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Heroes IV · CREATURE PROFILE

Cyclops in Heroes IV: stats, cost and abilities

Cyclops in Heroes IV: Area shooting against clusters. Practical use, abilities, weaknesses, recruitment and 95 base health.

Quick guide: where it fits

Area shooting against clusters

Inspect the whole affected area and choose clustered enemies.

Watch for: Area damage does not automatically remove multiple stacks.

Exact dwelling, growth and items →
Cyclops — creature appearance in Heroes 4
Source · Game artwork

How to use this creature in practice

Area shooting against clusters

Inspect the whole affected area and choose clustered enemies. Your own formation must allow a safe shot.

Watch for: Area damage does not automatically remove multiple stacks. Check friendly creatures near impact too.

Melee attack
15
Ranged attack
30
Melee defense
24
Ranged defense
24
Damage
12–18
Health
95
Action speed
4
Combat movement
7⅓
Adventure movement
21
Shots
8
Mana
0
Weekly growth
3
Experience per creature
203

Cost per creature: 750 gold

Edition: Heroes IV

Alignment: Might

Abilities and limitations

  • Area attack

    Hits several stacks around the impact point. Spacing units apart reduces the chance of losing several important targets to one attack.

  • Ranged attack

    Enables regular ranged attacks. Use the separately listed melee attack when engaged; the ranged rating does not carry over.

Reference ↗

Where to obtain and develop this creature

The building unlocks this form. Availability and hiring are separate.

Growth and construction prerequisites (4)

Growth support is not another recruitment site. A prerequisite may unlock one of the recruitment forms.

Reference stack cost and health

These values multiply every resource in the undiscounted reference price and full base health. Hero, equipment, spell, price and growth modifiers are excluded. This is neither final damage or battle survival nor a guarantee that the listed number is available to recruit.

Cyclops · reference values before bonuses
CreaturesTotal costBase health
1
  • 750 gold
95
5
  • 3,750 gold
475
10
  • 7,500 gold
950

Reading this profile correctly

Action speed, combat movement and adventure-map movement are separate attributes. Weekly growth compares reference values; Heroes IV replenishes creatures daily.

Resource costs are part of recruitment. For an entire stack, multiply every component, not just gold. Base growth excludes additional town, map and hero bonuses. Zero shots means no regular ranged attack; the creature can still have spells or other active abilities.

Numerical reference source ↗

Original roster scope

74 creatures from historical Jaskinia Behemota tables: 48 town creatures and 26 neutrals, including four from The Gathering Storm and three from Winds of War. This is not a separate Equilibris database. Action speed, combat movement and adventure movement are distinct stats. Melee and ranged defense are listed separately. Growth is a weekly comparison value; Heroes IV adds creatures daily. Check how a neutral creature can actually be obtained.