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Heroes IV · CREATURE PROFILE

Efreet in Heroes IV: stats, cost and abilities

Efreet in Heroes IV: Flying pressure and punishing melee contact. Practical use, abilities, weaknesses, recruitment and 80 base health.

Quick guide: where it fits

Flying pressure and punishing melee contact

Use Fire Shield in an exchange the Efreet can survive and that costs the enemy an important stack.

Watch for: Fire Shield does not protect against shooting.

Exact dwelling, growth and items →
Efreet — creature appearance in Heroes 4
Source · Game artwork

How to use this creature in practice

Flying pressure and punishing melee contact

Use Fire Shield in an exchange the Efreet can survive and that costs the enemy an important stack. Check fire protection when attacking.

Watch for: Fire Shield does not protect against shooting. Returned damage does not erase your casualties.

Melee attack
25
Ranged attack
—
Melee defense
23
Ranged defense
23
Damage
10–20
Health
80
Action speed
6
Combat movement
13⅓
Adventure movement
29
Shots
0
Mana
0
Weekly growth
4
Experience per creature
161

Cost per creature: 850 gold

Edition: Heroes IV

Alignment: Chaos

Abilities and limitations

  • Fire resistance

    Protects against fire spells and halves damage from creature attacks classified as fire. Fire resistance does not cover all magic.

  • Fire attack

    The attack uses fire. A creature with the relevant fire protection takes only half damage from it.

  • Fire Shield

    Returns 25% of damage dealt by a melee hit to the attacker. A ranged attack does not use the same trigger.

  • Flying

    Crosses obstacles, units and walls during combat movement. It still needs a free, reachable landing position.

Reference ↗

Where to obtain and develop this creature

The building unlocks this form. Availability and hiring are separate.

Growth and construction prerequisites (3)

Growth support is not another recruitment site. A prerequisite may unlock one of the recruitment forms.

Reference stack cost and health

These values multiply every resource in the undiscounted reference price and full base health. Hero, equipment, spell, price and growth modifiers are excluded. This is neither final damage or battle survival nor a guarantee that the listed number is available to recruit.

Efreet · reference values before bonuses
CreaturesTotal costBase health
1
  • 850 gold
80
5
  • 4,250 gold
400
10
  • 8,500 gold
800

Reading this profile correctly

Action speed, combat movement and adventure-map movement are separate attributes. Weekly growth compares reference values; Heroes IV replenishes creatures daily.

Resource costs are part of recruitment. For an entire stack, multiply every component, not just gold. Base growth excludes additional town, map and hero bonuses. Zero shots means no regular ranged attack; the creature can still have spells or other active abilities.

Numerical reference source ↗

Original roster scope

74 creatures from historical Jaskinia Behemota tables: 48 town creatures and 26 neutrals, including four from The Gathering Storm and three from Winds of War. This is not a separate Equilibris database. Action speed, combat movement and adventure movement are distinct stats. Melee and ranged defense are listed separately. Growth is a weekly comparison value; Heroes IV adds creatures daily. Check how a neutral creature can actually be obtained.