Attack an eligible living target and compare Life Drain recovery with threats after landing. No Retaliation improves the attack itself.
Watch for: Not every target supplies drain. It is not unlimited recovery against mechanical or undead armies.
Melee attack
30
Ranged attack
—
Melee defense
30
Ranged defense
30
Damage
12–18
Health
70
Action speed
8
Combat movement
12⅔
Adventure movement
28
Shots
0
Mana
0
Weekly growth
3
Experience per creature
205
Cost per creature: 1100 gold
Edition: Heroes IV
Alignment: Death
Abilities and limitations
Life Drain
Converts 50% of damage to an eligible living target into restored health and can recover fallen members of its stack. Nonliving targets do not provide the same recovery.
No retaliation
Its attack prevents the target’s normal retaliation. The target can still attack during its own later action.
Flying
Crosses obstacles, units and walls during combat movement. It still needs a free, reachable landing position.
Undead
Does not use ordinary morale and resists many mind effects and spells requiring living targets. Healing or raising must explicitly support undead.
Heroes connected to this creature
Example in a tactical plan (2)
The creature is an example in our specific plan; this does not establish ownership or a starting army.
These values multiply every resource in the undiscounted reference price and full base health. Hero, equipment, spell, price and growth modifiers are excluded. This is neither final damage or battle survival nor a guarantee that the listed number is available to recruit.
Vampire · reference values before bonuses
Creatures
Total cost
Base health
1
1,100 gold
70
5
5,500 gold
350
10
11,000 gold
700
Reading this profile correctly
Action speed, combat movement and adventure-map movement are separate attributes. Weekly growth compares reference values; Heroes IV replenishes creatures daily.
Resource costs are part of recruitment. For an entire stack, multiply every component, not just gold. Base growth excludes additional town, map and hero bonuses. Zero shots means no regular ranged attack; the creature can still have spells or other active abilities.
74 creatures from historical Jaskinia Behemota tables: 48 town creatures and 26 neutrals, including four from The Gathering Storm and three from Winds of War. This is not a separate Equilibris database. Action speed, combat movement and adventure movement are distinct stats. Melee and ranged defense are listed separately. Growth is a weekly comparison value; Heroes IV adds creatures daily. Check how a neutral creature can actually be obtained.