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Heroes IV · CREATURE PROFILE

Harpy in Heroes IV: stats, cost and abilities

Harpy in Heroes IV: Strike and return to the starting position. Practical use, abilities, weaknesses, recruitment and 24 base health.

Quick guide: where it fits

Strike and return to the starting position

Attack from a position that is safe to return to.

Watch for: Returning to a threatened position is not escape.

Exact dwelling, growth and items →
Harpy — creature appearance in Heroes 4
Source · Game artwork

How to use this creature in practice

Strike and return to the starting position

Attack from a position that is safe to return to. Strike and Return plus No Retaliation separate the target from your ending position.

Watch for: Returning to a threatened position is not escape. Check subsequent enemy actions around the starting position.

Melee attack
16
Ranged attack
—
Melee defense
15
Ranged defense
15
Damage
4–5
Health
24
Action speed
5
Combat movement
12⅔
Adventure movement
28
Shots
0
Mana
0
Weekly growth
8
Experience per creature
39

Cost per creature: 110 gold

Edition: Heroes IV

Alignment: Might

Abilities and limitations

  • Strike and Return

    Returns to its starting position after attacking. Check the safety of that position and retaliation protection separately.

  • No retaliation

    Its attack prevents the target’s normal retaliation. The target can still attack during its own later action.

  • Flying

    Crosses obstacles, units and walls during combat movement. It still needs a free, reachable landing position.

Reference ↗

Where to obtain and develop this creature

The building unlocks this form. Availability and hiring are separate.

Growth and construction prerequisites (4)

Growth support is not another recruitment site. A prerequisite may unlock one of the recruitment forms.

Reference stack cost and health

These values multiply every resource in the undiscounted reference price and full base health. Hero, equipment, spell, price and growth modifiers are excluded. This is neither final damage or battle survival nor a guarantee that the listed number is available to recruit.

Harpy · reference values before bonuses
CreaturesTotal costBase health
1
  • 110 gold
24
5
  • 550 gold
120
10
  • 1,100 gold
240

Reading this profile correctly

Action speed, combat movement and adventure-map movement are separate attributes. Weekly growth compares reference values; Heroes IV replenishes creatures daily.

Resource costs are part of recruitment. For an entire stack, multiply every component, not just gold. Base growth excludes additional town, map and hero bonuses. Zero shots means no regular ranged attack; the creature can still have spells or other active abilities.

Numerical reference source ↗

Original roster scope

74 creatures from historical Jaskinia Behemota tables: 48 town creatures and 26 neutrals, including four from The Gathering Storm and three from Winds of War. This is not a separate Equilibris database. Action speed, combat movement and adventure movement are distinct stats. Melee and ranged defense are listed separately. Growth is a weekly comparison value; Heroes IV adds creatures daily. Check how a neutral creature can actually be obtained.