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Heroes IV · CREATURE PROFILE

Catapult in Heroes IV: stats, cost and abilities

Catapult in Heroes IV: Siege area shooting. Practical use, abilities, weaknesses, recruitment and 200 base health.

Quick guide: where it fits

Siege area shooting

Use shooting across walls and obstacles, checking the entire incendiary impact area.

Watch for: It is not an abstract siege action without a physical stack.

Exact dwelling, growth and items →
Catapult — creature appearance in Heroes 4
Source · Game artwork

How to use this creature in practice

Siege area shooting

Use shooting across walls and obstacles, checking the entire incendiary impact area. Prepare protection for this slow stack.

Watch for: It is not an abstract siege action without a physical stack. Poor formation can endanger allies.

Melee attack
14
Ranged attack
28
Melee defense
28
Ranged defense
28
Damage
20–34
Health
200
Action speed
0
Combat movement
4
Adventure movement
17
Shots
12
Mana
0
Weekly growth
3
Experience per creature
800

Cost per creature: 3000 gold + 6 wood + 2 ore

Edition: Winds of War

Alignment: Life

Abilities and limitations

  • Incendiary ammunition

    The expanded area attack threatens a wide region around impact. Army spacing matters more than shielding only one stack against a Catapult.

  • Siege shooting

    Ignores ordinary shooting penalties from obstacles and town walls. It remains a separate slow stack requiring protection.

  • Mechanical

    Unaffected by morale and effects requiring a living body. Ordinary healing for living creatures is therefore not a universal repair method.

  • Ranged attack

    Enables regular ranged attacks. Use the separately listed melee attack when engaged; the ranged rating does not carry over.

Reference ↗

Where to obtain and develop this creature

This reference assigns no direct town dwelling. Read the profile’s availability and abilities for acquisition.

Reference stack cost and health

These values multiply every resource in the undiscounted reference price and full base health. Hero, equipment, spell, price and growth modifiers are excluded. This is neither final damage or battle survival nor a guarantee that the listed number is available to recruit.

Catapult · reference values before bonuses
CreaturesTotal costBase health
1
  • 3,000 gold
  • 6 wood
  • 2 ore
200
5
  • 15,000 gold
  • 30 wood
  • 10 ore
1,000
10
  • 30,000 gold
  • 60 wood
  • 20 ore
2,000

Reading this profile correctly

Action speed, combat movement and adventure-map movement are separate attributes. Weekly growth compares reference values; Heroes IV replenishes creatures daily.

Resource costs are part of recruitment. For an entire stack, multiply every component, not just gold. Base growth excludes additional town, map and hero bonuses. Zero shots means no regular ranged attack; the creature can still have spells or other active abilities.

Numerical reference source ↗

Original roster scope

74 creatures from historical Jaskinia Behemota tables: 48 town creatures and 26 neutrals, including four from The Gathering Storm and three from Winds of War. This is not a separate Equilibris database. Action speed, combat movement and adventure movement are distinct stats. Melee and ranged defense are listed separately. Growth is a weekly comparison value; Heroes IV adds creatures daily. Check how a neutral creature can actually be obtained.