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Heroes IV · CREATURE PROFILE

Mage in Heroes IV: stats, cost and abilities

Mage in Heroes IV: Stack spellcaster with its own book. Practical use, abilities, weaknesses, recruitment and 16 base health.

Quick guide: where it fits

Stack spellcaster with its own book

Choose Magic Fist, Poison, Blur, Curse or Raise Skeletons for the situation.

Watch for: It spends its own action and stack mana.

Exact dwelling, growth and items →
Mage — creature appearance in Heroes 4
Source · Game artwork

How to use this creature in practice

Stack spellcaster with its own book

Choose Magic Fist, Poison, Blur, Curse or Raise Skeletons for the situation. Compare immediate damage, damage over time and ally protection.

Watch for: It spends its own action and stack mana. The hero’s mana pool does not automatically supply it.

Melee attack
6
Ranged attack
—
Melee defense
12
Ranged defense
12
Damage
3–4
Health
16
Action speed
5
Combat movement
6
Adventure movement
19
Shots
0
Mana
16
Weekly growth
8
Experience per creature
38

Cost per creature: 160 gold

Edition: Heroes IV

Alignment: Order

Abilities and limitations

  • Spellcasting

    Creature spellbook: Magic Fist · Poison · Raise Skeletons · Blur · Curse. Uses the stack’s mana and its own action. Spell strength depends on creature numbers rather than the hero’s attributes.

Heroes connected to this creature

Example in a tactical plan (3)

The creature is an example in our specific plan; this does not establish ownership or a starting army.

Reference ↗

Where to obtain and develop this creature

The building unlocks this form. Availability and hiring are separate.

Growth and construction prerequisites (3)

Growth support is not another recruitment site. A prerequisite may unlock one of the recruitment forms.

Reference stack cost and health

These values multiply every resource in the undiscounted reference price and full base health. Hero, equipment, spell, price and growth modifiers are excluded. This is neither final damage or battle survival nor a guarantee that the listed number is available to recruit.

Mage · reference values before bonuses
CreaturesTotal costBase health
1
  • 160 gold
16
5
  • 800 gold
80
10
  • 1,600 gold
160

Reading this profile correctly

Action speed, combat movement and adventure-map movement are separate attributes. Weekly growth compares reference values; Heroes IV replenishes creatures daily.

Resource costs are part of recruitment. For an entire stack, multiply every component, not just gold. Base growth excludes additional town, map and hero bonuses. Zero shots means no regular ranged attack; the creature can still have spells or other active abilities.

Numerical reference source ↗

Original roster scope

74 creatures from historical Jaskinia Behemota tables: 48 town creatures and 26 neutrals, including four from The Gathering Storm and three from Winds of War. This is not a separate Equilibris database. Action speed, combat movement and adventure movement are distinct stats. Melee and ranged defense are listed separately. Growth is a weekly comparison value; Heroes IV adds creatures daily. Check how a neutral creature can actually be obtained.