Keep it on the approach to Crossbowmen. A stun is most valuable against a stack whose next action threatens you.
Watch for: Stun is not guaranteed. Do not send it alone into encirclement just for a chance to trigger it.
Melee attack
9
Ranged attack
—
Melee defense
11
Ranged defense
11
Damage
2–3
Health
10
Action speed
5
Combat movement
6
Adventure movement
19
Shots
0
Mana
0
Weekly growth
21
Experience per creature
7
Cost per creature: 26 gold
Edition: Heroes IV
Alignment: Life
Abilities and limitations
Stun
A hit can disable an eligible target for one action. The chance depends on the hit’s strength relative to the target; undead, elementals and mechanical creatures are immune.
Growth support is not another recruitment site. A prerequisite may unlock one of the recruitment forms.
Life · FortConstruction prerequisite / alternative
Reference stack cost and health
These values multiply every resource in the undiscounted reference price and full base health. Hero, equipment, spell, price and growth modifiers are excluded. This is neither final damage or battle survival nor a guarantee that the listed number is available to recruit.
Squire · reference values before bonuses
Creatures
Total cost
Base health
1
26 gold
10
5
130 gold
50
10
260 gold
100
Reading this profile correctly
Action speed, combat movement and adventure-map movement are separate attributes. Weekly growth compares reference values; Heroes IV replenishes creatures daily.
Resource costs are part of recruitment. For an entire stack, multiply every component, not just gold. Base growth excludes additional town, map and hero bonuses. Zero shots means no regular ranged attack; the creature can still have spells or other active abilities.
74 creatures from historical Jaskinia Behemota tables: 48 town creatures and 26 neutrals, including four from The Gathering Storm and three from Winds of War. This is not a separate Equilibris database. Action speed, combat movement and adventure movement are distinct stats. Melee and ranged defense are listed separately. Growth is a weekly comparison value; Heroes IV adds creatures daily. Check how a neutral creature can actually be obtained.