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Heroes IV · CREATURE PROFILE

Gold Golem in Heroes IV: stats, cost and abilities

Gold Golem in Heroes IV: Mechanical defensive line. Practical use, abilities, weaknesses, recruitment and 50 base health.

Quick guide: where it fits

Mechanical defensive line

Place Gold Golems between threats and friendly casters.

Watch for: Mechanical creatures and living infantry do not share healing options.

Exact dwelling, growth and items →
Gold Golem — creature appearance in Heroes 4
Source · Game artwork

How to use this creature in practice

Mechanical defensive line

Place Gold Golems between threats and friendly casters. Their magic resistance helps when weathering enemy spells.

Watch for: Mechanical creatures and living infantry do not share healing options. Prepare support for the actual target type.

Melee attack
16
Ranged attack
—
Melee defense
16
Ranged defense
16
Damage
8–12
Health
50
Action speed
3
Combat movement
6
Adventure movement
19
Shots
0
Mana
0
Weekly growth
6
Experience per creature
56

Cost per creature: 240 gold

Edition: Heroes IV

Alignment: Order

Abilities and limitations

  • Magic resistance

    75% chance to resist a hostile spell, also reducing spell damage. This is not complete immunity; beneficial magic follows its own targeting rules.

  • Mechanical

    Unaffected by morale and effects requiring a living body. Ordinary healing for living creatures is therefore not a universal repair method.

Reference ↗

Where to obtain and develop this creature

The building unlocks this form. Availability and hiring are separate.

Growth and construction prerequisites (3)

Growth support is not another recruitment site. A prerequisite may unlock one of the recruitment forms.

Reference stack cost and health

These values multiply every resource in the undiscounted reference price and full base health. Hero, equipment, spell, price and growth modifiers are excluded. This is neither final damage or battle survival nor a guarantee that the listed number is available to recruit.

Gold Golem · reference values before bonuses
CreaturesTotal costBase health
1
  • 240 gold
50
5
  • 1,200 gold
250
10
  • 2,400 gold
500

Reading this profile correctly

Action speed, combat movement and adventure-map movement are separate attributes. Weekly growth compares reference values; Heroes IV replenishes creatures daily.

Resource costs are part of recruitment. For an entire stack, multiply every component, not just gold. Base growth excludes additional town, map and hero bonuses. Zero shots means no regular ranged attack; the creature can still have spells or other active abilities.

Numerical reference source ↗

Original roster scope

74 creatures from historical Jaskinia Behemota tables: 48 town creatures and 26 neutrals, including four from The Gathering Storm and three from Winds of War. This is not a separate Equilibris database. Action speed, combat movement and adventure movement are distinct stats. Melee and ranged defense are listed separately. Growth is a weekly comparison value; Heroes IV adds creatures daily. Check how a neutral creature can actually be obtained.