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Heroes IV · CREATURE PROFILE

Ghost in Heroes IV: stats, cost and abilities

Ghost in Heroes IV: Flying debuff through Aging. Practical use, abilities, weaknesses, recruitment and 15 base health.

Quick guide: where it fits

Flying debuff through Aging

Use Aging on an eligible target before friendly follow-up actions.

Watch for: Heroes IV Insubstantial is not Heroes V’s miss chance.

Exact dwelling, growth and items →
Ghost — creature appearance in Heroes 4
Source · Game artwork

How to use this creature in practice

Flying debuff through Aging

Use Aging on an eligible target before friendly follow-up actions. Reduced movement can change which units the enemy can reach.

Watch for: Heroes IV Insubstantial is not Heroes V’s miss chance. Undead, elementals and machines have separate Aging exclusions.

Melee attack
15
Ranged attack
—
Melee defense
30
Ranged defense
30
Damage
2–4
Health
15
Action speed
6
Combat movement
12⅔
Adventure movement
28
Shots
0
Mana
0
Weekly growth
9
Experience per creature
33

Cost per creature: 140 gold

Edition: Heroes IV

Alignment: Death

Abilities and limitations

  • Insubstantial

    Increases innate defense. In Heroes IV this is not the chance for a normal attack to miss found in other games; use the listed defense ratings.

  • Aging

    Reduces an eligible target’s attack and defense by 20% and movement by 50%. Undead, elementals and mechanical creatures resist the effect.

  • Flying

    Crosses obstacles, units and walls during combat movement. It still needs a free, reachable landing position.

  • Undead

    Does not use ordinary morale and resists many mind effects and spells requiring living targets. Healing or raising must explicitly support undead.

Heroes connected to this creature

Example in a tactical plan (1)

The creature is an example in our specific plan; this does not establish ownership or a starting army.

Reference ↗

Where to obtain and develop this creature

The building unlocks this form. Availability and hiring are separate.

Growth and construction prerequisites (3)

Growth support is not another recruitment site. A prerequisite may unlock one of the recruitment forms.

Reference stack cost and health

These values multiply every resource in the undiscounted reference price and full base health. Hero, equipment, spell, price and growth modifiers are excluded. This is neither final damage or battle survival nor a guarantee that the listed number is available to recruit.

Ghost · reference values before bonuses
CreaturesTotal costBase health
1
  • 140 gold
15
5
  • 700 gold
75
10
  • 1,400 gold
150

Reading this profile correctly

Action speed, combat movement and adventure-map movement are separate attributes. Weekly growth compares reference values; Heroes IV replenishes creatures daily.

Resource costs are part of recruitment. For an entire stack, multiply every component, not just gold. Base growth excludes additional town, map and hero bonuses. Zero shots means no regular ranged attack; the creature can still have spells or other active abilities.

Numerical reference source ↗

Original roster scope

74 creatures from historical Jaskinia Behemota tables: 48 town creatures and 26 neutrals, including four from The Gathering Storm and three from Winds of War. This is not a separate Equilibris database. Action speed, combat movement and adventure movement are distinct stats. Melee and ranged defense are listed separately. Growth is a weekly comparison value; Heroes IV adds creatures daily. Check how a neutral creature can actually be obtained.