HEROES ATLAS
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Heroes IV · Czech and English

Town buildings · Heroes IV

Choose a town. Each building lists its function, verified price, recruitment and available dependencies. Dwelling upgrades and mutually exclusive alternatives remain distinct.

172 entries6 towns / factions

Heroes IV with official expansions, six towns. Recruitment grows daily; tier 2–4 alternatives are mutually exclusive.

172 entries

Life · Haven 30

Heroes IV · Life · Haven · Town buildings
NameWhat it doesConstruction costRequirements and restrictions
Village Hall — Building icon
Building icon
Source · Game artwork
Village Hall

Total daily income at this hall tier: 500 gold.

When it fits: This is built into the reference baseline.

Watch for: Before an urgent fight, reserve survival and recruitment funds.

How to use it and where it fits in build order

When to build: This is built into the reference baseline. Check the actual map state rather than charging for it again.

When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Direct follow-up structures: Town Hall.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
Built into the townNo additional listed building
Town Hall — Building icon
Building icon
Source · Game artwork
Town Hall

Total daily income at this hall tier: 750 gold.

When it fits: Compare the daily income increase over the previous level with all required construction costs.

Watch for: Before an urgent fight, reserve survival and recruitment funds.

How to use it and where it fits in build order

When to build: Compare the daily income increase over the previous level with all required construction costs. Estimate payback from the increase rather than the higher hall’s total income; an urgent army may take priority.

When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: City Hall.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 2,500 gold
  • 10 wood
  • 10 ore
Village Hall
City Hall — Building icon
Building icon
Source · Game artwork
City Hall

Total daily income at this hall tier: 1000 gold.

When it fits: Compare the daily income increase over the previous level with all required construction costs.

Watch for: Before an urgent fight, reserve survival and recruitment funds.

How to use it and where it fits in build order

When to build: Compare the daily income increase over the previous level with all required construction costs. Estimate payback from the increase rather than the higher hall’s total income; an urgent army may take priority.

When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 2,500 gold
  • 10 wood
  • 10 ore
  • 5 crystals
  • 5 gems
Town Hall
Fort — Building icon
Building icon
Source · Game artwork
Fort

Town walls. Does not increase growth; other buildings handle that.

When it fits: Judge actual siege risk and the documented growth effect.

Watch for: Local defenses do not move the main army across the map.

Creatures and items · building relationships

Related creatures (2)

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

How to use it and where it fits in build order

When to build: Judge actual siege risk and the documented growth effect. If it increases creature availability, budget the extra purchases too.

When to delay: Local defenses do not move the main army across the map. In a safe region, mobile reinforcements may be more urgent.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Citadel · Caravan · Squires Guild · Archery Range.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 5,000 gold
  • 20 wood
  • 20 ore
No additional listed building
Citadel — Building icon
Building icon
Source · Game artwork
Citadel

Walls, a moat and stronger defenses. Does not increase growth; other buildings handle that.

When it fits: Judge actual siege risk and the documented growth effect.

Watch for: Local defenses do not move the main army across the map.

How to use it and where it fits in build order

When to build: Judge actual siege risk and the documented growth effect. If it increases creature availability, budget the extra purchases too.

When to delay: Local defenses do not move the main army across the map. In a safe region, mobile reinforcements may be more urgent.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Castle.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 7,500 gold
  • 10 wood
  • 10 ore
Fort
Castle — Building icon
Building icon
Source · Game artwork
Castle

Top-tier town fortifications and towers. Does not increase growth; other buildings handle that.

When it fits: Judge actual siege risk and the documented growth effect.

Watch for: Local defenses do not move the main army across the map.

How to use it and where it fits in build order

When to build: Judge actual siege risk and the documented growth effect. If it increases creature availability, budget the extra purchases too.

When to delay: Local defenses do not move the main army across the map. In a safe region, mobile reinforcements may be more urgent.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 7,500 gold
  • 10 wood
  • 10 ore
Citadel
Tavern — Building icon
Building icon
Source · Game artwork
Tavern

Enables hero recruitment and the town’s associated visitor or intelligence services.

When it fits: Check the actual hero offer and hiring budget.

Watch for: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective.

Creatures and items · building relationships

Related creatures (1)

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

How to use it and where it fits in build order

When to build: Check the actual hero offer and hiring budget. Choose another commander for a particular expedition, reinforcement delivery or other service; the building does not guarantee a named hero.

When to delay: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Guardhouse.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 500 gold
  • 2 wood
No additional listed building
Paladin Order — Building icon
Building icon
Source · Game artwork
Paladin Order

Town equipment and potion shop with an alignment-specific stock.

When it fits: Before an expedition choose equipment or a potion actually sold for the specific hero.

Watch for: The shop does not hand out equipment; preserve purchase and recruitment funds beyond construction.

Creatures and items · building relationships

Related creatures (2)

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

Items with a direct relationship

Sourced town service: The item belongs to the sourced service. Construction and the actual purchase are paid separately.

More relationships (2)
How to use it and where it fits in build order

When to build: Before an expedition choose equipment or a potion actually sold for the specific hero. Read personal effects, targets and consumption on the item.

When to delay: The shop does not hand out equipment; preserve purchase and recruitment funds beyond construction.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Barracks · Knights Chapter.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 3,000 gold
  • 14 ore
No additional listed building
Caravan — Building icon
Building icon
Source · Game artwork
Caravan

Transports reinforcements from owned dwellings and between towns; enemies can block the route.

When it fits: Choose a reinforcement source, destination town and passable route.

Watch for: A blocked route can prevent delivery; a caravan does not create free troops.

How to use it and where it fits in build order

When to build: Choose a reinforcement source, destination town and passable route. Hiring creatures and transporting them involve separate funds and timing.

When to delay: A blocked route can prevent delivery; a caravan does not create free troops.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 4,000 gold
  • 10 wood
Fort
Shipyard — Building icon
Building icon
Source · Game artwork
Shipyard

Builds a boat for 1,000 gold and 10 wood; requires water access and a clear launch tile.

When it fits: First identify a navigable route and a clear launch location.

Watch for: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective.

How to use it and where it fits in build order

When to build: First identify a navigable route and a clear launch location. Reserve the boat price as well as construction funds; delay on maps without useful water.

When to delay: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 2,000 gold
  • 20 wood
No additional listed building
Prison — Building icon
Building icon
Source · Game artwork
Prison

The built-in prison holds defeated enemy heroes; capturing the town can release them.

When it fits: This is built into the reference baseline.

Watch for: Do not budget a new prison or automatic recruitment of a captive into your own army.

How to use it and where it fits in build order

When to build: This is built into the reference baseline. Check the actual map state rather than charging for it again. This is an automatic town component. Assess defense also against imprisoned enemy heroes whom capture may free.

When to delay: Do not budget a new prison or automatic recruitment of a captive into your own army.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
Built into the townNo additional listed building
Squires Guild — Building icon
Building icon
Source · Game artwork
Squires GuildSquire

Enables recruitment of Squire.

When it fits: Schedule Squires Guild when the next army actually needs Squire.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (2)

Direct recruitment: The building unlocks this form. Availability and hiring are separate.

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

How to use it and where it fits in build order

When to build: Schedule Squires Guild when the next army actually needs Squire. Construction still requires recruitment availability, hiring funds and reinforcement delivery.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Infantry screening shooters and heroes.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Guardhouse.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1,500 gold
Fort
Archery Range — Building icon
Building icon
Source · Game artwork
Archery RangeCrossbowman

Enables recruitment of Crossbowman.

When it fits: Schedule Archery Range when the next army actually needs Crossbowman.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (3)

Direct recruitment: The building unlocks this form. Availability and hiring are separate.

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

How to use it and where it fits in build order

When to build: Schedule Archery Range when the next army actually needs Crossbowman. Construction still requires recruitment availability, hiring funds and reinforcement delivery.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Shooting from a protected position.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Guardhouse · Ballista Works.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1,500 gold
Fort
Guardhouse — Building icon
Building icon
Source · Game artwork
GuardhousePikeman

Enables recruitment of Pikeman.

When it fits: Schedule Guardhouse when the next army actually needs Pikeman.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (3)

Direct recruitment: The building unlocks this form. Availability and hiring are separate.

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

How to use it and where it fits in build order

When to build: Schedule Guardhouse when the next army actually needs Pikeman. Construction still requires recruitment availability, hiring funds and reinforcement delivery.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Melee at long-weapon reach.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Barracks · Monastery.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 3,000 gold
  • 3 wood
  • 3 ore
Tavern
(Squires Guild or Archery Range)
At least one tier-1 dwelling
Excludes: Ballista Works
Ballista Works — Building icon
Building icon
Source · Game artwork
Ballista WorksBallista

Enables recruitment of Ballista.

When it fits: Schedule Ballista Works when the next army actually needs Ballista.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (3)

Direct recruitment: The building unlocks this form. Availability and hiring are separate.

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

How to use it and where it fits in build order

When to build: Schedule Ballista Works when the next army actually needs Ballista. Construction still requires recruitment availability, hiring funds and reinforcement delivery.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Slow ranged support.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Direct follow-up structures: Barracks · Monastery.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 3,000 gold
  • 6 wood
Archery Range
Excludes: Guardhouse
Barracks — Building icon
Building icon
Source · Game artwork
BarracksCrusader

Enables recruitment of Crusader.

When it fits: Schedule Barracks when the next army actually needs Crusader.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (3)

Direct recruitment: The building unlocks this form. Availability and hiring are separate.

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

How to use it and where it fits in build order

When to build: Schedule Barracks when the next army actually needs Crusader. Construction still requires recruitment availability, hiring funds and reinforcement delivery.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Double melee strike.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Knights Chapter · Altar of Light.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 6,250 gold
  • 12 wood
  • 12 ore
Paladin Order
(Guardhouse or Ballista Works)
At least one tier-2 dwelling
Excludes: Monastery
Monastery — Building icon
Building icon
Source · Game artwork
MonasteryMonk

Enables recruitment of Monk.

When it fits: Schedule Monastery when the next army actually needs Monk.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (3)

Direct recruitment: The building unlocks this form. Availability and hiring are separate.

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

How to use it and where it fits in build order

When to build: Schedule Monastery when the next army actually needs Monk. Construction still requires recruitment availability, hiring funds and reinforcement delivery.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Life ranged support.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Direct follow-up structures: Knights Chapter · Altar of Light.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 6,250 gold
  • 4 wood
  • 4 ore
  • 8 crystals
Abbey
(Guardhouse or Ballista Works)
At least one tier-2 dwelling
Excludes: Barracks
Knights Chapter — Building icon
Building icon
Source · Game artwork
Knights ChapterChampion

Enables recruitment of Champion.

When it fits: Schedule Knights Chapter when the next army actually needs Champion.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (1)

Direct recruitment: The building unlocks this form. Availability and hiring are separate.

How to use it and where it fits in build order

When to build: Schedule Knights Chapter when the next army actually needs Champion. Construction still requires recruitment availability, hiring funds and reinforcement delivery.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Charging a reachable target.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 14,000 gold
  • 40 wood
  • 32 ore
Paladin Order
Stables
(Barracks or Monastery)
At least one tier-3 dwelling
Excludes: Altar of Light
Altar of Light — Building icon
Building icon
Source · Game artwork
Altar of LightAngel

Enables recruitment of Angel.

When it fits: Schedule Altar of Light when the next army actually needs Angel.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (1)

Direct recruitment: The building unlocks this form. Availability and hiring are separate.

How to use it and where it fits in build order

When to build: Schedule Altar of Light when the next army actually needs Angel. Construction still requires recruitment availability, hiring funds and reinforcement delivery.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Flying offense and recovering casualties.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 14,000 gold
  • 12 wood
  • 10 ore
  • 15 crystals
  • 12 gems
Seminary
(Barracks or Monastery)
At least one tier-3 dwelling
Excludes: Knights Chapter
Life Magic Guild 1 — Building icon
Building icon
Source · Game artwork
Life Magic Guild 1

Teaches local tier-1 spells; a visit restores up to 35% of maximum mana and an overnight stay restores it fully.

When it fits: Schedule a higher level around spellbook access, learning requirements and the hero’s visit.

Watch for: Do not rely on a particular spell unless the building explicitly guarantees it.

How to use it and where it fits in build order

When to build: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. An ordinary spell offer does not promise a particular spell; preserve recruitment and battle funds.

When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Life Magic Guild 2 · Order of Order · Order of Nature.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1,000 gold
  • 3 wood
  • 3 ore
No additional listed building
Life Magic Guild 2 — Building icon
Building icon
Source · Game artwork
Life Magic Guild 2

Teaches local tier-2 spells; a visit restores up to 50% of maximum mana and an overnight stay restores it fully.

When it fits: Schedule a higher level around spellbook access, learning requirements and the hero’s visit.

Watch for: Do not rely on a particular spell unless the building explicitly guarantees it.

How to use it and where it fits in build order

When to build: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. An ordinary spell offer does not promise a particular spell; preserve recruitment and battle funds.

When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Life Magic Guild 3.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1,000 gold
  • 1 wood
  • 1 ore
Life Magic Guild 1
Life Magic Guild 3 — Building icon
Building icon
Source · Game artwork
Life Magic Guild 3

Teaches local tier-3 spells; a visit restores up to 65% of maximum mana and an overnight stay restores it fully.

When it fits: Schedule a higher level around spellbook access, learning requirements and the hero’s visit.

Watch for: Do not rely on a particular spell unless the building explicitly guarantees it.

How to use it and where it fits in build order

When to build: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. An ordinary spell offer does not promise a particular spell; preserve recruitment and battle funds.

When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Direct follow-up structures: Life Magic Guild 4.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1,000 gold
  • 1 wood
  • 1 ore
Life Magic Guild 2
Life Magic Guild 4 — Building icon
Building icon
Source · Game artwork
Life Magic Guild 4

Teaches local tier-4 spells; a visit restores up to 80% of maximum mana and an overnight stay restores it fully.

When it fits: Schedule a higher level around spellbook access, learning requirements and the hero’s visit.

Watch for: Do not rely on a particular spell unless the building explicitly guarantees it.

How to use it and where it fits in build order

When to build: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. An ordinary spell offer does not promise a particular spell; preserve recruitment and battle funds.

When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Direct follow-up structures: Life Magic Guild 5.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1,000 gold
  • 1 wood
  • 1 ore
Life Magic Guild 3
Life Magic Guild 5 — Building icon
Building icon
Source · Game artwork
Life Magic Guild 5

Teaches local tier-5 spells; a visit restores up to 100% of maximum mana and an overnight stay restores it fully.

When it fits: Schedule a higher level around spellbook access, learning requirements and the hero’s visit.

Watch for: Do not rely on a particular spell unless the building explicitly guarantees it.

How to use it and where it fits in build order

When to build: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. An ordinary spell offer does not promise a particular spell; preserve recruitment and battle funds.

When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1,000 gold
  • 1 wood
  • 1 ore
Life Magic Guild 4
Order of Order — Building icon
Building icon
Source · Game artwork
Order of Order

Adds allied-school spells according to the local Mage Guild tier: two at tiers 1–3 and one at tiers 4–5.

When it fits: Choose an allied school for a hero who can actually use it.

Watch for: The extension does not teach the hero its school.

How to use it and where it fits in build order

When to build: Choose an allied school for a hero who can actually use it. Higher offers follow the home magic guild’s level.

When to delay: The extension does not teach the hero its school. It may nevertheless be a prerequisite for the chosen dwelling.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 2,500 gold
  • 2 wood
  • 2 ore
  • 2 gems
Life Magic Guild 1
Order of Nature — Building icon
Building icon
Source · Game artwork
Order of Nature

Adds allied-school spells according to the local Mage Guild tier: two at tiers 1–3 and one at tiers 4–5.

When it fits: Choose an allied school for a hero who can actually use it.

Watch for: The extension does not teach the hero its school.

How to use it and where it fits in build order

When to build: Choose an allied school for a hero who can actually use it. Higher offers follow the home magic guild’s level.

When to delay: The extension does not teach the hero its school. It may nevertheless be a prerequisite for the chosen dwelling.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 2,500 gold
  • 2 wood
  • 2 ore
  • 2 crystals
Life Magic Guild 1
Abbey — Building icon
Building icon
Source · Game artwork
Abbey

Visiting grants the army 2 Morale until its next battle.

When it fits: Visit before the chosen next fight and assess the actual army’s Morale.

Watch for: A next-battle bonus is not a permanent personal attribute; visit timing is part of the plan.

Creatures and items · building relationships

Related creatures (1)

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

How to use it and where it fits in build order

When to build: Visit before the chosen next fight and assess the actual army’s Morale. It can also be a prerequisite for another local structure.

When to delay: A next-battle bonus is not a permanent personal attribute; visit timing is part of the plan.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Direct follow-up structures: Monastery · Seminary.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1,000 gold
  • 4 wood
  • 4 ore
No additional listed building
Seminary — Building icon
Building icon
Source · Game artwork
Seminary

Teaches basic Tactics, Combat, Life and Order skills for 2,000 gold.

When it fits: Choose tuition for a particular hero and role.

Watch for: Check learning eligibility and tuition first.

Creatures and items · building relationships

Related creatures (1)

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

How to use it and where it fits in build order

When to build: Choose tuition for a particular hero and role. Combat supports personal fighting while Tactics concerns creature command.

When to delay: Check learning eligibility and tuition first. Construction alone supplies neither a learned skill nor a suitable advanced class.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Direct follow-up structures: Altar of Light.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 5,750 gold
  • 5 wood
  • 5 ore
  • 2 crystals
  • 2 gems
Abbey
Stables — Building icon
Building icon
Source · Game artwork
Stables

A visit adds 5 army movement for seven days.

When it fits: Combine the visit with a journey using the following seven days of movement.

Watch for: A short trip without a follow-up objective may be worth less than recruitment; do not replace its duration with Heroes III’s end-of-week rule.

Creatures and items · building relationships

Related creatures (1)

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

How to use it and where it fits in build order

When to build: Combine the visit with a journey using the following seven days of movement. Read this game’s bonus duration on its own terms.

When to delay: A short trip without a follow-up objective may be worth less than recruitment; do not replace its duration with Heroes III’s end-of-week rule.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Knights Chapter.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 2,750 gold
  • 10 wood
No additional listed building
Holy Avatar — Building icon
Building icon
Source · Game artwork
Holy Avatar

Adds 3,000 gold per day and 50% Life spell effectiveness.

When it fits: First acquire the Grail and choose its location for the expedition’s development.

Watch for: Do not halt ordinary development for an assumed bonus before acquiring the Grail.

Creatures and items · building relationships

Items with a direct relationship

Construction item: The item is a construction requirement. The result and any additional costs belong to the specific town.

How to use it and where it fits in build order

When to build: First acquire the Grail and choose its location for the expedition’s development. Life: assess actual support spells and their eligible recipients. First acquire the required Grail / Tear of Asha and satisfy special conditions. Gold and construction resources alone are insufficient.

When to delay: Do not halt ordinary development for an assumed bonus before acquiring the Grail.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1 Grail / Tear of Asha
No additional listed building

Death · Necropolis 29

Heroes IV · Death · Necropolis · Town buildings
NameWhat it doesConstruction costRequirements and restrictions
Village Hall — Building icon
Building icon
Source · Game artwork
Village Hall

Total daily income at this hall tier: 500 gold.

When it fits: This is built into the reference baseline.

Watch for: Before an urgent fight, reserve survival and recruitment funds.

How to use it and where it fits in build order

When to build: This is built into the reference baseline. Check the actual map state rather than charging for it again.

When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Direct follow-up structures: Town Hall.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
Built into the townNo additional listed building
Town Hall — Building icon
Building icon
Source · Game artwork
Town Hall

Total daily income at this hall tier: 750 gold.

When it fits: Compare the daily income increase over the previous level with all required construction costs.

Watch for: Before an urgent fight, reserve survival and recruitment funds.

How to use it and where it fits in build order

When to build: Compare the daily income increase over the previous level with all required construction costs. Estimate payback from the increase rather than the higher hall’s total income; an urgent army may take priority.

When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: City Hall.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 2,500 gold
  • 10 wood
  • 10 ore
Village Hall
City Hall — Building icon
Building icon
Source · Game artwork
City Hall

Total daily income at this hall tier: 1000 gold.

When it fits: Compare the daily income increase over the previous level with all required construction costs.

Watch for: Before an urgent fight, reserve survival and recruitment funds.

How to use it and where it fits in build order

When to build: Compare the daily income increase over the previous level with all required construction costs. Estimate payback from the increase rather than the higher hall’s total income; an urgent army may take priority.

When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 2,500 gold
  • 10 wood
  • 10 ore
  • 5 crystals
  • 5 gems
Town Hall
Fort — Building icon
Building icon
Source · Game artwork
Fort

Town walls. Does not increase growth; other buildings handle that.

When it fits: Judge actual siege risk and the documented growth effect.

Watch for: Local defenses do not move the main army across the map.

Creatures and items · building relationships

Related creatures (2)

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

How to use it and where it fits in build order

When to build: Judge actual siege risk and the documented growth effect. If it increases creature availability, budget the extra purchases too.

When to delay: Local defenses do not move the main army across the map. In a safe region, mobile reinforcements may be more urgent.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Citadel · Caravan · Cemetery · Torture Chamber · Necromancy Amplifier.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 5,000 gold
  • 20 wood
  • 20 ore
No additional listed building
Citadel — Building icon
Building icon
Source · Game artwork
Citadel

Walls, a moat and stronger defenses. Does not increase growth; other buildings handle that.

When it fits: Judge actual siege risk and the documented growth effect.

Watch for: Local defenses do not move the main army across the map.

How to use it and where it fits in build order

When to build: Judge actual siege risk and the documented growth effect. If it increases creature availability, budget the extra purchases too.

When to delay: Local defenses do not move the main army across the map. In a safe region, mobile reinforcements may be more urgent.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Castle.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 7,500 gold
  • 10 wood
  • 10 ore
Fort
Castle — Building icon
Building icon
Source · Game artwork
Castle

Top-tier town fortifications and towers. Does not increase growth; other buildings handle that.

When it fits: Judge actual siege risk and the documented growth effect.

Watch for: Local defenses do not move the main army across the map.

How to use it and where it fits in build order

When to build: Judge actual siege risk and the documented growth effect. If it increases creature availability, budget the extra purchases too.

When to delay: Local defenses do not move the main army across the map. In a safe region, mobile reinforcements may be more urgent.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 7,500 gold
  • 10 wood
  • 10 ore
Citadel
Tavern — Building icon
Building icon
Source · Game artwork
Tavern

Enables hero recruitment and the town’s associated visitor or intelligence services.

When it fits: Check the actual hero offer and hiring budget.

Watch for: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective.

Creatures and items · building relationships

Related creatures (1)

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

How to use it and where it fits in build order

When to build: Check the actual hero offer and hiring budget. Choose another commander for a particular expedition, reinforcement delivery or other service; the building does not guarantee a named hero.

When to delay: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Mansion.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 500 gold
  • 2 wood
No additional listed building
Armory — Building icon
Building icon
Source · Game artwork
Armory

Town equipment and potion shop with an alignment-specific stock.

When it fits: Before an expedition choose equipment or a potion actually sold for the specific hero.

Watch for: The shop does not hand out equipment; preserve purchase and recruitment funds beyond construction.

Creatures and items · building relationships

Items with a direct relationship

Sourced town service: The item belongs to the sourced service. Construction and the actual purchase are paid separately.

More relationships (4)
How to use it and where it fits in build order

When to build: Before an expedition choose equipment or a potion actually sold for the specific hero. Read personal effects, targets and consumption on the item.

When to delay: The shop does not hand out equipment; preserve purchase and recruitment funds beyond construction.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 3,000 gold
  • 4 wood
  • 10 ore
No additional listed building
Caravan — Building icon
Building icon
Source · Game artwork
Caravan

Transports reinforcements from owned dwellings and between towns; enemies can block the route.

When it fits: Choose a reinforcement source, destination town and passable route.

Watch for: A blocked route can prevent delivery; a caravan does not create free troops.

How to use it and where it fits in build order

When to build: Choose a reinforcement source, destination town and passable route. Hiring creatures and transporting them involve separate funds and timing.

When to delay: A blocked route can prevent delivery; a caravan does not create free troops.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 4,000 gold
  • 10 wood
Fort
Shipyard — Building icon
Building icon
Source · Game artwork
Shipyard

Builds a boat for 1,000 gold and 10 wood; requires water access and a clear launch tile.

When it fits: First identify a navigable route and a clear launch location.

Watch for: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective.

How to use it and where it fits in build order

When to build: First identify a navigable route and a clear launch location. Reserve the boat price as well as construction funds; delay on maps without useful water.

When to delay: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 2,000 gold
  • 20 wood
No additional listed building
Prison — Building icon
Building icon
Source · Game artwork
Prison

The built-in prison holds defeated enemy heroes; capturing the town can release them.

When it fits: This is built into the reference baseline.

Watch for: Do not budget a new prison or automatic recruitment of a captive into your own army.

How to use it and where it fits in build order

When to build: This is built into the reference baseline. Check the actual map state rather than charging for it again. This is an automatic town component. Assess defense also against imprisoned enemy heroes whom capture may free.

When to delay: Do not budget a new prison or automatic recruitment of a captive into your own army.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
Built into the townNo additional listed building
Cemetery — Building icon
Building icon
Source · Game artwork
CemeterySkeleton

Enables recruitment of Skeleton.

When it fits: Schedule Cemetery when the next army actually needs Skeleton.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (2)

Direct recruitment: The building unlocks this form. Availability and hiring are separate.

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

How to use it and where it fits in build order

When to build: Schedule Cemetery when the next army actually needs Skeleton. Construction still requires recruitment availability, hiring funds and reinforcement delivery.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Undead infantry with stronger ranged defense.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Barrow Mound · Skeleton Transformer.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1,500 gold
Fort
Torture Chamber — Building icon
Building icon
Source · Game artwork
Torture ChamberImp

Enables recruitment of Imp.

When it fits: Schedule Torture Chamber when the next army actually needs Imp.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (3)

Direct recruitment: The building unlocks this form. Availability and hiring are separate.

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

How to use it and where it fits in build order

When to build: Schedule Torture Chamber when the next army actually needs Imp. Construction still requires recruitment availability, hiring funds and reinforcement delivery.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Flying disruption of enemy mana.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Barrow Mound · Kennels.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1,500 gold
Fort
Barrow Mound — Building icon
Building icon
Source · Game artwork
Barrow MoundGhost

Enables recruitment of Ghost.

When it fits: Schedule Barrow Mound when the next army actually needs Ghost.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (3)

Direct recruitment: The building unlocks this form. Availability and hiring are separate.

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

How to use it and where it fits in build order

When to build: Schedule Barrow Mound when the next army actually needs Ghost. Construction still requires recruitment availability, hiring funds and reinforcement delivery.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Flying debuff through Aging.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Mansion · Spawning Pool.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 3,250 gold
  • 3 crystals
Skeleton Transformer
(Cemetery or Torture Chamber)
At least one tier-1 dwelling
Excludes: Kennels
Kennels — Building icon
Building icon
Source · Game artwork
KennelsCerberus

Enables recruitment of Cerberus.

When it fits: Schedule Kennels when the next army actually needs Cerberus.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (3)

Direct recruitment: The building unlocks this form. Availability and hiring are separate.

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

How to use it and where it fits in build order

When to build: Schedule Kennels when the next army actually needs Cerberus. Construction still requires recruitment availability, hiring funds and reinforcement delivery.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Melee attack on up to three targets.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Direct follow-up structures: Mansion · Spawning Pool.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 3,000 gold
  • 4 wood
  • 1 sulfur
Torture Chamber
Excludes: Barrow Mound
Mansion — Building icon
Building icon
Source · Game artwork
MansionVampire

Enables recruitment of Vampire.

When it fits: Schedule Mansion when the next army actually needs Vampire.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (3)

Direct recruitment: The building unlocks this form. Availability and hiring are separate.

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

How to use it and where it fits in build order

When to build: Schedule Mansion when the next army actually needs Vampire. Construction still requires recruitment availability, hiring funds and reinforcement delivery.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Sustaining the stack through Life Drain.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Dragon Graveyard · Temple of the Damned.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 6,250 gold
  • 8 wood
  • 8 crystals
Tavern
(Barrow Mound or Kennels)
At least one tier-2 dwelling
Excludes: Spawning Pool
Spawning Pool — Building icon
Building icon
Source · Game artwork
Spawning PoolVenom Spawn

Enables recruitment of Venom Spawn.

When it fits: Schedule Spawning Pool when the next army actually needs Venom Spawn.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (3)

Direct recruitment: The building unlocks this form. Availability and hiring are separate.

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

How to use it and where it fits in build order

When to build: Schedule Spawning Pool when the next army actually needs Venom Spawn. Construction still requires recruitment availability, hiring funds and reinforcement delivery.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Ranged poison for longer fights.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Dragon Graveyard · Temple of the Damned.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 6,250 gold
  • 8 ore
  • 8 mercury
Death Magic Guild 1
(Barrow Mound or Kennels)
At least one tier-2 dwelling
Excludes: Mansion
Dragon Graveyard — Building icon
Building icon
Source · Game artwork
Dragon GraveyardBone Dragon

Enables recruitment of Bone Dragon.

When it fits: Schedule Dragon Graveyard when the next army actually needs Bone Dragon.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (1)

Direct recruitment: The building unlocks this form. Availability and hiring are separate.

How to use it and where it fits in build order

When to build: Schedule Dragon Graveyard when the next army actually needs Bone Dragon. Construction still requires recruitment availability, hiring funds and reinforcement delivery.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Flying pressure and disrupting defense.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 14,000 gold
  • 12 wood
  • 14 ore
  • 6 crystals
  • 6 gems
  • 6 mercury
  • 6 sulfur
Necromancy Amplifier
(Mansion or Spawning Pool)
At least one tier-3 dwelling
Excludes: Temple of the Damned
Temple of the Damned — Building icon
Building icon
Source · Game artwork
Temple of the DamnedDevil

Enables recruitment of Devil.

When it fits: Schedule Temple of the Damned when the next army actually needs Devil.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (1)

Direct recruitment: The building unlocks this form. Availability and hiring are separate.

How to use it and where it fits in build order

When to build: Schedule Temple of the Damned when the next army actually needs Devil. Construction still requires recruitment availability, hiring funds and reinforcement delivery.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Precise repositioning and summoning support.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 14,000 gold
  • 6 wood
  • 8 ore
  • 10 gems
  • 20 sulfur
Chaos Annex
(Mansion or Spawning Pool)
At least one tier-3 dwelling
Excludes: Dragon Graveyard
Death Magic Guild 1 — Building icon
Building icon
Source · Game artwork
Death Magic Guild 1

Teaches local tier-1 spells; a visit restores up to 35% of maximum mana and an overnight stay restores it fully.

When it fits: Schedule a higher level around spellbook access, learning requirements and the hero’s visit.

Watch for: Do not rely on a particular spell unless the building explicitly guarantees it.

Creatures and items · building relationships

Related creatures (1)

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

How to use it and where it fits in build order

When to build: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. An ordinary spell offer does not promise a particular spell; preserve recruitment and battle funds.

When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Spawning Pool · Death Magic Guild 2 · Order Annex · Chaos Annex · Necromancy Amplifier.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1,000 gold
  • 2 wood
  • 2 ore
  • 1 sulfur
No additional listed building
Death Magic Guild 2 — Building icon
Building icon
Source · Game artwork
Death Magic Guild 2

Teaches local tier-2 spells; a visit restores up to 50% of maximum mana and an overnight stay restores it fully.

When it fits: Schedule a higher level around spellbook access, learning requirements and the hero’s visit.

Watch for: Do not rely on a particular spell unless the building explicitly guarantees it.

How to use it and where it fits in build order

When to build: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. An ordinary spell offer does not promise a particular spell; preserve recruitment and battle funds.

When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Death Magic Guild 3.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1,000 gold
  • 1 sulfur
Death Magic Guild 1
Death Magic Guild 3 — Building icon
Building icon
Source · Game artwork
Death Magic Guild 3

Teaches local tier-3 spells; a visit restores up to 65% of maximum mana and an overnight stay restores it fully.

When it fits: Schedule a higher level around spellbook access, learning requirements and the hero’s visit.

Watch for: Do not rely on a particular spell unless the building explicitly guarantees it.

How to use it and where it fits in build order

When to build: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. An ordinary spell offer does not promise a particular spell; preserve recruitment and battle funds.

When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Direct follow-up structures: Death Magic Guild 4.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1,000 gold
  • 1 sulfur
Death Magic Guild 2
Death Magic Guild 4 — Building icon
Building icon
Source · Game artwork
Death Magic Guild 4

Teaches local tier-4 spells; a visit restores up to 80% of maximum mana and an overnight stay restores it fully.

When it fits: Schedule a higher level around spellbook access, learning requirements and the hero’s visit.

Watch for: Do not rely on a particular spell unless the building explicitly guarantees it.

How to use it and where it fits in build order

When to build: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. An ordinary spell offer does not promise a particular spell; preserve recruitment and battle funds.

When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Direct follow-up structures: Death Magic Guild 5.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1,000 gold
  • 1 sulfur
Death Magic Guild 3
Death Magic Guild 5 — Building icon
Building icon
Source · Game artwork
Death Magic Guild 5

Teaches local tier-5 spells; a visit restores up to 100% of maximum mana and an overnight stay restores it fully.

When it fits: Schedule a higher level around spellbook access, learning requirements and the hero’s visit.

Watch for: Do not rely on a particular spell unless the building explicitly guarantees it.

How to use it and where it fits in build order

When to build: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. An ordinary spell offer does not promise a particular spell; preserve recruitment and battle funds.

When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1,000 gold
  • 1 sulfur
Death Magic Guild 4
Order Annex — Building icon
Building icon
Source · Game artwork
Order Annex

Adds allied-school spells according to the local Mage Guild tier: two at tiers 1–3 and one at tiers 4–5.

When it fits: Choose an allied school for a hero who can actually use it.

Watch for: The extension does not teach the hero its school.

How to use it and where it fits in build order

When to build: Choose an allied school for a hero who can actually use it. Higher offers follow the home magic guild’s level.

When to delay: The extension does not teach the hero its school. It may nevertheless be a prerequisite for the chosen dwelling.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 2,500 gold
  • 2 wood
  • 2 ore
  • 2 gems
Death Magic Guild 1
Chaos Annex — Building icon
Building icon
Source · Game artwork
Chaos Annex

Adds allied-school spells according to the local Mage Guild tier: two at tiers 1–3 and one at tiers 4–5.

When it fits: Choose an allied school for a hero who can actually use it.

Watch for: The extension does not teach the hero its school.

Creatures and items · building relationships

Related creatures (1)

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

How to use it and where it fits in build order

When to build: Choose an allied school for a hero who can actually use it. Higher offers follow the home magic guild’s level.

When to delay: The extension does not teach the hero its school. It may nevertheless be a prerequisite for the chosen dwelling.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Direct follow-up structures: Temple of the Damned.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 2,500 gold
  • 2 wood
  • 2 ore
  • 2 mercury
Death Magic Guild 1
Skeleton Transformer — Building icon
Building icon
Source · Game artwork
Skeleton Transformer

Converts living tier-1–2 creatures to Skeletons, tier 3 to Ghosts and tier 4 to Vampires. Black and Faerie Dragons become Bone Dragons; weaker inputs reduce the output count according to health.

When it fits: First compare the living input with the resulting undead form.

Watch for: Do not sacrifice an essential stack merely to unify an army.

Creatures and items · building relationships

Related creatures (1)

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

How to use it and where it fits in build order

When to build: First compare the living input with the resulting undead form. Heroes IV distinguishes tiers, special dragon conversions and possible health-based count reduction.

When to delay: Do not sacrifice an essential stack merely to unify an army. Do not import Heroes III or V conversion rules.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Barrow Mound.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 2,500 gold
  • 10 ore
  • 5 mercury
Cemetery
Necromancy Amplifier — Building icon
Building icon
Source · Game artwork
Necromancy Amplifier

Adds 10 percentage points to all your necromancers’ Necromancy yield.

When it fits: Consider before battles by a hero who actually uses Necromancy.

Watch for: Without usable Necromancy, a dwelling or paid reinforcements may be more urgent.

Creatures and items · building relationships

Related creatures (1)

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

How to use it and where it fits in build order

When to build: Consider before battles by a hero who actually uses Necromancy. The skill, its limits and the resulting stack have separate rules.

When to delay: Without usable Necromancy, a dwelling or paid reinforcements may be more urgent. Construction does not make every hero a necromancer.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Dragon Graveyard.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1,000 gold
  • 6 ore
  • 3 mercury
  • 3 sulfur
Death Magic Guild 1
Fort
Infernal Effigy — Building icon
Building icon
Source · Game artwork
Infernal Effigy

Adds 3,000 gold daily; Death spell effects and the Necromancy creature limit gain 50%, and Necromancy effectiveness gains 10%.

When it fits: First acquire the Grail and choose its location for the expedition’s development.

Watch for: Do not halt ordinary development for an assumed bonus before acquiring the Grail.

Creatures and items · building relationships

Items with a direct relationship

Construction item: The item is a construction requirement. The result and any additional costs belong to the specific town.

How to use it and where it fits in build order

When to build: First acquire the Grail and choose its location for the expedition’s development. Death: separate spell strength from the Necromancy limit and yield. First acquire the required Grail / Tear of Asha and satisfy special conditions. Gold and construction resources alone are insufficient.

When to delay: Do not halt ordinary development for an assumed bonus before acquiring the Grail.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1 Grail / Tear of Asha
No additional listed building

Order · Academy 29

Heroes IV · Order · Academy · Town buildings
NameWhat it doesConstruction costRequirements and restrictions
Village Hall — Building icon
Building icon
Source · Game artwork
Village Hall

Total daily income at this hall tier: 500 gold.

When it fits: This is built into the reference baseline.

Watch for: Before an urgent fight, reserve survival and recruitment funds.

How to use it and where it fits in build order

When to build: This is built into the reference baseline. Check the actual map state rather than charging for it again.

When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Direct follow-up structures: Town Hall.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
Built into the townNo additional listed building
Town Hall — Building icon
Building icon
Source · Game artwork
Town Hall

Total daily income at this hall tier: 750 gold.

When it fits: Compare the daily income increase over the previous level with all required construction costs.

Watch for: Before an urgent fight, reserve survival and recruitment funds.

How to use it and where it fits in build order

When to build: Compare the daily income increase over the previous level with all required construction costs. Estimate payback from the increase rather than the higher hall’s total income; an urgent army may take priority.

When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: City Hall · Treasury.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 2,500 gold
  • 10 wood
  • 10 ore
Village Hall
City Hall — Building icon
Building icon
Source · Game artwork
City Hall

Total daily income at this hall tier: 1000 gold.

When it fits: Compare the daily income increase over the previous level with all required construction costs.

Watch for: Before an urgent fight, reserve survival and recruitment funds.

How to use it and where it fits in build order

When to build: Compare the daily income increase over the previous level with all required construction costs. Estimate payback from the increase rather than the higher hall’s total income; an urgent army may take priority.

When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 2,500 gold
  • 10 wood
  • 10 ore
  • 5 crystals
  • 5 gems
Town Hall
Fort — Building icon
Building icon
Source · Game artwork
Fort

Town walls. Does not increase growth; other buildings handle that.

When it fits: Judge actual siege risk and the documented growth effect.

Watch for: Local defenses do not move the main army across the map.

Creatures and items · building relationships

Related creatures (2)

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

How to use it and where it fits in build order

When to build: Judge actual siege risk and the documented growth effect. If it increases creature availability, budget the extra purchases too.

When to delay: Local defenses do not move the main army across the map. In a safe region, mobile reinforcements may be more urgent.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Citadel · Caravan · Dwarven Mines · Halfling Burrow · Treasury · University.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 5,000 gold
  • 20 wood
  • 20 ore
No additional listed building
Citadel — Building icon
Building icon
Source · Game artwork
Citadel

Walls, a moat and stronger defenses. Does not increase growth; other buildings handle that.

When it fits: Judge actual siege risk and the documented growth effect.

Watch for: Local defenses do not move the main army across the map.

How to use it and where it fits in build order

When to build: Judge actual siege risk and the documented growth effect. If it increases creature availability, budget the extra purchases too.

When to delay: Local defenses do not move the main army across the map. In a safe region, mobile reinforcements may be more urgent.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Castle.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 7,500 gold
  • 10 wood
  • 10 ore
Fort
Castle — Building icon
Building icon
Source · Game artwork
Castle

Top-tier town fortifications and towers. Does not increase growth; other buildings handle that.

When it fits: Judge actual siege risk and the documented growth effect.

Watch for: Local defenses do not move the main army across the map.

Creatures and items · building relationships

Related creatures (1)

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

How to use it and where it fits in build order

When to build: Judge actual siege risk and the documented growth effect. If it increases creature availability, budget the extra purchases too.

When to delay: Local defenses do not move the main army across the map. In a safe region, mobile reinforcements may be more urgent.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Cloud Castle.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 7,500 gold
  • 10 wood
  • 10 ore
Citadel
Tavern — Building icon
Building icon
Source · Game artwork
Tavern

Enables hero recruitment and the town’s associated visitor or intelligence services.

When it fits: Check the actual hero offer and hiring budget.

Watch for: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective.

How to use it and where it fits in build order

When to build: Check the actual hero offer and hiring budget. Choose another commander for a particular expedition, reinforcement delivery or other service; the building does not guarantee a named hero.

When to delay: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 500 gold
  • 2 wood
No additional listed building
Alchemists Shop — Building icon
Building icon
Source · Game artwork
Alchemists Shop

Town equipment and potion shop with an alignment-specific stock.

When it fits: Before an expedition choose equipment or a potion actually sold for the specific hero.

Watch for: The shop does not hand out equipment; preserve purchase and recruitment funds beyond construction.

Creatures and items · building relationships

Related creatures (1)

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

Items with a direct relationship

Sourced town service: The item belongs to the sourced service. Construction and the actual purchase are paid separately.

More relationships (4)
How to use it and where it fits in build order

When to build: Before an expedition choose equipment or a potion actually sold for the specific hero. Read personal effects, targets and consumption on the item.

When to delay: The shop does not hand out equipment; preserve purchase and recruitment funds beyond construction.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Dragon Factory.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 3,000 gold
  • 4 wood
  • 4 ore
  • 1 crystals
  • 1 gems
  • 1 mercury
  • 1 sulfur
No additional listed building
Caravan — Building icon
Building icon
Source · Game artwork
Caravan

Transports reinforcements from owned dwellings and between towns; enemies can block the route.

When it fits: Choose a reinforcement source, destination town and passable route.

Watch for: A blocked route can prevent delivery; a caravan does not create free troops.

How to use it and where it fits in build order

When to build: Choose a reinforcement source, destination town and passable route. Hiring creatures and transporting them involve separate funds and timing.

When to delay: A blocked route can prevent delivery; a caravan does not create free troops.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 4,000 gold
  • 10 wood
Fort
Shipyard — Building icon
Building icon
Source · Game artwork
Shipyard

Builds a boat for 1,000 gold and 10 wood; requires water access and a clear launch tile.

When it fits: First identify a navigable route and a clear launch location.

Watch for: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective.

How to use it and where it fits in build order

When to build: First identify a navigable route and a clear launch location. Reserve the boat price as well as construction funds; delay on maps without useful water.

When to delay: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 2,000 gold
  • 20 wood
No additional listed building
Prison — Building icon
Building icon
Source · Game artwork
Prison

The built-in prison holds defeated enemy heroes; capturing the town can release them.

When it fits: This is built into the reference baseline.

Watch for: Do not budget a new prison or automatic recruitment of a captive into your own army.

How to use it and where it fits in build order

When to build: This is built into the reference baseline. Check the actual map state rather than charging for it again. This is an automatic town component. Assess defense also against imprisoned enemy heroes whom capture may free.

When to delay: Do not budget a new prison or automatic recruitment of a captive into your own army.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
Built into the townNo additional listed building
Dwarven Mines — Building icon
Building icon
Source · Game artwork
Dwarven MinesDwarf

Enables recruitment of Dwarf.

When it fits: Schedule Dwarven Mines when the next army actually needs Dwarf.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (3)

Direct recruitment: The building unlocks this form. Availability and hiring are separate.

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

How to use it and where it fits in build order

When to build: Schedule Dwarven Mines when the next army actually needs Dwarf. Construction still requires recruitment availability, hiring funds and reinforcement delivery.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Resilient screening infantry.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Golem Factory · Mage Tower.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1,500 gold
Fort
Halfling Burrow — Building icon
Building icon
Source · Game artwork
Halfling BurrowHalfling

Enables recruitment of Halfling.

When it fits: Schedule Halfling Burrow when the next army actually needs Halfling.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (3)

Direct recruitment: The building unlocks this form. Availability and hiring are separate.

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

How to use it and where it fits in build order

When to build: Schedule Halfling Burrow when the next army actually needs Halfling. Construction still requires recruitment availability, hiring funds and reinforcement delivery.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Shooter against level-four creatures.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Golem Factory · Mage Tower.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1,500 gold
Fort
Golem Factory — Building icon
Building icon
Source · Game artwork
Golem FactoryGold Golem

Enables recruitment of Gold Golem.

When it fits: Schedule Golem Factory when the next army actually needs Gold Golem.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (3)

Direct recruitment: The building unlocks this form. Availability and hiring are separate.

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

How to use it and where it fits in build order

When to build: Schedule Golem Factory when the next army actually needs Gold Golem. Construction still requires recruitment availability, hiring funds and reinforcement delivery.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Mechanical defensive line.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Golden Pavilion · Altar of Wishes.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 3,000 gold
  • 6 ore
Order Magic Guild 1
(Dwarven Mines or Halfling Burrow)
At least one tier-1 dwelling
Excludes: Mage Tower
Mage Tower — Building icon
Building icon
Source · Game artwork
Mage TowerMage

Enables recruitment of Mage.

When it fits: Schedule Mage Tower when the next army actually needs Mage.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (3)

Direct recruitment: The building unlocks this form. Availability and hiring are separate.

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

How to use it and where it fits in build order

When to build: Schedule Mage Tower when the next army actually needs Mage. Construction still requires recruitment availability, hiring funds and reinforcement delivery.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Stack spellcaster with its own book.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Golden Pavilion · Altar of Wishes.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 2,750 gold
  • 1 crystals
  • 1 gems
  • 1 mercury
  • 1 sulfur
Order Magic Guild 1
(Dwarven Mines or Halfling Burrow)
At least one tier-1 dwelling
Excludes: Golem Factory
Golden Pavilion — Building icon
Building icon
Source · Game artwork
Golden PavilionNaga

Enables recruitment of Naga.

When it fits: Schedule Golden Pavilion when the next army actually needs Naga.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (3)

Direct recruitment: The building unlocks this form. Availability and hiring are separate.

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

How to use it and where it fits in build order

When to build: Schedule Golden Pavilion when the next army actually needs Naga. Construction still requires recruitment availability, hiring funds and reinforcement delivery.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Melee attacker suppressing retaliation.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Dragon Factory · Cloud Castle.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 6,250 gold
  • 8 wood
  • 8 ore
  • 4 crystals
Treasury
(Golem Factory or Mage Tower)
At least one tier-2 dwelling
Excludes: Altar of Wishes
Altar of Wishes — Building icon
Building icon
Source · Game artwork
Altar of WishesGenie

Enables recruitment of Genie.

When it fits: Schedule Altar of Wishes when the next army actually needs Genie.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (3)

Direct recruitment: The building unlocks this form. Availability and hiring are separate.

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

How to use it and where it fits in build order

When to build: Schedule Altar of Wishes when the next army actually needs Genie. Construction still requires recruitment availability, hiring funds and reinforcement delivery.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Mobile support and control.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Dragon Factory · Cloud Castle.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 6,250 gold
  • 12 gems
Life Library
(Golem Factory or Mage Tower)
At least one tier-2 dwelling
Excludes: Golden Pavilion
Dragon Factory — Building icon
Building icon
Source · Game artwork
Dragon FactoryDragon Golem

Enables recruitment of Dragon Golem.

When it fits: Schedule Dragon Factory when the next army actually needs Dragon Golem.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (1)

Direct recruitment: The building unlocks this form. Availability and hiring are separate.

How to use it and where it fits in build order

When to build: Schedule Dragon Factory when the next army actually needs Dragon Golem. Construction still requires recruitment availability, hiring funds and reinforcement delivery.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Mechanical fighter for the opening exchange.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 14,000 gold
  • 12 wood
  • 30 ore
  • 4 crystals
  • 4 gems
  • 4 mercury
  • 4 sulfur
Alchemists Shop
University
(Golden Pavilion or Altar of Wishes)
At least one tier-3 dwelling
Excludes: Cloud Castle
Cloud Castle — Building icon
Building icon
Source · Game artwork
Cloud CastleTitan

Enables recruitment of Titan.

When it fits: Schedule Cloud Castle when the next army actually needs Titan.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (1)

Direct recruitment: The building unlocks this form. Availability and hiring are separate.

How to use it and where it fits in build order

When to build: Schedule Cloud Castle when the next army actually needs Titan. Construction still requires recruitment availability, hiring funds and reinforcement delivery.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Top-tier shooter also able to fight in melee.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 14,000 gold
  • 16 wood
  • 16 ore
  • 20 gems
Castle
(Golden Pavilion or Altar of Wishes)
At least one tier-3 dwelling
Excludes: Dragon Factory
Order Magic Guild 1 — Building icon
Building icon
Source · Game artwork
Order Magic Guild 1

Teaches local tier-1 spells; a visit restores up to 35% of maximum mana and an overnight stay restores it fully.

When it fits: Schedule a higher level around spellbook access, learning requirements and the hero’s visit.

Watch for: Do not rely on a particular spell unless the building explicitly guarantees it.

Creatures and items · building relationships

Related creatures (2)

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

How to use it and where it fits in build order

When to build: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. An ordinary spell offer does not promise a particular spell; preserve recruitment and battle funds.

When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Golem Factory · Mage Tower · Order Magic Guild 2 · Life Library · Death Library.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1,000 gold
  • 2 wood
  • 2 ore
  • 1 gems
No additional listed building
Order Magic Guild 2 — Building icon
Building icon
Source · Game artwork
Order Magic Guild 2

Teaches local tier-2 spells; a visit restores up to 50% of maximum mana and an overnight stay restores it fully.

When it fits: Schedule a higher level around spellbook access, learning requirements and the hero’s visit.

Watch for: Do not rely on a particular spell unless the building explicitly guarantees it.

How to use it and where it fits in build order

When to build: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. An ordinary spell offer does not promise a particular spell; preserve recruitment and battle funds.

When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Order Magic Guild 3.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1,000 gold
  • 1 gems
Order Magic Guild 1
Order Magic Guild 3 — Building icon
Building icon
Source · Game artwork
Order Magic Guild 3

Teaches local tier-3 spells; a visit restores up to 65% of maximum mana and an overnight stay restores it fully.

When it fits: Schedule a higher level around spellbook access, learning requirements and the hero’s visit.

Watch for: Do not rely on a particular spell unless the building explicitly guarantees it.

How to use it and where it fits in build order

When to build: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. An ordinary spell offer does not promise a particular spell; preserve recruitment and battle funds.

When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Direct follow-up structures: Order Magic Guild 4.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1,000 gold
  • 1 gems
Order Magic Guild 2
Order Magic Guild 4 — Building icon
Building icon
Source · Game artwork
Order Magic Guild 4

Teaches local tier-4 spells; a visit restores up to 80% of maximum mana and an overnight stay restores it fully.

When it fits: Schedule a higher level around spellbook access, learning requirements and the hero’s visit.

Watch for: Do not rely on a particular spell unless the building explicitly guarantees it.

How to use it and where it fits in build order

When to build: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. An ordinary spell offer does not promise a particular spell; preserve recruitment and battle funds.

When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Direct follow-up structures: Order Magic Guild 5.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1,000 gold
  • 1 gems
Order Magic Guild 3
Order Magic Guild 5 — Building icon
Building icon
Source · Game artwork
Order Magic Guild 5

Teaches local tier-5 spells; a visit restores up to 100% of maximum mana and an overnight stay restores it fully.

When it fits: Schedule a higher level around spellbook access, learning requirements and the hero’s visit.

Watch for: Do not rely on a particular spell unless the building explicitly guarantees it.

How to use it and where it fits in build order

When to build: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. An ordinary spell offer does not promise a particular spell; preserve recruitment and battle funds.

When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1,000 gold
  • 1 gems
Order Magic Guild 4
Life Library — Building icon
Building icon
Source · Game artwork
Life Library

Adds allied-school spells according to the local Mage Guild tier: two at tiers 1–3 and one at tiers 4–5.

When it fits: Choose an allied school for a hero who can actually use it.

Watch for: The extension does not teach the hero its school.

Creatures and items · building relationships

Related creatures (1)

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

How to use it and where it fits in build order

When to build: Choose an allied school for a hero who can actually use it. Higher offers follow the home magic guild’s level.

When to delay: The extension does not teach the hero its school. It may nevertheless be a prerequisite for the chosen dwelling.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Altar of Wishes.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 2,500 gold
  • 4 wood
  • 4 ore
Order Magic Guild 1
Death Library — Building icon
Building icon
Source · Game artwork
Death Library

Adds allied-school spells according to the local Mage Guild tier: two at tiers 1–3 and one at tiers 4–5.

When it fits: Choose an allied school for a hero who can actually use it.

Watch for: The extension does not teach the hero its school.

How to use it and where it fits in build order

When to build: Choose an allied school for a hero who can actually use it. Higher offers follow the home magic guild’s level.

When to delay: The extension does not teach the hero its school. It may nevertheless be a prerequisite for the chosen dwelling.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 2,500 gold
  • 2 wood
  • 2 ore
  • 2 sulfur
Order Magic Guild 1
Treasury — Building icon
Building icon
Source · Game artwork
Treasury

Pays daily interest of 1.37% on stored gold.

When it fits: Calculate interest from gold retained at day’s end.

Watch for: An empty treasury earns no interest; do not schedule Heroes IV’s daily Treasury like Heroes III’s weekly one.

Creatures and items · building relationships

Related creatures (1)

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

How to use it and where it fits in build order

When to build: Calculate interest from gold retained at day’s end. Build while you have funds that immediate army purchases will not consume.

When to delay: An empty treasury earns no interest; do not schedule Heroes IV’s daily Treasury like Heroes III’s weekly one.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Golden Pavilion.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 6,000 gold
  • 5 wood
  • 10 ore
Town Hall
Fort
University — Building icon
Building icon
Source · Game artwork
University

Offers training in four skills at 2,000 gold each.

When it fits: Choose from the skills actually offered and check the individual hero’s development.

Watch for: Delay if no offered skill can usefully be learned.

Creatures and items · building relationships

Related creatures (1)

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

How to use it and where it fits in build order

When to build: Choose from the skills actually offered and check the individual hero’s development. Tuition needs its own budget beyond construction.

When to delay: Delay if no offered skill can usefully be learned. Heroes IV’s University is not automatically the Conflux Magic University.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Dragon Factory.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 5,750 gold
  • 5 wood
  • 5 ore
  • 2 gems
  • 2 sulfur
Fort
Great Library — Building icon
Building icon
Source · Game artwork
Great Library

Adds 3,000 gold per day and 50% Order spell effectiveness; unlocks the town’s higher-tier spell selection.

When it fits: First acquire the Grail and choose its location for the expedition’s development.

Watch for: Do not halt ordinary development for an assumed bonus before acquiring the Grail.

Creatures and items · building relationships

Items with a direct relationship

Construction item: The item is a construction requirement. The result and any additional costs belong to the specific town.

How to use it and where it fits in build order

When to build: First acquire the Grail and choose its location for the expedition’s development. Order: match the expanded local offer to the hero’s actual spell access. First acquire the required Grail / Tear of Asha and satisfy special conditions. Gold and construction resources alone are insufficient.

When to delay: Do not halt ordinary development for an assumed bonus before acquiring the Grail.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1 Grail / Tear of Asha
No additional listed building

Chaos · Asylum 30

Heroes IV · Chaos · Asylum · Town buildings
NameWhat it doesConstruction costRequirements and restrictions
Village Hall — Building icon
Building icon
Source · Game artwork
Village Hall

Total daily income at this hall tier: 500 gold.

When it fits: This is built into the reference baseline.

Watch for: Before an urgent fight, reserve survival and recruitment funds.

How to use it and where it fits in build order

When to build: This is built into the reference baseline. Check the actual map state rather than charging for it again.

When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Direct follow-up structures: Town Hall.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
Built into the townNo additional listed building
Town Hall — Building icon
Building icon
Source · Game artwork
Town Hall

Total daily income at this hall tier: 750 gold.

When it fits: Compare the daily income increase over the previous level with all required construction costs.

Watch for: Before an urgent fight, reserve survival and recruitment funds.

How to use it and where it fits in build order

When to build: Compare the daily income increase over the previous level with all required construction costs. Estimate payback from the increase rather than the higher hall’s total income; an urgent army may take priority.

When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: City Hall.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 2,500 gold
  • 10 wood
  • 10 ore
Village Hall
City Hall — Building icon
Building icon
Source · Game artwork
City Hall

Total daily income at this hall tier: 1000 gold.

When it fits: Compare the daily income increase over the previous level with all required construction costs.

Watch for: Before an urgent fight, reserve survival and recruitment funds.

How to use it and where it fits in build order

When to build: Compare the daily income increase over the previous level with all required construction costs. Estimate payback from the increase rather than the higher hall’s total income; an urgent army may take priority.

When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 2,500 gold
  • 10 wood
  • 10 ore
  • 5 crystals
  • 5 gems
Town Hall
Fort — Building icon
Building icon
Source · Game artwork
Fort

Town walls. Does not increase growth; other buildings handle that.

When it fits: Judge actual siege risk and the documented growth effect.

Watch for: Local defenses do not move the main army across the map.

Creatures and items · building relationships

Related creatures (2)

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

How to use it and where it fits in build order

When to build: Judge actual siege risk and the documented growth effect. If it increases creature availability, budget the extra purchases too.

When to delay: Local defenses do not move the main army across the map. In a safe region, mobile reinforcements may be more urgent.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Citadel · Caravan · Orc Towers · Bandit Den · Battle Academy · Thieves Gauntlet.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 5,000 gold
  • 20 wood
  • 20 ore
No additional listed building
Citadel — Building icon
Building icon
Source · Game artwork
Citadel

Walls, a moat and stronger defenses. Does not increase growth; other buildings handle that.

When it fits: Judge actual siege risk and the documented growth effect.

Watch for: Local defenses do not move the main army across the map.

How to use it and where it fits in build order

When to build: Judge actual siege risk and the documented growth effect. If it increases creature availability, budget the extra purchases too.

When to delay: Local defenses do not move the main army across the map. In a safe region, mobile reinforcements may be more urgent.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Castle.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 7,500 gold
  • 10 wood
  • 10 ore
Fort
Castle — Building icon
Building icon
Source · Game artwork
Castle

Top-tier town fortifications and towers. Does not increase growth; other buildings handle that.

When it fits: Judge actual siege risk and the documented growth effect.

Watch for: Local defenses do not move the main army across the map.

How to use it and where it fits in build order

When to build: Judge actual siege risk and the documented growth effect. If it increases creature availability, budget the extra purchases too.

When to delay: Local defenses do not move the main army across the map. In a safe region, mobile reinforcements may be more urgent.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 7,500 gold
  • 10 wood
  • 10 ore
Citadel
Tavern — Building icon
Building icon
Source · Game artwork
Tavern

Enables hero recruitment and the town’s associated visitor or intelligence services.

When it fits: Check the actual hero offer and hiring budget.

Watch for: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective.

How to use it and where it fits in build order

When to build: Check the actual hero offer and hiring budget. Choose another commander for a particular expedition, reinforcement delivery or other service; the building does not guarantee a named hero.

When to delay: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 500 gold
  • 2 wood
No additional listed building
Rogues Guild — Building icon
Building icon
Source · Game artwork
Rogues Guild

Town equipment and potion shop with an alignment-specific stock.

When it fits: Before an expedition choose equipment or a potion actually sold for the specific hero.

Watch for: The shop does not hand out equipment; preserve purchase and recruitment funds beyond construction.

Creatures and items · building relationships

Related creatures (1)

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

Items with a direct relationship

Sourced town service: The item belongs to the sourced service. Construction and the actual purchase are paid separately.

More relationships (3)
How to use it and where it fits in build order

When to build: Before an expedition choose equipment or a potion actually sold for the specific hero. Read personal effects, targets and consumption on the item.

When to delay: The shop does not hand out equipment; preserve purchase and recruitment funds beyond construction.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Direct follow-up structures: Volcanic Vent.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 3,000 gold
  • 4 wood
  • 10 ore
No additional listed building
Caravan — Building icon
Building icon
Source · Game artwork
Caravan

Transports reinforcements from owned dwellings and between towns; enemies can block the route.

When it fits: Choose a reinforcement source, destination town and passable route.

Watch for: A blocked route can prevent delivery; a caravan does not create free troops.

Creatures and items · building relationships

Related creatures (1)

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

How to use it and where it fits in build order

When to build: Choose a reinforcement source, destination town and passable route. Hiring creatures and transporting them involve separate funds and timing.

When to delay: A blocked route can prevent delivery; a caravan does not create free troops.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Dark Wood.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 4,000 gold
  • 10 wood
Fort
Shipyard — Building icon
Building icon
Source · Game artwork
Shipyard

Builds a boat for 1,000 gold and 10 wood; requires water access and a clear launch tile.

When it fits: First identify a navigable route and a clear launch location.

Watch for: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective.

How to use it and where it fits in build order

When to build: First identify a navigable route and a clear launch location. Reserve the boat price as well as construction funds; delay on maps without useful water.

When to delay: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 2,000 gold
  • 20 wood
No additional listed building
Prison — Building icon
Building icon
Source · Game artwork
Prison

The built-in prison holds defeated enemy heroes; capturing the town can release them.

When it fits: This is built into the reference baseline.

Watch for: Do not budget a new prison or automatic recruitment of a captive into your own army.

How to use it and where it fits in build order

When to build: This is built into the reference baseline. Check the actual map state rather than charging for it again. This is an automatic town component. Assess defense also against imprisoned enemy heroes whom capture may free.

When to delay: Do not budget a new prison or automatic recruitment of a captive into your own army.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
Built into the townNo additional listed building
Orc Towers — Building icon
Building icon
Source · Game artwork
Orc TowersOrc

Enables recruitment of Orc.

When it fits: Schedule Orc Towers when the next army actually needs Orc.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (3)

Direct recruitment: The building unlocks this form. Availability and hiring are separate.

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

How to use it and where it fits in build order

When to build: Schedule Orc Towers when the next army actually needs Orc. Construction still requires recruitment availability, hiring funds and reinforcement delivery.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Short-range shooting.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Statue Garden · Labyrinth.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1,500 gold
Fort
Bandit Den — Building icon
Building icon
Source · Game artwork
Bandit DenBandit

Enables recruitment of Bandit.

When it fits: Schedule Bandit Den when the next army actually needs Bandit.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (3)

Direct recruitment: The building unlocks this form. Availability and hiring are separate.

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

How to use it and where it fits in build order

When to build: Schedule Bandit Den when the next army actually needs Bandit. Construction still requires recruitment availability, hiring funds and reinforcement delivery.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Independent adventure-map scouting.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Statue Garden · Labyrinth.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1,500 gold
Fort
Statue Garden — Building icon
Building icon
Source · Game artwork
Statue GardenMedusa

Enables recruitment of Medusa.

When it fits: Schedule Statue Garden when the next army actually needs Medusa.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (3)

Direct recruitment: The building unlocks this form. Availability and hiring are separate.

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

How to use it and where it fits in build order

When to build: Schedule Statue Garden when the next army actually needs Medusa. Construction still requires recruitment availability, hiring funds and reinforcement delivery.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Sustained shooting and extra casualties.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Dark Wood · Volcanic Vent.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 3,000 gold
  • 6 ore
Chaos Magic Guild 1
(Orc Towers or Bandit Den)
At least one tier-1 dwelling
Excludes: Labyrinth
Labyrinth — Building icon
Building icon
Source · Game artwork
LabyrinthMinotaur

Enables recruitment of Minotaur.

When it fits: Schedule Labyrinth when the next army actually needs Minotaur.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (3)

Direct recruitment: The building unlocks this form. Availability and hiring are separate.

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

How to use it and where it fits in build order

When to build: Schedule Labyrinth when the next army actually needs Minotaur. Construction still requires recruitment availability, hiring funds and reinforcement delivery.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Melee anchor with a blocking chance.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Direct follow-up structures: Dark Wood · Volcanic Vent.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 3,000 gold
  • 3 gems
Thieves Gauntlet
(Orc Towers or Bandit Den)
At least one tier-1 dwelling
Excludes: Statue Garden
Dark Wood — Building icon
Building icon
Source · Game artwork
Dark WoodNightmare

Enables recruitment of Nightmare.

When it fits: Schedule Dark Wood when the next army actually needs Nightmare.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (3)

Direct recruitment: The building unlocks this form. Availability and hiring are separate.

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

How to use it and where it fits in build order

When to build: Schedule Dark Wood when the next army actually needs Nightmare. Construction still requires recruitment availability, hiring funds and reinforcement delivery.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Controlling a dangerous stack.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Hydra Pond · Dragon Cave.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 6,250 gold
  • 14 wood
  • 5 mercury
Caravan
(Statue Garden or Labyrinth)
At least one tier-2 dwelling
Excludes: Volcanic Vent
Volcanic Vent — Building icon
Building icon
Source · Game artwork
Volcanic VentEfreet

Enables recruitment of Efreet.

When it fits: Schedule Volcanic Vent when the next army actually needs Efreet.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (3)

Direct recruitment: The building unlocks this form. Availability and hiring are separate.

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

How to use it and where it fits in build order

When to build: Schedule Volcanic Vent when the next army actually needs Efreet. Construction still requires recruitment availability, hiring funds and reinforcement delivery.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Flying pressure and punishing melee contact.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Direct follow-up structures: Hydra Pond · Dragon Cave.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 6,250 gold
  • 14 ore
  • 5 sulfur
Rogues Guild
(Statue Garden or Labyrinth)
At least one tier-2 dwelling
Excludes: Dark Wood
Hydra Pond — Building icon
Building icon
Source · Game artwork
Hydra PondHydra

Enables recruitment of Hydra.

When it fits: Schedule Hydra Pond when the next army actually needs Hydra.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (1)

Direct recruitment: The building unlocks this form. Availability and hiring are separate.

How to use it and where it fits in build order

When to build: Schedule Hydra Pond when the next army actually needs Hydra. Construction still requires recruitment availability, hiring funds and reinforcement delivery.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Hitting several adjacent enemies.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 14,000 gold
  • 16 wood
  • 4 crystals
  • 20 mercury
  • 6 sulfur
Nature Annex
(Dark Wood or Volcanic Vent)
At least one tier-3 dwelling
Excludes: Dragon Cave
Dragon Cave — Building icon
Building icon
Source · Game artwork
Dragon CaveBlack Dragon

Enables recruitment of Black Dragon.

When it fits: Schedule Dragon Cave when the next army actually needs Black Dragon.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (1)

Direct recruitment: The building unlocks this form. Availability and hiring are separate.

How to use it and where it fits in build order

When to build: Schedule Dragon Cave when the next army actually needs Black Dragon. Construction still requires recruitment availability, hiring funds and reinforcement delivery.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Flying breakthrough with penetrating breath.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 14,000 gold
  • 6 wood
  • 6 ore
  • 30 sulfur
Death Annex
(Dark Wood or Volcanic Vent)
At least one tier-3 dwelling
Excludes: Hydra Pond
Chaos Magic Guild 1 — Building icon
Building icon
Source · Game artwork
Chaos Magic Guild 1

Teaches local tier-1 spells; a visit restores up to 35% of maximum mana and an overnight stay restores it fully.

When it fits: Schedule a higher level around spellbook access, learning requirements and the hero’s visit.

Watch for: Do not rely on a particular spell unless the building explicitly guarantees it.

Creatures and items · building relationships

Related creatures (1)

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

How to use it and where it fits in build order

When to build: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. An ordinary spell offer does not promise a particular spell; preserve recruitment and battle funds.

When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Statue Garden · Chaos Magic Guild 2 · Death Annex · Nature Annex.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1,000 gold
  • 2 wood
  • 2 ore
  • 1 mercury
No additional listed building
Chaos Magic Guild 2 — Building icon
Building icon
Source · Game artwork
Chaos Magic Guild 2

Teaches local tier-2 spells; a visit restores up to 50% of maximum mana and an overnight stay restores it fully.

When it fits: Schedule a higher level around spellbook access, learning requirements and the hero’s visit.

Watch for: Do not rely on a particular spell unless the building explicitly guarantees it.

How to use it and where it fits in build order

When to build: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. An ordinary spell offer does not promise a particular spell; preserve recruitment and battle funds.

When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Chaos Magic Guild 3 · Mana Vortex.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1,000 gold
  • 1 mercury
Chaos Magic Guild 1
Chaos Magic Guild 3 — Building icon
Building icon
Source · Game artwork
Chaos Magic Guild 3

Teaches local tier-3 spells; a visit restores up to 65% of maximum mana and an overnight stay restores it fully.

When it fits: Schedule a higher level around spellbook access, learning requirements and the hero’s visit.

Watch for: Do not rely on a particular spell unless the building explicitly guarantees it.

How to use it and where it fits in build order

When to build: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. An ordinary spell offer does not promise a particular spell; preserve recruitment and battle funds.

When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Direct follow-up structures: Chaos Magic Guild 4.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1,000 gold
  • 1 mercury
Chaos Magic Guild 2
Chaos Magic Guild 4 — Building icon
Building icon
Source · Game artwork
Chaos Magic Guild 4

Teaches local tier-4 spells; a visit restores up to 80% of maximum mana and an overnight stay restores it fully.

When it fits: Schedule a higher level around spellbook access, learning requirements and the hero’s visit.

Watch for: Do not rely on a particular spell unless the building explicitly guarantees it.

How to use it and where it fits in build order

When to build: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. An ordinary spell offer does not promise a particular spell; preserve recruitment and battle funds.

When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Direct follow-up structures: Chaos Magic Guild 5.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1,000 gold
  • 1 mercury
Chaos Magic Guild 3
Chaos Magic Guild 5 — Building icon
Building icon
Source · Game artwork
Chaos Magic Guild 5

Teaches local tier-5 spells; a visit restores up to 100% of maximum mana and an overnight stay restores it fully.

When it fits: Schedule a higher level around spellbook access, learning requirements and the hero’s visit.

Watch for: Do not rely on a particular spell unless the building explicitly guarantees it.

How to use it and where it fits in build order

When to build: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. An ordinary spell offer does not promise a particular spell; preserve recruitment and battle funds.

When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1,000 gold
  • 1 mercury
Chaos Magic Guild 4
Death Annex — Building icon
Building icon
Source · Game artwork
Death Annex

Adds allied-school spells according to the local Mage Guild tier: two at tiers 1–3 and one at tiers 4–5.

When it fits: Choose an allied school for a hero who can actually use it.

Watch for: The extension does not teach the hero its school.

Creatures and items · building relationships

Related creatures (1)

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

How to use it and where it fits in build order

When to build: Choose an allied school for a hero who can actually use it. Higher offers follow the home magic guild’s level.

When to delay: The extension does not teach the hero its school. It may nevertheless be a prerequisite for the chosen dwelling.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Direct follow-up structures: Dragon Cave.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 2,500 gold
  • 2 wood
  • 2 ore
  • 2 sulfur
Chaos Magic Guild 1
Nature Annex — Building icon
Building icon
Source · Game artwork
Nature Annex

Adds allied-school spells according to the local Mage Guild tier: two at tiers 1–3 and one at tiers 4–5.

When it fits: Choose an allied school for a hero who can actually use it.

Watch for: The extension does not teach the hero its school.

Creatures and items · building relationships

Related creatures (1)

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

How to use it and where it fits in build order

When to build: Choose an allied school for a hero who can actually use it. Higher offers follow the home magic guild’s level.

When to delay: The extension does not teach the hero its school. It may nevertheless be a prerequisite for the chosen dwelling.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Hydra Pond.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 2,500 gold
  • 2 wood
  • 2 ore
  • 2 crystals
Chaos Magic Guild 1
Battle Academy — Building icon
Building icon
Source · Game artwork
Battle Academy

Each hero can receive 1,000 experience once.

When it fits: Arrange visits by heroes whose next useful development benefits from the one-time experience.

Watch for: A long detour may cost more than the experience; the same hero cannot renew the reward by revisiting.

How to use it and where it fits in build order

When to build: Arrange visits by heroes whose next useful development benefits from the one-time experience.

When to delay: A long detour may cost more than the experience; the same hero cannot renew the reward by revisiting.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 2,000 gold
  • 5 wood
  • 5 ore
Fort
Thieves Gauntlet — Building icon
Building icon
Source · Game artwork
Thieves Gauntlet

Each visitor gains 3 Melee Attack and approximately 2 Ranged Attack once.

When it fits: Visit with a combat hero before the next expedition.

Watch for: Do not describe personal hero Attack as a blanket Attack increase for all creatures.

Creatures and items · building relationships

Related creatures (1)

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

How to use it and where it fits in build order

When to build: Visit with a combat hero before the next expedition. Assess the personal attack gain against that hero’s battlefield role.

When to delay: Do not describe personal hero Attack as a blanket Attack increase for all creatures.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Direct follow-up structures: Labyrinth.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1,000 gold
  • 6 ore
Fort
Mana Vortex — Building icon
Building icon
Source · Game artwork
Mana Vortex

Refills the first weekly visitor’s mana to twice its normal maximum.

When it fits: Reserve the first weekly use for a caster with usable spells and upcoming battles.

Watch for: Delay if the caster cannot use the reserve; do not award one weekly use to several heroes simultaneously.

How to use it and where it fits in build order

When to build: Reserve the first weekly use for a caster with usable spells and upcoming battles. Upcoming mana expenditure matters more than the displayed reserve.

When to delay: Delay if the caster cannot use the reserve; do not award one weekly use to several heroes simultaneously.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1,000 gold
  • 1 crystals
  • 1 gems
  • 1 mercury
  • 1 sulfur
Chaos Magic Guild 2
Eye of Chaos — Building icon
Building icon
Source · Game artwork
Eye of Chaos

Adds 3,000 gold per day and 50% Chaos spell effectiveness.

When it fits: First acquire the Grail and choose its location for the expedition’s development.

Watch for: Do not halt ordinary development for an assumed bonus before acquiring the Grail.

Creatures and items · building relationships

Items with a direct relationship

Construction item: The item is a construction requirement. The result and any additional costs belong to the specific town.

How to use it and where it fits in build order

When to build: First acquire the Grail and choose its location for the expedition’s development. Chaos: compare known spell strength, mana and available targets. First acquire the required Grail / Tear of Asha and satisfy special conditions. Gold and construction resources alone are insufficient.

When to delay: Do not halt ordinary development for an assumed bonus before acquiring the Grail.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1 Grail / Tear of Asha
No additional listed building

Nature · Preserve 30

Heroes IV · Nature · Preserve · Town buildings
NameWhat it doesConstruction costRequirements and restrictions
Village Hall — Building icon
Building icon
Source · Game artwork
Village Hall

Total daily income at this hall tier: 500 gold.

When it fits: This is built into the reference baseline.

Watch for: Before an urgent fight, reserve survival and recruitment funds.

How to use it and where it fits in build order

When to build: This is built into the reference baseline. Check the actual map state rather than charging for it again.

When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Direct follow-up structures: Town Hall.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
Built into the townNo additional listed building
Town Hall — Building icon
Building icon
Source · Game artwork
Town Hall

Total daily income at this hall tier: 750 gold.

When it fits: Compare the daily income increase over the previous level with all required construction costs.

Watch for: Before an urgent fight, reserve survival and recruitment funds.

How to use it and where it fits in build order

When to build: Compare the daily income increase over the previous level with all required construction costs. Estimate payback from the increase rather than the higher hall’s total income; an urgent army may take priority.

When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: City Hall.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 2,500 gold
  • 10 wood
  • 10 ore
Village Hall
City Hall — Building icon
Building icon
Source · Game artwork
City Hall

Total daily income at this hall tier: 1000 gold.

When it fits: Compare the daily income increase over the previous level with all required construction costs.

Watch for: Before an urgent fight, reserve survival and recruitment funds.

How to use it and where it fits in build order

When to build: Compare the daily income increase over the previous level with all required construction costs. Estimate payback from the increase rather than the higher hall’s total income; an urgent army may take priority.

When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 2,500 gold
  • 10 wood
  • 10 ore
  • 5 crystals
  • 5 gems
Town Hall
Fort — Building icon
Building icon
Source · Game artwork
Fort

Town walls. Does not increase growth; other buildings handle that.

When it fits: Judge actual siege risk and the documented growth effect.

Watch for: Local defenses do not move the main army across the map.

Creatures and items · building relationships

Related creatures (2)

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

How to use it and where it fits in build order

When to build: Judge actual siege risk and the documented growth effect. If it increases creature availability, budget the extra purchases too.

When to delay: Local defenses do not move the main army across the map. In a safe region, mobile reinforcements may be more urgent.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Citadel · Caravan · Wolf Den · Fae Trees.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 5,000 gold
  • 20 wood
  • 20 ore
No additional listed building
Citadel — Building icon
Building icon
Source · Game artwork
Citadel

Walls, a moat and stronger defenses. Does not increase growth; other buildings handle that.

When it fits: Judge actual siege risk and the documented growth effect.

Watch for: Local defenses do not move the main army across the map.

Creatures and items · building relationships

Related creatures (1)

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

How to use it and where it fits in build order

When to build: Judge actual siege risk and the documented growth effect. If it increases creature availability, budget the extra purchases too.

When to delay: Local defenses do not move the main army across the map. In a safe region, mobile reinforcements may be more urgent.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Castle · Griffin Cliffs.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 7,500 gold
  • 10 wood
  • 10 ore
Fort
Castle — Building icon
Building icon
Source · Game artwork
Castle

Top-tier town fortifications and towers. Does not increase growth; other buildings handle that.

When it fits: Judge actual siege risk and the documented growth effect.

Watch for: Local defenses do not move the main army across the map.

How to use it and where it fits in build order

When to build: Judge actual siege risk and the documented growth effect. If it increases creature availability, budget the extra purchases too.

When to delay: Local defenses do not move the main army across the map. In a safe region, mobile reinforcements may be more urgent.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 7,500 gold
  • 10 wood
  • 10 ore
Citadel
Tavern — Building icon
Building icon
Source · Game artwork
Tavern

Enables hero recruitment and the town’s associated visitor or intelligence services.

When it fits: Check the actual hero offer and hiring budget.

Watch for: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective.

How to use it and where it fits in build order

When to build: Check the actual hero offer and hiring budget. Choose another commander for a particular expedition, reinforcement delivery or other service; the building does not guarantee a named hero.

When to delay: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 500 gold
  • 2 wood
No additional listed building
Rangers Guild — Building icon
Building icon
Source · Game artwork
Rangers Guild

Town equipment and potion shop with an alignment-specific stock.

When it fits: Before an expedition choose equipment or a potion actually sold for the specific hero.

Watch for: The shop does not hand out equipment; preserve purchase and recruitment funds beyond construction.

Creatures and items · building relationships

Related creatures (1)

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

Items with a direct relationship

Sourced town service: The item belongs to the sourced service. Construction and the actual purchase are paid separately.

More relationships (5)
How to use it and where it fits in build order

When to build: Before an expedition choose equipment or a potion actually sold for the specific hero. Read personal effects, targets and consumption on the item.

When to delay: The shop does not hand out equipment; preserve purchase and recruitment funds beyond construction.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Treetop Lodge.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 3,500 gold
  • 20 wood
No additional listed building
Caravan — Building icon
Building icon
Source · Game artwork
Caravan

Transports reinforcements from owned dwellings and between towns; enemies can block the route.

When it fits: Choose a reinforcement source, destination town and passable route.

Watch for: A blocked route can prevent delivery; a caravan does not create free troops.

How to use it and where it fits in build order

When to build: Choose a reinforcement source, destination town and passable route. Hiring creatures and transporting them involve separate funds and timing.

When to delay: A blocked route can prevent delivery; a caravan does not create free troops.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 4,000 gold
  • 10 wood
Fort
Shipyard — Building icon
Building icon
Source · Game artwork
Shipyard

Builds a boat for 1,000 gold and 10 wood; requires water access and a clear launch tile.

When it fits: First identify a navigable route and a clear launch location.

Watch for: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective.

How to use it and where it fits in build order

When to build: First identify a navigable route and a clear launch location. Reserve the boat price as well as construction funds; delay on maps without useful water.

When to delay: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 2,000 gold
  • 20 wood
No additional listed building
Prison — Building icon
Building icon
Source · Game artwork
Prison

The built-in prison holds defeated enemy heroes; capturing the town can release them.

When it fits: This is built into the reference baseline.

Watch for: Do not budget a new prison or automatic recruitment of a captive into your own army.

How to use it and where it fits in build order

When to build: This is built into the reference baseline. Check the actual map state rather than charging for it again. This is an automatic town component. Assess defense also against imprisoned enemy heroes whom capture may free.

When to delay: Do not budget a new prison or automatic recruitment of a captive into your own army.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
Built into the townNo additional listed building
Wolf Den — Building icon
Building icon
Source · Game artwork
Wolf DenWolf

Enables recruitment of Wolf.

When it fits: Schedule Wolf Den when the next army actually needs Wolf.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (3)

Direct recruitment: The building unlocks this form. Availability and hiring are separate.

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

How to use it and where it fits in build order

When to build: Schedule Wolf Den when the next army actually needs Wolf. Construction still requires recruitment availability, hiring funds and reinforcement delivery.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Double melee pressure.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Tiger Den · Treetop Lodge.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1,500 gold
Fort
Fae Trees — Building icon
Building icon
Source · Game artwork
Fae TreesSprite

Enables recruitment of Sprite.

When it fits: Schedule Fae Trees when the next army actually needs Sprite.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (3)

Direct recruitment: The building unlocks this form. Availability and hiring are separate.

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

How to use it and where it fits in build order

When to build: Schedule Fae Trees when the next army actually needs Sprite. Construction still requires recruitment availability, hiring funds and reinforcement delivery.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Mobile attacks without retaliation.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Tiger Den · Treetop Lodge.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1,500 gold
Fort
Tiger Den — Building icon
Building icon
Source · Game artwork
Tiger DenWhite Tiger

Enables recruitment of White Tiger.

When it fits: Schedule Tiger Den when the next army actually needs White Tiger.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (3)

Direct recruitment: The building unlocks this form. Availability and hiring are separate.

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

How to use it and where it fits in build order

When to build: Schedule Tiger Den when the next army actually needs White Tiger. Construction still requires recruitment availability, hiring funds and reinforcement delivery.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: First Strike in melee exchanges.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Griffin Cliffs · Unicorn Glade.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 3,000 gold
  • 6 ore
Sacred Grove
(Wolf Den or Fae Trees)
At least one tier-1 dwelling
Excludes: Treetop Lodge
Treetop Lodge — Building icon
Building icon
Source · Game artwork
Treetop LodgeElf

Enables recruitment of Elf.

When it fits: Schedule Treetop Lodge when the next army actually needs Elf.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (3)

Direct recruitment: The building unlocks this form. Availability and hiring are separate.

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

How to use it and where it fits in build order

When to build: Schedule Treetop Lodge when the next army actually needs Elf. Construction still requires recruitment availability, hiring funds and reinforcement delivery.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Double shooting and ranged First Strike.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Griffin Cliffs · Unicorn Glade.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 3,000 gold
  • 6 wood
Rangers Guild
(Wolf Den or Fae Trees)
At least one tier-1 dwelling
Excludes: Tiger Den
Griffin Cliffs — Building icon
Building icon
Source · Game artwork
Griffin CliffsGriffin

Enables recruitment of Griffin.

When it fits: Schedule Griffin Cliffs when the next army actually needs Griffin.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (3)

Direct recruitment: The building unlocks this form. Availability and hiring are separate.

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

How to use it and where it fits in build order

When to build: Schedule Griffin Cliffs when the next army actually needs Griffin. Construction still requires recruitment availability, hiring funds and reinforcement delivery.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Flying defense against multiple attacks.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Pyre · Magic Forest · Creature Portal.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 6,500 gold
  • 6 wood
  • 10 ore
  • 4 crystals
Citadel
(Tiger Den or Treetop Lodge)
At least one tier-2 dwelling
Excludes: Unicorn Glade
Unicorn Glade — Building icon
Building icon
Source · Game artwork
Unicorn GladeUnicorn

Enables recruitment of Unicorn.

When it fits: Schedule Unicorn Glade when the next army actually needs Unicorn.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (3)

Direct recruitment: The building unlocks this form. Availability and hiring are separate.

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

How to use it and where it fits in build order

When to build: Schedule Unicorn Glade when the next army actually needs Unicorn. Construction still requires recruitment availability, hiring funds and reinforcement delivery.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Melee pressure with a Blind chance.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Direct follow-up structures: Pyre · Magic Forest · Creature Portal.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 6,500 gold
  • 12 wood
  • 6 gems
Rainbow
(Tiger Den or Treetop Lodge)
At least one tier-2 dwelling
Excludes: Griffin Cliffs
Pyre — Building icon
Building icon
Source · Game artwork
PyrePhoenix

Enables recruitment of Phoenix.

When it fits: Schedule Pyre when the next army actually needs Phoenix.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (1)

Direct recruitment: The building unlocks this form. Availability and hiring are separate.

How to use it and where it fits in build order

When to build: Schedule Pyre when the next army actually needs Phoenix. Construction still requires recruitment availability, hiring funds and reinforcement delivery.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Flying breath and recovery through Rebirth.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 14,000 gold
  • 16 wood
  • 20 mercury
  • 10 sulfur
Creature Portal
(Griffin Cliffs or Unicorn Glade)
At least one tier-3 dwelling
Excludes: Magic Forest
Magic Forest — Building icon
Building icon
Source · Game artwork
Magic ForestFaerie Dragon

Enables recruitment of Faerie Dragon.

When it fits: Schedule Magic Forest when the next army actually needs Faerie Dragon.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (1)

Direct recruitment: The building unlocks this form. Availability and hiring are separate.

How to use it and where it fits in build order

When to build: Schedule Magic Forest when the next army actually needs Faerie Dragon. Construction still requires recruitment availability, hiring funds and reinforcement delivery.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Flying offensive spellcaster.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 14,000 gold
  • 14 wood
  • 6 ore
  • 7 crystals
  • 7 gems
  • 7 mercury
  • 7 sulfur
Chaos Conservatory
(Griffin Cliffs or Unicorn Glade)
At least one tier-3 dwelling
Excludes: Pyre
Nature Magic Guild 1 — Building icon
Building icon
Source · Game artwork
Nature Magic Guild 1

Teaches local tier-1 spells; a visit restores up to 35% of maximum mana and an overnight stay restores it fully.

When it fits: Schedule a higher level around spellbook access, learning requirements and the hero’s visit.

Watch for: Do not rely on a particular spell unless the building explicitly guarantees it.

How to use it and where it fits in build order

When to build: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. An ordinary spell offer does not promise a particular spell; preserve recruitment and battle funds.

When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Nature Magic Guild 2 · Life Conservatory · Chaos Conservatory · Creature Portal.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1,000 gold
  • 2 wood
  • 2 ore
  • 1 crystals
No additional listed building
Nature Magic Guild 2 — Building icon
Building icon
Source · Game artwork
Nature Magic Guild 2

Teaches local tier-2 spells; a visit restores up to 50% of maximum mana and an overnight stay restores it fully.

When it fits: Schedule a higher level around spellbook access, learning requirements and the hero’s visit.

Watch for: Do not rely on a particular spell unless the building explicitly guarantees it.

How to use it and where it fits in build order

When to build: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. An ordinary spell offer does not promise a particular spell; preserve recruitment and battle funds.

When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Nature Magic Guild 3.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1,000 gold
  • 1 crystals
Nature Magic Guild 1
Nature Magic Guild 3 — Building icon
Building icon
Source · Game artwork
Nature Magic Guild 3

Teaches local tier-3 spells; a visit restores up to 65% of maximum mana and an overnight stay restores it fully.

When it fits: Schedule a higher level around spellbook access, learning requirements and the hero’s visit.

Watch for: Do not rely on a particular spell unless the building explicitly guarantees it.

How to use it and where it fits in build order

When to build: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. An ordinary spell offer does not promise a particular spell; preserve recruitment and battle funds.

When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Direct follow-up structures: Nature Magic Guild 4.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1,000 gold
  • 1 crystals
Nature Magic Guild 2
Nature Magic Guild 4 — Building icon
Building icon
Source · Game artwork
Nature Magic Guild 4

Teaches local tier-4 spells; a visit restores up to 80% of maximum mana and an overnight stay restores it fully.

When it fits: Schedule a higher level around spellbook access, learning requirements and the hero’s visit.

Watch for: Do not rely on a particular spell unless the building explicitly guarantees it.

How to use it and where it fits in build order

When to build: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. An ordinary spell offer does not promise a particular spell; preserve recruitment and battle funds.

When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Direct follow-up structures: Nature Magic Guild 5.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1,000 gold
  • 1 crystals
Nature Magic Guild 3
Nature Magic Guild 5 — Building icon
Building icon
Source · Game artwork
Nature Magic Guild 5

Teaches local tier-5 spells; a visit restores up to 100% of maximum mana and an overnight stay restores it fully.

When it fits: Schedule a higher level around spellbook access, learning requirements and the hero’s visit.

Watch for: Do not rely on a particular spell unless the building explicitly guarantees it.

How to use it and where it fits in build order

When to build: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. An ordinary spell offer does not promise a particular spell; preserve recruitment and battle funds.

When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1,000 gold
  • 1 crystals
Nature Magic Guild 4
Life Conservatory — Building icon
Building icon
Source · Game artwork
Life Conservatory

Adds allied-school spells according to the local Mage Guild tier: two at tiers 1–3 and one at tiers 4–5.

When it fits: Choose an allied school for a hero who can actually use it.

Watch for: The extension does not teach the hero its school.

How to use it and where it fits in build order

When to build: Choose an allied school for a hero who can actually use it. Higher offers follow the home magic guild’s level.

When to delay: The extension does not teach the hero its school. It may nevertheless be a prerequisite for the chosen dwelling.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 2,500 gold
  • 4 wood
  • 4 ore
Nature Magic Guild 1
Chaos Conservatory — Building icon
Building icon
Source · Game artwork
Chaos Conservatory

Adds allied-school spells according to the local Mage Guild tier: two at tiers 1–3 and one at tiers 4–5.

When it fits: Choose an allied school for a hero who can actually use it.

Watch for: The extension does not teach the hero its school.

Creatures and items · building relationships

Related creatures (1)

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

How to use it and where it fits in build order

When to build: Choose an allied school for a hero who can actually use it. Higher offers follow the home magic guild’s level.

When to delay: The extension does not teach the hero its school. It may nevertheless be a prerequisite for the chosen dwelling.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Direct follow-up structures: Magic Forest.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 2,500 gold
  • 2 wood
  • 2 ore
  • 2 mercury
Nature Magic Guild 1
Rainbow — Building icon
Building icon
Source · Game artwork
Rainbow

A visit adds 2 Luck to the army until its next battle.

When it fits: Collect the bonus before an important next fight with an army that can use it.

Watch for: Avoid consuming the next-battle bonus on an incidental encounter before the main objective.

Creatures and items · building relationships

Related creatures (1)

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

How to use it and where it fits in build order

When to build: Collect the bonus before an important next fight with an army that can use it. The building also unlocks its local dwelling branch.

When to delay: Avoid consuming the next-battle bonus on an incidental encounter before the main objective.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Direct follow-up structures: Unicorn Glade.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1,500 gold
  • 1 crystals
  • 1 gems
No additional listed building
Sacred Grove — Building icon
Building icon
Source · Game artwork
Sacred Grove

Each hero can gain 3 maximum and current mana once.

When it fits: Arrange one-time hero visits while passing through town.

Watch for: Do not return an already rewarded hero expecting the same gain again.

Creatures and items · building relationships

Related creatures (1)

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

How to use it and where it fits in build order

When to build: Arrange one-time hero visits while passing through town. A permanent mana-cap gain differs from repeatable full restoration.

When to delay: Do not return an already rewarded hero expecting the same gain again.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Tiger Den.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1,000 gold
  • 4 wood
  • 1 crystals
No additional listed building
Creature Portal — Building icon
Building icon
Source · Game artwork
Creature Portal

Recruits additional Nature creatures outside the town’s usual eight, with a weekly budget of 700 experience points.

When it fits: After a tier-three dwelling, choose the extra Nature creatures you actually need.

Watch for: This is neither a free combat summon nor another ordinary dwelling-pair choice.

Creatures and items · building relationships

Related creatures (9)

Direct recruitment: The building unlocks this form. Availability and hiring are separate.

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

More relationships (5)
How to use it and where it fits in build order

When to build: After a tier-three dwelling, choose the extra Nature creatures you actually need. Plan the offer’s weekly experience budget separately from hiring gold.

When to delay: This is neither a free combat summon nor another ordinary dwelling-pair choice. Delay if you cannot pay for or use the recruits.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Pyre.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 6,500 gold
  • 10 ore
  • 5 gems
Nature Magic Guild 1
(Griffin Cliffs or Unicorn Glade)
At least one tier-3 dwelling
Summoning Stones — Building icon
Building icon
Source · Game artwork
Summoning Stones

Adds 3,000 gold per day and 25% summoning effectiveness.

When it fits: First acquire the Grail and choose its location for the expedition’s development.

Watch for: Do not halt ordinary development for an assumed bonus before acquiring the Grail.

Creatures and items · building relationships

Items with a direct relationship

Construction item: The item is a construction requirement. The result and any additional costs belong to the specific town.

How to use it and where it fits in build order

When to build: First acquire the Grail and choose its location for the expedition’s development. Nature: summoning does not use the paid Creature Portal budget. First acquire the required Grail / Tear of Asha and satisfy special conditions. Gold and construction resources alone are insufficient.

When to delay: Do not halt ordinary development for an assumed bonus before acquiring the Grail.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1 Grail / Tear of Asha
No additional listed building

Might · Stronghold 24

Heroes IV · Might · Stronghold · Town buildings
NameWhat it doesConstruction costRequirements and restrictions
Village Hall — Building icon
Building icon
Source · Game artwork
Village Hall

Total daily income at this hall tier: 500 gold.

When it fits: This is built into the reference baseline.

Watch for: Before an urgent fight, reserve survival and recruitment funds.

How to use it and where it fits in build order

When to build: This is built into the reference baseline. Check the actual map state rather than charging for it again.

When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Direct follow-up structures: Town Hall.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
Built into the townNo additional listed building
Town Hall — Building icon
Building icon
Source · Game artwork
Town Hall

Total daily income at this hall tier: 750 gold.

When it fits: Compare the daily income increase over the previous level with all required construction costs.

Watch for: Before an urgent fight, reserve survival and recruitment funds.

How to use it and where it fits in build order

When to build: Compare the daily income increase over the previous level with all required construction costs. Estimate payback from the increase rather than the higher hall’s total income; an urgent army may take priority.

When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: City Hall.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 2,500 gold
  • 10 wood
  • 10 ore
Village Hall
City Hall — Building icon
Building icon
Source · Game artwork
City Hall

Total daily income at this hall tier: 1000 gold.

When it fits: Compare the daily income increase over the previous level with all required construction costs.

Watch for: Before an urgent fight, reserve survival and recruitment funds.

How to use it and where it fits in build order

When to build: Compare the daily income increase over the previous level with all required construction costs. Estimate payback from the increase rather than the higher hall’s total income; an urgent army may take priority.

When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 2,500 gold
  • 10 wood
  • 10 ore
  • 5 crystals
  • 5 gems
Town Hall
Fort — Building icon
Building icon
Source · Game artwork
Fort

Town walls. Does not increase growth; other buildings handle that.

When it fits: Judge actual siege risk and the documented growth effect.

Watch for: Local defenses do not move the main army across the map.

Creatures and items · building relationships

Related creatures (2)

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

How to use it and where it fits in build order

When to build: Judge actual siege risk and the documented growth effect. If it increases creature availability, budget the extra purchases too.

When to delay: Local defenses do not move the main army across the map. In a safe region, mobile reinforcements may be more urgent.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Citadel · Caravan · Longhouse · Centaur Stables · Arena of Honor · Magic Dampener.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 5,000 gold
  • 20 wood
  • 20 ore
No additional listed building
Citadel — Building icon
Building icon
Source · Game artwork
Citadel

Walls, a moat and stronger defenses. Does not increase growth; other buildings handle that.

When it fits: Judge actual siege risk and the documented growth effect.

Watch for: Local defenses do not move the main army across the map.

Creatures and items · building relationships

Related creatures (1)

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

How to use it and where it fits in build order

When to build: Judge actual siege risk and the documented growth effect. If it increases creature availability, budget the extra purchases too.

When to delay: Local defenses do not move the main army across the map. In a safe region, mobile reinforcements may be more urgent.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Castle · Harpy Peak.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 7,500 gold
  • 10 wood
  • 10 ore
Fort
Castle — Building icon
Building icon
Source · Game artwork
Castle

Top-tier town fortifications and towers. Does not increase growth; other buildings handle that.

When it fits: Judge actual siege risk and the documented growth effect.

Watch for: Local defenses do not move the main army across the map.

Creatures and items · building relationships

Related creatures (1)

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

How to use it and where it fits in build order

When to build: Judge actual siege risk and the documented growth effect. If it increases creature availability, budget the extra purchases too.

When to delay: Local defenses do not move the main army across the map. In a safe region, mobile reinforcements may be more urgent.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Thunderbird Crag.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 7,500 gold
  • 10 wood
  • 10 ore
Citadel
Tavern — Building icon
Building icon
Source · Game artwork
Tavern

Enables hero recruitment and the town’s associated visitor or intelligence services.

When it fits: Check the actual hero offer and hiring budget.

Watch for: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective.

Creatures and items · building relationships

Related creatures (1)

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

How to use it and where it fits in build order

When to build: Check the actual hero offer and hiring budget. Choose another commander for a particular expedition, reinforcement delivery or other service; the building does not guarantee a named hero.

When to delay: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Ogre Fort.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 500 gold
  • 2 wood
No additional listed building
Arsenal — Building icon
Building icon
Source · Game artwork
Arsenal

Town equipment and potion shop with an alignment-specific stock.

When it fits: Before an expedition choose equipment or a potion actually sold for the specific hero.

Watch for: The shop does not hand out equipment; preserve purchase and recruitment funds beyond construction.

Creatures and items · building relationships

Related creatures (1)

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

Items with a direct relationship

Sourced town service: The item belongs to the sourced service. Construction and the actual purchase are paid separately.

More relationships (5)
How to use it and where it fits in build order

When to build: Before an expedition choose equipment or a potion actually sold for the specific hero. Read personal effects, targets and consumption on the item.

When to delay: The shop does not hand out equipment; preserve purchase and recruitment funds beyond construction.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Direct follow-up structures: Behemoth Crag.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 5,000 gold
  • 12 wood
  • 12 ore
No additional listed building
Caravan — Building icon
Building icon
Source · Game artwork
Caravan

Transports reinforcements from owned dwellings and between towns; enemies can block the route.

When it fits: Choose a reinforcement source, destination town and passable route.

Watch for: A blocked route can prevent delivery; a caravan does not create free troops.

Creatures and items · building relationships

Related creatures (1)

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

How to use it and where it fits in build order

When to build: Choose a reinforcement source, destination town and passable route. Hiring creatures and transporting them involve separate funds and timing.

When to delay: A blocked route can prevent delivery; a caravan does not create free troops.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Nomad Tents.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 4,000 gold
  • 10 wood
Fort
Shipyard — Building icon
Building icon
Source · Game artwork
Shipyard

Builds a boat for 1,000 gold and 10 wood; requires water access and a clear launch tile.

When it fits: First identify a navigable route and a clear launch location.

Watch for: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective.

How to use it and where it fits in build order

When to build: First identify a navigable route and a clear launch location. Reserve the boat price as well as construction funds; delay on maps without useful water.

When to delay: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 2,000 gold
  • 20 wood
No additional listed building
Prison — Building icon
Building icon
Source · Game artwork
Prison

The built-in prison holds defeated enemy heroes; capturing the town can release them.

When it fits: This is built into the reference baseline.

Watch for: Do not budget a new prison or automatic recruitment of a captive into your own army.

How to use it and where it fits in build order

When to build: This is built into the reference baseline. Check the actual map state rather than charging for it again. This is an automatic town component. Assess defense also against imprisoned enemy heroes whom capture may free.

When to delay: Do not budget a new prison or automatic recruitment of a captive into your own army.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
Built into the townNo additional listed building
Longhouse — Building icon
Building icon
Source · Game artwork
LonghouseBerserker

Enables recruitment of Berserker.

When it fits: Schedule Longhouse when the next army actually needs Berserker.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (3)

Direct recruitment: The building unlocks this form. Availability and hiring are separate.

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

How to use it and where it fits in build order

When to build: Schedule Longhouse when the next army actually needs Berserker. Construction still requires recruitment availability, hiring funds and reinforcement delivery.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Aggressive double melee attack.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Nomad Tents · Harpy Peak.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1,500 gold
Fort
Centaur Stables — Building icon
Building icon
Source · Game artwork
Centaur StablesCentaur

Enables recruitment of Centaur.

When it fits: Schedule Centaur Stables when the next army actually needs Centaur.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (3)

Direct recruitment: The building unlocks this form. Availability and hiring are separate.

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

How to use it and where it fits in build order

When to build: Schedule Centaur Stables when the next army actually needs Centaur. Construction still requires recruitment availability, hiring funds and reinforcement delivery.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Short-range ranged support.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Nomad Tents · Harpy Peak.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1,500 gold
Fort
Nomad Tents — Building icon
Building icon
Source · Game artwork
Nomad TentsNomad

Enables recruitment of Nomad.

When it fits: Schedule Nomad Tents when the next army actually needs Nomad.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (3)

Direct recruitment: The building unlocks this form. Availability and hiring are separate.

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

How to use it and where it fits in build order

When to build: Schedule Nomad Tents when the next army actually needs Nomad. Construction still requires recruitment availability, hiring funds and reinforcement delivery.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Melee First Strike.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Ogre Fort · Cyclops Cave.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 3,000 gold
  • 6 wood
Caravan
(Longhouse or Centaur Stables)
At least one tier-1 dwelling
Excludes: Harpy Peak
Harpy Peak — Building icon
Building icon
Source · Game artwork
Harpy PeakHarpy

Enables recruitment of Harpy.

When it fits: Schedule Harpy Peak when the next army actually needs Harpy.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (3)

Direct recruitment: The building unlocks this form. Availability and hiring are separate.

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

How to use it and where it fits in build order

When to build: Schedule Harpy Peak when the next army actually needs Harpy. Construction still requires recruitment availability, hiring funds and reinforcement delivery.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Strike and return to the starting position.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Direct follow-up structures: Ogre Fort · Cyclops Cave.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 3,000 gold
  • 4 wood
  • 1 mercury
Citadel
(Longhouse or Centaur Stables)
At least one tier-1 dwelling
Excludes: Nomad Tents
Ogre Fort — Building icon
Building icon
Source · Game artwork
Ogre FortOgre Mage

Enables recruitment of Ogre Mage.

When it fits: Schedule Ogre Fort when the next army actually needs Ogre Mage.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (3)

Direct recruitment: The building unlocks this form. Availability and hiring are separate.

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

How to use it and where it fits in build order

When to build: Schedule Ogre Fort when the next army actually needs Ogre Mage. Construction still requires recruitment availability, hiring funds and reinforcement delivery.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Melee support with Bloodlust.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Thunderbird Crag · Behemoth Crag · Breeding Pens.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 6,250 gold
  • 8 wood
  • 8 ore
  • 1 crystals
  • 1 gems
  • 1 mercury
  • 1 sulfur
Tavern
(Nomad Tents or Harpy Peak)
At least one tier-2 dwelling
Excludes: Cyclops Cave
Cyclops Cave — Building icon
Building icon
Source · Game artwork
Cyclops CaveCyclops

Enables recruitment of Cyclops.

When it fits: Schedule Cyclops Cave when the next army actually needs Cyclops.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (3)

Direct recruitment: The building unlocks this form. Availability and hiring are separate.

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

How to use it and where it fits in build order

When to build: Schedule Cyclops Cave when the next army actually needs Cyclops. Construction still requires recruitment availability, hiring funds and reinforcement delivery.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Area shooting against clusters.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Direct follow-up structures: Thunderbird Crag · Behemoth Crag · Breeding Pens.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 6,500 gold
  • 4 ore
  • 10 crystals
Wrestling Pit
(Nomad Tents or Harpy Peak)
At least one tier-2 dwelling
Excludes: Ogre Fort
Thunderbird Crag — Building icon
Building icon
Source · Game artwork
Thunderbird CragThunderbird

Enables recruitment of Thunderbird.

When it fits: Schedule Thunderbird Crag when the next army actually needs Thunderbird.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (1)

Direct recruitment: The building unlocks this form. Availability and hiring are separate.

How to use it and where it fits in build order

When to build: Schedule Thunderbird Crag when the next army actually needs Thunderbird. Construction still requires recruitment availability, hiring funds and reinforcement delivery.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Flying attack with additional Lightning.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 14,000 gold
  • 20 wood
  • 6 crystals
  • 16 mercury
  • 6 sulfur
Castle
(Ogre Fort or Cyclops Cave)
At least one tier-3 dwelling
Excludes: Behemoth Crag
Behemoth Crag — Building icon
Building icon
Source · Game artwork
Behemoth CragBehemoth

Enables recruitment of Behemoth.

When it fits: Schedule Behemoth Crag when the next army actually needs Behemoth.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (1)

Direct recruitment: The building unlocks this form. Availability and hiring are separate.

How to use it and where it fits in build order

When to build: Schedule Behemoth Crag when the next army actually needs Behemoth. Construction still requires recruitment availability, hiring funds and reinforcement delivery.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Direct melee strength.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 14,000 gold
  • 6 wood
  • 20 ore
  • 24 crystals
Arena of Honor
Arsenal
(Ogre Fort or Cyclops Cave)
At least one tier-3 dwelling
Excludes: Thunderbird Crag
Wrestling Pit — Building icon
Building icon
Source · Game artwork
Wrestling Pit

Each visitor gains 3 melee Attack once, with the corresponding ranged-Attack improvement.

When it fits: Visit with a hero who benefits from personal melee or ranged Attack.

Watch for: The personal bonus is not Tactics and does not automatically raise every creature’s Attack.

Creatures and items · building relationships

Related creatures (1)

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

How to use it and where it fits in build order

When to build: Visit with a hero who benefits from personal melee or ranged Attack. The building can also be a Cyclops Cave prerequisite.

When to delay: The personal bonus is not Tactics and does not automatically raise every creature’s Attack.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Direct follow-up structures: Cyclops Cave.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1,000 gold
  • 6 ore
No additional listed building
Arena of Honor — Building icon
Building icon
Source · Game artwork
Arena of Honor

Each hero can gain 3 melee and ranged Defense once.

When it fits: Choose to protect a personally fighting hero or as a prerequisite for Behemoth Crag.

Watch for: Do not confuse personal hero Defense with an army-wide defensive attribute.

Creatures and items · building relationships

Related creatures (1)

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

How to use it and where it fits in build order

When to build: Choose to protect a personally fighting hero or as a prerequisite for Behemoth Crag. Count both benefits within the same investment.

When to delay: Do not confuse personal hero Defense with an army-wide defensive attribute.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Direct follow-up structures: Behemoth Crag.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1,000 gold
  • 6 ore
Fort
Magic Dampener — Building icon
Building icon
Source · Game artwork
Magic Dampener

Adds 10% magic resistance to all your heroes without requiring a visit.

When it fits: Assess enemy spells threatening your heroes.

Watch for: Magic resistance is neither spell knowledge nor a resistance gain for every accompanying creature.

How to use it and where it fits in build order

When to build: Assess enemy spells threatening your heroes. The effect does not require every hero to visit separately.

When to delay: Magic resistance is neither spell knowledge nor a resistance gain for every accompanying creature.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 2,000 gold
  • 10 ore
Fort
Breeding Pens — Building icon
Building icon
Source · Game artwork
Breeding Pens

Increases creature growth in this town by 50%.

When it fits: First build a usable tier-three branch, then assess expanded recruitment for the local army.

Watch for: Higher growth does not solve missing gold or blocked reinforcement delivery.

Creatures and items · building relationships

Related creatures (8)

Growth support: The structure expands the offer. It neither unlocks a missing dwelling nor pays for recruitment.

More relationships (4)
How to use it and where it fits in build order

When to build: First build a usable tier-three branch, then assess expanded recruitment for the local army. A larger offer needs more hiring gold.

When to delay: Higher growth does not solve missing gold or blocked reinforcement delivery.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 15,000 gold
  • 10 wood
  • 30 ore
(Ogre Fort or Cyclops Cave)
At least one tier-3 dwelling
Festival of Life — Building icon
Building icon
Source · Game artwork
Festival of Life

Adds 3,000 gold per day; creature growth increases by 100% here and 25% in your other towns.

When it fits: First acquire the Grail and choose its location for the expedition’s development.

Watch for: Do not halt ordinary development for an assumed bonus before acquiring the Grail.

Creatures and items · building relationships

Items with a direct relationship

Construction item: The item is a construction requirement. The result and any additional costs belong to the specific town.

How to use it and where it fits in build order

When to build: First acquire the Grail and choose its location for the expedition’s development. Might: distinguish this town’s larger growth bonus from the smaller bonus for other owned towns. First acquire the required Grail / Tear of Asha and satisfy special conditions. Gold and construction resources alone are insufficient.

When to delay: Do not halt ordinary development for an assumed bonus before acquiring the Grail.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1 Grail / Tear of Asha
No additional listed building

Reading the table

Prices cover the building or upgrade itself; creatures are purchased separately. Hall income is the total for that tier, so previous hall incomes are not added again. A scenario can ban a building even when normal requirements are met.

Edition and sources

Heroes IV with official expansions, six towns. Recruitment grows daily; tier 2–4 alternatives are mutually exclusive.

Numbers, names and relationships link to rule tables or manuals. Explanations are original. Unclear prices are left unverified; “no additional listed building” does not override scenario restrictions or town-level requirements.

Current database coverage: 133 map objects, 172 town buildings, 6 towns / factions. Covers the listed objects and buildings; does not claim every editor or mod variant.