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Heroes IV · CREATURE PROFILE

Ogre Mage in Heroes IV: stats, cost and abilities

Ogre Mage in Heroes IV: Melee support with Bloodlust. Practical use, abilities, weaknesses, recruitment and 85 base health.

Quick guide: where it fits

Melee support with Bloodlust

Buff a stack that will actually make a melee attack while it lasts.

Watch for: The spell does not automatically improve shooting or solve insufficient reach.

Exact dwelling, growth and items →
Ogre Mage — creature appearance in Heroes 4
Source · Game artwork

How to use this creature in practice

Melee support with Bloodlust

Buff a stack that will actually make a melee attack while it lasts. Compare that action with the Ogre Mage attacking itself.

Watch for: The spell does not automatically improve shooting or solve insufficient reach. The Mage name does not grant every school’s spellbook.

Melee attack
18
Ranged attack
—
Melee defense
16
Ranged defense
16
Damage
12–18
Health
85
Action speed
4
Combat movement
6
Adventure movement
19
Shots
0
Mana
6
Weekly growth
6
Experience per creature
130

Cost per creature: 350 gold

Edition: Heroes IV

Alignment: Might

Abilities and limitations

  • Cast Bloodlust

    Can cast Bloodlust to strengthen an ally’s melee attack. Casting uses an action otherwise available for movement or attacking.

Reference ↗

Where to obtain and develop this creature

The building unlocks this form. Availability and hiring are separate.

Growth and construction prerequisites (4)

Growth support is not another recruitment site. A prerequisite may unlock one of the recruitment forms.

Reference stack cost and health

These values multiply every resource in the undiscounted reference price and full base health. Hero, equipment, spell, price and growth modifiers are excluded. This is neither final damage or battle survival nor a guarantee that the listed number is available to recruit.

Ogre Mage · reference values before bonuses
CreaturesTotal costBase health
1
  • 350 gold
85
5
  • 1,750 gold
425
10
  • 3,500 gold
850

Reading this profile correctly

Action speed, combat movement and adventure-map movement are separate attributes. Weekly growth compares reference values; Heroes IV replenishes creatures daily.

Resource costs are part of recruitment. For an entire stack, multiply every component, not just gold. Base growth excludes additional town, map and hero bonuses. Zero shots means no regular ranged attack; the creature can still have spells or other active abilities.

Numerical reference source ↗

Original roster scope

74 creatures from historical Jaskinia Behemota tables: 48 town creatures and 26 neutrals, including four from The Gathering Storm and three from Winds of War. This is not a separate Equilibris database. Action speed, combat movement and adventure movement are distinct stats. Melee and ranged defense are listed separately. Growth is a weekly comparison value; Heroes IV adds creatures daily. Check how a neutral creature can actually be obtained.