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Heroes IV · CREATURE PROFILE

Bandit in Heroes IV: stats, cost and abilities

Bandit in Heroes IV: Independent adventure-map scouting. Practical use, abilities, weaknesses, recruitment and 10 base health.

Quick guide: where it fits

Independent adventure-map scouting

Use Stealth for scouting routes based on guard strength and detection.

Watch for: A hidden Bandit does not automatically hide its entire escort.

Exact dwelling, growth and items →
Bandit — creature appearance in Heroes 4
Source · Game artwork

How to use this creature in practice

Independent adventure-map scouting

Use Stealth for scouting routes based on guard strength and detection. In combat it remains an ordinary melee stack.

Watch for: A hidden Bandit does not automatically hide its entire escort. Bypassing a guard safely is not winning the battle.

Melee attack
9
Ranged attack
—
Melee defense
9
Ranged defense
9
Damage
1–3
Health
10
Action speed
7
Combat movement
9
Adventure movement
23
Shots
0
Mana
0
Weekly growth
26
Experience per creature
6

Cost per creature: 20 gold

Edition: Heroes IV

Alignment: Chaos

Abilities and limitations

  • Stealth

    Allows a lone Bandit to scout the adventure map without detection by weaker observers. Higher Scouting and enemy creature levels can reveal it.

Reference ↗

Where to obtain and develop this creature

The building unlocks this form. Availability and hiring are separate.

Growth and construction prerequisites (1)

Growth support is not another recruitment site. A prerequisite may unlock one of the recruitment forms.

Reference stack cost and health

These values multiply every resource in the undiscounted reference price and full base health. Hero, equipment, spell, price and growth modifiers are excluded. This is neither final damage or battle survival nor a guarantee that the listed number is available to recruit.

Bandit · reference values before bonuses
CreaturesTotal costBase health
1
  • 20 gold
10
5
  • 100 gold
50
10
  • 200 gold
100

Reading this profile correctly

Action speed, combat movement and adventure-map movement are separate attributes. Weekly growth compares reference values; Heroes IV replenishes creatures daily.

Resource costs are part of recruitment. For an entire stack, multiply every component, not just gold. Base growth excludes additional town, map and hero bonuses. Zero shots means no regular ranged attack; the creature can still have spells or other active abilities.

Numerical reference source ↗

Original roster scope

74 creatures from historical Jaskinia Behemota tables: 48 town creatures and 26 neutrals, including four from The Gathering Storm and three from Winds of War. This is not a separate Equilibris database. Action speed, combat movement and adventure movement are distinct stats. Melee and ranged defense are listed separately. Growth is a weekly comparison value; Heroes IV adds creatures daily. Check how a neutral creature can actually be obtained.