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Heroes IV · CREATURE PROFILE

Water Elemental in Heroes IV: stats, cost and abilities

Water Elemental in Heroes IV: Elemental caster for control and damage. Practical use, abilities, weaknesses, recruitment and 38 base health.

Quick guide: where it fits

Elemental caster for control and damage

Compare Ice Bolt with Fatigue, Weakness and Quicksand.

Watch for: It uses stack mana, and cold protection does not cover all magic.

Exact dwelling, growth and items →
Water Elemental — creature appearance in Heroes 4
Source · Game artwork

How to use this creature in practice

Elemental caster for control and damage

Compare Ice Bolt with Fatigue, Weakness and Quicksand. Choose between damage and limiting future movement or attacks.

Watch for: It uses stack mana, and cold protection does not cover all magic. Spellcasting is not regular shooting.

Melee attack
17
Ranged attack
—
Melee defense
17
Ranged defense
17
Damage
6–9
Health
38
Action speed
5
Combat movement
6
Adventure movement
19
Shots
0
Mana
24
Weekly growth
6
Experience per creature
73

Cost per creature: 350 gold

Edition: Heroes IV

Alignment: Nature

Creature Portal shares a weekly budget of 700 experience points across all its creature options. Allocating that budget to this creature gives a reference equivalent of 9.59 per week, compared with ordinary growth of 6. Fractions describe a rate; fractions of a creature cannot be recruited.

Creature Portal budget reference ↗

Abilities and limitations

  • Cold resistance

    Protects against cold spells and halves damage from cold creature attacks. It is not universal protection against offensive magic.

  • Cold attack

    The attack is classified as cold. The target’s matching protection can halve its damage.

  • Spellcasting

    Creature spellbook: Ice Bolt · Fatigue · Weakness · Quicksand. Uses the stack’s mana and its own action. Spell strength depends on creature numbers rather than the hero’s attributes.

  • Elemental

    Unaffected by ordinary mind spells and healing or resurrection intended for living beings. Check that support magic accepts elementals as targets.

Reference ↗

Where to obtain and develop this creature

The building unlocks this form. Availability and hiring are separate.

Reference stack cost and health

These values multiply every resource in the undiscounted reference price and full base health. Hero, equipment, spell, price and growth modifiers are excluded. This is neither final damage or battle survival nor a guarantee that the listed number is available to recruit.

Water Elemental · reference values before bonuses
CreaturesTotal costBase health
1
  • 350 gold
38
5
  • 1,750 gold
190
10
  • 3,500 gold
380

Reading this profile correctly

Action speed, combat movement and adventure-map movement are separate attributes. Weekly growth compares reference values; Heroes IV replenishes creatures daily.

Resource costs are part of recruitment. For an entire stack, multiply every component, not just gold. Base growth excludes additional town, map and hero bonuses. Zero shots means no regular ranged attack; the creature can still have spells or other active abilities.

Numerical reference source ↗

Original roster scope

74 creatures from historical Jaskinia Behemota tables: 48 town creatures and 26 neutrals, including four from The Gathering Storm and three from Winds of War. This is not a separate Equilibris database. Action speed, combat movement and adventure movement are distinct stats. Melee and ranged defense are listed separately. Growth is a weekly comparison value; Heroes IV adds creatures daily. Check how a neutral creature can actually be obtained.