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Heroes IV · CREATURE PROFILE

Fire Elemental in Heroes IV: stats, cost and abilities

Fire Elemental in Heroes IV: Elemental shooting with fire damage. Practical use, abilities, weaknesses, recruitment and 50 base health.

Quick guide: where it fits

Elemental shooting with fire damage

Choose a target without relevant fire protection and a safe shooting position.

Watch for: Fire resistance is not complete magic immunity.

Exact dwelling, growth and items →
Fire Elemental — creature appearance in Heroes 4
Source · Game artwork

How to use this creature in practice

Elemental shooting with fire damage

Choose a target without relevant fire protection and a safe shooting position. Use its resistance against fire threats.

Watch for: Fire resistance is not complete magic immunity. Check healing and morale against elemental rules.

Melee attack
10
Ranged attack
20
Melee defense
18
Ranged defense
18
Damage
7–10
Health
50
Action speed
6
Combat movement
6⅔
Adventure movement
20
Shots
20
Mana
0
Weekly growth
6
Experience per creature
75

Cost per creature: 350 gold

Edition: Heroes IV

Alignment: Nature

Creature Portal shares a weekly budget of 700 experience points across all its creature options. Allocating that budget to this creature gives a reference equivalent of 9.33 per week, compared with ordinary growth of 6. Fractions describe a rate; fractions of a creature cannot be recruited.

Creature Portal budget reference ↗

Abilities and limitations

  • Fire resistance

    Protects against fire spells and halves damage from creature attacks classified as fire. Fire resistance does not cover all magic.

  • Fire attack

    The attack uses fire. A creature with the relevant fire protection takes only half damage from it.

  • Ranged attack

    Enables regular ranged attacks. Use the separately listed melee attack when engaged; the ranged rating does not carry over.

  • Elemental

    Unaffected by ordinary mind spells and healing or resurrection intended for living beings. Check that support magic accepts elementals as targets.

Reference ↗

Where to obtain and develop this creature

The building unlocks this form. Availability and hiring are separate.

Reference stack cost and health

These values multiply every resource in the undiscounted reference price and full base health. Hero, equipment, spell, price and growth modifiers are excluded. This is neither final damage or battle survival nor a guarantee that the listed number is available to recruit.

Fire Elemental · reference values before bonuses
CreaturesTotal costBase health
1
  • 350 gold
50
5
  • 1,750 gold
250
10
  • 3,500 gold
500

Reading this profile correctly

Action speed, combat movement and adventure-map movement are separate attributes. Weekly growth compares reference values; Heroes IV replenishes creatures daily.

Resource costs are part of recruitment. For an entire stack, multiply every component, not just gold. Base growth excludes additional town, map and hero bonuses. Zero shots means no regular ranged attack; the creature can still have spells or other active abilities.

Numerical reference source ↗

Original roster scope

74 creatures from historical Jaskinia Behemota tables: 48 town creatures and 26 neutrals, including four from The Gathering Storm and three from Winds of War. This is not a separate Equilibris database. Action speed, combat movement and adventure movement are distinct stats. Melee and ranged defense are listed separately. Growth is a weekly comparison value; Heroes IV adds creatures daily. Check how a neutral creature can actually be obtained.