Compare Lightning with area Fireball and Fire Ring or with Confusion. Choose by formation and subsequent action order.
Watch for: It uses its own stack mana and action. Magic Mirror does not establish survival against physical attacks.
Melee attack
15
Ranged attack
—
Melee defense
29
Ranged defense
29
Damage
34–50
Health
220
Action speed
7
Combat movement
13⅓
Adventure movement
29
Shots
0
Mana
40
Weekly growth
2
Experience per creature
612
Cost per creature: 4000 gold + 2 gems
Edition: Heroes IV
Alignment: Nature
Abilities and limitations
Magic Mirror
Reflects a hostile spell at its caster if the caster is a valid target. Offensive spells return at half strength; complete caster immunity can prevent reflection.
Spellcasting
Creature spellbook: Lightning · Fireball · Fire Ring · Confusion. Uses the stack’s mana and its own action. Spell strength depends on creature numbers rather than the hero’s attributes.
Flying
Crosses obstacles, units and walls during combat movement. It still needs a free, reachable landing position.
These values multiply every resource in the undiscounted reference price and full base health. Hero, equipment, spell, price and growth modifiers are excluded. This is neither final damage or battle survival nor a guarantee that the listed number is available to recruit.
Faerie Dragon · reference values before bonuses
Creatures
Total cost
Base health
1
4,000 gold
2 gems
220
5
20,000 gold
10 gems
1,100
10
40,000 gold
20 gems
2,200
Reading this profile correctly
Action speed, combat movement and adventure-map movement are separate attributes. Weekly growth compares reference values; Heroes IV replenishes creatures daily.
Resource costs are part of recruitment. For an entire stack, multiply every component, not just gold. Base growth excludes additional town, map and hero bonuses. Zero shots means no regular ranged attack; the creature can still have spells or other active abilities.
74 creatures from historical Jaskinia Behemota tables: 48 town creatures and 26 neutrals, including four from The Gathering Storm and three from Winds of War. This is not a separate Equilibris database. Action speed, combat movement and adventure movement are distinct stats. Melee and ranged defense are listed separately. Growth is a weekly comparison value; Heroes IV adds creatures daily. Check how a neutral creature can actually be obtained.