Choose Magic Fist, Poison, Blur, Curse or Raise Skeletons for the situation. Compare immediate damage, damage over time and ally protection.
Watch for: It spends its own action and stack mana. The hero’s mana pool does not automatically supply it.
Melee attack
6
Ranged attack
—
Melee defense
12
Ranged defense
12
Damage
3–4
Health
16
Action speed
5
Combat movement
6
Adventure movement
19
Shots
0
Mana
16
Weekly growth
8
Experience per creature
38
Cost per creature: 160 gold
Edition: Heroes IV
Alignment: Order
Abilities and limitations
Spellcasting
Creature spellbook: Magic Fist · Poison · Raise Skeletons · Blur · Curse. Uses the stack’s mana and its own action. Spell strength depends on creature numbers rather than the hero’s attributes.
Heroes connected to this creature
Example in a tactical plan (3)
The creature is an example in our specific plan; this does not establish ownership or a starting army.
These values multiply every resource in the undiscounted reference price and full base health. Hero, equipment, spell, price and growth modifiers are excluded. This is neither final damage or battle survival nor a guarantee that the listed number is available to recruit.
Mage · reference values before bonuses
Creatures
Total cost
Base health
1
160 gold
16
5
800 gold
80
10
1,600 gold
160
Reading this profile correctly
Action speed, combat movement and adventure-map movement are separate attributes. Weekly growth compares reference values; Heroes IV replenishes creatures daily.
Resource costs are part of recruitment. For an entire stack, multiply every component, not just gold. Base growth excludes additional town, map and hero bonuses. Zero shots means no regular ranged attack; the creature can still have spells or other active abilities.
74 creatures from historical Jaskinia Behemota tables: 48 town creatures and 26 neutrals, including four from The Gathering Storm and three from Winds of War. This is not a separate Equilibris database. Action speed, combat movement and adventure movement are distinct stats. Melee and ranged defense are listed separately. Growth is a weekly comparison value; Heroes IV adds creatures daily. Check how a neutral creature can actually be obtained.