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Heroes IV · CREATURE PROFILE

Monk in Heroes IV: stats, cost and abilities

Monk in Heroes IV: Life ranged support. Practical use, abilities, weaknesses, recruitment and 55 base health.

Quick guide: where it fits

Life ranged support

Keep distance and compare the Monk with the alternative Crusader by available shooting space.

Watch for: The protection does not cover every faction.

Exact dwelling, growth and items →
Monk — creature appearance in Heroes 4
Source · Game artwork

How to use this creature in practice

Life ranged support

Keep distance and compare the Monk with the alternative Crusader by available shooting space. Use its documented protection against Death.

Watch for: The protection does not cover every faction. Life affiliation does not replace a usable shooting position.

Melee attack
10
Ranged attack
20
Melee defense
22
Ranged defense
22
Damage
10–15
Health
55
Action speed
5
Combat movement
6
Adventure movement
19
Shots
12
Mana
0
Weekly growth
6
Experience per creature
107

Cost per creature: 550 gold

Edition: Heroes IV

Alignment: Life

Abilities and limitations

  • Death protection

    Gains 50% defense against Death creatures and 50% protection against Death magic. The matching spell does not add another identical bonus.

  • Ranged attack

    Enables regular ranged attacks. Use the separately listed melee attack when engaged; the ranged rating does not carry over.

Reference ↗

Where to obtain and develop this creature

The building unlocks this form. Availability and hiring are separate.

Growth and construction prerequisites (3)

Growth support is not another recruitment site. A prerequisite may unlock one of the recruitment forms.

Reference stack cost and health

These values multiply every resource in the undiscounted reference price and full base health. Hero, equipment, spell, price and growth modifiers are excluded. This is neither final damage or battle survival nor a guarantee that the listed number is available to recruit.

Monk · reference values before bonuses
CreaturesTotal costBase health
1
  • 550 gold
55
5
  • 2,750 gold
275
10
  • 5,500 gold
550

Reading this profile correctly

Action speed, combat movement and adventure-map movement are separate attributes. Weekly growth compares reference values; Heroes IV replenishes creatures daily.

Resource costs are part of recruitment. For an entire stack, multiply every component, not just gold. Base growth excludes additional town, map and hero bonuses. Zero shots means no regular ranged attack; the creature can still have spells or other active abilities.

Numerical reference source ↗

Original roster scope

74 creatures from historical Jaskinia Behemota tables: 48 town creatures and 26 neutrals, including four from The Gathering Storm and three from Winds of War. This is not a separate Equilibris database. Action speed, combat movement and adventure movement are distinct stats. Melee and ranged defense are listed separately. Growth is a weekly comparison value; Heroes IV adds creatures daily. Check how a neutral creature can actually be obtained.