HEROES ATLAS
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Heroes IV · CREATURE PROFILE

Sprite in Heroes IV: stats, cost and abilities

Sprite in Heroes IV: Mobile attacks without retaliation. Practical use, abilities, weaknesses, recruitment and 7 base health.

Quick guide: where it fits

Mobile attacks without retaliation

Use flight and No Retaliation against a reachable target.

Watch for: No retaliation does not mean no subsequent threat.

Exact dwelling, growth and items →
Sprite — creature appearance in Heroes 4
Source · Game artwork

How to use this creature in practice

Mobile attacks without retaliation

Use flight and No Retaliation against a reachable target. Choose a landing position with remaining enemy actions in mind.

Watch for: No retaliation does not mean no subsequent threat. Do not sacrifice the whole screen for one cheap hit.

Melee attack
10
Ranged attack
10
Melee defense
10
Ranged defense
10
Damage
1–2
Health
7
Action speed
6
Combat movement
13⅓
Adventure movement
29
Shots
0
Mana
0
Weekly growth
23
Experience per creature
7

Cost per creature: 22 gold

Edition: Heroes IV

Alignment: Nature

Abilities and limitations

  • No retaliation

    Its attack prevents the target’s normal retaliation. The target can still attack during its own later action.

  • Flying

    Crosses obstacles, units and walls during combat movement. It still needs a free, reachable landing position.

Reference ↗

Where to obtain and develop this creature

The building unlocks this form. Availability and hiring are separate.

Growth and construction prerequisites (1)

Growth support is not another recruitment site. A prerequisite may unlock one of the recruitment forms.

Reference stack cost and health

These values multiply every resource in the undiscounted reference price and full base health. Hero, equipment, spell, price and growth modifiers are excluded. This is neither final damage or battle survival nor a guarantee that the listed number is available to recruit.

Sprite · reference values before bonuses
CreaturesTotal costBase health
1
  • 22 gold
7
5
  • 110 gold
35
10
  • 220 gold
70

Reading this profile correctly

Action speed, combat movement and adventure-map movement are separate attributes. Weekly growth compares reference values; Heroes IV replenishes creatures daily.

Resource costs are part of recruitment. For an entire stack, multiply every component, not just gold. Base growth excludes additional town, map and hero bonuses. Zero shots means no regular ranged attack; the creature can still have spells or other active abilities.

Numerical reference source ↗

Original roster scope

74 creatures from historical Jaskinia Behemota tables: 48 town creatures and 26 neutrals, including four from The Gathering Storm and three from Winds of War. This is not a separate Equilibris database. Action speed, combat movement and adventure movement are distinct stats. Melee and ranged defense are listed separately. Growth is a weekly comparison value; Heroes IV adds creatures daily. Check how a neutral creature can actually be obtained.