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Heroes IV · CREATURE PROFILE

Air Elemental in Heroes IV: stats, cost and abilities

Air Elemental in Heroes IV: Mobile flying screen. Practical use, abilities, weaknesses, recruitment and 40 base health.

Quick guide: where it fits

Mobile flying screen

Use flight to occupy an approach or threaten an exposed target.

Watch for: Insubstantial here is not a percentage miss chance.

Exact dwelling, growth and items →
Air Elemental — creature appearance in Heroes 4
Source · Game artwork

How to use this creature in practice

Mobile flying screen

Use flight to occupy an approach or threaten an exposed target. Estimate survival with the listed innate defense.

Watch for: Insubstantial here is not a percentage miss chance. Do not import that behavior from another game.

Melee attack
16
Ranged attack
—
Melee defense
32
Ranged defense
32
Damage
6–10
Health
40
Action speed
7
Combat movement
13⅓
Adventure movement
29
Shots
0
Mana
0
Weekly growth
6
Experience per creature
74

Cost per creature: 350 gold

Edition: Heroes IV

Alignment: Nature

Creature Portal shares a weekly budget of 700 experience points across all its creature options. Allocating that budget to this creature gives a reference equivalent of 9.46 per week, compared with ordinary growth of 6. Fractions describe a rate; fractions of a creature cannot be recruited.

Creature Portal budget reference ↗

Abilities and limitations

  • Insubstantial

    Increases innate defense. In Heroes IV this is not the chance for a normal attack to miss found in other games; use the listed defense ratings.

  • Flying

    Crosses obstacles, units and walls during combat movement. It still needs a free, reachable landing position.

  • Elemental

    Unaffected by ordinary mind spells and healing or resurrection intended for living beings. Check that support magic accepts elementals as targets.

Reference ↗

Where to obtain and develop this creature

The building unlocks this form. Availability and hiring are separate.

Reference stack cost and health

These values multiply every resource in the undiscounted reference price and full base health. Hero, equipment, spell, price and growth modifiers are excluded. This is neither final damage or battle survival nor a guarantee that the listed number is available to recruit.

Air Elemental · reference values before bonuses
CreaturesTotal costBase health
1
  • 350 gold
40
5
  • 1,750 gold
200
10
  • 3,500 gold
400

Reading this profile correctly

Action speed, combat movement and adventure-map movement are separate attributes. Weekly growth compares reference values; Heroes IV replenishes creatures daily.

Resource costs are part of recruitment. For an entire stack, multiply every component, not just gold. Base growth excludes additional town, map and hero bonuses. Zero shots means no regular ranged attack; the creature can still have spells or other active abilities.

Numerical reference source ↗

Original roster scope

74 creatures from historical Jaskinia Behemota tables: 48 town creatures and 26 neutrals, including four from The Gathering Storm and three from Winds of War. This is not a separate Equilibris database. Action speed, combat movement and adventure movement are distinct stats. Melee and ranged defense are listed separately. Growth is a weekly comparison value; Heroes IV adds creatures daily. Check how a neutral creature can actually be obtained.