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Heroes IV · CREATURE PROFILE

Vampire in Heroes IV: stats, cost and abilities

Vampire in Heroes IV: Sustaining the stack through Life Drain. Practical use, abilities, weaknesses, recruitment and 70 base health.

Quick guide: where it fits

Sustaining the stack through Life Drain

Attack an eligible living target and compare Life Drain recovery with threats after landing.

Watch for: Not every target supplies drain.

Exact dwelling, growth and items →
Vampire — creature appearance in Heroes 4
Source · Game artwork

How to use this creature in practice

Sustaining the stack through Life Drain

Attack an eligible living target and compare Life Drain recovery with threats after landing. No Retaliation improves the attack itself.

Watch for: Not every target supplies drain. It is not unlimited recovery against mechanical or undead armies.

Melee attack
30
Ranged attack
—
Melee defense
30
Ranged defense
30
Damage
12–18
Health
70
Action speed
8
Combat movement
12⅔
Adventure movement
28
Shots
0
Mana
0
Weekly growth
3
Experience per creature
205

Cost per creature: 1100 gold

Edition: Heroes IV

Alignment: Death

Abilities and limitations

  • Life Drain

    Converts 50% of damage to an eligible living target into restored health and can recover fallen members of its stack. Nonliving targets do not provide the same recovery.

  • No retaliation

    Its attack prevents the target’s normal retaliation. The target can still attack during its own later action.

  • Flying

    Crosses obstacles, units and walls during combat movement. It still needs a free, reachable landing position.

  • Undead

    Does not use ordinary morale and resists many mind effects and spells requiring living targets. Healing or raising must explicitly support undead.

Heroes connected to this creature

Example in a tactical plan (2)

The creature is an example in our specific plan; this does not establish ownership or a starting army.

Reference ↗

Where to obtain and develop this creature

The building unlocks this form. Availability and hiring are separate.

Growth and construction prerequisites (3)

Growth support is not another recruitment site. A prerequisite may unlock one of the recruitment forms.

Reference stack cost and health

These values multiply every resource in the undiscounted reference price and full base health. Hero, equipment, spell, price and growth modifiers are excluded. This is neither final damage or battle survival nor a guarantee that the listed number is available to recruit.

Vampire · reference values before bonuses
CreaturesTotal costBase health
1
  • 1,100 gold
70
5
  • 5,500 gold
350
10
  • 11,000 gold
700

Reading this profile correctly

Action speed, combat movement and adventure-map movement are separate attributes. Weekly growth compares reference values; Heroes IV replenishes creatures daily.

Resource costs are part of recruitment. For an entire stack, multiply every component, not just gold. Base growth excludes additional town, map and hero bonuses. Zero shots means no regular ranged attack; the creature can still have spells or other active abilities.

Numerical reference source ↗

Original roster scope

74 creatures from historical Jaskinia Behemota tables: 48 town creatures and 26 neutrals, including four from The Gathering Storm and three from Winds of War. This is not a separate Equilibris database. Action speed, combat movement and adventure movement are distinct stats. Melee and ranged defense are listed separately. Growth is a weekly comparison value; Heroes IV adds creatures daily. Check how a neutral creature can actually be obtained.