Quick guide: where it fits
Undead charge and control through Terror
Compare Charge with Terror against an eligible target.
Watch for: Regeneration is not unrestricted stack resurrection, and immunity can stop Terror.
Exact dwelling, growth and items →How to use this creature in practice
Undead charge and control through Terror
Compare Charge with Terror against an eligible target. Regeneration helps a surviving creature in a later exchange.
Watch for: Regeneration is not unrestricted stack resurrection, and immunity can stop Terror. Recruitment depends on map and expansion.
- Melee attack
- 40
- Ranged attack
- —
- Melee defense
- 40
- Ranged defense
- 40
- Damage
- 30–42
- Health
- 200
- Action speed
- 6
- Combat movement
- 15
- Adventure movement
- 30
- Shots
- 0
- Mana
- 18
- Weekly growth
- 2
- Experience per creature
- 1000
Cost per creature: 4000 gold + 4 ore
Edition: The Gathering Storm
Alignment: Death
Abilities and limitations
Terror
An active spell costing 6 mana makes an eligible target miss its next two actions. Check mind-control immunity before committing.
Regeneration
Restores health to a wounded surviving creature at the start of its turn. It does not provide unlimited resurrection of fallen stack members.
Charge
Damage rises by 3.5% per unit of distance travelled before the hit. Open space for the approach therefore has tactical value.
Undead
Does not use ordinary morale and resists many mind effects and spells requiring living targets. Healing or raising must explicitly support undead.
Reference ↗
Where to obtain and develop this creature
This reference assigns no direct town dwelling. Read the profile’s availability and abilities for acquisition.
Reference stack cost and health
These values multiply every resource in the undiscounted reference price and full base health. Hero, equipment, spell, price and growth modifiers are excluded. This is neither final damage or battle survival nor a guarantee that the listed number is available to recruit.
Dark Champion · reference values before bonuses| Creatures | Total cost | Base health |
|---|
| 1 | | 200 |
|---|
| 5 | | 1,000 |
|---|
| 10 | | 2,000 |
|---|
Reading this profile correctly
Action speed, combat movement and adventure-map movement are separate attributes. Weekly growth compares reference values; Heroes IV replenishes creatures daily.
Resource costs are part of recruitment. For an entire stack, multiply every component, not just gold. Base growth excludes additional town, map and hero bonuses. Zero shots means no regular ranged attack; the creature can still have spells or other active abilities.
Numerical reference source ↗
Original roster scope
74 creatures from historical Jaskinia Behemota tables: 48 town creatures and 26 neutrals, including four from The Gathering Storm and three from Winds of War. This is not a separate Equilibris database. Action speed, combat movement and adventure movement are distinct stats. Melee and ranged defense are listed separately. Growth is a weekly comparison value; Heroes IV adds creatures daily. Check how a neutral creature can actually be obtained.