HEROES ATLAS
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Heroes IV · CREATURE PROFILE

Imp in Heroes IV: stats, cost and abilities

Imp in Heroes IV: Flying disruption of enemy mana. Practical use, abilities, weaknesses, recruitment and 7 base health.

Quick guide: where it fits

Flying disruption of enemy mana

Consider Mana Leech with both enemy and friendly casters present.

Watch for: Without a valid friendly recipient, mana is not banked.

Exact dwelling, growth and items →
Imp — creature appearance in Heroes 4
Source · Game artwork

How to use this creature in practice

Flying disruption of enemy mana

Consider Mana Leech with both enemy and friendly casters present. Plan movement so the support stack survives to act.

Watch for: Without a valid friendly recipient, mana is not banked. An Imp is not undead simply because it belongs to Necropolis.

Melee attack
10
Ranged attack
—
Melee defense
10
Ranged defense
10
Damage
1–2
Health
7
Action speed
6
Combat movement
12⅔
Adventure movement
28
Shots
0
Mana
0
Weekly growth
28
Experience per creature
5

Cost per creature: 18 gold

Edition: Heroes IV

Alignment: Death

Abilities and limitations

  • Mana Leech

    Steals 2 mana from an enemy caster and transfers it to a friendly caster if present. Magic resistance can stop it; without a recipient the mana is not banked.

  • Flying

    Crosses obstacles, units and walls during combat movement. It still needs a free, reachable landing position.

Reference ↗

Where to obtain and develop this creature

The building unlocks this form. Availability and hiring are separate.

Growth and construction prerequisites (1)

Growth support is not another recruitment site. A prerequisite may unlock one of the recruitment forms.

Reference stack cost and health

These values multiply every resource in the undiscounted reference price and full base health. Hero, equipment, spell, price and growth modifiers are excluded. This is neither final damage or battle survival nor a guarantee that the listed number is available to recruit.

Imp · reference values before bonuses
CreaturesTotal costBase health
1
  • 18 gold
7
5
  • 90 gold
35
10
  • 180 gold
70

Reading this profile correctly

Action speed, combat movement and adventure-map movement are separate attributes. Weekly growth compares reference values; Heroes IV replenishes creatures daily.

Resource costs are part of recruitment. For an entire stack, multiply every component, not just gold. Base growth excludes additional town, map and hero bonuses. Zero shots means no regular ranged attack; the creature can still have spells or other active abilities.

Numerical reference source ↗

Original roster scope

74 creatures from historical Jaskinia Behemota tables: 48 town creatures and 26 neutrals, including four from The Gathering Storm and three from Winds of War. This is not a separate Equilibris database. Action speed, combat movement and adventure movement are distinct stats. Melee and ranged defense are listed separately. Growth is a weekly comparison value; Heroes IV adds creatures daily. Check how a neutral creature can actually be obtained.