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Heroes IV · CREATURE PROFILE

Cerberus in Heroes IV: stats, cost and abilities

Cerberus in Heroes IV: Melee attack on up to three targets. Practical use, abilities, weaknesses, recruitment and 24 base health.

Quick guide: where it fits

Melee attack on up to three targets

Choose a position for Three-headed Attack and No Retaliation.

Watch for: Three heads do not guarantee three targets in any formation.

Exact dwelling, growth and items →
Cerberus — creature appearance in Heroes 4
Source · Game artwork

How to use this creature in practice

Melee attack on up to three targets

Choose a position for Three-headed Attack and No Retaliation. Check the actual reach of all three heads before moving.

Watch for: Three heads do not guarantee three targets in any formation. A Cerberus is not automatically an undead target.

Melee attack
16
Ranged attack
—
Melee defense
16
Ranged defense
16
Damage
4–6
Health
24
Action speed
6
Combat movement
7⅓
Adventure movement
21
Shots
0
Mana
0
Weekly growth
7
Experience per creature
44

Cost per creature: 190 gold

Edition: Heroes IV

Alignment: Death

Abilities and limitations

  • Three-headed attack

    Can strike three opponents within reach at once. Check which stacks the selected position actually allows it to hit.

  • No retaliation

    Its attack prevents the target’s normal retaliation. The target can still attack during its own later action.

Reference ↗

Where to obtain and develop this creature

The building unlocks this form. Availability and hiring are separate.

Growth and construction prerequisites (1)

Growth support is not another recruitment site. A prerequisite may unlock one of the recruitment forms.

Reference stack cost and health

These values multiply every resource in the undiscounted reference price and full base health. Hero, equipment, spell, price and growth modifiers are excluded. This is neither final damage or battle survival nor a guarantee that the listed number is available to recruit.

Cerberus · reference values before bonuses
CreaturesTotal costBase health
1
  • 190 gold
24
5
  • 950 gold
120
10
  • 1,900 gold
240

Reading this profile correctly

Action speed, combat movement and adventure-map movement are separate attributes. Weekly growth compares reference values; Heroes IV replenishes creatures daily.

Resource costs are part of recruitment. For an entire stack, multiply every component, not just gold. Base growth excludes additional town, map and hero bonuses. Zero shots means no regular ranged attack; the creature can still have spells or other active abilities.

Numerical reference source ↗

Original roster scope

74 creatures from historical Jaskinia Behemota tables: 48 town creatures and 26 neutrals, including four from The Gathering Storm and three from Winds of War. This is not a separate Equilibris database. Action speed, combat movement and adventure movement are distinct stats. Melee and ranged defense are listed separately. Growth is a weekly comparison value; Heroes IV adds creatures daily. Check how a neutral creature can actually be obtained.