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Heroes IV · CREATURE PROFILE

Unicorn in Heroes IV: stats, cost and abilities

Unicorn in Heroes IV: Melee pressure with a Blind chance. Practical use, abilities, weaknesses, recruitment and 80 base health.

Quick guide: where it fits

Melee pressure with a Blind chance

Blind matters when you need to delay a target’s action.

Watch for: The plan must work without a lucky Blind.

Exact dwelling, growth and items →
Unicorn — creature appearance in Heroes 4
Source · Game artwork

How to use this creature in practice

Melee pressure with a Blind chance

Blind matters when you need to delay a target’s action. After it triggers, reconsider whether another stack needs to attack that target.

Watch for: The plan must work without a lucky Blind. Check target immunity to mind effects.

Melee attack
20
Ranged attack
—
Melee defense
20
Ranged defense
20
Damage
12–20
Health
80
Action speed
6
Combat movement
10
Adventure movement
25
Shots
0
Mana
0
Weekly growth
5
Experience per creature
120

Cost per creature: 650 gold

Edition: Heroes IV

Alignment: Nature

Abilities and limitations

  • Blind

    Attacks have a 50% chance to blind an eligible enemy for up to three rounds. Consider whether subsequent hits would break the control you just gained.

Reference ↗

Where to obtain and develop this creature

The building unlocks this form. Availability and hiring are separate.

Growth and construction prerequisites (3)

Growth support is not another recruitment site. A prerequisite may unlock one of the recruitment forms.

Reference stack cost and health

These values multiply every resource in the undiscounted reference price and full base health. Hero, equipment, spell, price and growth modifiers are excluded. This is neither final damage or battle survival nor a guarantee that the listed number is available to recruit.

Unicorn · reference values before bonuses
CreaturesTotal costBase health
1
  • 650 gold
80
5
  • 3,250 gold
400
10
  • 6,500 gold
800

Reading this profile correctly

Action speed, combat movement and adventure-map movement are separate attributes. Weekly growth compares reference values; Heroes IV replenishes creatures daily.

Resource costs are part of recruitment. For an entire stack, multiply every component, not just gold. Base growth excludes additional town, map and hero bonuses. Zero shots means no regular ranged attack; the creature can still have spells or other active abilities.

Numerical reference source ↗

Original roster scope

74 creatures from historical Jaskinia Behemota tables: 48 town creatures and 26 neutrals, including four from The Gathering Storm and three from Winds of War. This is not a separate Equilibris database. Action speed, combat movement and adventure movement are distinct stats. Melee and ranged defense are listed separately. Growth is a weekly comparison value; Heroes IV adds creatures daily. Check how a neutral creature can actually be obtained.