual hero offer and hiring budget. Choose another commander for a particular expedition, reinforcement delivery or other service; the building does not guarantee a named hero. When to delay: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| No additional listed building |
![]() Source · Game artwork | Town equipment and potion shop with an alignment-specific stock. When it fits: Before an expedition choose equipment or a potion actually sold for the specific hero. Watch for: The shop does not hand out equipment; preserve purchase and recruitment funds beyond construction. Creatures and items · building relationshipsRelated creatures (1)Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. Items with a direct relationshipSourced town service: The item belongs to the sourced service. Construction and the actual purchase are paid separately. Chain MailGives the wearer eight to both defenses at a cost of one movement and one extra mana per spell.More relationships (4)How to use it and where it fits in build orderWhen to build: Before an expedition choose equipment or a potion actually sold for the specific hero. Read personal effects, targets and consumption on the item. When to delay: The shop does not hand out equipment; preserve purchase and recruitment funds beyond construction. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Dragon Factory. Heroes, armies and playstyle choices for this faction (Czech) → |
| No additional listed building |
![]() Source · Game artwork | Transports reinforcements from owned dwellings and between towns; enemies can block the route. When it fits: Choose a reinforcement source, destination town and passable route. Watch for: A blocked route can prevent delivery; a caravan does not create free troops. How to use it and where it fits in build orderWhen to build: Choose a reinforcement source, destination town and passable route. Hiring creatures and transporting them involve separate funds and timing. When to delay: A blocked route can prevent delivery; a caravan does not create free troops. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Fort |
![]() Source · Game artwork | Builds a boat for 1,000 gold and 10 wood; requires water access and a clear launch tile. When it fits: First identify a navigable route and a clear launch location. Watch for: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. How to use it and where it fits in build orderWhen to build: First identify a navigable route and a clear launch location. Reserve the boat price as well as construction funds; delay on maps without useful water. When to delay: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| No additional listed building |
![]() Source · Game artwork | The built-in prison holds defeated enemy heroes; capturing the town can release them. When it fits: This is built into the reference baseline. Watch for: Do not budget a new prison or automatic recruitment of a captive into your own army. How to use it and where it fits in build orderWhen to build: This is built into the reference baseline. Check the actual map state rather than charging for it again. This is an automatic town component. Assess defense also against imprisoned enemy heroes whom capture may free. When to delay: Do not budget a new prison or automatic recruitment of a captive into your own army. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → | Built into the town | No additional listed building |
![]() Source · Game artwork | Enables recruitment of Dwarf. When it fits: Schedule Dwarven Mines when the next army actually needs Dwarf. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (3)Direct recruitment: The building unlocks this form. Availability and hiring are separate. Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Schedule Dwarven Mines when the next army actually needs Dwarf. Construction still requires recruitment availability, hiring funds and reinforcement delivery. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Resilient screening infantry. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Golem Factory · Mage Tower. Heroes, armies and playstyle choices for this faction (Czech) → |
| Fort |
![]() Source · Game artwork | Enables recruitment of Halfling. When it fits: Schedule Halfling Burrow when the next army actually needs Halfling. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (3)Direct recruitment: The building unlocks this form. Availability and hiring are separate. Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Schedule Halfling Burrow when the next army actually needs Halfling. Construction still requires recruitment availability, hiring funds and reinforcement delivery. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Shooter against level-four creatures. In this town’s general recommended routes:
The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Golem Factory · Mage Tower. Heroes, armies and playstyle choices for this faction (Czech) → |
| Fort |
![]() Source · Game artwork | Enables recruitment of Gold Golem. When it fits: Schedule Golem Factory when the next army actually needs Gold Golem. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (3)Direct recruitment: The building unlocks this form. Availability and hiring are separate. Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Schedule Golem Factory when the next army actually needs Gold Golem. Construction still requires recruitment availability, hiring funds and reinforcement delivery. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Mechanical defensive line. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Golden Pavilion · Altar of Wishes. Heroes, armies and playstyle choices for this faction (Czech) → |
| Order Magic Guild 1 (Dwarven Mines or Halfling Burrow) At least one tier-1 dwelling Excludes: Mage Tower |
![]() Source · Game artwork | Enables recruitment of Mage. When it fits: Schedule Mage Tower when the next army actually needs Mage. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (3)Direct recruitment: The building unlocks this form. Availability and hiring are separate. Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Schedule Mage Tower when the next army actually needs Mage. Construction still requires recruitment availability, hiring funds and reinforcement delivery. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Stack spellcaster with its own book. In this town’s general recommended routes:
The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Golden Pavilion · Altar of Wishes. Heroes, armies and playstyle choices for this faction (Czech) → |
| Order Magic Guild 1 (Dwarven Mines or Halfling Burrow) At least one tier-1 dwelling Excludes: Golem Factory |
![]() Source · Game artwork | Enables recruitment of Naga. When it fits: Schedule Golden Pavilion when the next army actually needs Naga. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (3)Direct recruitment: The building unlocks this form. Availability and hiring are separate. Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Schedule Golden Pavilion when the next army actually needs Naga. Construction still requires recruitment availability, hiring funds and reinforcement delivery. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee attacker suppressing retaliation. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Dragon Factory · Cloud Castle. Heroes, armies and playstyle choices for this faction (Czech) → |
| Treasury (Golem Factory or Mage Tower) At least one tier-2 dwelling Excludes: Altar of Wishes |
![]() Source · Game artwork | Enables recruitment of Genie. When it fits: Schedule Altar of Wishes when the next army actually needs Genie. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (3)Direct recruitment: The building unlocks this form. Availability and hiring are separate. Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Schedule Altar of Wishes when the next army actually needs Genie. Construction still requires recruitment availability, hiring funds and reinforcement delivery. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Mobile support and control. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Dragon Factory · Cloud Castle. Heroes, armies and playstyle choices for this faction (Czech) → |
| Life Library (Golem Factory or Mage Tower) At least one tier-2 dwelling Excludes: Golden Pavilion |
![]() Source · Game artwork | Enables recruitment of Dragon Golem. When it fits: Schedule Dragon Factory when the next army actually needs Dragon Golem. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (1)Direct recruitment: The building unlocks this form. Availability and hiring are separate. How to use it and where it fits in build orderWhen to build: Schedule Dragon Factory when the next army actually needs Dragon Golem. Construction still requires recruitment availability, hiring funds and reinforcement delivery. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Mechanical fighter for the opening exchange. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Heroes, armies and playstyle choices for this faction (Czech) → |
| Alchemists Shop University (Golden Pavilion or Altar of Wishes) At least one tier-3 dwelling Excludes: Cloud Castle |
![]() Source · Game artwork | Enables recruitment of Titan. When it fits: Schedule Cloud Castle when the next army actually needs Titan. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (1)Direct recruitment: The building unlocks this form. Availability and hiring are separate. How to use it and where it fits in build orderWhen to build: Schedule Cloud Castle when the next army actually needs Titan. Construction still requires recruitment availability, hiring funds and reinforcement delivery. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Top-tier shooter also able to fight in melee. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Castle (Golden Pavilion or Altar of Wishes) At least one tier-3 dwelling Excludes: Dragon Factory |
![]() Source · Game artwork | Teaches local tier-1 spells; a visit restores up to 35% of maximum mana and an overnight stay restores it fully. When it fits: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. Watch for: Do not rely on a particular spell unless the building explicitly guarantees it. Creatures and items · building relationshipsRelated creatures (2)Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. An ordinary spell offer does not promise a particular spell; preserve recruitment and battle funds. When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need. In this town’s general recommended routes:
The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Golem Factory · Mage Tower · Order Magic Guild 2 · Life Library · Death Library. Heroes, armies and playstyle choices for this faction (Czech) → |
| No additional listed building |
![]() Source · Game artwork | Teaches local tier-2 spells; a visit restores up to 50% of maximum mana and an overnight stay restores it fully. When it fits: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. Watch for: Do not rely on a particular spell unless the building explicitly guarantees it. How to use it and where it fits in build orderWhen to build: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. An ordinary spell offer does not promise a particular spell; preserve recruitment and battle funds. When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Order Magic Guild 3. Heroes, armies and playstyle choices for this faction (Czech) → |
| Order Magic Guild 1 |
![]() Source · Game artwork | Teaches local tier-3 spells; a visit restores up to 65% of maximum mana and an overnight stay restores it fully. When it fits: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. Watch for: Do not rely on a particular spell unless the building explicitly guarantees it. How to use it and where it fits in build orderWhen to build: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. An ordinary spell offer does not promise a particular spell; preserve recruitment and battle funds. When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Direct follow-up structures: Order Magic Guild 4. Heroes, armies and playstyle choices for this faction (Czech) → |
| Order Magic Guild 2 |
![]() Source · Game artwork | Teaches local tier-4 spells; a visit restores up to 80% of maximum mana and an overnight stay restores it fully. When it fits: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. Watch for: Do not rely on a particular spell unless the building explicitly guarantees it. How to use it and where it fits in build orderWhen to build: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. An ordinary spell offer does not promise a particular spell; preserve recruitment and battle funds. When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Direct follow-up structures: Order Magic Guild 5. Heroes, armies and playstyle choices for this faction (Czech) → |
| Order Magic Guild 3 |
![]() Source · Game artwork | Teaches local tier-5 spells; a visit restores up to 100% of maximum mana and an overnight stay restores it fully. When it fits: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. Watch for: Do not rely on a particular spell unless the building explicitly guarantees it. How to use it and where it fits in build orderWhen to build: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. An ordinary spell offer does not promise a particular spell; preserve recruitment and battle funds. When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Order Magic Guild 4 |
![]() Source · Game artwork | Adds allied-school spells according to the local Mage Guild tier: two at tiers 1–3 and one at tiers 4–5. When it fits: Choose an allied school for a hero who can actually use it. Watch for: The extension does not teach the hero its school. Creatures and items · building relationshipsRelated creatures (1)Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Choose an allied school for a hero who can actually use it. Higher offers follow the home magic guild’s level. When to delay: The extension does not teach the hero its school. It may nevertheless be a prerequisite for the chosen dwelling. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Altar of Wishes. Heroes, armies and playstyle choices for this faction (Czech) → |
| Order Magic Guild 1 |
![]() Source · Game artwork | Adds allied-school spells according to the local Mage Guild tier: two at tiers 1–3 and one at tiers 4–5. When it fits: Choose an allied school for a hero who can actually use it. Watch for: The extension does not teach the hero its school. How to use it and where it fits in build orderWhen to build: Choose an allied school for a hero who can actually use it. Higher offers follow the home magic guild’s level. When to delay: The extension does not teach the hero its school. It may nevertheless be a prerequisite for the chosen dwelling. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Order Magic Guild 1 |
![]() Source · Game artwork | Pays daily interest of 1.37% on stored gold. When it fits: Calculate interest from gold retained at day’s end. Watch for: An empty treasury earns no interest; do not schedule Heroes IV’s daily Treasury like Heroes III’s weekly one. Creatures and items · building relationshipsRelated creatures (1)Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Calculate interest from gold retained at day’s end. Build while you have funds that immediate army purchases will not consume. When to delay: An empty treasury earns no interest; do not schedule Heroes IV’s daily Treasury like Heroes III’s weekly one. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Golden Pavilion. Heroes, armies and playstyle choices for this faction (Czech) → |
| Town Hall Fort |
![]() Source · Game artwork | Offers training in four skills at 2,000 gold each. When it fits: Choose from the skills actually offered and check the individual hero’s development. Watch for: Delay if no offered skill can usefully be learned. Creatures and items · building relationshipsRelated creatures (1)Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Choose from the skills actually offered and check the individual hero’s development. Tuition needs its own budget beyond construction. When to delay: Delay if no offered skill can usefully be learned. Heroes IV’s University is not automatically the Conflux Magic University. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Dragon Factory. Heroes, armies and playstyle choices for this faction (Czech) → |
| Fort |
![]() Source · Game artwork | Adds 3,000 gold per day and 50% Order spell effectiveness; unlocks the town’s higher-tier spell selection. When it fits: First acquire the Grail and choose its location for the expedition’s development. Watch for: Do not halt ordinary development for an assumed bonus before acquiring the Grail. Creatures and items · building relationshipsItems with a direct relationshipConstruction item: The item is a construction requirement. The result and any additional costs belong to the specific town. How to use it and where it fits in build orderWhen to build: First acquire the Grail and choose its location for the expedition’s development. Order: match the expanded local offer to the hero’s actual spell access. First acquire the required Grail / Tear of Asha and satisfy special conditions. Gold and construction resources alone are insufficient. When to delay: Do not halt ordinary development for an assumed bonus before acquiring the Grail. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| No additional listed building |
Chaos · Asylum 30
| Name | What it does | Construction cost | Requirements and restrictions |
|---|---|---|---|
![]() Source · Game artwork | Total daily income at this hall tier: 500 gold. When it fits: This is built into the reference baseline. Watch for: Before an urgent fight, reserve survival and recruitment funds. How to use it and where it fits in build orderWhen to build: This is built into the reference baseline. Check the actual map state rather than charging for it again. When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Direct follow-up structures: Town Hall. Heroes, armies and playstyle choices for this faction (Czech) → | Built into the town | No additional listed building |
![]() Source · Game artwork | Total daily income at this hall tier: 750 gold. When it fits: Compare the daily income increase over the previous level with all required construction costs. Watch for: Before an urgent fight, reserve survival and recruitment funds. How to use it and where it fits in build orderWhen to build: Compare the daily income increase over the previous level with all required construction costs. Estimate payback from the increase rather than the higher hall’s total income; an urgent army may take priority. When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today. In this town’s general recommended routes:
The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: City Hall. Heroes, armies and playstyle choices for this faction (Czech) → |
| Village Hall |
![]() Source · Game artwork | Total daily income at this hall tier: 1000 gold. When it fits: Compare the daily income increase over the previous level with all required construction costs. Watch for: Before an urgent fight, reserve survival and recruitment funds. How to use it and where it fits in build orderWhen to build: Compare the daily income increase over the previous level with all required construction costs. Estimate payback from the increase rather than the higher hall’s total income; an urgent army may take priority. When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Heroes, armies and playstyle choices for this faction (Czech) → |
| Town Hall |
![]() Source · Game artwork | Town walls. Does not increase growth; other buildings handle that. When it fits: Judge actual siege risk and the documented growth effect. Watch for: Local defenses do not move the main army across the map. Creatures and items · building relationshipsRelated creatures (2)Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Judge actual siege risk and the documented growth effect. If it increases creature availability, budget the extra purchases too. When to delay: Local defenses do not move the main army across the map. In a safe region, mobile reinforcements may be more urgent. In this town’s general recommended routes:
The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Citadel · Caravan · Orc Towers · Bandit Den · Battle Academy · Thieves Gauntlet. Heroes, armies and playstyle choices for this faction (Czech) → |
| No additional listed building |
![]() Source · Game artwork | Walls, a moat and stronger defenses. Does not increase growth; other buildings handle that. When it fits: Judge actual siege risk and the documented growth effect. Watch for: Local defenses do not move the main army across the map. How to use it and where it fits in build orderWhen to build: Judge actual siege risk and the documented growth effect. If it increases creature availability, budget the extra purchases too. When to delay: Local defenses do not move the main army across the map. In a safe region, mobile reinforcements may be more urgent. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Castle. Heroes, armies and playstyle choices for this faction (Czech) → |
| Fort |
![]() Source · Game artwork | Top-tier town fortifications and towers. Does not increase growth; other buildings handle that. When it fits: Judge actual siege risk and the documented growth effect. Watch for: Local defenses do not move the main army across the map. How to use it and where it fits in build orderWhen to build: Judge actual siege risk and the documented growth effect. If it increases creature availability, budget the extra purchases too. When to delay: Local defenses do not move the main army across the map. In a safe region, mobile reinforcements may be more urgent. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Heroes, armies and playstyle choices for this faction (Czech) → |
| Citadel |
![]() Source · Game artwork | Enables hero recruitment and the town’s associated visitor or intelligence services. When it fits: Check the actual hero offer and hiring budget. Watch for: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. How to use it and where it fits in build orderWhen to build: Check the actual hero offer and hiring budget. Choose another commander for a particular expedition, reinforcement delivery or other service; the building does not guarantee a named hero. When to delay: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| No additional listed building |
![]() Source · Game artwork | Town equipment and potion shop with an alignment-specific stock. When it fits: Before an expedition choose equipment or a potion actually sold for the specific hero. Watch for: The shop does not hand out equipment; preserve purchase and recruitment funds beyond construction. Creatures and items · building relationshipsRelated creatures (1)Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. Items with a direct relationshipSourced town service: The item belongs to the sourced service. Construction and the actual purchase are paid separately. More relationships (3)How to use it and where it fits in build orderWhen to build: Before an expedition choose equipment or a potion actually sold for the specific hero. Read personal effects, targets and consumption on the item. When to delay: The shop does not hand out equipment; preserve purchase and recruitment funds beyond construction. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Direct follow-up structures: Volcanic Vent. Heroes, armies and playstyle choices for this faction (Czech) → |
| No additional listed building |
![]() Source · Game artwork | Transports reinforcements from owned dwellings and between towns; enemies can block the route. When it fits: Choose a reinforcement source, destination town and passable route. Watch for: A blocked route can prevent delivery; a caravan does not create free troops. Creatures and items · building relationshipsRelated creatures (1)Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Choose a reinforcement source, destination town and passable route. Hiring creatures and transporting them involve separate funds and timing. When to delay: A blocked route can prevent delivery; a caravan does not create free troops. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Dark Wood. Heroes, armies and playstyle choices for this faction (Czech) → |
| Fort |
![]() Source · Game artwork | Builds a boat for 1,000 gold and 10 wood; requires water access and a clear launch tile. When it fits: First identify a navigable route and a clear launch location. Watch for: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. How to use it and where it fits in build orderWhen to build: First identify a navigable route and a clear launch location. Reserve the boat price as well as construction funds; delay on maps without useful water. When to delay: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| No additional listed building |
![]() Source · Game artwork | The built-in prison holds defeated enemy heroes; capturing the town can release them. When it fits: This is built into the reference baseline. Watch for: Do not budget a new prison or automatic recruitment of a captive into your own army. How to use it and where it fits in build orderWhen to build: This is built into the reference baseline. Check the actual map state rather than charging for it again. This is an automatic town component. Assess defense also against imprisoned enemy heroes whom capture may free. When to delay: Do not budget a new prison or automatic recruitment of a captive into your own army. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → | Built into the town | No additional listed building |
![]() Source · Game artwork | Enables recruitment of Orc. When it fits: Schedule Orc Towers when the next army actually needs Orc. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (3)Direct recruitment: The building unlocks this form. Availability and hiring are separate. Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Schedule Orc Towers when the next army actually needs Orc. Construction still requires recruitment availability, hiring funds and reinforcement delivery. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Short-range shooting. In this town’s general recommended routes:
The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Statue Garden · Labyrinth. Heroes, armies and playstyle choices for this faction (Czech) → |
| Fort |
![]() Source · Game artwork | Enables recruitment of Bandit. When it fits: Schedule Bandit Den when the next army actually needs Bandit. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (3)Direct recruitment: The building unlocks this form. Availability and hiring are separate. Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Schedule Bandit Den when the next army actually needs Bandit. Construction still requires recruitment availability, hiring funds and reinforcement delivery. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Independent adventure-map scouting. In this town’s general recommended routes:
The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Statue Garden · Labyrinth. Heroes, armies and playstyle choices for this faction (Czech) → |
| Fort |
![]() Source · Game artwork | Enables recruitment of Medusa. When it fits: Schedule Statue Garden when the next army actually needs Medusa. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (3)Direct recruitment: The building unlocks this form. Availability and hiring are separate. Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Schedule Statue Garden when the next army actually needs Medusa. Construction still requires recruitment availability, hiring funds and reinforcement delivery. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Sustained shooting and extra casualties. In this town’s general recommended routes:
The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Dark Wood · Volcanic Vent. Heroes, armies and playstyle choices for this faction (Czech) → |
| Chaos Magic Guild 1 (Orc Towers or Bandit Den) At least one tier-1 dwelling Excludes: Labyrinth |
![]() Source · Game artwork | Enables recruitment of Minotaur. When it fits: Schedule Labyrinth when the next army actually needs Minotaur. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (3)Direct recruitment: The building unlocks this form. Availability and hiring are separate. Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Schedule Labyrinth when the next army actually needs Minotaur. Construction still requires recruitment availability, hiring funds and reinforcement delivery. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee anchor with a blocking chance. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Direct follow-up structures: Dark Wood · Volcanic Vent. Heroes, armies and playstyle choices for this faction (Czech) → |
| Thieves Gauntlet (Orc Towers or Bandit Den) At least one tier-1 dwelling Excludes: Statue Garden |
![]() Source · Game artwork | Enables recruitment of Nightmare. When it fits: Schedule Dark Wood when the next army actually needs Nightmare. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (3)Direct recruitment: The building unlocks this form. Availability and hiring are separate. Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Schedule Dark Wood when the next army actually needs Nightmare. Construction still requires recruitment availability, hiring funds and reinforcement delivery. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Controlling a dangerous stack. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Hydra Pond · Dragon Cave. Heroes, armies and playstyle choices for this faction (Czech) → |
| Caravan (Statue Garden or Labyrinth) At least one tier-2 dwelling Excludes: Volcanic Vent |
![]() Source · Game artwork | Enables recruitment of Efreet. When it fits: Schedule Volcanic Vent when the next army actually needs Efreet. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (3)Direct recruitment: The building unlocks this form. Availability and hiring are separate. Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Schedule Volcanic Vent when the next army actually needs Efreet. Construction still requires recruitment availability, hiring funds and reinforcement delivery. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Flying pressure and punishing melee contact. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Direct follow-up structures: Hydra Pond · Dragon Cave. Heroes, armies and playstyle choices for this faction (Czech) → |
| Rogues Guild (Statue Garden or Labyrinth) At least one tier-2 dwelling Excludes: Dark Wood |
![]() Source · Game artwork | Enables recruitment of Hydra. When it fits: Schedule Hydra Pond when the next army actually needs Hydra. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (1)Direct recruitment: The building unlocks this form. Availability and hiring are separate. How to use it and where it fits in build orderWhen to build: Schedule Hydra Pond when the next army actually needs Hydra. Construction still requires recruitment availability, hiring funds and reinforcement delivery. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Hitting several adjacent enemies. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Heroes, armies and playstyle choices for this faction (Czech) → |
| Nature Annex (Dark Wood or Volcanic Vent) At least one tier-3 dwelling Excludes: Dragon Cave |
![]() Source · Game artwork | Enables recruitment of Black Dragon. When it fits: Schedule Dragon Cave when the next army actually needs Black Dragon. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (1)Direct recruitment: The building unlocks this form. Availability and hiring are separate. How to use it and where it fits in build orderWhen to build: Schedule Dragon Cave when the next army actually needs Black Dragon. Construction still requires recruitment availability, hiring funds and reinforcement delivery. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Flying breakthrough with penetrating breath. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Death Annex (Dark Wood or Volcanic Vent) At least one tier-3 dwelling Excludes: Hydra Pond |
![]() Source · Game artwork | Teaches local tier-1 spells; a visit restores up to 35% of maximum mana and an overnight stay restores it fully. When it fits: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. Watch for: Do not rely on a particular spell unless the building explicitly guarantees it. Creatures and items · building relationshipsRelated creatures (1)Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. An ordinary spell offer does not promise a particular spell; preserve recruitment and battle funds. When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need. In this town’s general recommended routes:
The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Statue Garden · Chaos Magic Guild 2 · Death Annex · Nature Annex. Heroes, armies and playstyle choices for this faction (Czech) → |
| No additional listed building |
![]() Source · Game artwork | Teaches local tier-2 spells; a visit restores up to 50% of maximum mana and an overnight stay restores it fully. When it fits: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. Watch for: Do not rely on a particular spell unless the building explicitly guarantees it. How to use it and where it fits in build orderWhen to build: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. An ordinary spell offer does not promise a particular spell; preserve recruitment and battle funds. When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Chaos Magic Guild 3 · Mana Vortex. Heroes, armies and playstyle choices for this faction (Czech) → |
| Chaos Magic Guild 1 |
![]() Source · Game artwork | Teaches local tier-3 spells; a visit restores up to 65% of maximum mana and an overnight stay restores it fully. When it fits: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. Watch for: Do not rely on a particular spell unless the building explicitly guarantees it. How to use it and where it fits in build orderWhen to build: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. An ordinary spell offer does not promise a particular spell; preserve recruitment and battle funds. When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Direct follow-up structures: Chaos Magic Guild 4. Heroes, armies and playstyle choices for this faction (Czech) → |
| Chaos Magic Guild 2 |
![]() Source · Game artwork | Teaches local tier-4 spells; a visit restores up to 80% of maximum mana and an overnight stay restores it fully. When it fits: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. Watch for: Do not rely on a particular spell unless the building explicitly guarantees it. How to use it and where it fits in build orderWhen to build: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. An ordinary spell offer does not promise a particular spell; preserve recruitment and battle funds. When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Direct follow-up structures: Chaos Magic Guild 5. Heroes, armies and playstyle choices for this faction (Czech) → |
| Chaos Magic Guild 3 |
![]() Source · Game artwork | Teaches local tier-5 spells; a visit restores up to 100% of maximum mana and an overnight stay restores it fully. When it fits: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. Watch for: Do not rely on a particular spell unless the building explicitly guarantees it. How to use it and where it fits in build orderWhen to build: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. An ordinary spell offer does not promise a particular spell; preserve recruitment and battle funds. When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Chaos Magic Guild 4 |
![]() Source · Game artwork | Adds allied-school spells according to the local Mage Guild tier: two at tiers 1–3 and one at tiers 4–5. When it fits: Choose an allied school for a hero who can actually use it. Watch for: The extension does not teach the hero its school. Creatures and items · building relationshipsRelated creatures (1)Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Choose an allied school for a hero who can actually use it. Higher offers follow the home magic guild’s level. When to delay: The extension does not teach the hero its school. It may nevertheless be a prerequisite for the chosen dwelling. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Direct follow-up structures: Dragon Cave. Heroes, armies and playstyle choices for this faction (Czech) → |
| Chaos Magic Guild 1 |
![]() Source · Game artwork | Adds allied-school spells according to the local Mage Guild tier: two at tiers 1–3 and one at tiers 4–5. When it fits: Choose an allied school for a hero who can actually use it. Watch for: The extension does not teach the hero its school. Creatures and items · building relationshipsRelated creatures (1)Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Choose an allied school for a hero who can actually use it. Higher offers follow the home magic guild’s level. When to delay: The extension does not teach the hero its school. It may nevertheless be a prerequisite for the chosen dwelling. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Hydra Pond. Heroes, armies and playstyle choices for this faction (Czech) → |
| Chaos Magic Guild 1 |
![]() Source · Game artwork | Each hero can receive 1,000 experience once. When it fits: Arrange visits by heroes whose next useful development benefits from the one-time experience. Watch for: A long detour may cost more than the experience; the same hero cannot renew the reward by revisiting. How to use it and where it fits in build orderWhen to build: Arrange visits by heroes whose next useful development benefits from the one-time experience. When to delay: A long detour may cost more than the experience; the same hero cannot renew the reward by revisiting. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Fort |
![]() Source · Game artwork | Each visitor gains 3 Melee Attack and approximately 2 Ranged Attack once. When it fits: Visit with a combat hero before the next expedition. Watch for: Do not describe personal hero Attack as a blanket Attack increase for all creatures. Creatures and items · building relationshipsRelated creatures (1)Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Visit with a combat hero before the next expedition. Assess the personal attack gain against that hero’s battlefield role. When to delay: Do not describe personal hero Attack as a blanket Attack increase for all creatures. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Direct follow-up structures: Labyrinth. Heroes, armies and playstyle choices for this faction (Czech) → |
| Fort |
![]() Source · Game artwork | Refills the first weekly visitor’s mana to twice its normal maximum. When it fits: Reserve the first weekly use for a caster with usable spells and upcoming battles. Watch for: Delay if the caster cannot use the reserve; do not award one weekly use to several heroes simultaneously. How to use it and where it fits in build orderWhen to build: Reserve the first weekly use for a caster with usable spells and upcoming battles. Upcoming mana expenditure matters more than the displayed reserve. When to delay: Delay if the caster cannot use the reserve; do not award one weekly use to several heroes simultaneously. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Chaos Magic Guild 2 |
![]() Source · Game artwork | Adds 3,000 gold per day and 50% Chaos spell effectiveness. When it fits: First acquire the Grail and choose its location for the expedition’s development. Watch for: Do not halt ordinary development for an assumed bonus before acquiring the Grail. Creatures and items · building relationshipsItems with a direct relationshipConstruction item: The item is a construction requirement. The result and any additional costs belong to the specific town. How to use it and where it fits in build orderWhen to build: First acquire the Grail and choose its location for the expedition’s development. Chaos: compare known spell strength, mana and available targets. First acquire the required Grail / Tear of Asha and satisfy special conditions. Gold and construction resources alone are insufficient. When to delay: Do not halt ordinary development for an assumed bonus before acquiring the Grail. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| No additional listed building |
Nature · Preserve 30
| Name | What it does | Construction cost | Requirements and restrictions |
|---|---|---|---|
![]() Source · Game artwork | Total daily income at this hall tier: 500 gold. When it fits: This is built into the reference baseline. Watch for: Before an urgent fight, reserve survival and recruitment funds. How to use it and where it fits in build orderWhen to build: This is built into the reference baseline. Check the actual map state rather than charging for it again. When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Direct follow-up structures: Town Hall. Heroes, armies and playstyle choices for this faction (Czech) → | Built into the town | No additional listed building |
![]() Source · Game artwork | Total daily income at this hall tier: 750 gold. When it fits: Compare the daily income increase over the previous level with all required construction costs. Watch for: Before an urgent fight, reserve survival and recruitment funds. How to use it and where it fits in build orderWhen to build: Compare the daily income increase over the previous level with all required construction costs. Estimate payback from the increase rather than the higher hall’s total income; an urgent army may take priority. When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today. In this town’s general recommended routes:
The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: City Hall. Heroes, armies and playstyle choices for this faction (Czech) → |
| Village Hall |
![]() Source · Game artwork | Total daily income at this hall tier: 1000 gold. When it fits: Compare the daily income increase over the previous level with all required construction costs. Watch for: Before an urgent fight, reserve survival and recruitment funds. How to use it and where it fits in build orderWhen to build: Compare the daily income increase over the previous level with all required construction costs. Estimate payback from the increase rather than the higher hall’s total income; an urgent army may take priority. When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Heroes, armies and playstyle choices for this faction (Czech) → |
| Town Hall |
![]() Source · Game artwork | Town walls. Does not increase growth; other buildings handle that. When it fits: Judge actual siege risk and the documented growth effect. Watch for: Local defenses do not move the main army across the map. Creatures and items · building relationshipsRelated creatures (2)Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Judge actual siege risk and the documented growth effect. If it increases creature availability, budget the extra purchases too. When to delay: Local defenses do not move the main army across the map. In a safe region, mobile reinforcements may be more urgent. In this town’s general recommended routes:
The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Citadel · Caravan · Wolf Den · Fae Trees. Heroes, armies and playstyle choices for this faction (Czech) → |
| No additional listed building |
![]() Source · Game artwork | Walls, a moat and stronger defenses. Does not increase growth; other buildings handle that. When it fits: Judge actual siege risk and the documented growth effect. Watch for: Local defenses do not move the main army across the map. Creatures and items · building relationshipsRelated creatures (1)Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Judge actual siege risk and the documented growth effect. If it increases creature availability, budget the extra purchases too. When to delay: Local defenses do not move the main army across the map. In a safe region, mobile reinforcements may be more urgent. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Castle · Griffin Cliffs. Heroes, armies and playstyle choices for this faction (Czech) → |
| Fort |
![]() Source · Game artwork | Top-tier town fortifications and towers. Does not increase growth; other buildings handle that. When it fits: Judge actual siege risk and the documented growth effect. Watch for: Local defenses do not move the main army across the map. How to use it and where it fits in build orderWhen to build: Judge actual siege risk and the documented growth effect. If it increases creature availability, budget the extra purchases too. When to delay: Local defenses do not move the main army across the map. In a safe region, mobile reinforcements may be more urgent. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Heroes, armies and playstyle choices for this faction (Czech) → |
| Citadel |
![]() Source · Game artwork | Enables hero recruitment and the town’s associated visitor or intelligence services. When it fits: Check the actual hero offer and hiring budget. Watch for: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. How to use it and where it fits in build orderWhen to build: Check the actual hero offer and hiring budget. Choose another commander for a particular expedition, reinforcement delivery or other service; the building does not guarantee a named hero. When to delay: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| No additional listed building |
![]() Source · Game artwork | Town equipment and potion shop with an alignment-specific stock. When it fits: Before an expedition choose equipment or a potion actually sold for the specific hero. Watch for: The shop does not hand out equipment; preserve purchase and recruitment funds beyond construction. Creatures and items · building relationshipsRelated creatures (1)Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. Items with a direct relationshipSourced town service: The item belongs to the sourced service. Construction and the actual purchase are paid separately. More relationships (5)How to use it and where it fits in build orderWhen to build: Before an expedition choose equipment or a potion actually sold for the specific hero. Read personal effects, targets and consumption on the item. When to delay: The shop does not hand out equipment; preserve purchase and recruitment funds beyond construction. In this town’s general recommended routes:
The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Treetop Lodge. Heroes, armies and playstyle choices for this faction (Czech) → |
| No additional listed building |
![]() Source · Game artwork | Transports reinforcements from owned dwellings and between towns; enemies can block the route. When it fits: Choose a reinforcement source, destination town and passable route. Watch for: A blocked route can prevent delivery; a caravan does not create free troops. How to use it and where it fits in build orderWhen to build: Choose a reinforcement source, destination town and passable route. Hiring creatures and transporting them involve separate funds and timing. When to delay: A blocked route can prevent delivery; a caravan does not create free troops. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Fort |
![]() Source · Game artwork | Builds a boat for 1,000 gold and 10 wood; requires water access and a clear launch tile. When it fits: First identify a navigable route and a clear launch location. Watch for: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. How to use it and where it fits in build orderWhen to build: First identify a navigable route and a clear launch location. Reserve the boat price as well as construction funds; delay on maps without useful water. When to delay: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| No additional listed building |
![]() Source · Game artwork | The built-in prison holds defeated enemy heroes; capturing the town can release them. When it fits: This is built into the reference baseline. Watch for: Do not budget a new prison or automatic recruitment of a captive into your own army. How to use it and where it fits in build orderWhen to build: This is built into the reference baseline. Check the actual map state rather than charging for it again. This is an automatic town component. Assess defense also against imprisoned enemy heroes whom capture may free. When to delay: Do not budget a new prison or automatic recruitment of a captive into your own army. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → | Built into the town | No additional listed building |
![]() Source · Game artwork | Enables recruitment of Wolf. When it fits: Schedule Wolf Den when the next army actually needs Wolf. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (3)Direct recruitment: The building unlocks this form. Availability and hiring are separate. Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Schedule Wolf Den when the next army actually needs Wolf. Construction still requires recruitment availability, hiring funds and reinforcement delivery. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Double melee pressure. In this town’s general recommended routes:
The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Tiger Den · Treetop Lodge. Heroes, armies and playstyle choices for this faction (Czech) → |
| Fort |
![]() Source · Game artwork | Enables recruitment of Sprite. When it fits: Schedule Fae Trees when the next army actually needs Sprite. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (3)Direct recruitment: The building unlocks this form. Availability and hiring are separate. Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Schedule Fae Trees when the next army actually needs Sprite. Construction still requires recruitment availability, hiring funds and reinforcement delivery. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Mobile attacks without retaliation. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Tiger Den · Treetop Lodge. Heroes, armies and playstyle choices for this faction (Czech) → |
| Fort |
![]() Source · Game artwork | Enables recruitment of White Tiger. When it fits: Schedule Tiger Den when the next army actually needs White Tiger. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (3)Direct recruitment: The building unlocks this form. Availability and hiring are separate. Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Schedule Tiger Den when the next army actually needs White Tiger. Construction still requires recruitment availability, hiring funds and reinforcement delivery. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: First Strike in melee exchanges. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Griffin Cliffs · Unicorn Glade. Heroes, armies and playstyle choices for this faction (Czech) → |
| Sacred Grove (Wolf Den or Fae Trees) At least one tier-1 dwelling Excludes: Treetop Lodge |
![]() Source · Game artwork | Enables recruitment of Elf. When it fits: Schedule Treetop Lodge when the next army actually needs Elf. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (3)Direct recruitment: The building unlocks this form. Availability and hiring are separate. Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Schedule Treetop Lodge when the next army actually needs Elf. Construction still requires recruitment availability, hiring funds and reinforcement delivery. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Double shooting and ranged First Strike. In this town’s general recommended routes:
The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Griffin Cliffs · Unicorn Glade. Heroes, armies and playstyle choices for this faction (Czech) → |
| Rangers Guild (Wolf Den or Fae Trees) At least one tier-1 dwelling Excludes: Tiger Den |
![]() Source · Game artwork | Enables recruitment of Griffin. When it fits: Schedule Griffin Cliffs when the next army actually needs Griffin. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (3)Direct recruitment: The building unlocks this form. Availability and hiring are separate. Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Schedule Griffin Cliffs when the next army actually needs Griffin. Construction still requires recruitment availability, hiring funds and reinforcement delivery. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Flying defense against multiple attacks. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Pyre · Magic Forest · Creature Portal. Heroes, armies and playstyle choices for this faction (Czech) → |
| Citadel (Tiger Den or Treetop Lodge) At least one tier-2 dwelling Excludes: Unicorn Glade |
![]() Source · Game artwork | Enables recruitment of Unicorn. When it fits: Schedule Unicorn Glade when the next army actually needs Unicorn. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (3)Direct recruitment: The building unlocks this form. Availability and hiring are separate. Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Schedule Unicorn Glade when the next army actually needs Unicorn. Construction still requires recruitment availability, hiring funds and reinforcement delivery. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee pressure with a Blind chance. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Direct follow-up structures: Pyre · Magic Forest · Creature Portal. Heroes, armies and playstyle choices for this faction (Czech) → |
| Rainbow (Tiger Den or Treetop Lodge) At least one tier-2 dwelling Excludes: Griffin Cliffs |
![]() Source · Game artwork | Enables recruitment of Phoenix. When it fits: Schedule Pyre when the next army actually needs Phoenix. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (1)Direct recruitment: The building unlocks this form. Availability and hiring are separate. How to use it and where it fits in build orderWhen to build: Schedule Pyre when the next army actually needs Phoenix. Construction still requires recruitment availability, hiring funds and reinforcement delivery. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Flying breath and recovery through Rebirth. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Heroes, armies and playstyle choices for this faction (Czech) → |
| Creature Portal (Griffin Cliffs or Unicorn Glade) At least one tier-3 dwelling Excludes: Magic Forest |
![]() Source · Game artwork | Enables recruitment of Faerie Dragon. When it fits: Schedule Magic Forest when the next army actually needs Faerie Dragon. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (1)Direct recruitment: The building unlocks this form. Availability and hiring are separate. How to use it and where it fits in build orderWhen to build: Schedule Magic Forest when the next army actually needs Faerie Dragon. Construction still requires recruitment availability, hiring funds and reinforcement delivery. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Flying offensive spellcaster. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Chaos Conservatory (Griffin Cliffs or Unicorn Glade) At least one tier-3 dwelling Excludes: Pyre |
![]() Source · Game artwork | Teaches local tier-1 spells; a visit restores up to 35% of maximum mana and an overnight stay restores it fully. When it fits: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. Watch for: Do not rely on a particular spell unless the building explicitly guarantees it. How to use it and where it fits in build orderWhen to build: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. An ordinary spell offer does not promise a particular spell; preserve recruitment and battle funds. When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Nature Magic Guild 2 · Life Conservatory · Chaos Conservatory · Creature Portal. Heroes, armies and playstyle choices for this faction (Czech) → |
| No additional listed building |
![]() Source · Game artwork | Teaches local tier-2 spells; a visit restores up to 50% of maximum mana and an overnight stay restores it fully. When it fits: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. Watch for: Do not rely on a particular spell unless the building explicitly guarantees it. How to use it and where it fits in build orderWhen to build: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. An ordinary spell offer does not promise a particular spell; preserve recruitment and battle funds. When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Nature Magic Guild 3. Heroes, armies and playstyle choices for this faction (Czech) → |
| Nature Magic Guild 1 |
![]() Source · Game artwork | Teaches local tier-3 spells; a visit restores up to 65% of maximum mana and an overnight stay restores it fully. When it fits: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. Watch for: Do not rely on a particular spell unless the building explicitly guarantees it. How to use it and where it fits in build orderWhen to build: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. An ordinary spell offer does not promise a particular spell; preserve recruitment and battle funds. When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Direct follow-up structures: Nature Magic Guild 4. Heroes, armies and playstyle choices for this faction (Czech) → |
| Nature Magic Guild 2 |
![]() Source · Game artwork | Teaches local tier-4 spells; a visit restores up to 80% of maximum mana and an overnight stay restores it fully. When it fits: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. Watch for: Do not rely on a particular spell unless the building explicitly guarantees it. How to use it and where it fits in build orderWhen to build: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. An ordinary spell offer does not promise a particular spell; preserve recruitment and battle funds. When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Direct follow-up structures: Nature Magic Guild 5. Heroes, armies and playstyle choices for this faction (Czech) → |
| Nature Magic Guild 3 |
![]() Source · Game artwork | Teaches local tier-5 spells; a visit restores up to 100% of maximum mana and an overnight stay restores it fully. When it fits: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. Watch for: Do not rely on a particular spell unless the building explicitly guarantees it. How to use it and where it fits in build orderWhen to build: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. An ordinary spell offer does not promise a particular spell; preserve recruitment and battle funds. When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Nature Magic Guild 4 |
![]() Source · Game artwork | Adds allied-school spells according to the local Mage Guild tier: two at tiers 1–3 and one at tiers 4–5. When it fits: Choose an allied school for a hero who can actually use it. Watch for: The extension does not teach the hero its school. How to use it and where it fits in build orderWhen to build: Choose an allied school for a hero who can actually use it. Higher offers follow the home magic guild’s level. When to delay: The extension does not teach the hero its school. It may nevertheless be a prerequisite for the chosen dwelling. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Nature Magic Guild 1 |
![]() Source · Game artwork | Adds allied-school spells according to the local Mage Guild tier: two at tiers 1–3 and one at tiers 4–5. When it fits: Choose an allied school for a hero who can actually use it. Watch for: The extension does not teach the hero its school. Creatures and items · building relationshipsRelated creatures (1)Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Choose an allied school for a hero who can actually use it. Higher offers follow the home magic guild’s level. When to delay: The extension does not teach the hero its school. It may nevertheless be a prerequisite for the chosen dwelling. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Direct follow-up structures: Magic Forest. Heroes, armies and playstyle choices for this faction (Czech) → |
| Nature Magic Guild 1 |
![]() Source · Game artwork | A visit adds 2 Luck to the army until its next battle. When it fits: Collect the bonus before an important next fight with an army that can use it. Watch for: Avoid consuming the next-battle bonus on an incidental encounter before the main objective. Creatures and items · building relationshipsRelated creatures (1)Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Collect the bonus before an important next fight with an army that can use it. The building also unlocks its local dwelling branch. When to delay: Avoid consuming the next-battle bonus on an incidental encounter before the main objective. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Direct follow-up structures: Unicorn Glade. Heroes, armies and playstyle choices for this faction (Czech) → |
| No additional listed building |
![]() Source · Game artwork | Each hero can gain 3 maximum and current mana once. When it fits: Arrange one-time hero visits while passing through town. Watch for: Do not return an already rewarded hero expecting the same gain again. Creatures and items · building relationshipsRelated creatures (1)Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Arrange one-time hero visits while passing through town. A permanent mana-cap gain differs from repeatable full restoration. When to delay: Do not return an already rewarded hero expecting the same gain again. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Tiger Den. Heroes, armies and playstyle choices for this faction (Czech) → |
| No additional listed building |
![]() Source · Game artwork | Recruits additional Nature creatures outside the town’s usual eight, with a weekly budget of 700 experience points. When it fits: After a tier-three dwelling, choose the extra Nature creatures you actually need. Watch for: This is neither a free combat summon nor another ordinary dwelling-pair choice. Creatures and items · building relationshipsRelated creatures (9)Direct recruitment: The building unlocks this form. Availability and hiring are separate. Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: After a tier-three dwelling, choose the extra Nature creatures you actually need. Plan the offer’s weekly experience budget separately from hiring gold. When to delay: This is neither a free combat summon nor another ordinary dwelling-pair choice. Delay if you cannot pay for or use the recruits. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Pyre. Heroes, armies and playstyle choices for this faction (Czech) → |
| Nature Magic Guild 1 (Griffin Cliffs or Unicorn Glade) At least one tier-3 dwelling |
![]() Source · Game artwork | Adds 3,000 gold per day and 25% summoning effectiveness. When it fits: First acquire the Grail and choose its location for the expedition’s development. Watch for: Do not halt ordinary development for an assumed bonus before acquiring the Grail. Creatures and items · building relationshipsItems with a direct relationshipConstruction item: The item is a construction requirement. The result and any additional costs belong to the specific town. How to use it and where it fits in build orderWhen to build: First acquire the Grail and choose its location for the expedition’s development. Nature: summoning does not use the paid Creature Portal budget. First acquire the required Grail / Tear of Asha and satisfy special conditions. Gold and construction resources alone are insufficient. When to delay: Do not halt ordinary development for an assumed bonus before acquiring the Grail. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| No additional listed building |
Might · Stronghold 24
| Name | What it does | Construction cost | Requirements and restrictions |
|---|---|---|---|
![]() Source · Game artwork | Total daily income at this hall tier: 500 gold. When it fits: This is built into the reference baseline. Watch for: Before an urgent fight, reserve survival and recruitment funds. How to use it and where it fits in build orderWhen to build: This is built into the reference baseline. Check the actual map state rather than charging for it again. When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Direct follow-up structures: Town Hall. Heroes, armies and playstyle choices for this faction (Czech) → | Built into the town | No additional listed building |
![]() Source · Game artwork | Total daily income at this hall tier: 750 gold. When it fits: Compare the daily income increase over the previous level with all required construction costs. Watch for: Before an urgent fight, reserve survival and recruitment funds. How to use it and where it fits in build orderWhen to build: Compare the daily income increase over the previous level with all required construction costs. Estimate payback from the increase rather than the higher hall’s total income; an urgent army may take priority. When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today. In this town’s general recommended routes:
The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: City Hall. Heroes, armies and playstyle choices for this faction (Czech) → |
| Village Hall |
![]() Source · Game artwork | Total daily income at this hall tier: 1000 gold. When it fits: Compare the daily income increase over the previous level with all required construction costs. Watch for: Before an urgent fight, reserve survival and recruitment funds. How to use it and where it fits in build orderWhen to build: Compare the daily income increase over the previous level with all required construction costs. Estimate payback from the increase rather than the higher hall’s total income; an urgent army may take priority. When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Heroes, armies and playstyle choices for this faction (Czech) → |
| Town Hall |
![]() Source · Game artwork | Town walls. Does not increase growth; other buildings handle that. When it fits: Judge actual siege risk and the documented growth effect. Watch for: Local defenses do not move the main army across the map. Creatures and items · building relationshipsRelated creatures (2)Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Judge actual siege risk and the documented growth effect. If it increases creature availability, budget the extra purchases too. When to delay: Local defenses do not move the main army across the map. In a safe region, mobile reinforcements may be more urgent. In this town’s general recommended routes:
The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Citadel · Caravan · Longhouse · Centaur Stables · Arena of Honor · Magic Dampener. Heroes, armies and playstyle choices for this faction (Czech) → |
| No additional listed building |
![]() Source · Game artwork | Walls, a moat and stronger defenses. Does not increase growth; other buildings handle that. When it fits: Judge actual siege risk and the documented growth effect. Watch for: Local defenses do not move the main army across the map. Creatures and items · building relationshipsRelated creatures (1)Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Judge actual siege risk and the documented growth effect. If it increases creature availability, budget the extra purchases too. When to delay: Local defenses do not move the main army across the map. In a safe region, mobile reinforcements may be more urgent. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Castle · Harpy Peak. Heroes, armies and playstyle choices for this faction (Czech) → |
| Fort |
![]() Source · Game artwork | Top-tier town fortifications and towers. Does not increase growth; other buildings handle that. When it fits: Judge actual siege risk and the documented growth effect. Watch for: Local defenses do not move the main army across the map. Creatures and items · building relationshipsRelated creatures (1)Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Judge actual siege risk and the documented growth effect. If it increases creature availability, budget the extra purchases too. When to delay: Local defenses do not move the main army across the map. In a safe region, mobile reinforcements may be more urgent. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Thunderbird Crag. Heroes, armies and playstyle choices for this faction (Czech) → |
| Citadel |
![]() Source · Game artwork | Enables hero recruitment and the town’s associated visitor or intelligence services. When it fits: Check the actual hero offer and hiring budget. Watch for: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. Creatures and items · building relationshipsRelated creatures (1)Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Check the actual hero offer and hiring budget. Choose another commander for a particular expedition, reinforcement delivery or other service; the building does not guarantee a named hero. When to delay: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Ogre Fort. Heroes, armies and playstyle choices for this faction (Czech) → |
| No additional listed building |
![]() Source · Game artwork | Town equipment and potion shop with an alignment-specific stock. When it fits: Before an expedition choose equipment or a potion actually sold for the specific hero. Watch for: The shop does not hand out equipment; preserve purchase and recruitment funds beyond construction. Creatures and items · building relationshipsRelated creatures (1)Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. Items with a direct relationshipSourced town service: The item belongs to the sourced service. Construction and the actual purchase are paid separately. More relationships (5)How to use it and where it fits in build orderWhen to build: Before an expedition choose equipment or a potion actually sold for the specific hero. Read personal effects, targets and consumption on the item. When to delay: The shop does not hand out equipment; preserve purchase and recruitment funds beyond construction. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Direct follow-up structures: Behemoth Crag. Heroes, armies and playstyle choices for this faction (Czech) → |
| No additional listed building |
![]() Source · Game artwork | Transports reinforcements from owned dwellings and between towns; enemies can block the route. When it fits: Choose a reinforcement source, destination town and passable route. Watch for: A blocked route can prevent delivery; a caravan does not create free troops. Creatures and items · building relationshipsRelated creatures (1)Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Choose a reinforcement source, destination town and passable route. Hiring creatures and transporting them involve separate funds and timing. When to delay: A blocked route can prevent delivery; a caravan does not create free troops. In this town’s general recommended routes:
The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Nomad Tents. Heroes, armies and playstyle choices for this faction (Czech) → |
| Fort |
![]() Source · Game artwork | Builds a boat for 1,000 gold and 10 wood; requires water access and a clear launch tile. When it fits: First identify a navigable route and a clear launch location. Watch for: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. How to use it and where it fits in build orderWhen to build: First identify a navigable route and a clear launch location. Reserve the boat price as well as construction funds; delay on maps without useful water. When to delay: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| No additional listed building |
![]() Source · Game artwork | The built-in prison holds defeated enemy heroes; capturing the town can release them. When it fits: This is built into the reference baseline. Watch for: Do not budget a new prison or automatic recruitment of a captive into your own army. How to use it and where it fits in build orderWhen to build: This is built into the reference baseline. Check the actual map state rather than charging for it again. This is an automatic town component. Assess defense also against imprisoned enemy heroes whom capture may free. When to delay: Do not budget a new prison or automatic recruitment of a captive into your own army. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → | Built into the town | No additional listed building |
![]() Source · Game artwork | Enables recruitment of Berserker. When it fits: Schedule Longhouse when the next army actually needs Berserker. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (3)Direct recruitment: The building unlocks this form. Availability and hiring are separate. Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Schedule Longhouse when the next army actually needs Berserker. Construction still requires recruitment availability, hiring funds and reinforcement delivery. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Aggressive double melee attack. In this town’s general recommended routes:
The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Nomad Tents · Harpy Peak. Heroes, armies and playstyle choices for this faction (Czech) → |
| Fort |
![]() Source · Game artwork | Enables recruitment of Centaur. When it fits: Schedule Centaur Stables when the next army actually needs Centaur. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (3)Direct recruitment: The building unlocks this form. Availability and hiring are separate. Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Schedule Centaur Stables when the next army actually needs Centaur. Construction still requires recruitment availability, hiring funds and reinforcement delivery. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Short-range ranged support. In this town’s general recommended routes:
The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Nomad Tents · Harpy Peak. Heroes, armies and playstyle choices for this faction (Czech) → |
| Fort |
![]() Source · Game artwork | Enables recruitment of Nomad. When it fits: Schedule Nomad Tents when the next army actually needs Nomad. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (3)Direct recruitment: The building unlocks this form. Availability and hiring are separate. Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Schedule Nomad Tents when the next army actually needs Nomad. Construction still requires recruitment availability, hiring funds and reinforcement delivery. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee First Strike. In this town’s general recommended routes:
The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Ogre Fort · Cyclops Cave. Heroes, armies and playstyle choices for this faction (Czech) → |
| Caravan (Longhouse or Centaur Stables) At least one tier-1 dwelling Excludes: Harpy Peak |
![]() Source · Game artwork | Enables recruitment of Harpy. When it fits: Schedule Harpy Peak when the next army actually needs Harpy. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (3)Direct recruitment: The building unlocks this form. Availability and hiring are separate. Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Schedule Harpy Peak when the next army actually needs Harpy. Construction still requires recruitment availability, hiring funds and reinforcement delivery. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Strike and return to the starting position. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Direct follow-up structures: Ogre Fort · Cyclops Cave. Heroes, armies and playstyle choices for this faction (Czech) → |
| Citadel (Longhouse or Centaur Stables) At least one tier-1 dwelling Excludes: Nomad Tents |
![]() Source · Game artwork | Enables recruitment of Ogre Mage. When it fits: Schedule Ogre Fort when the next army actually needs Ogre Mage. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (3)Direct recruitment: The building unlocks this form. Availability and hiring are separate. Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Schedule Ogre Fort when the next army actually needs Ogre Mage. Construction still requires recruitment availability, hiring funds and reinforcement delivery. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee support with Bloodlust. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Thunderbird Crag · Behemoth Crag · Breeding Pens. Heroes, armies and playstyle choices for this faction (Czech) → |
| Tavern (Nomad Tents or Harpy Peak) At least one tier-2 dwelling Excludes: Cyclops Cave |
![]() Source · Game artwork | Enables recruitment of Cyclops. When it fits: Schedule Cyclops Cave when the next army actually needs Cyclops. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (3)Direct recruitment: The building unlocks this form. Availability and hiring are separate. Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Schedule Cyclops Cave when the next army actually needs Cyclops. Construction still requires recruitment availability, hiring funds and reinforcement delivery. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Area shooting against clusters. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Direct follow-up structures: Thunderbird Crag · Behemoth Crag · Breeding Pens. Heroes, armies and playstyle choices for this faction (Czech) → |
| Wrestling Pit (Nomad Tents or Harpy Peak) At least one tier-2 dwelling Excludes: Ogre Fort |
![]() Source · Game artwork | Enables recruitment of Thunderbird. When it fits: Schedule Thunderbird Crag when the next army actually needs Thunderbird. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (1)Direct recruitment: The building unlocks this form. Availability and hiring are separate. How to use it and where it fits in build orderWhen to build: Schedule Thunderbird Crag when the next army actually needs Thunderbird. Construction still requires recruitment availability, hiring funds and reinforcement delivery. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Flying attack with additional Lightning. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Heroes, armies and playstyle choices for this faction (Czech) → |
| Castle (Ogre Fort or Cyclops Cave) At least one tier-3 dwelling Excludes: Behemoth Crag |
![]() Source · Game artwork | Enables recruitment of Behemoth. When it fits: Schedule Behemoth Crag when the next army actually needs Behemoth. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (1)Direct recruitment: The building unlocks this form. Availability and hiring are separate. How to use it and where it fits in build orderWhen to build: Schedule Behemoth Crag when the next army actually needs Behemoth. Construction still requires recruitment availability, hiring funds and reinforcement delivery. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Direct melee strength. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Arena of Honor Arsenal (Ogre Fort or Cyclops Cave) At least one tier-3 dwelling Excludes: Thunderbird Crag |
![]() Source · Game artwork | Each visitor gains 3 melee Attack once, with the corresponding ranged-Attack improvement. When it fits: Visit with a hero who benefits from personal melee or ranged Attack. Watch for: The personal bonus is not Tactics and does not automatically raise every creature’s Attack. Creatures and items · building relationshipsRelated creatures (1)Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Visit with a hero who benefits from personal melee or ranged Attack. The building can also be a Cyclops Cave prerequisite. When to delay: The personal bonus is not Tactics and does not automatically raise every creature’s Attack. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Direct follow-up structures: Cyclops Cave. Heroes, armies and playstyle choices for this faction (Czech) → |
| No additional listed building |
![]() Source · Game artwork | Each hero can gain 3 melee and ranged Defense once. When it fits: Choose to protect a personally fighting hero or as a prerequisite for Behemoth Crag. Watch for: Do not confuse personal hero Defense with an army-wide defensive attribute. Creatures and items · building relationshipsRelated creatures (1)Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Choose to protect a personally fighting hero or as a prerequisite for Behemoth Crag. Count both benefits within the same investment. When to delay: Do not confuse personal hero Defense with an army-wide defensive attribute. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Direct follow-up structures: Behemoth Crag. Heroes, armies and playstyle choices for this faction (Czech) → |
| Fort |
![]() Source · Game artwork | Adds 10% magic resistance to all your heroes without requiring a visit. When it fits: Assess enemy spells threatening your heroes. Watch for: Magic resistance is neither spell knowledge nor a resistance gain for every accompanying creature. How to use it and where it fits in build orderWhen to build: Assess enemy spells threatening your heroes. The effect does not require every hero to visit separately. When to delay: Magic resistance is neither spell knowledge nor a resistance gain for every accompanying creature. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Fort |
![]() Source · Game artwork | Increases creature growth in this town by 50%. When it fits: First build a usable tier-three branch, then assess expanded recruitment for the local army. Watch for: Higher growth does not solve missing gold or blocked reinforcement delivery. Creatures and items · building relationshipsRelated creatures (8)Growth support: The structure expands the offer. It neither unlocks a missing dwelling nor pays for recruitment. How to use it and where it fits in build orderWhen to build: First build a usable tier-three branch, then assess expanded recruitment for the local army. A larger offer needs more hiring gold. When to delay: Higher growth does not solve missing gold or blocked reinforcement delivery. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| (Ogre Fort or Cyclops Cave) At least one tier-3 dwelling |
![]() Source · Game artwork | Adds 3,000 gold per day; creature growth increases by 100% here and 25% in your other towns. When it fits: First acquire the Grail and choose its location for the expedition’s development. Watch for: Do not halt ordinary development for an assumed bonus before acquiring the Grail. Creatures and items · building relationshipsItems with a direct relationshipConstruction item: The item is a construction requirement. The result and any additional costs belong to the specific town. How to use it and where it fits in build orderWhen to build: First acquire the Grail and choose its location for the expedition’s development. Might: distinguish this town’s larger growth bonus from the smaller bonus for other owned towns. First acquire the required Grail / Tear of Asha and satisfy special conditions. Gold and construction resources alone are insufficient. When to delay: Do not halt ordinary development for an assumed bonus before acquiring the Grail. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| No additional listed building |
Reading the table
Prices cover the building or upgrade itself; creatures are purchased separately. Hall income is the total for that tier, so previous hall incomes are not added again. A scenario can ban a building even when normal requirements are met.
Edition and sources
Heroes IV with official expansions, six towns. Recruitment grows daily; tier 2–4 alternatives are mutually exclusive.
Numbers, names and relationships link to rule tables or manuals. Explanations are original. Unclear prices are left unverified; “no additional listed building” does not override scenario restrictions or town-level requirements.
Current database coverage: 133 map objects, 172 town buildings, 6 towns / factions. Covers the listed objects and buildings; does not claim every editor or mod variant.





































































































































































































































