Begin with fire from safe line of sight. No Melee Penalty supports melee when engaged; use Chaos protection against relevant threats.
Watch for: Full melee attack is not a reason to accept every enemy hit. Compare the alternative Dragon Golems too.
Melee attack
32
Ranged attack
32
Melee defense
32
Ranged defense
32
Damage
34–50
Health
210
Action speed
6
Combat movement
7⅓
Adventure movement
21
Shots
16
Mana
0
Weekly growth
2
Experience per creature
616
Cost per creature: 4000 gold + 2 gems
Edition: Heroes IV
Alignment: Order
Abilities and limitations
Chaos protection
Receives 50% more defense against Chaos creatures and 50% protection against Chaos magic. The corresponding spell does not add another identical bonus.
No melee penalty
The shooter avoids the usual melee attack penalty. Its ammunition count does not limit how many melee attacks it can make.
Ranged attack
Enables regular ranged attacks. Use the separately listed melee attack when engaged; the ranged rating does not carry over.
Heroes connected to this creature
Example in a tactical plan (2)
The creature is an example in our specific plan; this does not establish ownership or a starting army.
These values multiply every resource in the undiscounted reference price and full base health. Hero, equipment, spell, price and growth modifiers are excluded. This is neither final damage or battle survival nor a guarantee that the listed number is available to recruit.
Titan · reference values before bonuses
Creatures
Total cost
Base health
1
4,000 gold
2 gems
210
5
20,000 gold
10 gems
1,050
10
40,000 gold
20 gems
2,100
Reading this profile correctly
Action speed, combat movement and adventure-map movement are separate attributes. Weekly growth compares reference values; Heroes IV replenishes creatures daily.
Resource costs are part of recruitment. For an entire stack, multiply every component, not just gold. Base growth excludes additional town, map and hero bonuses. Zero shots means no regular ranged attack; the creature can still have spells or other active abilities.
74 creatures from historical Jaskinia Behemota tables: 48 town creatures and 26 neutrals, including four from The Gathering Storm and three from Winds of War. This is not a separate Equilibris database. Action speed, combat movement and adventure movement are distinct stats. Melee and ranged defense are listed separately. Growth is a weekly comparison value; Heroes IV adds creatures daily. Check how a neutral creature can actually be obtained.