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Heroes IV · CREATURE PROFILE

Nightmare in Heroes IV: stats, cost and abilities

Nightmare in Heroes IV: Controlling a dangerous stack. Practical use, abilities, weaknesses, recruitment and 110 base health.

Quick guide: where it fits

Controlling a dangerous stack

Consider Terror against an eligible enemy whose next action matters.

Watch for: Mind-control immunity can stop it.

Exact dwelling, growth and items →
Nightmare — creature appearance in Heroes 4
Source · Game artwork

How to use this creature in practice

Controlling a dangerous stack

Consider Terror against an eligible enemy whose next action matters. Compare mana cost with attacking directly.

Watch for: Mind-control immunity can stop it. Do not assume Terror affects every top-tier stack.

Melee attack
23
Ranged attack
—
Melee defense
20
Ranged defense
20
Damage
12–26
Health
110
Action speed
6
Combat movement
9
Adventure movement
23
Shots
0
Mana
6
Weekly growth
4
Experience per creature
148

Cost per creature: 800 gold

Edition: Heroes IV

Alignment: Chaos

Abilities and limitations

  • Terror

    An active spell costing 6 mana makes an eligible target miss its next two actions. Check mind-control immunity before committing.

Reference ↗

Where to obtain and develop this creature

The building unlocks this form. Availability and hiring are separate.

Growth and construction prerequisites (3)

Growth support is not another recruitment site. A prerequisite may unlock one of the recruitment forms.

Items with a specific creature relationship (1)

Read the exact item effect; the relationship may concern summoning or another function rather than a blanket buff to every form.

Reference stack cost and health

These values multiply every resource in the undiscounted reference price and full base health. Hero, equipment, spell, price and growth modifiers are excluded. This is neither final damage or battle survival nor a guarantee that the listed number is available to recruit.

Nightmare · reference values before bonuses
CreaturesTotal costBase health
1
  • 800 gold
110
5
  • 4,000 gold
550
10
  • 8,000 gold
1,100

Reading this profile correctly

Action speed, combat movement and adventure-map movement are separate attributes. Weekly growth compares reference values; Heroes IV replenishes creatures daily.

Resource costs are part of recruitment. For an entire stack, multiply every component, not just gold. Base growth excludes additional town, map and hero bonuses. Zero shots means no regular ranged attack; the creature can still have spells or other active abilities.

Numerical reference source ↗

Original roster scope

74 creatures from historical Jaskinia Behemota tables: 48 town creatures and 26 neutrals, including four from The Gathering Storm and three from Winds of War. This is not a separate Equilibris database. Action speed, combat movement and adventure movement are distinct stats. Melee and ranged defense are listed separately. Growth is a weekly comparison value; Heroes IV adds creatures daily. Check how a neutral creature can actually be obtained.