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Heroes IV · CREATURE PROFILE

Minotaur in Heroes IV: stats, cost and abilities

Minotaur in Heroes IV: Melee anchor with a blocking chance. Practical use, abilities, weaknesses, recruitment and 38 base health.

Quick guide: where it fits

Melee anchor with a blocking chance

Hold an important approach and compare survival with the alternative Medusa.

Watch for: A 30% Block is not guaranteed protection for the hero behind it.

Exact dwelling, growth and items →
Minotaur — creature appearance in Heroes 4
Source · Game artwork

How to use this creature in practice

Melee anchor with a blocking chance

Hold an important approach and compare survival with the alternative Medusa. Block can absorb a hit while holding the line.

Watch for: A 30% Block is not guaranteed protection for the hero behind it. The plan must survive an unblocked hit.

Melee attack
16
Ranged attack
—
Melee defense
15
Ranged defense
15
Damage
5–10
Health
38
Action speed
6
Combat movement
6
Adventure movement
19
Shots
0
Mana
0
Weekly growth
6
Experience per creature
53

Cost per creature: 230 gold

Edition: Heroes IV

Alignment: Chaos

Abilities and limitations

  • Block

    Has a 30% chance to block an attack completely, including ranged and area attacks. This chance is not a guarantee of survival.

Reference ↗

Where to obtain and develop this creature

The building unlocks this form. Availability and hiring are separate.

Growth and construction prerequisites (3)

Growth support is not another recruitment site. A prerequisite may unlock one of the recruitment forms.

Reference stack cost and health

These values multiply every resource in the undiscounted reference price and full base health. Hero, equipment, spell, price and growth modifiers are excluded. This is neither final damage or battle survival nor a guarantee that the listed number is available to recruit.

Minotaur · reference values before bonuses
CreaturesTotal costBase health
1
  • 230 gold
38
5
  • 1,150 gold
190
10
  • 2,300 gold
380

Reading this profile correctly

Action speed, combat movement and adventure-map movement are separate attributes. Weekly growth compares reference values; Heroes IV replenishes creatures daily.

Resource costs are part of recruitment. For an entire stack, multiply every component, not just gold. Base growth excludes additional town, map and hero bonuses. Zero shots means no regular ranged attack; the creature can still have spells or other active abilities.

Numerical reference source ↗

Original roster scope

74 creatures from historical Jaskinia Behemota tables: 48 town creatures and 26 neutrals, including four from The Gathering Storm and three from Winds of War. This is not a separate Equilibris database. Action speed, combat movement and adventure movement are distinct stats. Melee and ranged defense are listed separately. Growth is a weekly comparison value; Heroes IV adds creatures daily. Check how a neutral creature can actually be obtained.