Compare poisoning a target with immediately removing another. Damage over time matters when the fight lasts long enough.
Watch for: Poisoning an enemy about to die may add little. Check target resistance and creature type.
Melee attack
13
Ranged attack
26
Melee defense
26
Ranged defense
26
Damage
16–24
Health
100
Action speed
6
Combat movement
6
Adventure movement
19
Shots
15
Mana
0
Weekly growth
3
Experience per creature
201
Cost per creature: 1100 gold
Edition: Heroes IV
Alignment: Death
Ranged attack 26 is supplied by the independent Might and Magic Wiki table; the main Jaskinia Behemota reference omits this field.
Abilities and limitations
Poison
A hit can poison an eligible target and deal damage in later rounds. Longer battles increase its value; do not rely on it against undead, elementals or mechanical creatures.
Ranged attack
Enables regular ranged attacks. Use the separately listed melee attack when engaged; the ranged rating does not carry over.
These values multiply every resource in the undiscounted reference price and full base health. Hero, equipment, spell, price and growth modifiers are excluded. This is neither final damage or battle survival nor a guarantee that the listed number is available to recruit.
Venom Spawn · reference values before bonuses
Creatures
Total cost
Base health
1
1,100 gold
100
5
5,500 gold
500
10
11,000 gold
1,000
Reading this profile correctly
Action speed, combat movement and adventure-map movement are separate attributes. Weekly growth compares reference values; Heroes IV replenishes creatures daily.
Resource costs are part of recruitment. For an entire stack, multiply every component, not just gold. Base growth excludes additional town, map and hero bonuses. Zero shots means no regular ranged attack; the creature can still have spells or other active abilities.
74 creatures from historical Jaskinia Behemota tables: 48 town creatures and 26 neutrals, including four from The Gathering Storm and three from Winds of War. This is not a separate Equilibris database. Action speed, combat movement and adventure movement are distinct stats. Melee and ranged defense are listed separately. Growth is a weekly comparison value; Heroes IV adds creatures daily. Check how a neutral creature can actually be obtained.