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Heroes IV · CREATURE PROFILE

Dark Champion in Heroes IV: stats, cost and abilities

Dark Champion in Heroes IV: Undead charge and control through Terror. Practical use, abilities, weaknesses, recruitment and 200 base health.

Quick guide: where it fits

Undead charge and control through Terror

Compare Charge with Terror against an eligible target.

Watch for: Regeneration is not unrestricted stack resurrection, and immunity can stop Terror.

Exact dwelling, growth and items →
Dark Champion — creature appearance in Heroes 4
Source · Game artwork

How to use this creature in practice

Undead charge and control through Terror

Compare Charge with Terror against an eligible target. Regeneration helps a surviving creature in a later exchange.

Watch for: Regeneration is not unrestricted stack resurrection, and immunity can stop Terror. Recruitment depends on map and expansion.

Melee attack
40
Ranged attack
—
Melee defense
40
Ranged defense
40
Damage
30–42
Health
200
Action speed
6
Combat movement
15
Adventure movement
30
Shots
0
Mana
18
Weekly growth
2
Experience per creature
1000

Cost per creature: 4000 gold + 4 ore

Edition: The Gathering Storm

Alignment: Death

Abilities and limitations

  • Terror

    An active spell costing 6 mana makes an eligible target miss its next two actions. Check mind-control immunity before committing.

  • Regeneration

    Restores health to a wounded surviving creature at the start of its turn. It does not provide unlimited resurrection of fallen stack members.

  • Charge

    Damage rises by 3.5% per unit of distance travelled before the hit. Open space for the approach therefore has tactical value.

  • Undead

    Does not use ordinary morale and resists many mind effects and spells requiring living targets. Healing or raising must explicitly support undead.

Reference ↗

Where to obtain and develop this creature

This reference assigns no direct town dwelling. Read the profile’s availability and abilities for acquisition.

Reference stack cost and health

These values multiply every resource in the undiscounted reference price and full base health. Hero, equipment, spell, price and growth modifiers are excluded. This is neither final damage or battle survival nor a guarantee that the listed number is available to recruit.

Dark Champion · reference values before bonuses
CreaturesTotal costBase health
1
  • 4,000 gold
  • 4 ore
200
5
  • 20,000 gold
  • 20 ore
1,000
10
  • 40,000 gold
  • 40 ore
2,000

Reading this profile correctly

Action speed, combat movement and adventure-map movement are separate attributes. Weekly growth compares reference values; Heroes IV replenishes creatures daily.

Resource costs are part of recruitment. For an entire stack, multiply every component, not just gold. Base growth excludes additional town, map and hero bonuses. Zero shots means no regular ranged attack; the creature can still have spells or other active abilities.

Numerical reference source ↗

Original roster scope

74 creatures from historical Jaskinia Behemota tables: 48 town creatures and 26 neutrals, including four from The Gathering Storm and three from Winds of War. This is not a separate Equilibris database. Action speed, combat movement and adventure movement are distinct stats. Melee and ranged defense are listed separately. Growth is a weekly comparison value; Heroes IV adds creatures daily. Check how a neutral creature can actually be obtained.