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Heroes IV · CREATURE PROFILE

Orc in Heroes IV: stats, cost and abilities

Orc in Heroes IV: Short-range shooting. Practical use, abilities, weaknesses, recruitment and 12 base health.

Quick guide: where it fits

Short-range shooting

Seek a closer position that still permits safe shooting.

Watch for: Short Range penalizes distant shots.

Exact dwelling, growth and items →
Orc — creature appearance in Heroes 4
Source · Game artwork

How to use this creature in practice

Short-range shooting

Seek a closer position that still permits safe shooting. No Melee Penalty helps if contact is forced.

Watch for: Short Range penalizes distant shots. Moving closer must account for enemy reach as well as your improved hit.

Melee attack
11
Ranged attack
11
Melee defense
9
Ranged defense
9
Damage
1–3
Health
12
Action speed
4
Combat movement
6
Adventure movement
19
Shots
6
Mana
0
Weekly growth
16
Experience per creature
10

Cost per creature: 34 gold

Edition: Heroes IV

Alignment: Chaos

Abilities and limitations

  • Short range

    Long-distance shots suffer a substantial penalty. Position the shooter closer without unnecessarily exposing it to attack.

  • No melee penalty

    The shooter avoids the usual melee attack penalty. Its ammunition count does not limit how many melee attacks it can make.

  • Ranged attack

    Enables regular ranged attacks. Use the separately listed melee attack when engaged; the ranged rating does not carry over.

Reference ↗

Where to obtain and develop this creature

The building unlocks this form. Availability and hiring are separate.

Growth and construction prerequisites (1)

Growth support is not another recruitment site. A prerequisite may unlock one of the recruitment forms.

Reference stack cost and health

These values multiply every resource in the undiscounted reference price and full base health. Hero, equipment, spell, price and growth modifiers are excluded. This is neither final damage or battle survival nor a guarantee that the listed number is available to recruit.

Orc · reference values before bonuses
CreaturesTotal costBase health
1
  • 34 gold
12
5
  • 170 gold
60
10
  • 340 gold
120

Reading this profile correctly

Action speed, combat movement and adventure-map movement are separate attributes. Weekly growth compares reference values; Heroes IV replenishes creatures daily.

Resource costs are part of recruitment. For an entire stack, multiply every component, not just gold. Base growth excludes additional town, map and hero bonuses. Zero shots means no regular ranged attack; the creature can still have spells or other active abilities.

Numerical reference source ↗

Original roster scope

74 creatures from historical Jaskinia Behemota tables: 48 town creatures and 26 neutrals, including four from The Gathering Storm and three from Winds of War. This is not a separate Equilibris database. Action speed, combat movement and adventure movement are distinct stats. Melee and ranged defense are listed separately. Growth is a weekly comparison value; Heroes IV adds creatures daily. Check how a neutral creature can actually be obtained.