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Heroes IV · CREATURE PROFILE

Squire in Heroes IV: stats, cost and abilities

Squire in Heroes IV: Infantry screening shooters and heroes. Practical use, abilities, weaknesses, recruitment and 10 base health.

Quick guide: where it fits

Infantry screening shooters and heroes

Keep it on the approach to Crossbowmen.

Watch for: Stun is not guaranteed.

Exact dwelling, growth and items →
Squire — creature appearance in Heroes 4
Source · Game artwork

How to use this creature in practice

Infantry screening shooters and heroes

Keep it on the approach to Crossbowmen. A stun is most valuable against a stack whose next action threatens you.

Watch for: Stun is not guaranteed. Do not send it alone into encirclement just for a chance to trigger it.

Melee attack
9
Ranged attack
—
Melee defense
11
Ranged defense
11
Damage
2–3
Health
10
Action speed
5
Combat movement
6
Adventure movement
19
Shots
0
Mana
0
Weekly growth
21
Experience per creature
7

Cost per creature: 26 gold

Edition: Heroes IV

Alignment: Life

Abilities and limitations

  • Stun

    A hit can disable an eligible target for one action. The chance depends on the hit’s strength relative to the target; undead, elementals and mechanical creatures are immune.

Reference ↗

Where to obtain and develop this creature

The building unlocks this form. Availability and hiring are separate.

Growth and construction prerequisites (1)

Growth support is not another recruitment site. A prerequisite may unlock one of the recruitment forms.

Reference stack cost and health

These values multiply every resource in the undiscounted reference price and full base health. Hero, equipment, spell, price and growth modifiers are excluded. This is neither final damage or battle survival nor a guarantee that the listed number is available to recruit.

Squire · reference values before bonuses
CreaturesTotal costBase health
1
  • 26 gold
10
5
  • 130 gold
50
10
  • 260 gold
100

Reading this profile correctly

Action speed, combat movement and adventure-map movement are separate attributes. Weekly growth compares reference values; Heroes IV replenishes creatures daily.

Resource costs are part of recruitment. For an entire stack, multiply every component, not just gold. Base growth excludes additional town, map and hero bonuses. Zero shots means no regular ranged attack; the creature can still have spells or other active abilities.

Numerical reference source ↗

Original roster scope

74 creatures from historical Jaskinia Behemota tables: 48 town creatures and 26 neutrals, including four from The Gathering Storm and three from Winds of War. This is not a separate Equilibris database. Action speed, combat movement and adventure movement are distinct stats. Melee and ranged defense are listed separately. Growth is a weekly comparison value; Heroes IV adds creatures daily. Check how a neutral creature can actually be obtained.