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Heroes IV · CREATURE PROFILE

Hydra in Heroes IV: stats, cost and abilities

Hydra in Heroes IV: Hitting several adjacent enemies. Practical use, abilities, weaknesses, recruitment and 250 base health.

Quick guide: where it fits

Hitting several adjacent enemies

Seek a reachable position beside several enemy stacks and exploit No Retaliation.

Watch for: Multiple heads do not help if the Hydra cannot reach the enemy.

Exact dwelling, growth and items →
Hydra — creature appearance in Heroes 4
Source · Game artwork

How to use this creature in practice

Hitting several adjacent enemies

Seek a reachable position beside several enemy stacks and exploit No Retaliation. Check every actually adjacent target.

Watch for: Multiple heads do not help if the Hydra cannot reach the enemy. Do not isolate it chasing a perfect encirclement.

Melee attack
30
Ranged attack
—
Melee defense
26
Ranged defense
26
Damage
28–60
Health
250
Action speed
6
Combat movement
7⅓
Adventure movement
21
Shots
0
Mana
0
Weekly growth
2
Experience per creature
617

Cost per creature: 4000 gold + 2 mercury

Edition: Heroes IV

Alignment: Chaos

Abilities and limitations

  • Attack adjacent enemies

    One attack can hit several adjacent enemies. Enemy positioning determines its value beyond the raw attack and defense ratings.

  • No retaliation

    Its attack prevents the target’s normal retaliation. The target can still attack during its own later action.

Reference ↗

Where to obtain and develop this creature

The building unlocks this form. Availability and hiring are separate.

Growth and construction prerequisites (3)

Growth support is not another recruitment site. A prerequisite may unlock one of the recruitment forms.

Reference stack cost and health

These values multiply every resource in the undiscounted reference price and full base health. Hero, equipment, spell, price and growth modifiers are excluded. This is neither final damage or battle survival nor a guarantee that the listed number is available to recruit.

Hydra · reference values before bonuses
CreaturesTotal costBase health
1
  • 4,000 gold
  • 2 mercury
250
5
  • 20,000 gold
  • 10 mercury
1,250
10
  • 40,000 gold
  • 20 mercury
2,500

Reading this profile correctly

Action speed, combat movement and adventure-map movement are separate attributes. Weekly growth compares reference values; Heroes IV replenishes creatures daily.

Resource costs are part of recruitment. For an entire stack, multiply every component, not just gold. Base growth excludes additional town, map and hero bonuses. Zero shots means no regular ranged attack; the creature can still have spells or other active abilities.

Numerical reference source ↗

Original roster scope

74 creatures from historical Jaskinia Behemota tables: 48 town creatures and 26 neutrals, including four from The Gathering Storm and three from Winds of War. This is not a separate Equilibris database. Action speed, combat movement and adventure movement are distinct stats. Melee and ranged defense are listed separately. Growth is a weekly comparison value; Heroes IV adds creatures daily. Check how a neutral creature can actually be obtained.