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Heroes IV · CREATURE PROFILE

White Tiger in Heroes IV: stats, cost and abilities

White Tiger in Heroes IV: First Strike in melee exchanges. Practical use, abilities, weaknesses, recruitment and 35 base health.

Quick guide: where it fits

First Strike in melee exchanges

Choose a target whose losses from the early hit reduce its reply.

Watch for: Against Negate First Strike the usual advantage is canceled.

Exact dwelling, growth and items →
White Tiger — creature appearance in Heroes 4
Source · Game artwork

How to use this creature in practice

First Strike in melee exchanges

Choose a target whose losses from the early hit reduce its reply. Check reach while also screening shooters.

Watch for: Against Negate First Strike the usual advantage is canceled. Hit order alone does not establish safety.

Melee attack
19
Ranged attack
—
Melee defense
19
Ranged defense
19
Damage
6–8
Health
35
Action speed
8
Combat movement
9⅓
Adventure movement
24
Shots
0
Mana
0
Weekly growth
6
Experience per creature
53

Cost per creature: 220 gold

Edition: Heroes IV

Alignment: Nature

Abilities and limitations

  • First Strike

    Hits before the opponent’s ordinary retaliation during an exchange. Casualties inflicted first can reduce the returning hit.

Reference ↗

Where to obtain and develop this creature

The building unlocks this form. Availability and hiring are separate.

Growth and construction prerequisites (3)

Growth support is not another recruitment site. A prerequisite may unlock one of the recruitment forms.

Reference stack cost and health

These values multiply every resource in the undiscounted reference price and full base health. Hero, equipment, spell, price and growth modifiers are excluded. This is neither final damage or battle survival nor a guarantee that the listed number is available to recruit.

White Tiger · reference values before bonuses
CreaturesTotal costBase health
1
  • 220 gold
35
5
  • 1,100 gold
175
10
  • 2,200 gold
350

Reading this profile correctly

Action speed, combat movement and adventure-map movement are separate attributes. Weekly growth compares reference values; Heroes IV replenishes creatures daily.

Resource costs are part of recruitment. For an entire stack, multiply every component, not just gold. Base growth excludes additional town, map and hero bonuses. Zero shots means no regular ranged attack; the creature can still have spells or other active abilities.

Numerical reference source ↗

Original roster scope

74 creatures from historical Jaskinia Behemota tables: 48 town creatures and 26 neutrals, including four from The Gathering Storm and three from Winds of War. This is not a separate Equilibris database. Action speed, combat movement and adventure movement are distinct stats. Melee and ranged defense are listed separately. Growth is a weekly comparison value; Heroes IV adds creatures daily. Check how a neutral creature can actually be obtained.