HEROES ATLAS
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Heroes III · Czech and English

Town buildings · Heroes III

Choose a town. Each building lists its function, verified price, recruitment and available dependencies. Dwelling upgrades and mutually exclusive alternatives remain distinct.

318 entries9 towns / factions

Original Complete / Shadow of Death and Armageddon’s Blade, nine towns. Excludes HotA, WoG and community balance changes.

318 entries

Castle 35

Heroes III · Castle · Town buildings
NameWhat it doesConstruction costRequirements and restrictions
Guardhouse — Building icon
Building icon
Source · Game artwork
GuardhousePikeman

Enables recruitment of Pikeman.

When it fits: Schedule Guardhouse when the next army actually needs Pikeman.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (4)

Direct recruitment: The building unlocks this form. Availability and hiring are separate.

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

Items with a direct relationship

Equipment supporting growth: The item affects growth. Read its card for tier, carrier location and stacking. Base and upgraded dwellings do not create two simultaneous contributions.

How to use it and where it fits in build order

When to build: Schedule Guardhouse when the next army actually needs Pikeman. Construction still requires recruitment availability, hiring funds and reinforcement delivery.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Melee core and holding approaches.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Upg. Guardhouse · Archers' Tower · Barracks.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 500 gold
  • 10 ore
Fort
Upg. Guardhouse — Building icon
Building icon
Source · Game artwork
Upg. GuardhouseHalberdierDwelling upgrade

Enables recruitment of Halberdier. Also allows upgrading the corresponding base creatures.

When it fits: Schedule Upg.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (1)

Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price.

Items with a direct relationship

Equipment supporting growth: The item affects growth. Read its card for tier, carrier location and stacking. Base and upgraded dwellings do not create two simultaneous contributions.

How to use it and where it fits in build order

When to build: Schedule Upg. Guardhouse when the next army actually needs Halberdier. Compare upgrade benefits with owned creatures you can afford to retrain.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Melee core and holding approaches.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1,000 gold
  • 5 ore
Guardhouse
Archers' Tower — Building icon
Building icon
Source · Game artwork
Archers' TowerArcher

Enables recruitment of Archer.

When it fits: Schedule Archers' Tower when the next army actually needs Archer.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (2)

Direct recruitment: The building unlocks this form. Availability and hiring are separate.

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

Items with a direct relationship

Equipment supporting growth: The item affects growth. Read its card for tier, carrier location and stacking. Base and upgraded dwellings do not create two simultaneous contributions.

How to use it and where it fits in build order

When to build: Schedule Archers' Tower when the next army actually needs Archer. Construction still requires recruitment availability, hiring funds and reinforcement delivery.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Ranged stack requiring usable line of sight.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Upg. Archers' Tower.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1,000 gold
  • 5 wood
  • 5 ore
Guardhouse
Upg. Archers' Tower — Building icon
Building icon
Source · Game artwork
Upg. Archers' TowerMarksmanDwelling upgrade

Enables recruitment of Marksman. Also allows upgrading the corresponding base creatures.

When it fits: Schedule Upg.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (1)

Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price.

Items with a direct relationship

Equipment supporting growth: The item affects growth. Read its card for tier, carrier location and stacking. Base and upgraded dwellings do not create two simultaneous contributions.

How to use it and where it fits in build order

When to build: Schedule Upg. Archers' Tower when the next army actually needs Marksman. Compare upgrade benefits with owned creatures you can afford to retrain.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Ranged stack requiring usable line of sight.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1,000 gold
  • 5 wood
  • 5 ore
Archers' Tower
Griffin Tower — Building icon
Building icon
Source · Game artwork
Griffin TowerGriffin

Enables recruitment of Griffin.

When it fits: Schedule Griffin Tower when the next army actually needs Griffin.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (2)

Direct recruitment: The building unlocks this form. Availability and hiring are separate.

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

Items with a direct relationship

Equipment supporting growth: The item affects growth. Read its card for tier, carrier location and stacking. Base and upgraded dwellings do not create two simultaneous contributions.

How to use it and where it fits in build order

When to build: Schedule Griffin Tower when the next army actually needs Griffin. Construction still requires recruitment availability, hiring funds and reinforcement delivery.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Mobile attacks and screening across obstacles.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Upg. Griffin Tower · Griffin Bastion.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1,000 gold
  • 5 ore
Barracks
Upg. Griffin Tower — Building icon
Building icon
Source · Game artwork
Upg. Griffin TowerRoyal GriffinDwelling upgrade

Enables recruitment of Royal Griffin. Also allows upgrading the corresponding base creatures.

When it fits: Schedule Upg.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (1)

Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price.

Items with a direct relationship

Equipment supporting growth: The item affects growth. Read its card for tier, carrier location and stacking. Base and upgraded dwellings do not create two simultaneous contributions.

How to use it and where it fits in build order

When to build: Schedule Upg. Griffin Tower when the next army actually needs Royal Griffin. Compare upgrade benefits with owned creatures you can afford to retrain.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Mobile attacks and screening across obstacles.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1,000 gold
  • 5 ore
Griffin Tower
Barracks — Building icon
Building icon
Source · Game artwork
BarracksSwordsman

Enables recruitment of Swordsman.

When it fits: Schedule Barracks when the next army actually needs Swordsman.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (4)

Direct recruitment: The building unlocks this form. Availability and hiring are separate.

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

Items with a direct relationship

Equipment supporting growth: The item affects growth. Read its card for tier, carrier location and stacking. Base and upgraded dwellings do not create two simultaneous contributions.

How to use it and where it fits in build order

When to build: Schedule Barracks when the next army actually needs Swordsman. Construction still requires recruitment availability, hiring funds and reinforcement delivery.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Melee core and holding approaches.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Griffin Tower · Upg. Barracks · Monastery · Stables.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 2,000 gold
  • 5 ore
Blacksmith
Guardhouse
Upg. Barracks — Building icon
Building icon
Source · Game artwork
Upg. BarracksCrusaderDwelling upgrade

Enables recruitment of Crusader. Also allows upgrading the corresponding base creatures.

When it fits: Schedule Upg.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (1)

Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price.

Items with a direct relationship

Equipment supporting growth: The item affects growth. Read its card for tier, carrier location and stacking. Base and upgraded dwellings do not create two simultaneous contributions.

How to use it and where it fits in build order

When to build: Schedule Upg. Barracks when the next army actually needs Crusader. Compare upgrade benefits with owned creatures you can afford to retrain.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Melee core and holding approaches.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 2,000 gold
  • 5 ore
  • 5 crystals
Barracks
Monastery — Building icon
Building icon
Source · Game artwork
MonasteryMonk

Enables recruitment of Monk.

When it fits: Schedule Monastery when the next army actually needs Monk.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (3)

Direct recruitment: The building unlocks this form. Availability and hiring are separate.

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

Items with a direct relationship

Equipment supporting growth: The item affects growth. Read its card for tier, carrier location and stacking. Base and upgraded dwellings do not create two simultaneous contributions.

How to use it and where it fits in build order

When to build: Schedule Monastery when the next army actually needs Monk. Construction still requires recruitment availability, hiring funds and reinforcement delivery.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Ranged stack requiring usable line of sight.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Upg. Monastery · Portal of Glory.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 3,000 gold
  • 5 wood
  • 5 ore
  • 2 mercury
  • 2 sulfur
  • 2 crystals
  • 2 gems
Mage Guild 1
Barracks
Upg. Monastery — Building icon
Building icon
Source · Game artwork
Upg. MonasteryZealotDwelling upgrade

Enables recruitment of Zealot. Also allows upgrading the corresponding base creatures.

When it fits: Schedule Upg.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (1)

Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price.

Items with a direct relationship

Equipment supporting growth: The item affects growth. Read its card for tier, carrier location and stacking. Base and upgraded dwellings do not create two simultaneous contributions.

How to use it and where it fits in build order

When to build: Schedule Upg. Monastery when the next army actually needs Zealot. Compare upgrade benefits with owned creatures you can afford to retrain.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Ranged stack requiring usable line of sight.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1,000 gold
  • 2 wood
  • 2 ore
  • 2 mercury
  • 2 sulfur
  • 2 crystals
  • 2 gems
Monastery
Training Grounds — Building icon
Building icon
Source · Game artwork
Training GroundsCavalier

Enables recruitment of Cavalier.

When it fits: Schedule Training Grounds when the next army actually needs Cavalier.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (2)

Direct recruitment: The building unlocks this form. Availability and hiring are separate.

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

Items with a direct relationship

Equipment supporting growth: The item affects growth. Read its card for tier, carrier location and stacking. Base and upgraded dwellings do not create two simultaneous contributions.

How to use it and where it fits in build order

When to build: Schedule Training Grounds when the next army actually needs Cavalier. Construction still requires recruitment availability, hiring funds and reinforcement delivery.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Melee core and holding approaches.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Upg. Training Grounds.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 5,000 gold
  • 20 wood
Stables
Upg. Training Grounds — Building icon
Building icon
Source · Game artwork
Upg. Training GroundsChampionDwelling upgrade

Enables recruitment of Champion. Also allows upgrading the corresponding base creatures.

When it fits: Schedule Upg.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (1)

Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price.

Items with a direct relationship

Equipment supporting growth: The item affects growth. Read its card for tier, carrier location and stacking. Base and upgraded dwellings do not create two simultaneous contributions.

How to use it and where it fits in build order

When to build: Schedule Upg. Training Grounds when the next army actually needs Champion. Compare upgrade benefits with owned creatures you can afford to retrain.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Melee core and holding approaches.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 3,000 gold
  • 10 wood
Training Grounds
Portal of Glory — Building icon
Building icon
Source · Game artwork
Portal of GloryAngel

Enables recruitment of Angel.

When it fits: Schedule Portal of Glory when the next army actually needs Angel.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (2)

Direct recruitment: The building unlocks this form. Availability and hiring are separate.

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

Items with a direct relationship

Equipment supporting growth: The item affects growth. Read its card for tier, carrier location and stacking. Base and upgraded dwellings do not create two simultaneous contributions.

How to use it and where it fits in build order

When to build: Schedule Portal of Glory when the next army actually needs Angel. Construction still requires recruitment availability, hiring funds and reinforcement delivery.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Mobile attacks and screening across obstacles.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Upg. Portal of Glory.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 20,000 gold
  • 10 mercury
  • 10 sulfur
  • 10 crystals
  • 10 gems
Monastery
Upg. Portal of Glory — Building icon
Building icon
Source · Game artwork
Upg. Portal of GloryArchangelDwelling upgrade

Enables recruitment of Archangel. Also allows upgrading the corresponding base creatures.

When it fits: Schedule Upg.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (1)

Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price.

Items with a direct relationship

Equipment supporting growth: The item affects growth. Read its card for tier, carrier location and stacking. Base and upgraded dwellings do not create two simultaneous contributions.

How to use it and where it fits in build order

When to build: Schedule Upg. Portal of Glory when the next army actually needs Archangel. Compare upgrade benefits with owned creatures you can afford to retrain.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Stack spellcasting or active support.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 20,000 gold
  • 10 mercury
  • 10 sulfur
  • 10 crystals
  • 10 gems
Portal of Glory
Brotherhood of the Sword — Building icon
Building icon
Source · Game artwork
Brotherhood of the Sword

Adds 2 Morale to the siege garrison, replacing the previous Tavern bonus.

When it fits: Schedule before an expected Castle defense and consider the actual garrison’s Morale.

Watch for: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective.

How to use it and where it fits in build order

When to build: Schedule before an expected Castle defense and consider the actual garrison’s Morale. It does not support a distant offensive army or add another separate Tavern bonus.

When to delay: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 500 gold
  • 5 wood
Tavern
Shipyard — Building icon
Building icon
Source · Game artwork
Shipyard

Builds a boat for 1,000 gold and 10 wood; requires water access and a clear launch tile.

When it fits: First identify a navigable route and a clear launch location.

Watch for: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective.

How to use it and where it fits in build order

When to build: First identify a navigable route and a clear launch location. Reserve the boat price as well as construction funds; delay on maps without useful water.

When to delay: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Direct follow-up structures: Lighthouse.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 2,000 gold
  • 20 wood
No additional listed building
Lighthouse — Building icon
Building icon
Source · Game artwork
Lighthouse

Adds 500 daily sea movement for your heroes.

When it fits: Build before your heroes make a longer sea journey.

Watch for: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective.

How to use it and where it fits in build order

When to build: Build before your heroes make a longer sea journey. On an entirely land-based map prioritize other spending; this neither supplies a boat nor clears a launch tile.

When to delay: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 2,000 gold
  • 10 ore
Shipyard
Stables — Building icon
Building icon
Source · Game artwork
Stables

The visitor gains 400 movement per day until the week ends. The town building does not freely upgrade Cavaliers.

When it fits: Visit before setting out while enough days remain in the week.

Watch for: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective.

Creatures and items · building relationships

Related creatures (1)

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

How to use it and where it fits in build order

When to build: Visit before setting out while enough days remain in the week. Do not budget the town Stables as free Cavalier retraining.

When to delay: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Training Grounds.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 2,000 gold
  • 10 wood
Barracks
Griffin Bastion — Building icon
Building icon
Source · Game artwork
Griffin Bastion

Adds 3 weekly growth for Griffin / Royal Griffin.

When it fits: Use the precise stated effect: identify the hero, region, visit or resource that will actually benefit.

Watch for: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective.

Creatures and items · building relationships

Related creatures (2)

Growth support: The structure expands the offer. It neither unlocks a missing dwelling nor pays for recruitment.

How to use it and where it fits in build order

When to build: Use the precise stated effect: identify the hero, region, visit or resource that will actually benefit.

When to delay: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1,000 gold
Griffin Tower
Colossus — Building icon
Building icon
Source · Game artwork
Colossus

Adds 5,000 gold per day and 50% local growth. Adds 2 Morale to all your heroes.

When it fits: Use the precise stated effect: identify the hero, region, visit or resource that will actually benefit.

Watch for: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective.

Creatures and items · building relationships

Related creatures (14)

Growth support: The structure expands the offer. It neither unlocks a missing dwelling nor pays for recruitment.

More relationships (10)

Items with a direct relationship

Construction item: The item is a construction requirement. The result and any additional costs belong to the specific town.

How to use it and where it fits in build order

When to build: Use the precise stated effect: identify the hero, region, visit or resource that will actually benefit. First acquire the required Grail / Tear of Asha and satisfy special conditions. Gold and construction resources alone are insufficient.

When to delay: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1 Grail / Tear of Asha
No additional listed building
Village Hall — Building icon
Building icon
Source · Game artwork
Village Hall

Total daily income at this hall tier: 500 gold.

When it fits: This is built into the reference baseline.

Watch for: Before an urgent fight, reserve survival and recruitment funds.

How to use it and where it fits in build order

When to build: This is built into the reference baseline. Check the actual map state rather than charging for it again.

When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Direct follow-up structures: Town Hall.

Heroes, armies and playstyle choices for this faction (Czech) →

The price is not verified; do not treat it as zero.

Source ↗
Built into the townNo additional listed building
Town Hall — Building icon
Building icon
Source · Game artwork
Town Hall

Total daily income at this hall tier: 1000 gold.

When it fits: Compare the daily income increase over the previous level with all required construction costs.

Watch for: Before an urgent fight, reserve survival and recruitment funds.

How to use it and where it fits in build order

When to build: Compare the daily income increase over the previous level with all required construction costs. Estimate payback from the increase rather than the higher hall’s total income; an urgent army may take priority.

When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: City Hall.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 2,500 gold
Tavern
Village Hall
City Hall — Building icon
Building icon
Source · Game artwork
City Hall

Total daily income at this hall tier: 2000 gold.

When it fits: Compare the daily income increase over the previous level with all required construction costs.

Watch for: Before an urgent fight, reserve survival and recruitment funds.

How to use it and where it fits in build order

When to build: Compare the daily income increase over the previous level with all required construction costs. Estimate payback from the increase rather than the higher hall’s total income; an urgent army may take priority.

When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Capitol.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 5,000 gold
Mage Guild 1
Marketplace
Blacksmith
Town Hall
Capitol — Building icon
Building icon
Source · Game artwork
Capitol

Total daily income at this hall tier: 4000 gold. Only one Capitol per player.

When it fits: Compare the daily income increase over the previous level with all required construction costs.

Watch for: Before an urgent fight, reserve survival and recruitment funds.

How to use it and where it fits in build order

When to build: Compare the daily income increase over the previous level with all required construction costs. Estimate payback from the increase rather than the higher hall’s total income; an urgent army may take priority.

When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 10,000 gold
Castle
City Hall
Fort — Building icon
Building icon
Source · Game artwork
Fort

Town walls.

When it fits: Judge actual siege risk and the documented growth effect.

Watch for: Local defenses do not move the main army across the map.

Creatures and items · building relationships

Related creatures (1)

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

How to use it and where it fits in build order

When to build: Judge actual siege risk and the documented growth effect. If it increases creature availability, budget the extra purchases too.

When to delay: Local defenses do not move the main army across the map. In a safe region, mobile reinforcements may be more urgent.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Guardhouse · Citadel.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 5,000 gold
  • 20 wood
  • 20 ore
No additional listed building
Citadel — Building icon
Building icon
Source · Game artwork
Citadel

Walls, a moat and stronger defenses. Adds 50% growth.

When it fits: Judge actual siege risk and the documented growth effect.

Watch for: Local defenses do not move the main army across the map.

Creatures and items · building relationships

Related creatures (14)

Growth support: The structure expands the offer. It neither unlocks a missing dwelling nor pays for recruitment.

More relationships (10)
How to use it and where it fits in build order

When to build: Judge actual siege risk and the documented growth effect. If it increases creature availability, budget the extra purchases too.

When to delay: Local defenses do not move the main army across the map. In a safe region, mobile reinforcements may be more urgent.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Castle.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 2,500 gold
  • 5 ore
Fort
Castle — Building icon
Building icon
Source · Game artwork
Castle

Top-tier town fortifications and towers. Adds 100% growth.

When it fits: Judge actual siege risk and the documented growth effect.

Watch for: Local defenses do not move the main army across the map.

Creatures and items · building relationships

Related creatures (14)

Growth support: The structure expands the offer. It neither unlocks a missing dwelling nor pays for recruitment.

More relationships (10)
How to use it and where it fits in build order

When to build: Judge actual siege risk and the documented growth effect. If it increases creature availability, budget the extra purchases too.

When to delay: Local defenses do not move the main army across the map. In a safe region, mobile reinforcements may be more urgent.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Capitol.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 5,000 gold
  • 10 wood
  • 10 ore
Citadel
Tavern — Building icon
Building icon
Source · Game artwork
Tavern

Enables hero recruitment and the town’s associated visitor or intelligence services.

When it fits: Check the actual hero offer and hiring budget.

Watch for: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective.

How to use it and where it fits in build order

When to build: Check the actual hero offer and hiring budget. Choose another commander for a particular expedition, reinforcement delivery or other service; the building does not guarantee a named hero.

When to delay: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Brotherhood of the Sword · Town Hall.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 500 gold
  • 5 wood
No additional listed building
Marketplace — Building icon
Building icon
Source · Game artwork
Marketplace

Trades resources.

When it fits: Trade for a specific missing resource at the actual rate.

Watch for: Before an urgent fight, reserve survival and recruitment funds.

How to use it and where it fits in build order

When to build: Trade for a specific missing resource at the actual rate. Additional-market rules and daily income depend on this game; preserve resources needed for the next dwelling.

When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: City Hall · Resource Silo.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 500 gold
  • 5 wood
No additional listed building
Blacksmith — Building icon
Building icon
Source · Game artwork
Blacksmith

A visiting hero can buy a war machine: ballista.

When it fits: Choose a hero and the machine actually sold by this town.

Watch for: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective.

Creatures and items · building relationships

Related creatures (1)

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

Items with a direct relationship

Sourced town service: The item belongs to the sourced service. Construction and the actual purchase are paid separately.

How to use it and where it fits in build order

When to build: Choose a hero and the machine actually sold by this town. Construction neither grants that machine nor replaces its purchase price and requirements for effective use.

When to delay: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Barracks · City Hall.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1,000 gold
  • 5 wood
No additional listed building
Resource Silo — Building icon
Building icon
Source · Game artwork
Resource Silo

Daily: 1 ore + 1 wood.

When it fits: Compare the locally produced resource with upcoming dwellings and upgrades.

Watch for: Before an urgent fight, reserve survival and recruitment funds.

How to use it and where it fits in build order

When to build: Compare the locally produced resource with upcoming dwellings and upgrades. Plan daily yield against the deadline; a new silo does not fund today’s expensive construction immediately.

When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 5,000 gold
  • 5 ore
Marketplace
Mage Guild 1 — Building icon
Building icon
Source · Game artwork
Mage Guild 1

Teaches the town’s tier-1 spells, subject to the hero’s learning requirements.

When it fits: Schedule a higher level around spellbook access, learning requirements and the hero’s visit.

Watch for: Do not rely on a particular spell unless the building explicitly guarantees it.

Creatures and items · building relationships

Related creatures (1)

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

Items with a direct relationship

Sourced town service: The item belongs to the sourced service. Construction and the actual purchase are paid separately.

How to use it and where it fits in build order

When to build: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. An ordinary spell offer does not promise a particular spell; preserve recruitment and battle funds.

When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Monastery · City Hall · Mage Guild 2.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 2,000 gold
  • 5 wood
  • 5 ore
No additional listed building
Mage Guild 2 — Building icon
Building icon
Source · Game artwork
Mage Guild 2

Teaches the town’s tier-2 spells, subject to the hero’s learning requirements.

When it fits: Schedule a higher level around spellbook access, learning requirements and the hero’s visit.

Watch for: Do not rely on a particular spell unless the building explicitly guarantees it.

How to use it and where it fits in build order

When to build: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. An ordinary spell offer does not promise a particular spell; preserve recruitment and battle funds.

When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Mage Guild 3.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1,000 gold
  • 5 wood
  • 5 ore
  • 4 mercury
  • 4 sulfur
  • 4 crystals
  • 4 gems
Mage Guild 1
Mage Guild 3 — Building icon
Building icon
Source · Game artwork
Mage Guild 3

Teaches the town’s tier-3 spells, subject to the hero’s learning requirements.

When it fits: Schedule a higher level around spellbook access, learning requirements and the hero’s visit.

Watch for: Do not rely on a particular spell unless the building explicitly guarantees it.

How to use it and where it fits in build order

When to build: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. An ordinary spell offer does not promise a particular spell; preserve recruitment and battle funds.

When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Direct follow-up structures: Mage Guild 4.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1,000 gold
  • 5 wood
  • 5 ore
  • 6 mercury
  • 6 sulfur
  • 6 crystals
  • 6 gems
Mage Guild 2
Mage Guild 4 — Building icon
Building icon
Source · Game artwork
Mage Guild 4

Teaches the town’s tier-4 spells, subject to the hero’s learning requirements.

When it fits: Schedule a higher level around spellbook access, learning requirements and the hero’s visit.

Watch for: Do not rely on a particular spell unless the building explicitly guarantees it.

How to use it and where it fits in build order

When to build: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. An ordinary spell offer does not promise a particular spell; preserve recruitment and battle funds.

When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1,000 gold
  • 5 wood
  • 5 ore
  • 8 mercury
  • 8 sulfur
  • 8 crystals
  • 8 gems
Mage Guild 3

Rampart 36

Heroes III · Rampart · Town buildings
NameWhat it doesConstruction costRequirements and restrictions
Centaur Stables — Building icon
Building icon
Source · Game artwork
Centaur StablesCentaur

Enables recruitment of Centaur.

When it fits: Schedule Centaur Stables when the next army actually needs Centaur.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (4)

Direct recruitment: The building unlocks this form. Availability and hiring are separate.

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

Items with a direct relationship

Equipment supporting growth: The item affects growth. Read its card for tier, carrier location and stacking. Base and upgraded dwellings do not create two simultaneous contributions.

How to use it and where it fits in build order

When to build: Schedule Centaur Stables when the next army actually needs Centaur. Construction still requires recruitment availability, hiring funds and reinforcement delivery.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Melee core and holding approaches.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Upg. Centaur Stables · Dwarf Cottage · Homestead.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 500 gold
  • 5 wood
Fort
Upg. Centaur Stables — Building icon
Building icon
Source · Game artwork
Upg. Centaur StablesCentaur CaptainDwelling upgrade

Enables recruitment of Centaur Captain. Also allows upgrading the corresponding base creatures.

When it fits: Schedule Upg.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (1)

Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price.

Items with a direct relationship

Equipment supporting growth: The item affects growth. Read its card for tier, carrier location and stacking. Base and upgraded dwellings do not create two simultaneous contributions.

How to use it and where it fits in build order

When to build: Schedule Upg. Centaur Stables when the next army actually needs Centaur Captain. Compare upgrade benefits with owned creatures you can afford to retrain.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Melee core and holding approaches.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1,000 gold
  • 5 wood
Centaur Stables
Dwarf Cottage — Building icon
Building icon
Source · Game artwork
Dwarf CottageDwarf

Enables recruitment of Dwarf.

When it fits: Schedule Dwarf Cottage when the next army actually needs Dwarf.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (2)

Direct recruitment: The building unlocks this form. Availability and hiring are separate.

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

Items with a direct relationship

Equipment supporting growth: The item affects growth. Read its card for tier, carrier location and stacking. Base and upgraded dwellings do not create two simultaneous contributions.

How to use it and where it fits in build order

When to build: Schedule Dwarf Cottage when the next army actually needs Dwarf. Construction still requires recruitment availability, hiring funds and reinforcement delivery.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Melee core and holding approaches.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Upg. Dwarf Cottage · Miners' Guild.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1,000 gold
  • 5 wood
Centaur Stables
Upg. Dwarf Cottage — Building icon
Building icon
Source · Game artwork
Upg. Dwarf CottageBattle DwarfDwelling upgrade

Enables recruitment of Battle Dwarf. Also allows upgrading the corresponding base creatures.

When it fits: Schedule Upg.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (1)

Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price.

Items with a direct relationship

Equipment supporting growth: The item affects growth. Read its card for tier, carrier location and stacking. Base and upgraded dwellings do not create two simultaneous contributions.

How to use it and where it fits in build order

When to build: Schedule Upg. Dwarf Cottage when the next army actually needs Battle Dwarf. Compare upgrade benefits with owned creatures you can afford to retrain.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Melee core and holding approaches.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1,000 gold
  • 5 wood
Dwarf Cottage
Homestead — Building icon
Building icon
Source · Game artwork
HomesteadWood Elf

Enables recruitment of Wood Elf.

When it fits: Schedule Homestead when the next army actually needs Wood Elf.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (4)

Direct recruitment: The building unlocks this form. Availability and hiring are separate.

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

Items with a direct relationship

Equipment supporting growth: The item affects growth. Read its card for tier, carrier location and stacking. Base and upgraded dwellings do not create two simultaneous contributions.

How to use it and where it fits in build order

When to build: Schedule Homestead when the next army actually needs Wood Elf. Construction still requires recruitment availability, hiring funds and reinforcement delivery.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Ranged stack requiring usable line of sight.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Upg. Homestead · Enchanted Spring · Dendroid Arches.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1,500 gold
  • 10 wood
Centaur Stables
Upg. Homestead — Building icon
Building icon
Source · Game artwork
Upg. HomesteadGrand ElfDwelling upgrade

Enables recruitment of Grand Elf. Also allows upgrading the corresponding base creatures.

When it fits: Schedule Upg.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (1)

Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price.

Items with a direct relationship

Equipment supporting growth: The item affects growth. Read its card for tier, carrier location and stacking. Base and upgraded dwellings do not create two simultaneous contributions.

How to use it and where it fits in build order

When to build: Schedule Upg. Homestead when the next army actually needs Grand Elf. Compare upgrade benefits with owned creatures you can afford to retrain.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Ranged stack requiring usable line of sight.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1,500 gold
  • 10 wood
Homestead
Enchanted Spring — Building icon
Building icon
Source · Game artwork
Enchanted SpringPegasus

Enables recruitment of Pegasus.

When it fits: Schedule Enchanted Spring when the next army actually needs Pegasus.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (3)

Direct recruitment: The building unlocks this form. Availability and hiring are separate.

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

Items with a direct relationship

Equipment supporting growth: The item affects growth. Read its card for tier, carrier location and stacking. Base and upgraded dwellings do not create two simultaneous contributions.

How to use it and where it fits in build order

When to build: Schedule Enchanted Spring when the next army actually needs Pegasus. Construction still requires recruitment availability, hiring funds and reinforcement delivery.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Mobile attacks and screening across obstacles.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Upg. Enchanted Spring · Unicorn Glade.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 2,000 gold
  • 10 crystals
Homestead
Upg. Enchanted Spring — Building icon
Building icon
Source · Game artwork
Upg. Enchanted SpringSilver PegasusDwelling upgrade

Enables recruitment of Silver Pegasus. Also allows upgrading the corresponding base creatures.

When it fits: Schedule Upg.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (1)

Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price.

Items with a direct relationship

Equipment supporting growth: The item affects growth. Read its card for tier, carrier location and stacking. Base and upgraded dwellings do not create two simultaneous contributions.

How to use it and where it fits in build order

When to build: Schedule Upg. Enchanted Spring when the next army actually needs Silver Pegasus. Compare upgrade benefits with owned creatures you can afford to retrain.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Mobile attacks and screening across obstacles.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 2,000 gold
  • 5 crystals
Enchanted Spring
Dendroid Arches — Building icon
Building icon
Source · Game artwork
Dendroid ArchesDendroid Guard

Enables recruitment of Dendroid Guard.

When it fits: Schedule Dendroid Arches when the next army actually needs Dendroid Guard.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (3)

Direct recruitment: The building unlocks this form. Availability and hiring are separate.

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

Items with a direct relationship

Equipment supporting growth: The item affects growth. Read its card for tier, carrier location and stacking. Base and upgraded dwellings do not create two simultaneous contributions.

How to use it and where it fits in build order

When to build: Schedule Dendroid Arches when the next army actually needs Dendroid Guard. Construction still requires recruitment availability, hiring funds and reinforcement delivery.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Melee core and holding approaches.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Upg. Dendroid Arches · Unicorn Glade · Dendroid Saplings.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 2,500 gold
Homestead
Upg. Dendroid Arches — Building icon
Building icon
Source · Game artwork
Upg. Dendroid ArchesDendroid SoldierDwelling upgrade

Enables recruitment of Dendroid Soldier. Also allows upgrading the corresponding base creatures.

When it fits: Schedule Upg.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (1)

Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price.

Items with a direct relationship

Equipment supporting growth: The item affects growth. Read its card for tier, carrier location and stacking. Base and upgraded dwellings do not create two simultaneous contributions.

How to use it and where it fits in build order

When to build: Schedule Upg. Dendroid Arches when the next army actually needs Dendroid Soldier. Compare upgrade benefits with owned creatures you can afford to retrain.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Melee core and holding approaches.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1,500 gold
Dendroid Arches
Unicorn Glade — Building icon
Building icon
Source · Game artwork
Unicorn GladeUnicorn

Enables recruitment of Unicorn.

When it fits: Schedule Unicorn Glade when the next army actually needs Unicorn.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (3)

Direct recruitment: The building unlocks this form. Availability and hiring are separate.

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

Items with a direct relationship

Equipment supporting growth: The item affects growth. Read its card for tier, carrier location and stacking. Base and upgraded dwellings do not create two simultaneous contributions.

How to use it and where it fits in build order

When to build: Schedule Unicorn Glade when the next army actually needs Unicorn. Construction still requires recruitment availability, hiring funds and reinforcement delivery.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Melee core and holding approaches.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Upg. Unicorn Glade · Dragon Cliffs.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 4,000 gold
  • 5 wood
  • 5 ore
  • 10 gems
Enchanted Spring
Dendroid Arches
Upg. Unicorn Glade — Building icon
Building icon
Source · Game artwork
Upg. Unicorn GladeWar UnicornDwelling upgrade

Enables recruitment of War Unicorn. Also allows upgrading the corresponding base creatures.

When it fits: Schedule Upg.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (1)

Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price.

Items with a direct relationship

Equipment supporting growth: The item affects growth. Read its card for tier, carrier location and stacking. Base and upgraded dwellings do not create two simultaneous contributions.

How to use it and where it fits in build order

When to build: Schedule Upg. Unicorn Glade when the next army actually needs War Unicorn. Compare upgrade benefits with owned creatures you can afford to retrain.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Melee core and holding approaches.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 3,000 gold
  • 5 gems
Unicorn Glade
Dragon Cliffs — Building icon
Building icon
Source · Game artwork
Dragon CliffsGreen Dragon

Enables recruitment of Green Dragon.

When it fits: Schedule Dragon Cliffs when the next army actually needs Green Dragon.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (2)

Direct recruitment: The building unlocks this form. Availability and hiring are separate.

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

Items with a direct relationship

Equipment supporting growth: The item affects growth. Read its card for tier, carrier location and stacking. Base and upgraded dwellings do not create two simultaneous contributions.

How to use it and where it fits in build order

When to build: Schedule Dragon Cliffs when the next army actually needs Green Dragon. Construction still requires recruitment availability, hiring funds and reinforcement delivery.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Mobile attacks and screening across obstacles.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Upg. Dragon Cliffs.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 10,000 gold
  • 30 ore
  • 20 crystals
Unicorn Glade
Mage Guild 2
Upg. Dragon Cliffs — Building icon
Building icon
Source · Game artwork
Upg. Dragon CliffsGold DragonDwelling upgrade

Enables recruitment of Gold Dragon. Also allows upgrading the corresponding base creatures.

When it fits: Schedule Upg.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (1)

Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price.

Items with a direct relationship

Equipment supporting growth: The item affects growth. Read its card for tier, carrier location and stacking. Base and upgraded dwellings do not create two simultaneous contributions.

How to use it and where it fits in build order

When to build: Schedule Upg. Dragon Cliffs when the next army actually needs Gold Dragon. Compare upgrade benefits with owned creatures you can afford to retrain.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Mobile attacks and screening across obstacles.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 20,000 gold
  • 30 ore
  • 20 crystals
Mage Guild 3
Dragon Cliffs
Mystic Pond — Building icon
Building icon
Source · Game artwork
Mystic Pond

Provides a random rare-resource supply at the start of the week.

When it fits: Plan next week around an uncertain resource benefit.

Watch for: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective.

How to use it and where it fits in build order

When to build: Plan next week around an uncertain resource benefit. Do not base an expensive upgrade on a guaranteed supply of the particular rare resource you lack.

When to delay: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Direct follow-up structures: Fountain of Fortune.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 2,000 gold
  • 2 wood
  • 2 ore
  • 2 mercury
  • 2 sulfur
  • 2 crystals
  • 2 gems
No additional listed building
Fountain of Fortune — Building icon
Building icon
Source · Game artwork
Fountain of Fortune

Adds 2 Luck when defending the town.

When it fits: Use for an actual Rampart defense and consider the garrison’s Luck.

Watch for: Local defenses do not move the main army across the map.

How to use it and where it fits in build order

When to build: Use for an actual Rampart defense and consider the garrison’s Luck. Buying it for a distant expedition does not satisfy its local condition.

When to delay: Local defenses do not move the main army across the map. In a safe region, mobile reinforcements may be more urgent.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1,500 gold
  • 10 crystals
Mystic Pond
Treasury — Building icon
Building icon
Source · Game artwork
Treasury

At the start of the week pays 10% interest on stored gold; multiple treasuries compound.

When it fits: Decide before the week changes using gold you will actually retain.

Watch for: Before an urgent fight, reserve survival and recruitment funds.

How to use it and where it fits in build order

When to build: Decide before the week changes using gold you will actually retain. An empty treasury earns no interest; do not forgo essential recruitment merely for future income.

When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 5,000 gold
  • 5 wood
  • 10 ore
Miners' Guild
Miners' Guild — Building icon
Building icon
Source · Game artwork
Miners' Guild

Adds 4 weekly growth for Dwarf / Battle Dwarf.

When it fits: Choose the documented learning or casting support when the selected hero can use it.

Watch for: Do not rely on a particular spell unless the building explicitly guarantees it.

Creatures and items · building relationships

Related creatures (2)

Growth support: The structure expands the offer. It neither unlocks a missing dwelling nor pays for recruitment.

How to use it and where it fits in build order

When to build: Choose the documented learning or casting support when the selected hero can use it. Check actual spellbook, access and further costs.

When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Treasury.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1,000 gold
Dwarf Cottage
Dendroid Saplings — Building icon
Building icon
Source · Game artwork
Dendroid Saplings

Adds 2 weekly growth for Dendroid Guard / Dendroid Soldier.

When it fits: Use the precise stated effect: identify the hero, region, visit or resource that will actually benefit.

Watch for: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective.

Creatures and items · building relationships

Related creatures (2)

Growth support: The structure expands the offer. It neither unlocks a missing dwelling nor pays for recruitment.

How to use it and where it fits in build order

When to build: Use the precise stated effect: identify the hero, region, visit or resource that will actually benefit.

When to delay: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 2,000 gold
Dendroid Arches
Spirit Guardian — Building icon
Building icon
Source · Game artwork
Spirit Guardian

Adds 5,000 gold per day and 50% local growth. Adds 2 Luck to all your heroes.

When it fits: Use the precise stated effect: identify the hero, region, visit or resource that will actually benefit.

Watch for: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective.

Creatures and items · building relationships

Related creatures (14)

Growth support: The structure expands the offer. It neither unlocks a missing dwelling nor pays for recruitment.

More relationships (10)

Items with a direct relationship

Construction item: The item is a construction requirement. The result and any additional costs belong to the specific town.

How to use it and where it fits in build order

When to build: Use the precise stated effect: identify the hero, region, visit or resource that will actually benefit. First acquire the required Grail / Tear of Asha and satisfy special conditions. Gold and construction resources alone are insufficient.

When to delay: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1 Grail / Tear of Asha
No additional listed building
Village Hall — Building icon
Building icon
Source · Game artwork
Village Hall

Total daily income at this hall tier: 500 gold.

When it fits: This is built into the reference baseline.

Watch for: Before an urgent fight, reserve survival and recruitment funds.

How to use it and where it fits in build order

When to build: This is built into the reference baseline. Check the actual map state rather than charging for it again.

When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Direct follow-up structures: Town Hall.

Heroes, armies and playstyle choices for this faction (Czech) →

The price is not verified; do not treat it as zero.

Source ↗
Built into the townNo additional listed building
Town Hall — Building icon
Building icon
Source · Game artwork
Town Hall

Total daily income at this hall tier: 1000 gold.

When it fits: Compare the daily income increase over the previous level with all required construction costs.

Watch for: Before an urgent fight, reserve survival and recruitment funds.

How to use it and where it fits in build order

When to build: Compare the daily income increase over the previous level with all required construction costs. Estimate payback from the increase rather than the higher hall’s total income; an urgent army may take priority.

When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: City Hall.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 2,500 gold
Tavern
Village Hall
City Hall — Building icon
Building icon
Source · Game artwork
City Hall

Total daily income at this hall tier: 2000 gold.

When it fits: Compare the daily income increase over the previous level with all required construction costs.

Watch for: Before an urgent fight, reserve survival and recruitment funds.

How to use it and where it fits in build order

When to build: Compare the daily income increase over the previous level with all required construction costs. Estimate payback from the increase rather than the higher hall’s total income; an urgent army may take priority.

When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Capitol.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 5,000 gold
Mage Guild 1
Marketplace
Blacksmith
Town Hall
Capitol — Building icon
Building icon
Source · Game artwork
Capitol

Total daily income at this hall tier: 4000 gold. Only one Capitol per player.

When it fits: Compare the daily income increase over the previous level with all required construction costs.

Watch for: Before an urgent fight, reserve survival and recruitment funds.

How to use it and where it fits in build order

When to build: Compare the daily income increase over the previous level with all required construction costs. Estimate payback from the increase rather than the higher hall’s total income; an urgent army may take priority.

When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 10,000 gold
Castle
City Hall
Fort — Building icon
Building icon
Source · Game artwork
Fort

Town walls.

When it fits: Judge actual siege risk and the documented growth effect.

Watch for: Local defenses do not move the main army across the map.

Creatures and items · building relationships

Related creatures (1)

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

How to use it and where it fits in build order

When to build: Judge actual siege risk and the documented growth effect. If it increases creature availability, budget the extra purchases too.

When to delay: Local defenses do not move the main army across the map. In a safe region, mobile reinforcements may be more urgent.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Centaur Stables · Citadel.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 5,000 gold
  • 20 wood
  • 20 ore
No additional listed building
Citadel — Building icon
Building icon
Source · Game artwork
Citadel

Walls, a moat and stronger defenses. Adds 50% growth.

When it fits: Judge actual siege risk and the documented growth effect.

Watch for: Local defenses do not move the main army across the map.

Creatures and items · building relationships

Related creatures (14)

Growth support: The structure expands the offer. It neither unlocks a missing dwelling nor pays for recruitment.

More relationships (10)
How to use it and where it fits in build order

When to build: Judge actual siege risk and the documented growth effect. If it increases creature availability, budget the extra purchases too.

When to delay: Local defenses do not move the main army across the map. In a safe region, mobile reinforcements may be more urgent.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Castle.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 2,500 gold
  • 5 ore
Fort
Castle — Building icon
Building icon
Source · Game artwork
Castle

Top-tier town fortifications and towers. Adds 100% growth.

When it fits: Judge actual siege risk and the documented growth effect.

Watch for: Local defenses do not move the main army across the map.

Creatures and items · building relationships

Related creatures (14)

Growth support: The structure expands the offer. It neither unlocks a missing dwelling nor pays for recruitment.

More relationships (10)
How to use it and where it fits in build order

When to build: Judge actual siege risk and the documented growth effect. If it increases creature availability, budget the extra purchases too.

When to delay: Local defenses do not move the main army across the map. In a safe region, mobile reinforcements may be more urgent.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Capitol.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 5,000 gold
  • 10 wood
  • 10 ore
Citadel
Tavern — Building icon
Building icon
Source · Game artwork
Tavern

Enables hero recruitment and the town’s associated visitor or intelligence services.

When it fits: Check the actual hero offer and hiring budget.

Watch for: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective.

How to use it and where it fits in build order

When to build: Check the actual hero offer and hiring budget. Choose another commander for a particular expedition, reinforcement delivery or other service; the building does not guarantee a named hero.

When to delay: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Town Hall.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 500 gold
  • 5 wood
No additional listed building
Marketplace — Building icon
Building icon
Source · Game artwork
Marketplace

Trades resources.

When it fits: Trade for a specific missing resource at the actual rate.

Watch for: Before an urgent fight, reserve survival and recruitment funds.

How to use it and where it fits in build order

When to build: Trade for a specific missing resource at the actual rate. Additional-market rules and daily income depend on this game; preserve resources needed for the next dwelling.

When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: City Hall · Resource Silo.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 500 gold
  • 5 wood
No additional listed building
Blacksmith — Building icon
Building icon
Source · Game artwork
Blacksmith

A visiting hero can buy a war machine: firstAidTent.

When it fits: Choose a hero and the machine actually sold by this town.

Watch for: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective.

Creatures and items · building relationships

Items with a direct relationship

Sourced town service: The item belongs to the sourced service. Construction and the actual purchase are paid separately.

How to use it and where it fits in build order

When to build: Choose a hero and the machine actually sold by this town. Construction neither grants that machine nor replaces its purchase price and requirements for effective use.

When to delay: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: City Hall.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1,000 gold
  • 5 wood
No additional listed building
Resource Silo — Building icon
Building icon
Source · Game artwork
Resource Silo

Daily: 1 crystals.

When it fits: Compare the locally produced resource with upcoming dwellings and upgrades.

Watch for: Before an urgent fight, reserve survival and recruitment funds.

How to use it and where it fits in build order

When to build: Compare the locally produced resource with upcoming dwellings and upgrades. Plan daily yield against the deadline; a new silo does not fund today’s expensive construction immediately.

When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 5,000 gold
  • 5 ore
Marketplace
Mage Guild 1 — Building icon
Building icon
Source · Game artwork
Mage Guild 1

Teaches the town’s tier-1 spells, subject to the hero’s learning requirements.

When it fits: Schedule a higher level around spellbook access, learning requirements and the hero’s visit.

Watch for: Do not rely on a particular spell unless the building explicitly guarantees it.

Creatures and items · building relationships

Items with a direct relationship

Sourced town service: The item belongs to the sourced service. Construction and the actual purchase are paid separately.

How to use it and where it fits in build order

When to build: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. An ordinary spell offer does not promise a particular spell; preserve recruitment and battle funds.

When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: City Hall · Mage Guild 2.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 2,000 gold
  • 5 wood
  • 5 ore
No additional listed building
Mage Guild 2 — Building icon
Building icon
Source · Game artwork
Mage Guild 2

Teaches the town’s tier-2 spells, subject to the hero’s learning requirements.

When it fits: Schedule a higher level around spellbook access, learning requirements and the hero’s visit.

Watch for: Do not rely on a particular spell unless the building explicitly guarantees it.

Creatures and items · building relationships

Related creatures (1)

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

How to use it and where it fits in build order

When to build: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. An ordinary spell offer does not promise a particular spell; preserve recruitment and battle funds.

When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Dragon Cliffs · Mage Guild 3.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1,000 gold
  • 5 wood
  • 5 ore
  • 4 mercury
  • 4 sulfur
  • 4 crystals
  • 4 gems
Mage Guild 1
Mage Guild 3 — Building icon
Building icon
Source · Game artwork
Mage Guild 3

Teaches the town’s tier-3 spells, subject to the hero’s learning requirements.

When it fits: Schedule a higher level around spellbook access, learning requirements and the hero’s visit.

Watch for: Do not rely on a particular spell unless the building explicitly guarantees it.

Creatures and items · building relationships

Related creatures (1)

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

How to use it and where it fits in build order

When to build: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. An ordinary spell offer does not promise a particular spell; preserve recruitment and battle funds.

When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Upg. Dragon Cliffs · Mage Guild 4.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1,000 gold
  • 5 wood
  • 5 ore
  • 6 mercury
  • 6 sulfur
  • 6 crystals
  • 6 gems
Mage Guild 2
Mage Guild 4 — Building icon
Building icon
Source · Game artwork
Mage Guild 4

Teaches the town’s tier-4 spells, subject to the hero’s learning requirements.

When it fits: Schedule a higher level around spellbook access, learning requirements and the hero’s visit.

Watch for: Do not rely on a particular spell unless the building explicitly guarantees it.

How to use it and where it fits in build order

When to build: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. An ordinary spell offer does not promise a particular spell; preserve recruitment and battle funds.

When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Direct follow-up structures: Mage Guild 5.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1,000 gold
  • 5 wood
  • 5 ore
  • 8 mercury
  • 8 sulfur
  • 8 crystals
  • 8 gems
Mage Guild 3
Mage Guild 5 — Building icon
Building icon
Source · Game artwork
Mage Guild 5

Teaches the town’s tier-5 spells, subject to the hero’s learning requirements.

When it fits: Schedule a higher level around spellbook access, learning requirements and the hero’s visit.

Watch for: Do not rely on a particular spell unless the building explicitly guarantees it.

How to use it and where it fits in build order

When to build: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. An ordinary spell offer does not promise a particular spell; preserve recruitment and battle funds.

When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1,000 gold
  • 5 wood
  • 5 ore
  • 10 mercury
  • 10 sulfur
  • 10 crystals
  • 10 gems
Mage Guild 4

Tower 36

Heroes III · Tower · Town buildings
NameWhat it doesConstruction costRequirements and restrictions
Workshop — Building icon
Building icon
Source · Game artwork
WorkshopGremlin

Enables recruitment of Gremlin.

When it fits: Schedule Workshop when the next army actually needs Gremlin.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (4)

Direct recruitment: The building unlocks this form. Availability and hiring are separate.

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

Items with a direct relationship

Equipment supporting growth: The item affects growth. Read its card for tier, carrier location and stacking. Base and upgraded dwellings do not create two simultaneous contributions.

How to use it and where it fits in build order

When to build: Schedule Workshop when the next army actually needs Gremlin. Construction still requires recruitment availability, hiring funds and reinforcement delivery.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Melee core and holding approaches.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Upg. Workshop · Parapet · Golem Factory.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 300 gold
  • 5 wood
  • 5 ore
Fort
Upg. Workshop — Building icon
Building icon
Source · Game artwork
Upg. WorkshopMaster GremlinDwelling upgrade

Enables recruitment of Master Gremlin. Also allows upgrading the corresponding base creatures.

When it fits: Schedule Upg.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (1)

Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price.

Items with a direct relationship

Equipment supporting growth: The item affects growth. Read its card for tier, carrier location and stacking. Base and upgraded dwellings do not create two simultaneous contributions.

How to use it and where it fits in build order

When to build: Schedule Upg. Workshop when the next army actually needs Master Gremlin. Compare upgrade benefits with owned creatures you can afford to retrain.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Ranged stack requiring usable line of sight.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1,000 gold
Workshop
Parapet — Building icon
Building icon
Source · Game artwork
ParapetStone Gargoyle

Enables recruitment of Stone Gargoyle.

When it fits: Schedule Parapet when the next army actually needs Stone Gargoyle.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (3)

Direct recruitment: The building unlocks this form. Availability and hiring are separate.

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

Items with a direct relationship

Equipment supporting growth: The item affects growth. Read its card for tier, carrier location and stacking. Base and upgraded dwellings do not create two simultaneous contributions.

How to use it and where it fits in build order

When to build: Schedule Parapet when the next army actually needs Stone Gargoyle. Construction still requires recruitment availability, hiring funds and reinforcement delivery.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Mobile attacks and screening across obstacles.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Upg. Parapet · Mage Tower · Sculptor's Wings.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1,000 gold
  • 10 ore
Workshop
Upg. Parapet — Building icon
Building icon
Source · Game artwork
Upg. ParapetObsidian GargoyleDwelling upgrade

Enables recruitment of Obsidian Gargoyle. Also allows upgrading the corresponding base creatures.

When it fits: Schedule Upg.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (1)

Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price.

Items with a direct relationship

Equipment supporting growth: The item affects growth. Read its card for tier, carrier location and stacking. Base and upgraded dwellings do not create two simultaneous contributions.

How to use it and where it fits in build order

When to build: Schedule Upg. Parapet when the next army actually needs Obsidian Gargoyle. Compare upgrade benefits with owned creatures you can afford to retrain.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Mobile attacks and screening across obstacles.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1,500 gold
  • 5 ore
Parapet
Golem Factory — Building icon
Building icon
Source · Game artwork
Golem FactoryStone Golem

Enables recruitment of Stone Golem.

When it fits: Schedule Golem Factory when the next army actually needs Stone Golem.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (3)

Direct recruitment: The building unlocks this form. Availability and hiring are separate.

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

Items with a direct relationship

Equipment supporting growth: The item affects growth. Read its card for tier, carrier location and stacking. Base and upgraded dwellings do not create two simultaneous contributions.

How to use it and where it fits in build order

When to build: Schedule Golem Factory when the next army actually needs Stone Golem. Construction still requires recruitment availability, hiring funds and reinforcement delivery.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Melee core and holding approaches.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Upg. Golem Factory · Mage Tower.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 2,000 gold
  • 5 wood
  • 5 ore
Workshop
Upg. Golem Factory — Building icon
Building icon
Source · Game artwork
Upg. Golem FactoryIron GolemDwelling upgrade

Enables recruitment of Iron Golem. Also allows upgrading the corresponding base creatures.

When it fits: Schedule Upg.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (1)

Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price.

Items with a direct relationship

Equipment supporting growth: The item affects growth. Read its card for tier, carrier location and stacking. Base and upgraded dwellings do not create two simultaneous contributions.

How to use it and where it fits in build order

When to build: Schedule Upg. Golem Factory when the next army actually needs Iron Golem. Compare upgrade benefits with owned creatures you can afford to retrain.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Melee core and holding approaches.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 2,000 gold
  • 5 wood
  • 5 ore
  • 5 mercury
Golem Factory
Mage Tower — Building icon
Building icon
Source · Game artwork
Mage TowerMage

Enables recruitment of Mage.

When it fits: Schedule Mage Tower when the next army actually needs Mage.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (4)

Direct recruitment: The building unlocks this form. Availability and hiring are separate.

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

Items with a direct relationship

Equipment supporting growth: The item affects growth. Read its card for tier, carrier location and stacking. Base and upgraded dwellings do not create two simultaneous contributions.

How to use it and where it fits in build order

When to build: Schedule Mage Tower when the next army actually needs Mage. Construction still requires recruitment availability, hiring funds and reinforcement delivery.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Ranged stack requiring usable line of sight.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Upg. Mage Tower · Altar of Wishes · Golden Pavilion.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 2,500 gold
  • 5 wood
  • 5 ore
  • 5 mercury
  • 5 sulfur
  • 5 crystals
  • 5 gems
Mage Guild 1
Parapet
Golem Factory
Upg. Mage Tower — Building icon
Building icon
Source · Game artwork
Upg. Mage TowerArch MageDwelling upgrade

Enables recruitment of Arch Mage. Also allows upgrading the corresponding base creatures.

When it fits: Schedule Upg.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (1)

Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price.

Items with a direct relationship

Equipment supporting growth: The item affects growth. Read its card for tier, carrier location and stacking. Base and upgraded dwellings do not create two simultaneous contributions.

How to use it and where it fits in build order

When to build: Schedule Upg. Mage Tower when the next army actually needs Arch Mage. Compare upgrade benefits with owned creatures you can afford to retrain.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Ranged stack requiring usable line of sight.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 2,000 gold
  • 5 wood
Library
Mage Tower
Altar of Wishes — Building icon
Building icon
Source · Game artwork
Altar of WishesGenie

Enables recruitment of Genie.

When it fits: Schedule Altar of Wishes when the next army actually needs Genie.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (3)

Direct recruitment: The building unlocks this form. Availability and hiring are separate.

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

Items with a direct relationship

Equipment supporting growth: The item affects growth. Read its card for tier, carrier location and stacking. Base and upgraded dwellings do not create two simultaneous contributions.

How to use it and where it fits in build order

When to build: Schedule Altar of Wishes when the next army actually needs Genie. Construction still requires recruitment availability, hiring funds and reinforcement delivery.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Mobile attacks and screening across obstacles.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Upg. Altar of Wishes · Cloud Temple.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 3,000 gold
  • 5 wood
  • 5 ore
  • 6 crystals
  • 6 gems
Mage Tower
Upg. Altar of Wishes — Building icon
Building icon
Source · Game artwork
Upg. Altar of WishesMaster GenieDwelling upgrade

Enables recruitment of Master Genie. Also allows upgrading the corresponding base creatures.

When it fits: Schedule Upg.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (1)

Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price.

Items with a direct relationship

Equipment supporting growth: The item affects growth. Read its card for tier, carrier location and stacking. Base and upgraded dwellings do not create two simultaneous contributions.

How to use it and where it fits in build order

When to build: Schedule Upg. Altar of Wishes when the next army actually needs Master Genie. Compare upgrade benefits with owned creatures you can afford to retrain.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Stack spellcasting or active support.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 2,000 gold
  • 5 wood
Altar of Wishes
Golden Pavilion — Building icon
Building icon
Source · Game artwork
Golden PavilionNaga

Enables recruitment of Naga.

When it fits: Schedule Golden Pavilion when the next army actually needs Naga.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (3)

Direct recruitment: The building unlocks this form. Availability and hiring are separate.

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

Items with a direct relationship

Equipment supporting growth: The item affects growth. Read its card for tier, carrier location and stacking. Base and upgraded dwellings do not create two simultaneous contributions.

How to use it and where it fits in build order

When to build: Schedule Golden Pavilion when the next army actually needs Naga. Construction still requires recruitment availability, hiring funds and reinforcement delivery.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Melee strikes limiting the reply.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Upg. Golden Pavilion · Cloud Temple.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 4,000 gold
  • 5 wood
  • 5 ore
  • 2 mercury
  • 2 sulfur
  • 2 crystals
  • 2 gems
Mage Tower
Upg. Golden Pavilion — Building icon
Building icon
Source · Game artwork
Upg. Golden PavilionNaga QueenDwelling upgrade

Enables recruitment of Naga Queen. Also allows upgrading the corresponding base creatures.

When it fits: Schedule Upg.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (1)

Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price.

Items with a direct relationship

Equipment supporting growth: The item affects growth. Read its card for tier, carrier location and stacking. Base and upgraded dwellings do not create two simultaneous contributions.

How to use it and where it fits in build order

When to build: Schedule Upg. Golden Pavilion when the next army actually needs Naga Queen. Compare upgrade benefits with owned creatures you can afford to retrain.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Melee strikes limiting the reply.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 3,000 gold
  • 3 mercury
  • 3 sulfur
  • 3 crystals
  • 3 gems
Golden Pavilion
Cloud Temple — Building icon
Building icon
Source · Game artwork
Cloud TempleGiant

Enables recruitment of Giant.

When it fits: Schedule Cloud Temple when the next army actually needs Giant.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (2)

Direct recruitment: The building unlocks this form. Availability and hiring are separate.

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

Items with a direct relationship

Equipment supporting growth: The item affects growth. Read its card for tier, carrier location and stacking. Base and upgraded dwellings do not create two simultaneous contributions.

How to use it and where it fits in build order

When to build: Schedule Cloud Temple when the next army actually needs Giant. Construction still requires recruitment availability, hiring funds and reinforcement delivery.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Melee core and holding approaches.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Upg. Cloud Temple.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 5,000 gold
  • 10 wood
  • 10 ore
  • 10 gems
Altar of Wishes
Golden Pavilion
Upg. Cloud Temple — Building icon
Building icon
Source · Game artwork
Upg. Cloud TempleTitanDwelling upgrade

Enables recruitment of Titan. Also allows upgrading the corresponding base creatures.

When it fits: Schedule Upg.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (1)

Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price.

Items with a direct relationship

Equipment supporting growth: The item affects growth. Read its card for tier, carrier location and stacking. Base and upgraded dwellings do not create two simultaneous contributions.

How to use it and where it fits in build order

When to build: Schedule Upg. Cloud Temple when the next army actually needs Titan. Compare upgrade benefits with owned creatures you can afford to retrain.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Ranged stack requiring usable line of sight.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 25,000 gold
  • 5 wood
  • 5 ore
  • 30 gems
Cloud Temple
Lookout Tower — Building icon
Building icon
Source · Game artwork
Lookout Tower

Expands the revealed area surrounding the town.

When it fits: Schedule when revealing the Tower surroundings changes your route, objective or warning time.

Watch for: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective.

How to use it and where it fits in build order

When to build: Schedule when revealing the Tower surroundings changes your route, objective or warning time. Already explored surroundings reduce its scouting value.

When to delay: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1,000 gold
  • 5 wood
Fort
Library — Building icon
Building icon
Source · Game artwork
Library

Adds one spell to every tier of the town’s Mage Guild.

When it fits: Expands the actual spell offer at the Tower’s built Mage Guild levels.

Watch for: Do not rely on a particular spell unless the building explicitly guarantees it.

Creatures and items · building relationships

Related creatures (1)

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

How to use it and where it fits in build order

When to build: Expands the actual spell offer at the Tower’s built Mage Guild levels. It replaces neither a missing guild level nor the hero’s learning requirements; do not assume any particular spell.

When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Upg. Mage Tower.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1,500 gold
  • 5 wood
  • 5 ore
  • 5 mercury
  • 5 sulfur
  • 5 crystals
  • 5 gems
Mage Guild 1
Wall of Knowledge — Building icon
Building icon
Source · Game artwork
Wall of Knowledge

Each visiting hero can permanently gain 1 Knowledge once.

When it fits: Plan visits for heroes whose next expedition benefits from Knowledge.

Watch for: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective.

How to use it and where it fits in build order

When to build: Plan visits for heroes whose next expedition benefits from Knowledge. Repeated visits do not repeatedly award the one-time permanent gain.

When to delay: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1,000 gold
  • 5 ore
Mage Guild 1
Artifact Merchants — Building icon
Building icon
Source · Game artwork
Artifact Merchants

Buys and sells artifacts with a refreshing town-merchant stock.

When it fits: First fund decisive recruitment, then assess the actual artifact stock.

Watch for: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective.

Creatures and items · building relationships

Items to compare against stock

Use this link to compare against current stock. It does not establish that the shop sells this particular item.

Full available item reference →

How to use it and where it fits in build order

When to build: First fund decisive recruitment, then assess the actual artifact stock. Constructing the shop does not guarantee a desired artifact.

When to delay: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 10,000 gold
Marketplace
Sculptor's Wings — Building icon
Building icon
Source · Game artwork
Sculptor's Wings

Adds 4 weekly growth for Stone Gargoyle / Obsidian Gargoyle.

When it fits: Use the precise stated effect: identify the hero, region, visit or resource that will actually benefit.

Watch for: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective.

Creatures and items · building relationships

Related creatures (2)

Growth support: The structure expands the offer. It neither unlocks a missing dwelling nor pays for recruitment.

How to use it and where it fits in build order

When to build: Use the precise stated effect: identify the hero, region, visit or resource that will actually benefit.

When to delay: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1,000 gold
Parapet
Skyship — Building icon
Building icon
Source · Game artwork
Skyship

Adds 5,000 gold per day and 50% local growth. Reveals the entire map and adds 15 Knowledge when defending this town.

When it fits: Use the precise stated effect: identify the hero, region, visit or resource that will actually benefit.

Watch for: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective.

Creatures and items · building relationships

Related creatures (14)

Growth support: The structure expands the offer. It neither unlocks a missing dwelling nor pays for recruitment.

More relationships (10)

Items with a direct relationship

Construction item: The item is a construction requirement. The result and any additional costs belong to the specific town.

How to use it and where it fits in build order

When to build: Use the precise stated effect: identify the hero, region, visit or resource that will actually benefit. First acquire the required Grail / Tear of Asha and satisfy special conditions. Gold and construction resources alone are insufficient.

When to delay: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1 Grail / Tear of Asha
No additional listed building
Village Hall — Building icon
Building icon
Source · Game artwork
Village Hall

Total daily income at this hall tier: 500 gold.

When it fits: This is built into the reference baseline.

Watch for: Before an urgent fight, reserve survival and recruitment funds.

How to use it and where it fits in build order

When to build: This is built into the reference baseline. Check the actual map state rather than charging for it again.

When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Direct follow-up structures: Town Hall.

Heroes, armies and playstyle choices for this faction (Czech) →

The price is not verified; do not treat it as zero.

Source ↗
Built into the townNo additional listed building
Town Hall — Building icon
Building icon
Source · Game artwork
Town Hall

Total daily income at this hall tier: 1000 gold.

When it fits: Compare the daily income increase over the previous level with all required construction costs.

Watch for: Before an urgent fight, reserve survival and recruitment funds.

How to use it and where it fits in build order

When to build: Compare the daily income increase over the previous level with all required construction costs. Estimate payback from the increase rather than the higher hall’s total income; an urgent army may take priority.

When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: City Hall.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 2,500 gold
Tavern
Village Hall
City Hall — Building icon
Building icon
Source · Game artwork
City Hall

Total daily income at this hall tier: 2000 gold.

When it fits: Compare the daily income increase over the previous level with all required construction costs.

Watch for: Before an urgent fight, reserve survival and recruitment funds.

How to use it and where it fits in build order

When to build: Compare the daily income increase over the previous level with all required construction costs. Estimate payback from the increase rather than the higher hall’s total income; an urgent army may take priority.

When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Capitol.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 5,000 gold
Mage Guild 1
Marketplace
Blacksmith
Town Hall
Capitol — Building icon
Building icon
Source · Game artwork
Capitol

Total daily income at this hall tier: 4000 gold. Only one Capitol per player.

When it fits: Compare the daily income increase over the previous level with all required construction costs.

Watch for: Before an urgent fight, reserve survival and recruitment funds.

How to use it and where it fits in build order

When to build: Compare the daily income increase over the previous level with all required construction costs. Estimate payback from the increase rather than the higher hall’s total income; an urgent army may take priority.

When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 10,000 gold
Castle
City Hall
Fort — Building icon
Building icon
Source · Game artwork
Fort

Town walls.

When it fits: Judge actual siege risk and the documented growth effect.

Watch for: Local defenses do not move the main army across the map.

Creatures and items · building relationships

Related creatures (1)

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

How to use it and where it fits in build order

When to build: Judge actual siege risk and the documented growth effect. If it increases creature availability, budget the extra purchases too.

When to delay: Local defenses do not move the main army across the map. In a safe region, mobile reinforcements may be more urgent.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Workshop · Lookout Tower · Citadel.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 5,000 gold
  • 20 wood
  • 20 ore
No additional listed building
Citadel — Building icon
Building icon
Source · Game artwork
Citadel

Walls, a moat and stronger defenses. Adds 50% growth.

When it fits: Judge actual siege risk and the documented growth effect.

Watch for: Local defenses do not move the main army across the map.

Creatures and items · building relationships

Related creatures (14)

Growth support: The structure expands the offer. It neither unlocks a missing dwelling nor pays for recruitment.

More relationships (10)
How to use it and where it fits in build order

When to build: Judge actual siege risk and the documented growth effect. If it increases creature availability, budget the extra purchases too.

When to delay: Local defenses do not move the main army across the map. In a safe region, mobile reinforcements may be more urgent.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Castle.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 2,500 gold
  • 5 ore
Fort
Castle — Building icon
Building icon
Source · Game artwork
Castle

Top-tier town fortifications and towers. Adds 100% growth.

When it fits: Judge actual siege risk and the documented growth effect.

Watch for: Local defenses do not move the main army across the map.

Creatures and items · building relationships

Related creatures (14)

Growth support: The structure expands the offer. It neither unlocks a missing dwelling nor pays for recruitment.

More relationships (10)
How to use it and where it fits in build order

When to build: Judge actual siege risk and the documented growth effect. If it increases creature availability, budget the extra purchases too.

When to delay: Local defenses do not move the main army across the map. In a safe region, mobile reinforcements may be more urgent.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Capitol.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 5,000 gold
  • 10 wood
  • 10 ore
Citadel
Tavern — Building icon
Building icon
Source · Game artwork
Tavern

Enables hero recruitment and the town’s associated visitor or intelligence services.

When it fits: Check the actual hero offer and hiring budget.

Watch for: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective.

How to use it and where it fits in build order

When to build: Check the actual hero offer and hiring budget. Choose another commander for a particular expedition, reinforcement delivery or other service; the building does not guarantee a named hero.

When to delay: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Town Hall.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 500 gold
  • 5 wood
No additional listed building
Marketplace — Building icon
Building icon
Source · Game artwork
Marketplace

Trades resources.

When it fits: Trade for a specific missing resource at the actual rate.

Watch for: Before an urgent fight, reserve survival and recruitment funds.

How to use it and where it fits in build order

When to build: Trade for a specific missing resource at the actual rate. Additional-market rules and daily income depend on this game; preserve resources needed for the next dwelling.

When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Artifact Merchants · City Hall · Resource Silo.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 500 gold
  • 5 wood
No additional listed building
Blacksmith — Building icon
Building icon
Source · Game artwork
Blacksmith

A visiting hero can buy a war machine: ammoCart.

When it fits: Choose a hero and the machine actually sold by this town.

Watch for: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective.

Creatures and items · building relationships

Items with a direct relationship

Sourced town service: The item belongs to the sourced service. Construction and the actual purchase are paid separately.

How to use it and where it fits in build order

When to build: Choose a hero and the machine actually sold by this town. Construction neither grants that machine nor replaces its purchase price and requirements for effective use.

When to delay: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: City Hall.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1,000 gold
  • 5 wood
No additional listed building
Resource Silo — Building icon
Building icon
Source · Game artwork
Resource Silo

Daily: 1 gems.

When it fits: Compare the locally produced resource with upcoming dwellings and upgrades.

Watch for: Before an urgent fight, reserve survival and recruitment funds.

How to use it and where it fits in build order

When to build: Compare the locally produced resource with upcoming dwellings and upgrades. Plan daily yield against the deadline; a new silo does not fund today’s expensive construction immediately.

When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 5,000 gold
  • 5 ore
Marketplace
Mage Guild 1 — Building icon
Building icon
Source · Game artwork
Mage Guild 1

Teaches the town’s tier-1 spells, subject to the hero’s learning requirements.

When it fits: Schedule a higher level around spellbook access, learning requirements and the hero’s visit.

Watch for: Do not rely on a particular spell unless the building explicitly guarantees it.

Creatures and items · building relationships

Related creatures (1)

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

Items with a direct relationship

Sourced town service: The item belongs to the sourced service. Construction and the actual purchase are paid separately.

How to use it and where it fits in build order

When to build: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. An ordinary spell offer does not promise a particular spell; preserve recruitment and battle funds.

When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Mage Tower · Library · Wall of Knowledge · City Hall · Mage Guild 2.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 2,000 gold
  • 5 wood
  • 5 ore
No additional listed building
Mage Guild 2 — Building icon
Building icon
Source · Game artwork
Mage Guild 2

Teaches the town’s tier-2 spells, subject to the hero’s learning requirements.

When it fits: Schedule a higher level around spellbook access, learning requirements and the hero’s visit.

Watch for: Do not rely on a particular spell unless the building explicitly guarantees it.

How to use it and where it fits in build order

When to build: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. An ordinary spell offer does not promise a particular spell; preserve recruitment and battle funds.

When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Direct follow-up structures: Mage Guild 3.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1,000 gold
  • 5 wood
  • 5 ore
  • 4 mercury
  • 4 sulfur
  • 4 crystals
  • 4 gems
Mage Guild 1
Mage Guild 3 — Building icon
Building icon
Source · Game artwork
Mage Guild 3

Teaches the town’s tier-3 spells, subject to the hero’s learning requirements.

When it fits: Schedule a higher level around spellbook access, learning requirements and the hero’s visit.

Watch for: Do not rely on a particular spell unless the building explicitly guarantees it.

How to use it and where it fits in build order

When to build: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. An ordinary spell offer does not promise a particular spell; preserve recruitment and battle funds.

When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Direct follow-up structures: Mage Guild 4.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1,000 gold
  • 5 wood
  • 5 ore
  • 6 mercury
  • 6 sulfur
  • 6 crystals
  • 6 gems
Mage Guild 2
Mage Guild 4 — Building icon
Building icon
Source · Game artwork
Mage Guild 4

Teaches the town’s tier-4 spells, subject to the hero’s learning requirements.

When it fits: Schedule a higher level around spellbook access, learning requirements and the hero’s visit.

Watch for: Do not rely on a particular spell unless the building explicitly guarantees it.

How to use it and where it fits in build order

When to build: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. An ordinary spell offer does not promise a particular spell; preserve recruitment and battle funds.

When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Direct follow-up structures: Mage Guild 5.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1,000 gold
  • 5 wood
  • 5 ore
  • 8 mercury
  • 8 sulfur
  • 8 crystals
  • 8 gems
Mage Guild 3
Mage Guild 5 — Building icon
Building icon
Source · Game artwork
Mage Guild 5

Teaches the town’s tier-5 spells, subject to the hero’s learning requirements.

When it fits: Schedule a higher level around spellbook access, learning requirements and the hero’s visit.

Watch for: Do not rely on a particular spell unless the building explicitly guarantees it.

How to use it and where it fits in build order

When to build: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. An ordinary spell offer does not promise a particular spell; preserve recruitment and battle funds.

When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1,000 gold
  • 5 wood
  • 5 ore
  • 10 mercury
  • 10 sulfur
  • 10 crystals
  • 10 gems
Mage Guild 4

Inferno 36

Heroes III · Inferno · Town buildings
NameWhat it doesConstruction costRequirements and restrictions
Imp Crucible — Building icon
Building icon
Source · Game artwork
Imp CrucibleImp

Enables recruitment of Imp.

When it fits: Schedule Imp Crucible when the next army actually needs Imp.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (4)

Direct recruitment: The building unlocks this form. Availability and hiring are separate.

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

Items with a direct relationship

Equipment supporting growth: The item affects growth. Read its card for tier, carrier location and stacking. Base and upgraded dwellings do not create two simultaneous contributions.

How to use it and where it fits in build order

When to build: Schedule Imp Crucible when the next army actually needs Imp. Construction still requires recruitment availability, hiring funds and reinforcement delivery.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Melee core and holding approaches.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Upg. Imp Crucible · Hall of Sins · Kennels.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 300 gold
  • 5 wood
  • 5 ore
Fort
Upg. Imp Crucible — Building icon
Building icon
Source · Game artwork
Upg. Imp CrucibleFamiliarDwelling upgrade

Enables recruitment of Familiar. Also allows upgrading the corresponding base creatures.

When it fits: Schedule Upg.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (1)

Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price.

Items with a direct relationship

Equipment supporting growth: The item affects growth. Read its card for tier, carrier location and stacking. Base and upgraded dwellings do not create two simultaneous contributions.

How to use it and where it fits in build order

When to build: Schedule Upg. Imp Crucible when the next army actually needs Familiar. Compare upgrade benefits with owned creatures you can afford to retrain.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Melee core and holding approaches.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1,000 gold
Imp Crucible
Hall of Sins — Building icon
Building icon
Source · Game artwork
Hall of SinsGog

Enables recruitment of Gog.

When it fits: Schedule Hall of Sins when the next army actually needs Gog.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (3)

Direct recruitment: The building unlocks this form. Availability and hiring are separate.

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

Items with a direct relationship

Equipment supporting growth: The item affects growth. Read its card for tier, carrier location and stacking. Base and upgraded dwellings do not create two simultaneous contributions.

How to use it and where it fits in build order

When to build: Schedule Hall of Sins when the next army actually needs Gog. Construction still requires recruitment availability, hiring funds and reinforcement delivery.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Ranged stack requiring usable line of sight.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Upg. Hall of Sins · Demon Gate.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1,000 gold
  • 5 ore
Imp Crucible
Upg. Hall of Sins — Building icon
Building icon
Source · Game artwork
Upg. Hall of SinsMagogDwelling upgrade

Enables recruitment of Magog. Also allows upgrading the corresponding base creatures.

When it fits: Schedule Upg.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (1)

Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price.

Items with a direct relationship

Equipment supporting growth: The item affects growth. Read its card for tier, carrier location and stacking. Base and upgraded dwellings do not create two simultaneous contributions.

How to use it and where it fits in build order

When to build: Schedule Upg. Hall of Sins when the next army actually needs Magog. Compare upgrade benefits with owned creatures you can afford to retrain.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Ranged stack requiring usable line of sight.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1,500 gold
  • 5 mercury
Hall of Sins
Kennels — Building icon
Building icon
Source · Game artwork
KennelsHell Hound

Enables recruitment of Hell Hound.

When it fits: Schedule Kennels when the next army actually needs Hell Hound.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (2)

Direct recruitment: The building unlocks this form. Availability and hiring are separate.

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

Items with a direct relationship

Equipment supporting growth: The item affects growth. Read its card for tier, carrier location and stacking. Base and upgraded dwellings do not create two simultaneous contributions.

How to use it and where it fits in build order

When to build: Schedule Kennels when the next army actually needs Hell Hound. Construction still requires recruitment availability, hiring funds and reinforcement delivery.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Melee core and holding approaches.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Upg. Kennels · Cages.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1,500 gold
  • 10 wood
Imp Crucible
Upg. Kennels — Building icon
Building icon
Source · Game artwork
Upg. KennelsCerberusDwelling upgrade

Enables recruitment of Cerberus. Also allows upgrading the corresponding base creatures.

When it fits: Schedule Upg.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (1)

Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price.

Items with a direct relationship

Equipment supporting growth: The item affects growth. Read its card for tier, carrier location and stacking. Base and upgraded dwellings do not create two simultaneous contributions.

How to use it and where it fits in build order

When to build: Schedule Upg. Kennels when the next army actually needs Cerberus. Compare upgrade benefits with owned creatures you can afford to retrain.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Melee strikes limiting the reply.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1,500 gold
  • 5 sulfur
Kennels
Demon Gate — Building icon
Building icon
Source · Game artwork
Demon GateDemon

Enables recruitment of Demon.

When it fits: Schedule Demon Gate when the next army actually needs Demon.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (4)

Direct recruitment: The building unlocks this form. Availability and hiring are separate.

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

Items with a direct relationship

Equipment supporting growth: The item affects growth. Read its card for tier, carrier location and stacking. Base and upgraded dwellings do not create two simultaneous contributions.

How to use it and where it fits in build order

When to build: Schedule Demon Gate when the next army actually needs Demon. Construction still requires recruitment availability, hiring funds and reinforcement delivery.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Melee core and holding approaches.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Upg. Demon Gate · Hell Hole · Fire Lake.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 2,000 gold
  • 5 wood
  • 5 ore
Hall of Sins
Upg. Demon Gate — Building icon
Building icon
Source · Game artwork
Upg. Demon GateHorned DemonDwelling upgrade

Enables recruitment of Horned Demon. Also allows upgrading the corresponding base creatures.

When it fits: Schedule Upg.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (1)

Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price.

Items with a direct relationship

Equipment supporting growth: The item affects growth. Read its card for tier, carrier location and stacking. Base and upgraded dwellings do not create two simultaneous contributions.

How to use it and where it fits in build order

When to build: Schedule Upg. Demon Gate when the next army actually needs Horned Demon. Compare upgrade benefits with owned creatures you can afford to retrain.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Melee core and holding approaches.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 2,000 gold
  • 5 wood
  • 5 ore
Demon Gate
Hell Hole — Building icon
Building icon
Source · Game artwork
Hell HolePit Fiend

Enables recruitment of Pit Fiend.

When it fits: Schedule Hell Hole when the next army actually needs Pit Fiend.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (3)

Direct recruitment: The building unlocks this form. Availability and hiring are separate.

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

Items with a direct relationship

Equipment supporting growth: The item affects growth. Read its card for tier, carrier location and stacking. Base and upgraded dwellings do not create two simultaneous contributions.

How to use it and where it fits in build order

When to build: Schedule Hell Hole when the next army actually needs Pit Fiend. Construction still requires recruitment availability, hiring funds and reinforcement delivery.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Melee core and holding approaches.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Upg. Hell Hole · Forsaken Palace.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 3,000 gold
Demon Gate
Upg. Hell Hole — Building icon
Building icon
Source · Game artwork
Upg. Hell HolePit LordDwelling upgrade

Enables recruitment of Pit Lord. Also allows upgrading the corresponding base creatures.

When it fits: Schedule Upg.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (1)

Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price.

Items with a direct relationship

Equipment supporting growth: The item affects growth. Read its card for tier, carrier location and stacking. Base and upgraded dwellings do not create two simultaneous contributions.

How to use it and where it fits in build order

When to build: Schedule Upg. Hell Hole when the next army actually needs Pit Lord. Compare upgrade benefits with owned creatures you can afford to retrain.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Stack spellcasting or active support.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 3,000 gold
  • 5 mercury
  • 5 sulfur
Mage Guild 2
Hell Hole
Fire Lake — Building icon
Building icon
Source · Game artwork
Fire LakeEfreet

Enables recruitment of Efreet.

When it fits: Schedule Fire Lake when the next army actually needs Efreet.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (3)

Direct recruitment: The building unlocks this form. Availability and hiring are separate.

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

Items with a direct relationship

Equipment supporting growth: The item affects growth. Read its card for tier, carrier location and stacking. Base and upgraded dwellings do not create two simultaneous contributions.

How to use it and where it fits in build order

When to build: Schedule Fire Lake when the next army actually needs Efreet. Construction still requires recruitment availability, hiring funds and reinforcement delivery.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Mobile attacks and screening across obstacles.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Upg. Fire Lake · Forsaken Palace.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 4,000 gold
  • 10 ore
  • 3 mercury
  • 3 sulfur
  • 3 gems
Mage Guild 1
Demon Gate
Upg. Fire Lake — Building icon
Building icon
Source · Game artwork
Upg. Fire LakeEfreet SultanDwelling upgrade

Enables recruitment of Efreet Sultan. Also allows upgrading the corresponding base creatures.

When it fits: Schedule Upg.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (1)

Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price.

Items with a direct relationship

Equipment supporting growth: The item affects growth. Read its card for tier, carrier location and stacking. Base and upgraded dwellings do not create two simultaneous contributions.

How to use it and where it fits in build order

When to build: Schedule Upg. Fire Lake when the next army actually needs Efreet Sultan. Compare upgrade benefits with owned creatures you can afford to retrain.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Mobile attacks and screening across obstacles.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 3,000 gold
  • 5 ore
  • 5 mercury
  • 5 sulfur
  • 5 gems
Fire Lake
Forsaken Palace — Building icon
Building icon
Source · Game artwork
Forsaken PalaceDevil

Enables recruitment of Devil.

When it fits: Schedule Forsaken Palace when the next army actually needs Devil.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (2)

Direct recruitment: The building unlocks this form. Availability and hiring are separate.

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

Items with a direct relationship

Equipment supporting growth: The item affects growth. Read its card for tier, carrier location and stacking. Base and upgraded dwellings do not create two simultaneous contributions.

How to use it and where it fits in build order

When to build: Schedule Forsaken Palace when the next army actually needs Devil. Construction still requires recruitment availability, hiring funds and reinforcement delivery.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Melee strikes limiting the reply.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Upg. Forsaken Palace.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 15,000 gold
  • 10 wood
  • 10 ore
  • 20 mercury
Hell Hole
Fire Lake
Upg. Forsaken Palace — Building icon
Building icon
Source · Game artwork
Upg. Forsaken PalaceArch DevilDwelling upgrade

Enables recruitment of Arch Devil. Also allows upgrading the corresponding base creatures.

When it fits: Schedule Upg.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (1)

Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price.

Items with a direct relationship

Equipment supporting growth: The item affects growth. Read its card for tier, carrier location and stacking. Base and upgraded dwellings do not create two simultaneous contributions.

How to use it and where it fits in build order

When to build: Schedule Upg. Forsaken Palace when the next army actually needs Arch Devil. Compare upgrade benefits with owned creatures you can afford to retrain.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Melee strikes limiting the reply.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 20,000 gold
  • 5 wood
  • 5 ore
  • 20 mercury
Forsaken Palace
Castle Gate — Building icon
Building icon
Source · Game artwork
Castle Gate

Transfers a hero between your Inferno towns that have Castle Gates.

When it fits: First identify another owned Inferno and its Castle Gate.

Watch for: Local defenses do not move the main army across the map.

How to use it and where it fits in build order

When to build: First identify another owned Inferno and its Castle Gate. A lone gate does not create a usable transport network; compare the cost of both ends with travel saved.

When to delay: Local defenses do not move the main army across the map. In a safe region, mobile reinforcements may be more urgent.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 10,000 gold
  • 5 wood
  • 5 ore
Citadel
Order of Fire — Building icon
Building icon
Source · Game artwork
Order of Fire

Each visiting hero can permanently gain 1 Spell Power once.

When it fits: Arrange reachable visits by important heroes before their next fights.

Watch for: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective.

How to use it and where it fits in build order

When to build: Arrange reachable visits by important heroes before their next fights. It is a one-time permanent visitor gain, not a recurring weekly Spell Power income.

When to delay: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1,000 gold
  • 5 wood
Mage Guild 1
Brimstone Stormclouds — Building icon
Building icon
Source · Game artwork
Brimstone Stormclouds

Adds 2 Spell Power while defending the town.

When it fits: Use for an Inferno defense with a hero who can exploit the Spell Power.

Watch for: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective.

How to use it and where it fits in build order

When to build: Use for an Inferno defense with a hero who can exploit the Spell Power. The attribute alone does not solve a lack of mana or usable spells.

When to delay: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1,000 gold
  • 5 sulfur
Fort
Birthing Pool — Building icon
Building icon
Source · Game artwork
Birthing Pool

Adds 8 weekly growth for Imp / Familiar.

When it fits: Use the precise stated effect: identify the hero, region, visit or resource that will actually benefit.

Watch for: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective.

Creatures and items · building relationships

Related creatures (2)

Growth support: The structure expands the offer. It neither unlocks a missing dwelling nor pays for recruitment.

How to use it and where it fits in build order

When to build: Use the precise stated effect: identify the hero, region, visit or resource that will actually benefit.

When to delay: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1,000 gold
No additional listed building
Cages — Building icon
Building icon
Source · Game artwork
Cages

Adds 3 weekly growth for Hell Hound / Cerberus.

When it fits: Use the precise stated effect: identify the hero, region, visit or resource that will actually benefit.

Watch for: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective.

Creatures and items · building relationships

Related creatures (2)

Growth support: The structure expands the offer. It neither unlocks a missing dwelling nor pays for recruitment.

How to use it and where it fits in build order

When to build: Use the precise stated effect: identify the hero, region, visit or resource that will actually benefit.

When to delay: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1,000 gold
Kennels
Deity of Fire — Building icon
Building icon
Source · Game artwork
Deity of Fire

Adds 5,000 gold per day and 50% local growth. Every week becomes a week of the Imp.

When it fits: Use the precise stated effect: identify the hero, region, visit or resource that will actually benefit.

Watch for: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective.

Creatures and items · building relationships

Related creatures (14)

Growth support: The structure expands the offer. It neither unlocks a missing dwelling nor pays for recruitment.

More relationships (10)

Items with a direct relationship

Construction item: The item is a construction requirement. The result and any additional costs belong to the specific town.

How to use it and where it fits in build order

When to build: Use the precise stated effect: identify the hero, region, visit or resource that will actually benefit. First acquire the required Grail / Tear of Asha and satisfy special conditions. Gold and construction resources alone are insufficient.

When to delay: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1 Grail / Tear of Asha
No additional listed building
Village Hall — Building icon
Building icon
Source · Game artwork
Village Hall

Total daily income at this hall tier: 500 gold.

When it fits: This is built into the reference baseline.

Watch for: Before an urgent fight, reserve survival and recruitment funds.

How to use it and where it fits in build order

When to build: This is built into the reference baseline. Check the actual map state rather than charging for it again.

When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Direct follow-up structures: Town Hall.

Heroes, armies and playstyle choices for this faction (Czech) →

The price is not verified; do not treat it as zero.

Source ↗
Built into the townNo additional listed building
Town Hall — Building icon
Building icon
Source · Game artwork
Town Hall

Total daily income at this hall tier: 1000 gold.

When it fits: Compare the daily income increase over the previous level with all required construction costs.

Watch for: Before an urgent fight, reserve survival and recruitment funds.

How to use it and where it fits in build order

When to build: Compare the daily income increase over the previous level with all required construction costs. Estimate payback from the increase rather than the higher hall’s total income; an urgent army may take priority.

When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: City Hall.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 2,500 gold
Tavern
Village Hall
City Hall — Building icon
Building icon
Source · Game artwork
City Hall

Total daily income at this hall tier: 2000 gold.

When it fits: Compare the daily income increase over the previous level with all required construction costs.

Watch for: Before an urgent fight, reserve survival and recruitment funds.

How to use it and where it fits in build order

When to build: Compare the daily income increase over the previous level with all required construction costs. Estimate payback from the increase rather than the higher hall’s total income; an urgent army may take priority.

When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Capitol.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 5,000 gold
Mage Guild 1
Marketplace
Blacksmith
Town Hall
Capitol — Building icon
Building icon
Source · Game artwork
Capitol

Total daily income at this hall tier: 4000 gold. Only one Capitol per player.

When it fits: Compare the daily income increase over the previous level with all required construction costs.

Watch for: Before an urgent fight, reserve survival and recruitment funds.

How to use it and where it fits in build order

When to build: Compare the daily income increase over the previous level with all required construction costs. Estimate payback from the increase rather than the higher hall’s total income; an urgent army may take priority.

When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 10,000 gold
Castle
City Hall
Fort — Building icon
Building icon
Source · Game artwork
Fort

Town walls.

When it fits: Judge actual siege risk and the documented growth effect.

Watch for: Local defenses do not move the main army across the map.

Creatures and items · building relationships

Related creatures (1)

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

How to use it and where it fits in build order

When to build: Judge actual siege risk and the documented growth effect. If it increases creature availability, budget the extra purchases too.

When to delay: Local defenses do not move the main army across the map. In a safe region, mobile reinforcements may be more urgent.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Imp Crucible · Brimstone Stormclouds · Citadel.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 5,000 gold
  • 20 wood
  • 20 ore
No additional listed building
Citadel — Building icon
Building icon
Source · Game artwork
Citadel

Walls, a moat and stronger defenses. Adds 50% growth.

When it fits: Judge actual siege risk and the documented growth effect.

Watch for: Local defenses do not move the main army across the map.

Creatures and items · building relationships

Related creatures (14)

Growth support: The structure expands the offer. It neither unlocks a missing dwelling nor pays for recruitment.

More relationships (10)
How to use it and where it fits in build order

When to build: Judge actual siege risk and the documented growth effect. If it increases creature availability, budget the extra purchases too.

When to delay: Local defenses do not move the main army across the map. In a safe region, mobile reinforcements may be more urgent.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Castle Gate · Castle.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 2,500 gold
  • 5 ore
Fort
Castle — Building icon
Building icon
Source · Game artwork
Castle

Top-tier town fortifications and towers. Adds 100% growth.

When it fits: Judge actual siege risk and the documented growth effect.

Watch for: Local defenses do not move the main army across the map.

Creatures and items · building relationships

Related creatures (14)

Growth support: The structure expands the offer. It neither unlocks a missing dwelling nor pays for recruitment.

More relationships (10)
How to use it and where it fits in build order

When to build: Judge actual siege risk and the documented growth effect. If it increases creature availability, budget the extra purchases too.

When to delay: Local defenses do not move the main army across the map. In a safe region, mobile reinforcements may be more urgent.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Capitol.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 5,000 gold
  • 10 wood
  • 10 ore
Citadel
Tavern — Building icon
Building icon
Source · Game artwork
Tavern

Enables hero recruitment and the town’s associated visitor or intelligence services.

When it fits: Check the actual hero offer and hiring budget.

Watch for: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective.

How to use it and where it fits in build order

When to build: Check the actual hero offer and hiring budget. Choose another commander for a particular expedition, reinforcement delivery or other service; the building does not guarantee a named hero.

When to delay: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Town Hall.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 500 gold
  • 5 wood
No additional listed building
Marketplace — Building icon
Building icon
Source · Game artwork
Marketplace

Trades resources.

When it fits: Trade for a specific missing resource at the actual rate.

Watch for: Before an urgent fight, reserve survival and recruitment funds.

How to use it and where it fits in build order

When to build: Trade for a specific missing resource at the actual rate. Additional-market rules and daily income depend on this game; preserve resources needed for the next dwelling.

When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: City Hall · Resource Silo.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 500 gold
  • 5 wood
No additional listed building
Blacksmith — Building icon
Building icon
Source · Game artwork
Blacksmith

A visiting hero can buy a war machine: ammoCart.

When it fits: Choose a hero and the machine actually sold by this town.

Watch for: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective.

Creatures and items · building relationships

Items with a direct relationship

Sourced town service: The item belongs to the sourced service. Construction and the actual purchase are paid separately.

How to use it and where it fits in build order

When to build: Choose a hero and the machine actually sold by this town. Construction neither grants that machine nor replaces its purchase price and requirements for effective use.

When to delay: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: City Hall.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1,000 gold
  • 5 wood
No additional listed building
Resource Silo — Building icon
Building icon
Source · Game artwork
Resource Silo

Daily: 1 mercury.

When it fits: Compare the locally produced resource with upcoming dwellings and upgrades.

Watch for: Before an urgent fight, reserve survival and recruitment funds.

How to use it and where it fits in build order

When to build: Compare the locally produced resource with upcoming dwellings and upgrades. Plan daily yield against the deadline; a new silo does not fund today’s expensive construction immediately.

When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 5,000 gold
  • 5 ore
Marketplace
Mage Guild 1 — Building icon
Building icon
Source · Game artwork
Mage Guild 1

Teaches the town’s tier-1 spells, subject to the hero’s learning requirements.

When it fits: Schedule a higher level around spellbook access, learning requirements and the hero’s visit.

Watch for: Do not rely on a particular spell unless the building explicitly guarantees it.

Creatures and items · building relationships

Related creatures (1)

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

Items with a direct relationship

Sourced town service: The item belongs to the sourced service. Construction and the actual purchase are paid separately.

How to use it and where it fits in build order

When to build: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. An ordinary spell offer does not promise a particular spell; preserve recruitment and battle funds.

When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Fire Lake · Order of Fire · City Hall · Mage Guild 2.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 2,000 gold
  • 5 wood
  • 5 ore
No additional listed building
Mage Guild 2 — Building icon
Building icon
Source · Game artwork
Mage Guild 2

Teaches the town’s tier-2 spells, subject to the hero’s learning requirements.

When it fits: Schedule a higher level around spellbook access, learning requirements and the hero’s visit.

Watch for: Do not rely on a particular spell unless the building explicitly guarantees it.

Creatures and items · building relationships

Related creatures (1)

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

How to use it and where it fits in build order

When to build: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. An ordinary spell offer does not promise a particular spell; preserve recruitment and battle funds.

When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Upg. Hell Hole · Mage Guild 3.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1,000 gold
  • 5 wood
  • 5 ore
  • 4 mercury
  • 4 sulfur
  • 4 crystals
  • 4 gems
Mage Guild 1
Mage Guild 3 — Building icon
Building icon
Source · Game artwork
Mage Guild 3

Teaches the town’s tier-3 spells, subject to the hero’s learning requirements.

When it fits: Schedule a higher level around spellbook access, learning requirements and the hero’s visit.

Watch for: Do not rely on a particular spell unless the building explicitly guarantees it.

How to use it and where it fits in build order

When to build: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. An ordinary spell offer does not promise a particular spell; preserve recruitment and battle funds.

When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Direct follow-up structures: Mage Guild 4.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1,000 gold
  • 5 wood
  • 5 ore
  • 6 mercury
  • 6 sulfur
  • 6 crystals
  • 6 gems
Mage Guild 2
Mage Guild 4 — Building icon
Building icon
Source · Game artwork
Mage Guild 4

Teaches the town’s tier-4 spells, subject to the hero’s learning requirements.

When it fits: Schedule a higher level around spellbook access, learning requirements and the hero’s visit.

Watch for: Do not rely on a particular spell unless the building explicitly guarantees it.

How to use it and where it fits in build order

When to build: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. An ordinary spell offer does not promise a particular spell; preserve recruitment and battle funds.

When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Direct follow-up structures: Mage Guild 5.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1,000 gold
  • 5 wood
  • 5 ore
  • 8 mercury
  • 8 sulfur
  • 8 crystals
  • 8 gems
Mage Guild 3
Mage Guild 5 — Building icon
Building icon
Source · Game artwork
Mage Guild 5

Teaches the town’s tier-5 spells, subject to the hero’s learning requirements.

When it fits: Schedule a higher level around spellbook access, learning requirements and the hero’s visit.

Watch for: Do not rely on a particular spell unless the building explicitly guarantees it.

How to use it and where it fits in build order

When to build: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. An ordinary spell offer does not promise a particular spell; preserve recruitment and battle funds.

When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1,000 gold
  • 5 wood
  • 5 ore
  • 10 mercury
  • 10 sulfur
  • 10 crystals
  • 10 gems
Mage Guild 4

Necropolis 36

Heroes III · Necropolis · Town buildings
NameWhat it doesConstruction costRequirements and restrictions
Cursed Temple — Building icon
Building icon
Source · Game artwork
Cursed TempleSkeleton

Enables recruitment of Skeleton.

When it fits: Schedule Cursed Temple when the next army actually needs Skeleton.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (4)

Direct recruitment: The building unlocks this form. Availability and hiring are separate.

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

Items with a direct relationship

Equipment supporting growth: The item affects growth. Read its card for tier, carrier location and stacking. Base and upgraded dwellings do not create two simultaneous contributions.

How to use it and where it fits in build order

When to build: Schedule Cursed Temple when the next army actually needs Skeleton. Construction still requires recruitment availability, hiring funds and reinforcement delivery.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Melee core and holding approaches.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Upg. Cursed Temple · Graveyard · Tomb of Souls · Skeleton Transformer · Unearthed Graves.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 400 gold
  • 5 wood
  • 5 ore
Fort
Upg. Cursed Temple — Building icon
Building icon
Source · Game artwork
Upg. Cursed TempleSkeleton WarriorDwelling upgrade

Enables recruitment of Skeleton Warrior. Also allows upgrading the corresponding base creatures.

When it fits: Schedule Upg.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (1)

Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price.

Items with a direct relationship

Equipment supporting growth: The item affects growth. Read its card for tier, carrier location and stacking. Base and upgraded dwellings do not create two simultaneous contributions.

How to use it and where it fits in build order

When to build: Schedule Upg. Cursed Temple when the next army actually needs Skeleton Warrior. Compare upgrade benefits with owned creatures you can afford to retrain.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Melee core and holding approaches.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1,000 gold
  • 5 wood
  • 5 ore
Cursed Temple
Graveyard — Building icon
Building icon
Source · Game artwork
GraveyardWalking Dead

Enables recruitment of Walking Dead.

When it fits: Schedule Graveyard when the next army actually needs Walking Dead.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (4)

Direct recruitment: The building unlocks this form. Availability and hiring are separate.

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

Items with a direct relationship

Equipment supporting growth: The item affects growth. Read its card for tier, carrier location and stacking. Base and upgraded dwellings do not create two simultaneous contributions.

How to use it and where it fits in build order

When to build: Schedule Graveyard when the next army actually needs Walking Dead. Construction still requires recruitment availability, hiring funds and reinforcement delivery.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Melee core and holding approaches.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Upg. Graveyard · Estate · Mausoleum.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1,000 gold
  • 5 ore
Cursed Temple
Upg. Graveyard — Building icon
Building icon
Source · Game artwork
Upg. GraveyardZombieDwelling upgrade

Enables recruitment of Zombie. Also allows upgrading the corresponding base creatures.

When it fits: Schedule Upg.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (1)

Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price.

Items with a direct relationship

Equipment supporting growth: The item affects growth. Read its card for tier, carrier location and stacking. Base and upgraded dwellings do not create two simultaneous contributions.

How to use it and where it fits in build order

When to build: Schedule Upg. Graveyard when the next army actually needs Zombie. Compare upgrade benefits with owned creatures you can afford to retrain.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Melee core and holding approaches.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1,000 gold
  • 5 wood
  • 5 ore
Graveyard
Tomb of Souls — Building icon
Building icon
Source · Game artwork
Tomb of SoulsWight

Enables recruitment of Wight.

When it fits: Schedule Tomb of Souls when the next army actually needs Wight.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (2)

Direct recruitment: The building unlocks this form. Availability and hiring are separate.

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

Items with a direct relationship

Equipment supporting growth: The item affects growth. Read its card for tier, carrier location and stacking. Base and upgraded dwellings do not create two simultaneous contributions.

How to use it and where it fits in build order

When to build: Schedule Tomb of Souls when the next army actually needs Wight. Construction still requires recruitment availability, hiring funds and reinforcement delivery.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Mobile attacks and screening across obstacles.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Direct follow-up structures: Upg. Tomb of Souls.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1,500 gold
  • 5 wood
  • 5 ore
Cursed Temple
Upg. Tomb of Souls — Building icon
Building icon
Source · Game artwork
Upg. Tomb of SoulsWraithDwelling upgrade

Enables recruitment of Wraith. Also allows upgrading the corresponding base creatures.

When it fits: Schedule Upg.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (1)

Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price.

Items with a direct relationship

Equipment supporting growth: The item affects growth. Read its card for tier, carrier location and stacking. Base and upgraded dwellings do not create two simultaneous contributions.

How to use it and where it fits in build order

When to build: Schedule Upg. Tomb of Souls when the next army actually needs Wraith. Compare upgrade benefits with owned creatures you can afford to retrain.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Mobile attacks and screening across obstacles.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1,500 gold
  • 5 mercury
Tomb of Souls
Estate — Building icon
Building icon
Source · Game artwork
EstateVampire

Enables recruitment of Vampire.

When it fits: Schedule Estate when the next army actually needs Vampire.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (3)

Direct recruitment: The building unlocks this form. Availability and hiring are separate.

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

Items with a direct relationship

Equipment supporting growth: The item affects growth. Read its card for tier, carrier location and stacking. Base and upgraded dwellings do not create two simultaneous contributions.

How to use it and where it fits in build order

When to build: Schedule Estate when the next army actually needs Vampire. Construction still requires recruitment availability, hiring funds and reinforcement delivery.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Melee strikes limiting the reply.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Upg. Estate · Hall of Darkness.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 2,000 gold
  • 5 wood
  • 5 ore
Graveyard
Upg. Estate — Building icon
Building icon
Source · Game artwork
Upg. EstateVampire LordDwelling upgrade

Enables recruitment of Vampire Lord. Also allows upgrading the corresponding base creatures.

When it fits: Schedule Upg.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (1)

Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price.

Items with a direct relationship

Equipment supporting growth: The item affects growth. Read its card for tier, carrier location and stacking. Base and upgraded dwellings do not create two simultaneous contributions.

How to use it and where it fits in build order

When to build: Schedule Upg. Estate when the next army actually needs Vampire Lord. Compare upgrade benefits with owned creatures you can afford to retrain.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Melee strikes limiting the reply.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 2,000 gold
  • 10 wood
  • 10 crystals
  • 10 gems
Necromancy Amplifier
Estate
Mausoleum — Building icon
Building icon
Source · Game artwork
MausoleumLich

Enables recruitment of Lich.

When it fits: Schedule Mausoleum when the next army actually needs Lich.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (3)

Direct recruitment: The building unlocks this form. Availability and hiring are separate.

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

Items with a direct relationship

Equipment supporting growth: The item affects growth. Read its card for tier, carrier location and stacking. Base and upgraded dwellings do not create two simultaneous contributions.

How to use it and where it fits in build order

When to build: Schedule Mausoleum when the next army actually needs Lich. Construction still requires recruitment availability, hiring funds and reinforcement delivery.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Ranged stack requiring usable line of sight.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Upg. Mausoleum · Hall of Darkness.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 2,000 gold
  • 10 ore
  • 10 sulfur
Mage Guild 1
Graveyard
Upg. Mausoleum — Building icon
Building icon
Source · Game artwork
Upg. MausoleumPower LichDwelling upgrade

Enables recruitment of Power Lich. Also allows upgrading the corresponding base creatures.

When it fits: Schedule Upg.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (1)

Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price.

Items with a direct relationship

Equipment supporting growth: The item affects growth. Read its card for tier, carrier location and stacking. Base and upgraded dwellings do not create two simultaneous contributions.

How to use it and where it fits in build order

When to build: Schedule Upg. Mausoleum when the next army actually needs Power Lich. Compare upgrade benefits with owned creatures you can afford to retrain.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Ranged stack requiring usable line of sight.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 2,000 gold
  • 5 ore
  • 5 sulfur
Mausoleum
Hall of Darkness — Building icon
Building icon
Source · Game artwork
Hall of DarknessBlack Knight

Enables recruitment of Black Knight.

When it fits: Schedule Hall of Darkness when the next army actually needs Black Knight.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (3)

Direct recruitment: The building unlocks this form. Availability and hiring are separate.

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

Items with a direct relationship

Equipment supporting growth: The item affects growth. Read its card for tier, carrier location and stacking. Base and upgraded dwellings do not create two simultaneous contributions.

How to use it and where it fits in build order

When to build: Schedule Hall of Darkness when the next army actually needs Black Knight. Construction still requires recruitment availability, hiring funds and reinforcement delivery.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Melee core and holding approaches.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Upg. Hall of Darkness · Dragon Vault.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 6,000 gold
  • 10 wood
  • 10 ore
Estate
Mausoleum
Upg. Hall of Darkness — Building icon
Building icon
Source · Game artwork
Upg. Hall of DarknessDread KnightDwelling upgrade

Enables recruitment of Dread Knight. Also allows upgrading the corresponding base creatures.

When it fits: Schedule Upg.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (1)

Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price.

Items with a direct relationship

Equipment supporting growth: The item affects growth. Read its card for tier, carrier location and stacking. Base and upgraded dwellings do not create two simultaneous contributions.

How to use it and where it fits in build order

When to build: Schedule Upg. Hall of Darkness when the next army actually needs Dread Knight. Compare upgrade benefits with owned creatures you can afford to retrain.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Melee core and holding approaches.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 3,000 gold
  • 5 ore
  • 2 mercury
  • 2 sulfur
  • 2 crystals
  • 2 gems
Hall of Darkness
Dragon Vault — Building icon
Building icon
Source · Game artwork
Dragon VaultBone Dragon

Enables recruitment of Bone Dragon.

When it fits: Schedule Dragon Vault when the next army actually needs Bone Dragon.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (2)

Direct recruitment: The building unlocks this form. Availability and hiring are separate.

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

Items with a direct relationship

Equipment supporting growth: The item affects growth. Read its card for tier, carrier location and stacking. Base and upgraded dwellings do not create two simultaneous contributions.

How to use it and where it fits in build order

When to build: Schedule Dragon Vault when the next army actually needs Bone Dragon. Construction still requires recruitment availability, hiring funds and reinforcement delivery.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Mobile attacks and screening across obstacles.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Upg. Dragon Vault.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 10,000 gold
  • 5 wood
  • 5 ore
  • 5 mercury
  • 5 sulfur
  • 5 crystals
Hall of Darkness
Upg. Dragon Vault — Building icon
Building icon
Source · Game artwork
Upg. Dragon VaultGhost DragonDwelling upgrade

Enables recruitment of Ghost Dragon. Also allows upgrading the corresponding base creatures.

When it fits: Schedule Upg.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (1)

Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price.

Items with a direct relationship

Equipment supporting growth: The item affects growth. Read its card for tier, carrier location and stacking. Base and upgraded dwellings do not create two simultaneous contributions.

How to use it and where it fits in build order

When to build: Schedule Upg. Dragon Vault when the next army actually needs Ghost Dragon. Compare upgrade benefits with owned creatures you can afford to retrain.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Mobile attacks and screening across obstacles.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 15,000 gold
  • 5 wood
  • 5 ore
  • 20 mercury
Dragon Vault
Necromancy Amplifier — Building icon
Building icon
Source · Game artwork
Necromancy Amplifier

Adds 10 percentage points to all your necromancers’ Necromancy yield.

When it fits: Prioritize before several battles by necromancers who can benefit.

Watch for: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective.

Creatures and items · building relationships

Related creatures (1)

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

How to use it and where it fits in build order

When to build: Prioritize before several battles by necromancers who can benefit. Compare the yield with a needed dwelling; Necromancy percentage points are not instant free recruitment.

When to delay: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Upg. Estate.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1,000 gold
Mage Guild 1
Cover of Darkness — Building icon
Building icon
Source · Game artwork
Cover of Darkness

Conceals the area surrounding the town from opponents.

When it fits: Consider concealed information when defending and moving around Necropolis.

Watch for: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective.

How to use it and where it fits in build order

When to build: Consider concealed information when defending and moving around Necropolis. Concealment itself neither removes enemies nor physically prevents their arrival.

When to delay: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1,000 gold
Fort
Skeleton Transformer — Building icon
Building icon
Source · Game artwork
Skeleton Transformer

Converts sacrificed creatures into undead; their original form is permanently lost.

When it fits: Before conversion identify the input stack and its lost original role.

Watch for: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective.

How to use it and where it fits in build order

When to build: Before conversion identify the input stack and its lost original role. Use for genuinely surplus or deliberately converted troops rather than sacrificing essential ranged damage.

When to delay: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Direct follow-up structures: Unearthed Graves.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1,000 gold
Cursed Temple
Unearthed Graves — Building icon
Building icon
Source · Game artwork
Unearthed Graves

Adds 6 weekly growth for Skeleton.

When it fits: Use the precise stated effect: identify the hero, region, visit or resource that will actually benefit.

Watch for: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective.

Creatures and items · building relationships

Related creatures (2)

Growth support: The structure expands the offer. It neither unlocks a missing dwelling nor pays for recruitment.

How to use it and where it fits in build order

When to build: Use the precise stated effect: identify the hero, region, visit or resource that will actually benefit.

When to delay: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1,000 gold
Skeleton Transformer
Cursed Temple
Shipyard — Building icon
Building icon
Source · Game artwork
Shipyard

Builds a boat for 1,000 gold and 10 wood; requires water access and a clear launch tile.

When it fits: First identify a navigable route and a clear launch location.

Watch for: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective.

How to use it and where it fits in build order

When to build: First identify a navigable route and a clear launch location. Reserve the boat price as well as construction funds; delay on maps without useful water.

When to delay: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 2,000 gold
  • 20 wood
No additional listed building
Soul Prison — Building icon
Building icon
Source · Game artwork
Soul Prison

Adds 5,000 gold per day and 50% local growth. Adds 20 percentage points to Necromancy.

When it fits: Use the precise stated effect: identify the hero, region, visit or resource that will actually benefit.

Watch for: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective.

Creatures and items · building relationships

Related creatures (14)

Growth support: The structure expands the offer. It neither unlocks a missing dwelling nor pays for recruitment.

More relationships (10)

Items with a direct relationship

Construction item: The item is a construction requirement. The result and any additional costs belong to the specific town.

How to use it and where it fits in build order

When to build: Use the precise stated effect: identify the hero, region, visit or resource that will actually benefit. First acquire the required Grail / Tear of Asha and satisfy special conditions. Gold and construction resources alone are insufficient.

When to delay: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1 Grail / Tear of Asha
No additional listed building
Village Hall — Building icon
Building icon
Source · Game artwork
Village Hall

Total daily income at this hall tier: 500 gold.

When it fits: This is built into the reference baseline.

Watch for: Before an urgent fight, reserve survival and recruitment funds.

How to use it and where it fits in build order

When to build: This is built into the reference baseline. Check the actual map state rather than charging for it again.

When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Direct follow-up structures: Town Hall.

Heroes, armies and playstyle choices for this faction (Czech) →

The price is not verified; do not treat it as zero.

Source ↗
Built into the townNo additional listed building
Town Hall — Building icon
Building icon
Source · Game artwork
Town Hall

Total daily income at this hall tier: 1000 gold.

When it fits: Compare the daily income increase over the previous level with all required construction costs.

Watch for: Before an urgent fight, reserve survival and recruitment funds.

How to use it and where it fits in build order

When to build: Compare the daily income increase over the previous level with all required construction costs. Estimate payback from the increase rather than the higher hall’s total income; an urgent army may take priority.

When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: City Hall.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 2,500 gold
Tavern
Village Hall
City Hall — Building icon
Building icon
Source · Game artwork
City Hall

Total daily income at this hall tier: 2000 gold.

When it fits: Compare the daily income increase over the previous level with all required construction costs.

Watch for: Before an urgent fight, reserve survival and recruitment funds.

How to use it and where it fits in build order

When to build: Compare the daily income increase over the previous level with all required construction costs. Estimate payback from the increase rather than the higher hall’s total income; an urgent army may take priority.

When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Capitol.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 5,000 gold
Mage Guild 1
Marketplace
Blacksmith
Town Hall
Capitol — Building icon
Building icon
Source · Game artwork
Capitol

Total daily income at this hall tier: 4000 gold. Only one Capitol per player.

When it fits: Compare the daily income increase over the previous level with all required construction costs.

Watch for: Before an urgent fight, reserve survival and recruitment funds.

How to use it and where it fits in build order

When to build: Compare the daily income increase over the previous level with all required construction costs. Estimate payback from the increase rather than the higher hall’s total income; an urgent army may take priority.

When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 10,000 gold
Castle
City Hall
Fort — Building icon
Building icon
Source · Game artwork
Fort

Town walls.

When it fits: Judge actual siege risk and the documented growth effect.

Watch for: Local defenses do not move the main army across the map.

Creatures and items · building relationships

Related creatures (1)

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

How to use it and where it fits in build order

When to build: Judge actual siege risk and the documented growth effect. If it increases creature availability, budget the extra purchases too.

When to delay: Local defenses do not move the main army across the map. In a safe region, mobile reinforcements may be more urgent.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Cursed Temple · Cover of Darkness · Citadel.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 5,000 gold
  • 20 wood
  • 20 ore
No additional listed building
Citadel — Building icon
Building icon
Source · Game artwork
Citadel

Walls, a moat and stronger defenses. Adds 50% growth.

When it fits: Judge actual siege risk and the documented growth effect.

Watch for: Local defenses do not move the main army across the map.

Creatures and items · building relationships

Related creatures (14)

Growth support: The structure expands the offer. It neither unlocks a missing dwelling nor pays for recruitment.

More relationships (10)
How to use it and where it fits in build order

When to build: Judge actual siege risk and the documented growth effect. If it increases creature availability, budget the extra purchases too.

When to delay: Local defenses do not move the main army across the map. In a safe region, mobile reinforcements may be more urgent.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Castle.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 2,500 gold
  • 5 ore
Fort
Castle — Building icon
Building icon
Source · Game artwork
Castle

Top-tier town fortifications and towers. Adds 100% growth.

When it fits: Judge actual siege risk and the documented growth effect.

Watch for: Local defenses do not move the main army across the map.

Creatures and items · building relationships

Related creatures (14)

Growth support: The structure expands the offer. It neither unlocks a missing dwelling nor pays for recruitment.

More relationships (10)
How to use it and where it fits in build order

When to build: Judge actual siege risk and the documented growth effect. If it increases creature availability, budget the extra purchases too.

When to delay: Local defenses do not move the main army across the map. In a safe region, mobile reinforcements may be more urgent.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Capitol.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 5,000 gold
  • 10 wood
  • 10 ore
Citadel
Tavern — Building icon
Building icon
Source · Game artwork
Tavern

Enables hero recruitment and the town’s associated visitor or intelligence services.

When it fits: Check the actual hero offer and hiring budget.

Watch for: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective.

How to use it and where it fits in build order

When to build: Check the actual hero offer and hiring budget. Choose another commander for a particular expedition, reinforcement delivery or other service; the building does not guarantee a named hero.

When to delay: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Town Hall.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 500 gold
  • 5 wood
No additional listed building
Marketplace — Building icon
Building icon
Source · Game artwork
Marketplace

Trades resources.

When it fits: Trade for a specific missing resource at the actual rate.

Watch for: Before an urgent fight, reserve survival and recruitment funds.

How to use it and where it fits in build order

When to build: Trade for a specific missing resource at the actual rate. Additional-market rules and daily income depend on this game; preserve resources needed for the next dwelling.

When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: City Hall · Resource Silo.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 500 gold
  • 5 wood
No additional listed building
Blacksmith — Building icon
Building icon
Source · Game artwork
Blacksmith

A visiting hero can buy a war machine: firstAidTent.

When it fits: Choose a hero and the machine actually sold by this town.

Watch for: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective.

Creatures and items · building relationships

Items with a direct relationship

Sourced town service: The item belongs to the sourced service. Construction and the actual purchase are paid separately.

How to use it and where it fits in build order

When to build: Choose a hero and the machine actually sold by this town. Construction neither grants that machine nor replaces its purchase price and requirements for effective use.

When to delay: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: City Hall.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1,000 gold
  • 5 wood
No additional listed building
Resource Silo — Building icon
Building icon
Source · Game artwork
Resource Silo

Daily: 1 ore + 1 wood.

When it fits: Compare the locally produced resource with upcoming dwellings and upgrades.

Watch for: Before an urgent fight, reserve survival and recruitment funds.

How to use it and where it fits in build order

When to build: Compare the locally produced resource with upcoming dwellings and upgrades. Plan daily yield against the deadline; a new silo does not fund today’s expensive construction immediately.

When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 5,000 gold
  • 5 ore
Marketplace
Mage Guild 1 — Building icon
Building icon
Source · Game artwork
Mage Guild 1

Teaches the town’s tier-1 spells, subject to the hero’s learning requirements.

When it fits: Schedule a higher level around spellbook access, learning requirements and the hero’s visit.

Watch for: Do not rely on a particular spell unless the building explicitly guarantees it.

Creatures and items · building relationships

Related creatures (1)

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

Items with a direct relationship

Sourced town service: The item belongs to the sourced service. Construction and the actual purchase are paid separately.

How to use it and where it fits in build order

When to build: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. An ordinary spell offer does not promise a particular spell; preserve recruitment and battle funds.

When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Mausoleum · Necromancy Amplifier · City Hall · Mage Guild 2.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 2,000 gold
  • 5 wood
  • 5 ore
No additional listed building
Mage Guild 2 — Building icon
Building icon
Source · Game artwork
Mage Guild 2

Teaches the town’s tier-2 spells, subject to the hero’s learning requirements.

When it fits: Schedule a higher level around spellbook access, learning requirements and the hero’s visit.

Watch for: Do not rely on a particular spell unless the building explicitly guarantees it.

How to use it and where it fits in build order

When to build: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. An ordinary spell offer does not promise a particular spell; preserve recruitment and battle funds.

When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Mage Guild 3.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1,000 gold
  • 5 wood
  • 5 ore
  • 4 mercury
  • 4 sulfur
  • 4 crystals
  • 4 gems
Mage Guild 1
Mage Guild 3 — Building icon
Building icon
Source · Game artwork
Mage Guild 3

Teaches the town’s tier-3 spells, subject to the hero’s learning requirements.

When it fits: Schedule a higher level around spellbook access, learning requirements and the hero’s visit.

Watch for: Do not rely on a particular spell unless the building explicitly guarantees it.

How to use it and where it fits in build order

When to build: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. An ordinary spell offer does not promise a particular spell; preserve recruitment and battle funds.

When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Direct follow-up structures: Mage Guild 4.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1,000 gold
  • 5 wood
  • 5 ore
  • 6 mercury
  • 6 sulfur
  • 6 crystals
  • 6 gems
Mage Guild 2
Mage Guild 4 — Building icon
Building icon
Source · Game artwork
Mage Guild 4

Teaches the town’s tier-4 spells, subject to the hero’s learning requirements.

When it fits: Schedule a higher level around spellbook access, learning requirements and the hero’s visit.

Watch for: Do not rely on a particular spell unless the building explicitly guarantees it.

How to use it and where it fits in build order

When to build: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. An ordinary spell offer does not promise a particular spell; preserve recruitment and battle funds.

When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Direct follow-up structures: Mage Guild 5.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1,000 gold
  • 5 wood
  • 5 ore
  • 8 mercury
  • 8 sulfur
  • 8 crystals
  • 8 gems
Mage Guild 3
Mage Guild 5 — Building icon
Building icon
Source · Game artwork
Mage Guild 5

Teaches the town’s tier-5 spells, subject to the hero’s learning requirements.

When it fits: Schedule a higher level around spellbook access, learning requirements and the hero’s visit.

Watch for: Do not rely on a particular spell unless the building explicitly guarantees it.

How to use it and where it fits in build order

When to build: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. An ordinary spell offer does not promise a particular spell; preserve recruitment and battle funds.

When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1,000 gold
  • 5 wood
  • 5 ore
  • 10 mercury
  • 10 sulfur
  • 10 crystals
  • 10 gems
Mage Guild 4

Dungeon 36

Heroes III · Dungeon · Town buildings
NameWhat it doesConstruction costRequirements and restrictions
Warren — Building icon
Building icon
Source · Game artwork
WarrenTroglodyte

Enables recruitment of Troglodyte.

When it fits: Schedule Warren when the next army actually needs Troglodyte.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (4)

Direct recruitment: The building unlocks this form. Availability and hiring are separate.

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

Items with a direct relationship

Equipment supporting growth: The item affects growth. Read its card for tier, carrier location and stacking. Base and upgraded dwellings do not create two simultaneous contributions.

How to use it and where it fits in build order

When to build: Schedule Warren when the next army actually needs Troglodyte. Construction still requires recruitment availability, hiring funds and reinforcement delivery.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Melee core and holding approaches.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Upg. Warren · Harpy Loft · Pillar of Eyes · Mushroom Rings.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 400 gold
  • 10 wood
Fort
Upg. Warren — Building icon
Building icon
Source · Game artwork
Upg. WarrenInfernal TroglodyteDwelling upgrade

Enables recruitment of Infernal Troglodyte. Also allows upgrading the corresponding base creatures.

When it fits: Schedule Upg.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (1)

Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price.

Items with a direct relationship

Equipment supporting growth: The item affects growth. Read its card for tier, carrier location and stacking. Base and upgraded dwellings do not create two simultaneous contributions.

How to use it and where it fits in build order

When to build: Schedule Upg. Warren when the next army actually needs Infernal Troglodyte. Compare upgrade benefits with owned creatures you can afford to retrain.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Melee core and holding approaches.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1,000 gold
  • 5 wood
Warren
Harpy Loft — Building icon
Building icon
Source · Game artwork
Harpy LoftHarpy

Enables recruitment of Harpy.

When it fits: Schedule Harpy Loft when the next army actually needs Harpy.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (3)

Direct recruitment: The building unlocks this form. Availability and hiring are separate.

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

Items with a direct relationship

Equipment supporting growth: The item affects growth. Read its card for tier, carrier location and stacking. Base and upgraded dwellings do not create two simultaneous contributions.

How to use it and where it fits in build order

When to build: Schedule Harpy Loft when the next army actually needs Harpy. Construction still requires recruitment availability, hiring funds and reinforcement delivery.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Mobile attacks and screening across obstacles.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Upg. Harpy Loft · Chapel of Stilled Voices.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1,000 gold
Warren
Upg. Harpy Loft — Building icon
Building icon
Source · Game artwork
Upg. Harpy LoftHarpy HagDwelling upgrade

Enables recruitment of Harpy Hag. Also allows upgrading the corresponding base creatures.

When it fits: Schedule Upg.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (1)

Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price.

Items with a direct relationship

Equipment supporting growth: The item affects growth. Read its card for tier, carrier location and stacking. Base and upgraded dwellings do not create two simultaneous contributions.

How to use it and where it fits in build order

When to build: Schedule Upg. Harpy Loft when the next army actually needs Harpy Hag. Compare upgrade benefits with owned creatures you can afford to retrain.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Melee strikes limiting the reply.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1,000 gold
  • 2 sulfur
  • 2 crystals
Harpy Loft
Pillar of Eyes — Building icon
Building icon
Source · Game artwork
Pillar of EyesBeholder

Enables recruitment of Beholder.

When it fits: Schedule Pillar of Eyes when the next army actually needs Beholder.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (3)

Direct recruitment: The building unlocks this form. Availability and hiring are separate.

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

Items with a direct relationship

Equipment supporting growth: The item affects growth. Read its card for tier, carrier location and stacking. Base and upgraded dwellings do not create two simultaneous contributions.

How to use it and where it fits in build order

When to build: Schedule Pillar of Eyes when the next army actually needs Beholder. Construction still requires recruitment availability, hiring funds and reinforcement delivery.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Ranged stack requiring usable line of sight.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Upg. Pillar of Eyes · Chapel of Stilled Voices.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1,000 gold
  • 1 wood
  • 1 ore
  • 1 mercury
  • 1 sulfur
  • 1 crystals
  • 1 gems
Warren
Upg. Pillar of Eyes — Building icon
Building icon
Source · Game artwork
Upg. Pillar of EyesEvil EyeDwelling upgrade

Enables recruitment of Evil Eye. Also allows upgrading the corresponding base creatures.

When it fits: Schedule Upg.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (1)

Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price.

Items with a direct relationship

Equipment supporting growth: The item affects growth. Read its card for tier, carrier location and stacking. Base and upgraded dwellings do not create two simultaneous contributions.

How to use it and where it fits in build order

When to build: Schedule Upg. Pillar of Eyes when the next army actually needs Evil Eye. Compare upgrade benefits with owned creatures you can afford to retrain.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Ranged stack requiring usable line of sight.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1,000 gold
  • 1 wood
  • 1 ore
  • 1 mercury
  • 1 sulfur
  • 1 crystals
  • 1 gems
Pillar of Eyes
Chapel of Stilled Voices — Building icon
Building icon
Source · Game artwork
Chapel of Stilled VoicesMedusa

Enables recruitment of Medusa.

When it fits: Schedule Chapel of Stilled Voices when the next army actually needs Medusa.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (4)

Direct recruitment: The building unlocks this form. Availability and hiring are separate.

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

Items with a direct relationship

Equipment supporting growth: The item affects growth. Read its card for tier, carrier location and stacking. Base and upgraded dwellings do not create two simultaneous contributions.

How to use it and where it fits in build order

When to build: Schedule Chapel of Stilled Voices when the next army actually needs Medusa. Construction still requires recruitment availability, hiring funds and reinforcement delivery.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Ranged stack requiring usable line of sight.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Upg. Chapel of Stilled Voices · Labyrinth · Manticore Lair.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 2,000 gold
  • 5 wood
  • 10 ore
Harpy Loft
Pillar of Eyes
Upg. Chapel of Stilled Voices — Building icon
Building icon
Source · Game artwork
Upg. Chapel of Stilled VoicesMedusa QueenDwelling upgrade

Enables recruitment of Medusa Queen. Also allows upgrading the corresponding base creatures.

When it fits: Schedule Upg.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (1)

Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price.

Items with a direct relationship

Equipment supporting growth: The item affects growth. Read its card for tier, carrier location and stacking. Base and upgraded dwellings do not create two simultaneous contributions.

How to use it and where it fits in build order

When to build: Schedule Upg. Chapel of Stilled Voices when the next army actually needs Medusa Queen. Compare upgrade benefits with owned creatures you can afford to retrain.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Ranged stack requiring usable line of sight.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1,500 gold
  • 5 wood
Chapel of Stilled Voices
Labyrinth — Building icon
Building icon
Source · Game artwork
LabyrinthMinotaur

Enables recruitment of Minotaur.

When it fits: Schedule Labyrinth when the next army actually needs Minotaur.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (3)

Direct recruitment: The building unlocks this form. Availability and hiring are separate.

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

Items with a direct relationship

Equipment supporting growth: The item affects growth. Read its card for tier, carrier location and stacking. Base and upgraded dwellings do not create two simultaneous contributions.

How to use it and where it fits in build order

When to build: Schedule Labyrinth when the next army actually needs Minotaur. Construction still requires recruitment availability, hiring funds and reinforcement delivery.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Melee core and holding approaches.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Upg. Labyrinth · Dragon Cave.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 4,000 gold
  • 10 ore
  • 10 gems
Chapel of Stilled Voices
Upg. Labyrinth — Building icon
Building icon
Source · Game artwork
Upg. LabyrinthMinotaur KingDwelling upgrade

Enables recruitment of Minotaur King. Also allows upgrading the corresponding base creatures.

When it fits: Schedule Upg.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (1)

Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price.

Items with a direct relationship

Equipment supporting growth: The item affects growth. Read its card for tier, carrier location and stacking. Base and upgraded dwellings do not create two simultaneous contributions.

How to use it and where it fits in build order

When to build: Schedule Upg. Labyrinth when the next army actually needs Minotaur King. Compare upgrade benefits with owned creatures you can afford to retrain.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Melee core and holding approaches.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 3,000 gold
  • 5 ore
  • 5 gems
Labyrinth
Manticore Lair — Building icon
Building icon
Source · Game artwork
Manticore LairManticore

Enables recruitment of Manticore.

When it fits: Schedule Manticore Lair when the next army actually needs Manticore.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (3)

Direct recruitment: The building unlocks this form. Availability and hiring are separate.

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

Items with a direct relationship

Equipment supporting growth: The item affects growth. Read its card for tier, carrier location and stacking. Base and upgraded dwellings do not create two simultaneous contributions.

How to use it and where it fits in build order

When to build: Schedule Manticore Lair when the next army actually needs Manticore. Construction still requires recruitment availability, hiring funds and reinforcement delivery.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Mobile attacks and screening across obstacles.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Upg. Manticore Lair · Dragon Cave.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 5,000 gold
  • 5 wood
  • 5 ore
  • 5 mercury
  • 5 sulfur
Chapel of Stilled Voices
Upg. Manticore Lair — Building icon
Building icon
Source · Game artwork
Upg. Manticore LairScorpicoreDwelling upgrade

Enables recruitment of Scorpicore. Also allows upgrading the corresponding base creatures.

When it fits: Schedule Upg.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (1)

Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price.

Items with a direct relationship

Equipment supporting growth: The item affects growth. Read its card for tier, carrier location and stacking. Base and upgraded dwellings do not create two simultaneous contributions.

How to use it and where it fits in build order

When to build: Schedule Upg. Manticore Lair when the next army actually needs Scorpicore. Compare upgrade benefits with owned creatures you can afford to retrain.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Mobile attacks and screening across obstacles.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 3,000 gold
  • 5 wood
  • 5 ore
  • 5 mercury
  • 5 sulfur
Manticore Lair
Dragon Cave — Building icon
Building icon
Source · Game artwork
Dragon CaveRed Dragon

Enables recruitment of Red Dragon.

When it fits: Schedule Dragon Cave when the next army actually needs Red Dragon.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (2)

Direct recruitment: The building unlocks this form. Availability and hiring are separate.

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

Items with a direct relationship

Equipment supporting growth: The item affects growth. Read its card for tier, carrier location and stacking. Base and upgraded dwellings do not create two simultaneous contributions.

How to use it and where it fits in build order

When to build: Schedule Dragon Cave when the next army actually needs Red Dragon. Construction still requires recruitment availability, hiring funds and reinforcement delivery.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Mobile attacks and screening across obstacles.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Upg. Dragon Cave.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 15,000 gold
  • 15 wood
  • 15 ore
  • 20 sulfur
Mage Guild 2
Labyrinth
Manticore Lair
Upg. Dragon Cave — Building icon
Building icon
Source · Game artwork
Upg. Dragon CaveBlack DragonDwelling upgrade

Enables recruitment of Black Dragon. Also allows upgrading the corresponding base creatures.

When it fits: Schedule Upg.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (1)

Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price.

Items with a direct relationship

Equipment supporting growth: The item affects growth. Read its card for tier, carrier location and stacking. Base and upgraded dwellings do not create two simultaneous contributions.

How to use it and where it fits in build order

When to build: Schedule Upg. Dragon Cave when the next army actually needs Black Dragon. Compare upgrade benefits with owned creatures you can afford to retrain.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Mobile attacks and screening across obstacles.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 15,000 gold
  • 15 wood
  • 15 ore
  • 20 sulfur
Mage Guild 3
Dragon Cave
Portal of Summoning — Building icon
Building icon
Source · Game artwork
Portal of Summoning

Adds recruitment from one owned external dwelling at the start of the week.

When it fits: First check owned external dwellings and useful recruitment for next week.

Watch for: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective.

How to use it and where it fits in build order

When to build: First check owned external dwellings and useful recruitment for next week. The portal does not replace acquiring them, and its recruitment offer is not an already paid army.

When to delay: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 2,500 gold
  • 5 ore
No additional listed building
Mana Vortex — Building icon
Building icon
Source · Game artwork
Mana Vortex

Refills the first weekly visitor’s mana to twice its normal maximum.

When it fits: Arrange the first weekly visit for the hero who will spend the mana in upcoming fights.

Watch for: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective.

How to use it and where it fits in build order

When to build: Arrange the first weekly visit for the hero who will spend the mana in upcoming fights. Do not consume it with an incidental visitor or assume another full refill that week.

When to delay: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1,000 gold
Mage Guild 1
Battle Scholar Academy — Building icon
Building icon
Source · Game artwork
Battle Scholar Academy

Each visitor can gain 1,000 experience once.

When it fits: Link the investment to visits by heroes near a useful next level.

Watch for: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective.

How to use it and where it fits in build order

When to build: Link the investment to visits by heroes near a useful next level. Revisiting with an already rewarded hero gives no further experience.

When to delay: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1,000 gold
  • 5 wood
  • 5 ore
No additional listed building
Artifact Merchants — Building icon
Building icon
Source · Game artwork
Artifact Merchants

Buys and sells artifacts with a refreshing town-merchant stock.

When it fits: First fund decisive recruitment, then assess the actual artifact stock.

Watch for: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective.

Creatures and items · building relationships

Items to compare against stock

Use this link to compare against current stock. It does not establish that the shop sells this particular item.

Full available item reference →

How to use it and where it fits in build order

When to build: First fund decisive recruitment, then assess the actual artifact stock. Constructing the shop does not guarantee a desired artifact.

When to delay: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 10,000 gold
Marketplace
Mushroom Rings — Building icon
Building icon
Source · Game artwork
Mushroom Rings

Adds 7 weekly growth for Troglodyte / Infernal Troglodyte.

When it fits: Use the precise stated effect: identify the hero, region, visit or resource that will actually benefit.

Watch for: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective.

Creatures and items · building relationships

Related creatures (2)

Growth support: The structure expands the offer. It neither unlocks a missing dwelling nor pays for recruitment.

How to use it and where it fits in build order

When to build: Use the precise stated effect: identify the hero, region, visit or resource that will actually benefit.

When to delay: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1,000 gold
Warren
Guardian of Earth — Building icon
Building icon
Source · Game artwork
Guardian of Earth

Adds 5,000 gold per day and 50% local growth. Adds 12 Spell Power while defending this town.

When it fits: Use the precise stated effect: identify the hero, region, visit or resource that will actually benefit.

Watch for: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective.

Creatures and items · building relationships

Related creatures (14)

Growth support: The structure expands the offer. It neither unlocks a missing dwelling nor pays for recruitment.

More relationships (10)

Items with a direct relationship

Construction item: The item is a construction requirement. The result and any additional costs belong to the specific town.

How to use it and where it fits in build order

When to build: Use the precise stated effect: identify the hero, region, visit or resource that will actually benefit. First acquire the required Grail / Tear of Asha and satisfy special conditions. Gold and construction resources alone are insufficient.

When to delay: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1 Grail / Tear of Asha
No additional listed building
Village Hall — Building icon
Building icon
Source · Game artwork
Village Hall

Total daily income at this hall tier: 500 gold.

When it fits: This is built into the reference baseline.

Watch for: Before an urgent fight, reserve survival and recruitment funds.

How to use it and where it fits in build order

When to build: This is built into the reference baseline. Check the actual map state rather than charging for it again.

When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Direct follow-up structures: Town Hall.

Heroes, armies and playstyle choices for this faction (Czech) →

The price is not verified; do not treat it as zero.

Source ↗
Built into the townNo additional listed building
Town Hall — Building icon
Building icon
Source · Game artwork
Town Hall

Total daily income at this hall tier: 1000 gold.

When it fits: Compare the daily income increase over the previous level with all required construction costs.

Watch for: Before an urgent fight, reserve survival and recruitment funds.

How to use it and where it fits in build order

When to build: Compare the daily income increase over the previous level with all required construction costs. Estimate payback from the increase rather than the higher hall’s total income; an urgent army may take priority.

When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: City Hall.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 2,500 gold
Tavern
Village Hall
City Hall — Building icon
Building icon
Source · Game artwork
City Hall

Total daily income at this hall tier: 2000 gold.

When it fits: Compare the daily income increase over the previous level with all required construction costs.

Watch for: Before an urgent fight, reserve survival and recruitment funds.

How to use it and where it fits in build order

When to build: Compare the daily income increase over the previous level with all required construction costs. Estimate payback from the increase rather than the higher hall’s total income; an urgent army may take priority.

When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Capitol.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 5,000 gold
Mage Guild 1
Marketplace
Blacksmith
Town Hall
Capitol — Building icon
Building icon
Source · Game artwork
Capitol

Total daily income at this hall tier: 4000 gold. Only one Capitol per player.

When it fits: Compare the daily income increase over the previous level with all required construction costs.

Watch for: Before an urgent fight, reserve survival and recruitment funds.

How to use it and where it fits in build order

When to build: Compare the daily income increase over the previous level with all required construction costs. Estimate payback from the increase rather than the higher hall’s total income; an urgent army may take priority.

When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 10,000 gold
Castle
City Hall
Fort — Building icon
Building icon
Source · Game artwork
Fort

Town walls.

When it fits: Judge actual siege risk and the documented growth effect.

Watch for: Local defenses do not move the main army across the map.

Creatures and items · building relationships

Related creatures (1)

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

How to use it and where it fits in build order

When to build: Judge actual siege risk and the documented growth effect. If it increases creature availability, budget the extra purchases too.

When to delay: Local defenses do not move the main army across the map. In a safe region, mobile reinforcements may be more urgent.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Warren · Citadel.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 5,000 gold
  • 20 wood
  • 20 ore
No additional listed building
Citadel — Building icon
Building icon
Source · Game artwork
Citadel

Walls, a moat and stronger defenses. Adds 50% growth.

When it fits: Judge actual siege risk and the documented growth effect.

Watch for: Local defenses do not move the main army across the map.

Creatures and items · building relationships

Related creatures (14)

Growth support: The structure expands the offer. It neither unlocks a missing dwelling nor pays for recruitment.

More relationships (10)
How to use it and where it fits in build order

When to build: Judge actual siege risk and the documented growth effect. If it increases creature availability, budget the extra purchases too.

When to delay: Local defenses do not move the main army across the map. In a safe region, mobile reinforcements may be more urgent.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Castle.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 2,500 gold
  • 5 ore
Fort
Castle — Building icon
Building icon
Source · Game artwork
Castle

Top-tier town fortifications and towers. Adds 100% growth.

When it fits: Judge actual siege risk and the documented growth effect.

Watch for: Local defenses do not move the main army across the map.

Creatures and items · building relationships

Related creatures (14)

Growth support: The structure expands the offer. It neither unlocks a missing dwelling nor pays for recruitment.

More relationships (10)
How to use it and where it fits in build order

When to build: Judge actual siege risk and the documented growth effect. If it increases creature availability, budget the extra purchases too.

When to delay: Local defenses do not move the main army across the map. In a safe region, mobile reinforcements may be more urgent.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Capitol.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 5,000 gold
  • 10 wood
  • 10 ore
Citadel
Tavern — Building icon
Building icon
Source · Game artwork
Tavern

Enables hero recruitment and the town’s associated visitor or intelligence services.

When it fits: Check the actual hero offer and hiring budget.

Watch for: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective.

How to use it and where it fits in build order

When to build: Check the actual hero offer and hiring budget. Choose another commander for a particular expedition, reinforcement delivery or other service; the building does not guarantee a named hero.

When to delay: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Town Hall.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 500 gold
  • 5 wood
No additional listed building
Marketplace — Building icon
Building icon
Source · Game artwork
Marketplace

Trades resources.

When it fits: Trade for a specific missing resource at the actual rate.

Watch for: Before an urgent fight, reserve survival and recruitment funds.

How to use it and where it fits in build order

When to build: Trade for a specific missing resource at the actual rate. Additional-market rules and daily income depend on this game; preserve resources needed for the next dwelling.

When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Artifact Merchants · City Hall · Resource Silo.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 500 gold
  • 5 wood
No additional listed building
Blacksmith — Building icon
Building icon
Source · Game artwork
Blacksmith

A visiting hero can buy a war machine: ballista.

When it fits: Choose a hero and the machine actually sold by this town.

Watch for: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective.

Creatures and items · building relationships

Items with a direct relationship

Sourced town service: The item belongs to the sourced service. Construction and the actual purchase are paid separately.

How to use it and where it fits in build order

When to build: Choose a hero and the machine actually sold by this town. Construction neither grants that machine nor replaces its purchase price and requirements for effective use.

When to delay: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: City Hall.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1,000 gold
  • 5 wood
No additional listed building
Resource Silo — Building icon
Building icon
Source · Game artwork
Resource Silo

Daily: 1 sulfur.

When it fits: Compare the locally produced resource with upcoming dwellings and upgrades.

Watch for: Before an urgent fight, reserve survival and recruitment funds.

How to use it and where it fits in build order

When to build: Compare the locally produced resource with upcoming dwellings and upgrades. Plan daily yield against the deadline; a new silo does not fund today’s expensive construction immediately.

When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 5,000 gold
  • 5 ore
Marketplace
Mage Guild 1 — Building icon
Building icon
Source · Game artwork
Mage Guild 1

Teaches the town’s tier-1 spells, subject to the hero’s learning requirements.

When it fits: Schedule a higher level around spellbook access, learning requirements and the hero’s visit.

Watch for: Do not rely on a particular spell unless the building explicitly guarantees it.

Creatures and items · building relationships

Items with a direct relationship

Sourced town service: The item belongs to the sourced service. Construction and the actual purchase are paid separately.

How to use it and where it fits in build order

When to build: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. An ordinary spell offer does not promise a particular spell; preserve recruitment and battle funds.

When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Mana Vortex · City Hall · Mage Guild 2.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 2,000 gold
  • 5 wood
  • 5 ore
No additional listed building
Mage Guild 2 — Building icon
Building icon
Source · Game artwork
Mage Guild 2

Teaches the town’s tier-2 spells, subject to the hero’s learning requirements.

When it fits: Schedule a higher level around spellbook access, learning requirements and the hero’s visit.

Watch for: Do not rely on a particular spell unless the building explicitly guarantees it.

Creatures and items · building relationships

Related creatures (1)

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

How to use it and where it fits in build order

When to build: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. An ordinary spell offer does not promise a particular spell; preserve recruitment and battle funds.

When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Dragon Cave · Mage Guild 3.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1,000 gold
  • 5 wood
  • 5 ore
  • 4 mercury
  • 4 sulfur
  • 4 crystals
  • 4 gems
Mage Guild 1
Mage Guild 3 — Building icon
Building icon
Source · Game artwork
Mage Guild 3

Teaches the town’s tier-3 spells, subject to the hero’s learning requirements.

When it fits: Schedule a higher level around spellbook access, learning requirements and the hero’s visit.

Watch for: Do not rely on a particular spell unless the building explicitly guarantees it.

Creatures and items · building relationships

Related creatures (1)

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

How to use it and where it fits in build order

When to build: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. An ordinary spell offer does not promise a particular spell; preserve recruitment and battle funds.

When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Upg. Dragon Cave · Mage Guild 4.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1,000 gold
  • 5 wood
  • 5 ore
  • 6 mercury
  • 6 sulfur
  • 6 crystals
  • 6 gems
Mage Guild 2
Mage Guild 4 — Building icon
Building icon
Source · Game artwork
Mage Guild 4

Teaches the town’s tier-4 spells, subject to the hero’s learning requirements.

When it fits: Schedule a higher level around spellbook access, learning requirements and the hero’s visit.

Watch for: Do not rely on a particular spell unless the building explicitly guarantees it.

How to use it and where it fits in build order

When to build: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. An ordinary spell offer does not promise a particular spell; preserve recruitment and battle funds.

When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Direct follow-up structures: Mage Guild 5.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1,000 gold
  • 5 wood
  • 5 ore
  • 8 mercury
  • 8 sulfur
  • 8 crystals
  • 8 gems
Mage Guild 3
Mage Guild 5 — Building icon
Building icon
Source · Game artwork
Mage Guild 5

Teaches the town’s tier-5 spells, subject to the hero’s learning requirements.

When it fits: Schedule a higher level around spellbook access, learning requirements and the hero’s visit.

Watch for: Do not rely on a particular spell unless the building explicitly guarantees it.

How to use it and where it fits in build order

When to build: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. An ordinary spell offer does not promise a particular spell; preserve recruitment and battle funds.

When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1,000 gold
  • 5 wood
  • 5 ore
  • 10 mercury
  • 10 sulfur
  • 10 crystals
  • 10 gems
Mage Guild 4

Stronghold 34

Heroes III · Stronghold · Town buildings
NameWhat it doesConstruction costRequirements and restrictions
Goblin Barracks — Building icon
Building icon
Source · Game artwork
Goblin BarracksGoblin

Enables recruitment of Goblin.

When it fits: Schedule Goblin Barracks when the next army actually needs Goblin.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (4)

Direct recruitment: The building unlocks this form. Availability and hiring are separate.

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

Items with a direct relationship

Equipment supporting growth: The item affects growth. Read its card for tier, carrier location and stacking. Base and upgraded dwellings do not create two simultaneous contributions.

How to use it and where it fits in build order

When to build: Schedule Goblin Barracks when the next army actually needs Goblin. Construction still requires recruitment availability, hiring funds and reinforcement delivery.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Melee core and holding approaches.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Upg. Goblin Barracks · Wolf Pen · Orc Tower · Mess Hall.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 200 gold
  • 5 wood
  • 5 ore
Fort
Upg. Goblin Barracks — Building icon
Building icon
Source · Game artwork
Upg. Goblin BarracksHobgoblinDwelling upgrade

Enables recruitment of Hobgoblin. Also allows upgrading the corresponding base creatures.

When it fits: Schedule Upg.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (2)

Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price.

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

Items with a direct relationship

Equipment supporting growth: The item affects growth. Read its card for tier, carrier location and stacking. Base and upgraded dwellings do not create two simultaneous contributions.

How to use it and where it fits in build order

When to build: Schedule Upg. Goblin Barracks when the next army actually needs Hobgoblin. Compare upgrade benefits with owned creatures you can afford to retrain.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Melee core and holding approaches.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Upg. Wolf Pen.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1,000 gold
  • 5 wood
  • 5 ore
Goblin Barracks
Wolf Pen — Building icon
Building icon
Source · Game artwork
Wolf PenWolf Rider

Enables recruitment of Wolf Rider.

When it fits: Schedule Wolf Pen when the next army actually needs Wolf Rider.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (3)

Direct recruitment: The building unlocks this form. Availability and hiring are separate.

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

Items with a direct relationship

Equipment supporting growth: The item affects growth. Read its card for tier, carrier location and stacking. Base and upgraded dwellings do not create two simultaneous contributions.

How to use it and where it fits in build order

When to build: Schedule Wolf Pen when the next army actually needs Wolf Rider. Construction still requires recruitment availability, hiring funds and reinforcement delivery.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Melee core and holding approaches.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Upg. Wolf Pen · Cliff Nest.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1,000 gold
  • 10 wood
  • 5 ore
Goblin Barracks
Upg. Wolf Pen — Building icon
Building icon
Source · Game artwork
Upg. Wolf PenWolf RaiderDwelling upgrade

Enables recruitment of Wolf Raider. Also allows upgrading the corresponding base creatures.

When it fits: Schedule Upg.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (1)

Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price.

Items with a direct relationship

Equipment supporting growth: The item affects growth. Read its card for tier, carrier location and stacking. Base and upgraded dwellings do not create two simultaneous contributions.

How to use it and where it fits in build order

When to build: Schedule Upg. Wolf Pen when the next army actually needs Wolf Raider. Compare upgrade benefits with owned creatures you can afford to retrain.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Melee core and holding approaches.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1,000 gold
  • 5 wood
  • 5 ore
Upg. Goblin Barracks
Wolf Pen
Orc Tower — Building icon
Building icon
Source · Game artwork
Orc TowerOrc

Enables recruitment of Orc.

When it fits: Schedule Orc Tower when the next army actually needs Orc.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (3)

Direct recruitment: The building unlocks this form. Availability and hiring are separate.

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

Items with a direct relationship

Equipment supporting growth: The item affects growth. Read its card for tier, carrier location and stacking. Base and upgraded dwellings do not create two simultaneous contributions.

How to use it and where it fits in build order

When to build: Schedule Orc Tower when the next army actually needs Orc. Construction still requires recruitment availability, hiring funds and reinforcement delivery.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Ranged stack requiring usable line of sight.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Upg. Orc Tower · Ogre Fort.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1,000 gold
  • 5 wood
  • 5 ore
Goblin Barracks
Upg. Orc Tower — Building icon
Building icon
Source · Game artwork
Upg. Orc TowerOrc ChieftainDwelling upgrade

Enables recruitment of Orc Chieftain. Also allows upgrading the corresponding base creatures.

When it fits: Schedule Upg.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (1)

Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price.

Items with a direct relationship

Equipment supporting growth: The item affects growth. Read its card for tier, carrier location and stacking. Base and upgraded dwellings do not create two simultaneous contributions.

How to use it and where it fits in build order

When to build: Schedule Upg. Orc Tower when the next army actually needs Orc Chieftain. Compare upgrade benefits with owned creatures you can afford to retrain.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Ranged stack requiring usable line of sight.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1,000 gold
  • 2 wood
  • 2 ore
Blacksmith
Orc Tower
Ogre Fort — Building icon
Building icon
Source · Game artwork
Ogre FortOgre

Enables recruitment of Ogre.

When it fits: Schedule Ogre Fort when the next army actually needs Ogre.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (3)

Direct recruitment: The building unlocks this form. Availability and hiring are separate.

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

Items with a direct relationship

Equipment supporting growth: The item affects growth. Read its card for tier, carrier location and stacking. Base and upgraded dwellings do not create two simultaneous contributions.

How to use it and where it fits in build order

When to build: Schedule Ogre Fort when the next army actually needs Ogre. Construction still requires recruitment availability, hiring funds and reinforcement delivery.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Melee core and holding approaches.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Direct follow-up structures: Upg. Ogre Fort · Cyclops Cave.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 2,000 gold
  • 20 wood
Orc Tower
Upg. Ogre Fort — Building icon
Building icon
Source · Game artwork
Upg. Ogre FortOgre MageDwelling upgrade

Enables recruitment of Ogre Mage. Also allows upgrading the corresponding base creatures.

When it fits: Schedule Upg.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (1)

Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price.

Items with a direct relationship

Equipment supporting growth: The item affects growth. Read its card for tier, carrier location and stacking. Base and upgraded dwellings do not create two simultaneous contributions.

How to use it and where it fits in build order

When to build: Schedule Upg. Ogre Fort when the next army actually needs Ogre Mage. Compare upgrade benefits with owned creatures you can afford to retrain.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Stack spellcasting or active support.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 2,000 gold
  • 5 wood
  • 5 ore
  • 5 gems
Mage Guild 1
Ogre Fort
Cliff Nest — Building icon
Building icon
Source · Game artwork
Cliff NestRoc

Enables recruitment of Roc.

When it fits: Schedule Cliff Nest when the next army actually needs Roc.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (3)

Direct recruitment: The building unlocks this form. Availability and hiring are separate.

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

Items with a direct relationship

Equipment supporting growth: The item affects growth. Read its card for tier, carrier location and stacking. Base and upgraded dwellings do not create two simultaneous contributions.

How to use it and where it fits in build order

When to build: Schedule Cliff Nest when the next army actually needs Roc. Construction still requires recruitment availability, hiring funds and reinforcement delivery.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Mobile attacks and screening across obstacles.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Upg. Cliff Nest · Behemoth Lair.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 2,500 gold
  • 10 ore
Wolf Pen
Upg. Cliff Nest — Building icon
Building icon
Source · Game artwork
Upg. Cliff NestThunderbirdDwelling upgrade

Enables recruitment of Thunderbird. Also allows upgrading the corresponding base creatures.

When it fits: Schedule Upg.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (1)

Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price.

Items with a direct relationship

Equipment supporting growth: The item affects growth. Read its card for tier, carrier location and stacking. Base and upgraded dwellings do not create two simultaneous contributions.

How to use it and where it fits in build order

When to build: Schedule Upg. Cliff Nest when the next army actually needs Thunderbird. Compare upgrade benefits with owned creatures you can afford to retrain.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Mobile attacks and screening across obstacles.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 2,000 gold
  • 5 wood
  • 5 ore
Cliff Nest
Cyclops Cave — Building-family icon
Building-family icon
Source · Game artwork
Cyclops CaveCyclops

Enables recruitment of Cyclops.

When it fits: Schedule Cyclops Cave when the next army actually needs Cyclops.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (2)

Direct recruitment: The building unlocks this form. Availability and hiring are separate.

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

Items with a direct relationship

Equipment supporting growth: The item affects growth. Read its card for tier, carrier location and stacking. Base and upgraded dwellings do not create two simultaneous contributions.

How to use it and where it fits in build order

When to build: Schedule Cyclops Cave when the next army actually needs Cyclops. Construction still requires recruitment availability, hiring funds and reinforcement delivery.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Ranged stack requiring usable line of sight.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Direct follow-up structures: Upg. Cyclops Cave.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 3,500 gold
  • 20 ore
  • 20 crystals
Ogre Fort
Upg. Cyclops Cave — Building icon
Building icon
Source · Game artwork
Upg. Cyclops CaveCyclops KingDwelling upgrade

Enables recruitment of Cyclops King. Also allows upgrading the corresponding base creatures.

When it fits: Schedule Upg.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (1)

Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price.

Items with a direct relationship

Equipment supporting growth: The item affects growth. Read its card for tier, carrier location and stacking. Base and upgraded dwellings do not create two simultaneous contributions.

How to use it and where it fits in build order

When to build: Schedule Upg. Cyclops Cave when the next army actually needs Cyclops King. Compare upgrade benefits with owned creatures you can afford to retrain.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Ranged stack requiring usable line of sight.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 3,000 gold
  • 5 wood
  • 5 ore
Cyclops Cave
Behemoth Lair — Building icon
Building icon
Source · Game artwork
Behemoth LairBehemoth

Enables recruitment of Behemoth.

When it fits: Schedule Behemoth Lair when the next army actually needs Behemoth.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (2)

Direct recruitment: The building unlocks this form. Availability and hiring are separate.

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

Items with a direct relationship

Equipment supporting growth: The item affects growth. Read its card for tier, carrier location and stacking. Base and upgraded dwellings do not create two simultaneous contributions.

How to use it and where it fits in build order

When to build: Schedule Behemoth Lair when the next army actually needs Behemoth. Construction still requires recruitment availability, hiring funds and reinforcement delivery.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Melee core and holding approaches.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Upg. Behemoth Lair.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 10,000 gold
  • 10 wood
  • 10 ore
  • 10 crystals
Cliff Nest
Upg. Behemoth Lair — Building icon
Building icon
Source · Game artwork
Upg. Behemoth LairAncient BehemothDwelling upgrade

Enables recruitment of Ancient Behemoth. Also allows upgrading the corresponding base creatures.

When it fits: Schedule Upg.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (1)

Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price.

Items with a direct relationship

Equipment supporting growth: The item affects growth. Read its card for tier, carrier location and stacking. Base and upgraded dwellings do not create two simultaneous contributions.

How to use it and where it fits in build order

When to build: Schedule Upg. Behemoth Lair when the next army actually needs Ancient Behemoth. Compare upgrade benefits with owned creatures you can afford to retrain.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Melee core and holding approaches.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 15,000 gold
  • 10 wood
  • 10 ore
  • 20 crystals
Behemoth Lair
Escape Tunnel — Building icon
Building icon
Source · Game artwork
Escape Tunnel

Allows the defending hero to flee a siege.

When it fits: Plan around preserving a hero during an unfavorable Stronghold siege.

Watch for: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective.

How to use it and where it fits in build order

When to build: Plan around preserving a hero during an unfavorable Stronghold siege. The hero’s escape neither saves the town nor automatically evacuates the whole garrison.

When to delay: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 2,000 gold
  • 5 wood
  • 5 ore
Fort
Freelancer's Guild — Building icon
Building icon
Source · Game artwork
Freelancer's Guild

Sells creatures for resources, removing the sold troops from the army.

When it fits: Sell only after identifying stacks the next plan does not need.

Watch for: Do not rely on a particular spell unless the building explicitly guarantees it.

How to use it and where it fits in build order

When to build: Sell only after identifying stacks the next plan does not need. Resources have value, but sold creatures cannot help in the next fight.

When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1,000 gold
Marketplace
Hall of Valhalla — Building icon
Building icon
Source · Game artwork
Hall of Valhalla

Each visiting hero can permanently gain 1 Attack once.

When it fits: Plan one-time visits by offensive heroes while collecting reinforcements or setting out.

Watch for: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective.

How to use it and where it fits in build order

When to build: Plan one-time visits by offensive heroes while collecting reinforcements or setting out. Avoid a detour that costs an important fight or objective.

When to delay: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1,000 gold
Fort
Ballista Yard — Building icon
Building icon
Source · Game artwork
Ballista Yard

Lets visiting heroes buy a Ballista.

When it fits: Choose for a visitor who will actually purchase and use a Ballista.

Watch for: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective.

Creatures and items · building relationships

Items with a direct relationship

Sourced town service: The item belongs to the sourced service. Construction and the actual purchase are paid separately.

How to use it and where it fits in build order

When to build: Choose for a visitor who will actually purchase and use a Ballista. Budget the machine itself; construction does not equip every hero with one.

When to delay: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1,000 gold
  • 5 wood
Blacksmith
Mess Hall — Building icon
Building icon
Source · Game artwork
Mess Hall

Adds 8 weekly growth for Goblin / Hobgoblin.

When it fits: Compare the stated income or trade function with resource shortages, remaining game length and funds after immediate recruitment.

Watch for: Before an urgent fight, reserve survival and recruitment funds.

Creatures and items · building relationships

Related creatures (2)

Growth support: The structure expands the offer. It neither unlocks a missing dwelling nor pays for recruitment.

How to use it and where it fits in build order

When to build: Compare the stated income or trade function with resource shortages, remaining game length and funds after immediate recruitment. Hall income is the tier total, not a sum of lower halls.

When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1,000 gold
Goblin Barracks
Warlords' Monument — Building icon
Building icon
Source · Game artwork
Warlords' Monument

Adds 5,000 gold per day and 50% local growth. Adds 20 Attack while defending this town.

When it fits: Use the precise stated effect: identify the hero, region, visit or resource that will actually benefit.

Watch for: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective.

Creatures and items · building relationships

Related creatures (14)

Growth support: The structure expands the offer. It neither unlocks a missing dwelling nor pays for recruitment.

More relationships (10)

Items with a direct relationship

Construction item: The item is a construction requirement. The result and any additional costs belong to the specific town.

How to use it and where it fits in build order

When to build: Use the precise stated effect: identify the hero, region, visit or resource that will actually benefit. First acquire the required Grail / Tear of Asha and satisfy special conditions. Gold and construction resources alone are insufficient.

When to delay: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1 Grail / Tear of Asha
No additional listed building
Village Hall — Building icon
Building icon
Source · Game artwork
Village Hall

Total daily income at this hall tier: 500 gold.

When it fits: This is built into the reference baseline.

Watch for: Before an urgent fight, reserve survival and recruitment funds.

How to use it and where it fits in build order

When to build: This is built into the reference baseline. Check the actual map state rather than charging for it again.

When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Direct follow-up structures: Town Hall.

Heroes, armies and playstyle choices for this faction (Czech) →

The price is not verified; do not treat it as zero.

Source ↗
Built into the townNo additional listed building
Town Hall — Building icon
Building icon
Source · Game artwork
Town Hall

Total daily income at this hall tier: 1000 gold.

When it fits: Compare the daily income increase over the previous level with all required construction costs.

Watch for: Before an urgent fight, reserve survival and recruitment funds.

How to use it and where it fits in build order

When to build: Compare the daily income increase over the previous level with all required construction costs. Estimate payback from the increase rather than the higher hall’s total income; an urgent army may take priority.

When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: City Hall.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 2,500 gold
Tavern
Village Hall
City Hall — Building icon
Building icon
Source · Game artwork
City Hall

Total daily income at this hall tier: 2000 gold.

When it fits: Compare the daily income increase over the previous level with all required construction costs.

Watch for: Before an urgent fight, reserve survival and recruitment funds.

How to use it and where it fits in build order

When to build: Compare the daily income increase over the previous level with all required construction costs. Estimate payback from the increase rather than the higher hall’s total income; an urgent army may take priority.

When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Direct follow-up structures: Capitol.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 5,000 gold
Mage Guild 1
Marketplace
Blacksmith
Town Hall
Capitol — Building icon
Building icon
Source · Game artwork
Capitol

Total daily income at this hall tier: 4000 gold. Only one Capitol per player.

When it fits: Compare the daily income increase over the previous level with all required construction costs.

Watch for: Before an urgent fight, reserve survival and recruitment funds.

How to use it and where it fits in build order

When to build: Compare the daily income increase over the previous level with all required construction costs. Estimate payback from the increase rather than the higher hall’s total income; an urgent army may take priority.

When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 10,000 gold
Castle
City Hall
Fort — Building icon
Building icon
Source · Game artwork
Fort

Town walls.

When it fits: Judge actual siege risk and the documented growth effect.

Watch for: Local defenses do not move the main army across the map.

Creatures and items · building relationships

Related creatures (1)

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

How to use it and where it fits in build order

When to build: Judge actual siege risk and the documented growth effect. If it increases creature availability, budget the extra purchases too.

When to delay: Local defenses do not move the main army across the map. In a safe region, mobile reinforcements may be more urgent.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Goblin Barracks · Escape Tunnel · Hall of Valhalla · Citadel.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 5,000 gold
  • 20 wood
  • 20 ore
No additional listed building
Citadel — Building icon
Building icon
Source · Game artwork
Citadel

Walls, a moat and stronger defenses. Adds 50% growth.

When it fits: Judge actual siege risk and the documented growth effect.

Watch for: Local defenses do not move the main army across the map.

Creatures and items · building relationships

Related creatures (14)

Growth support: The structure expands the offer. It neither unlocks a missing dwelling nor pays for recruitment.

More relationships (10)
How to use it and where it fits in build order

When to build: Judge actual siege risk and the documented growth effect. If it increases creature availability, budget the extra purchases too.

When to delay: Local defenses do not move the main army across the map. In a safe region, mobile reinforcements may be more urgent.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Castle.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 2,500 gold
  • 5 ore
Fort
Castle — Building icon
Building icon
Source · Game artwork
Castle

Top-tier town fortifications and towers. Adds 100% growth.

When it fits: Judge actual siege risk and the documented growth effect.

Watch for: Local defenses do not move the main army across the map.

Creatures and items · building relationships

Related creatures (14)

Growth support: The structure expands the offer. It neither unlocks a missing dwelling nor pays for recruitment.

More relationships (10)
How to use it and where it fits in build order

When to build: Judge actual siege risk and the documented growth effect. If it increases creature availability, budget the extra purchases too.

When to delay: Local defenses do not move the main army across the map. In a safe region, mobile reinforcements may be more urgent.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Capitol.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 5,000 gold
  • 10 wood
  • 10 ore
Citadel
Tavern — Building icon
Building icon
Source · Game artwork
Tavern

Enables hero recruitment and the town’s associated visitor or intelligence services.

When it fits: Check the actual hero offer and hiring budget.

Watch for: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective.

How to use it and where it fits in build order

When to build: Check the actual hero offer and hiring budget. Choose another commander for a particular expedition, reinforcement delivery or other service; the building does not guarantee a named hero.

When to delay: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Town Hall.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 500 gold
  • 5 wood
No additional listed building
Marketplace — Building icon
Building icon
Source · Game artwork
Marketplace

Trades resources.

When it fits: Trade for a specific missing resource at the actual rate.

Watch for: Before an urgent fight, reserve survival and recruitment funds.

How to use it and where it fits in build order

When to build: Trade for a specific missing resource at the actual rate. Additional-market rules and daily income depend on this game; preserve resources needed for the next dwelling.

When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Freelancer's Guild · City Hall · Resource Silo.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 500 gold
  • 5 wood
No additional listed building
Blacksmith — Building icon
Building icon
Source · Game artwork
Blacksmith

A visiting hero can buy a war machine: ammoCart.

When it fits: Choose a hero and the machine actually sold by this town.

Watch for: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective.

Creatures and items · building relationships

Related creatures (1)

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

Items with a direct relationship

Sourced town service: The item belongs to the sourced service. Construction and the actual purchase are paid separately.

How to use it and where it fits in build order

When to build: Choose a hero and the machine actually sold by this town. Construction neither grants that machine nor replaces its purchase price and requirements for effective use.

When to delay: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Direct follow-up structures: Upg. Orc Tower · Ballista Yard · City Hall.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1,000 gold
  • 5 wood
No additional listed building
Resource Silo — Building icon
Building icon
Source · Game artwork
Resource Silo

Daily: 1 ore + 1 wood.

When it fits: Compare the locally produced resource with upcoming dwellings and upgrades.

Watch for: Before an urgent fight, reserve survival and recruitment funds.

How to use it and where it fits in build order

When to build: Compare the locally produced resource with upcoming dwellings and upgrades. Plan daily yield against the deadline; a new silo does not fund today’s expensive construction immediately.

When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 5,000 gold
  • 5 ore
Marketplace
Mage Guild 1 — Building icon
Building icon
Source · Game artwork
Mage Guild 1

Teaches the town’s tier-1 spells, subject to the hero’s learning requirements.

When it fits: Schedule a higher level around spellbook access, learning requirements and the hero’s visit.

Watch for: Do not rely on a particular spell unless the building explicitly guarantees it.

Creatures and items · building relationships

Related creatures (1)

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

Items with a direct relationship

Sourced town service: The item belongs to the sourced service. Construction and the actual purchase are paid separately.

How to use it and where it fits in build order

When to build: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. An ordinary spell offer does not promise a particular spell; preserve recruitment and battle funds.

When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Upg. Ogre Fort · City Hall · Mage Guild 2.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 2,000 gold
  • 5 wood
  • 5 ore
No additional listed building
Mage Guild 2 — Building icon
Building icon
Source · Game artwork
Mage Guild 2

Teaches the town’s tier-2 spells, subject to the hero’s learning requirements.

When it fits: Schedule a higher level around spellbook access, learning requirements and the hero’s visit.

Watch for: Do not rely on a particular spell unless the building explicitly guarantees it.

How to use it and where it fits in build order

When to build: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. An ordinary spell offer does not promise a particular spell; preserve recruitment and battle funds.

When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Direct follow-up structures: Mage Guild 3.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1,000 gold
  • 5 wood
  • 5 ore
  • 4 mercury
  • 4 sulfur
  • 4 crystals
  • 4 gems
Mage Guild 1
Mage Guild 3 — Building icon
Building icon
Source · Game artwork
Mage Guild 3

Teaches the town’s tier-3 spells, subject to the hero’s learning requirements.

When it fits: Schedule a higher level around spellbook access, learning requirements and the hero’s visit.

Watch for: Do not rely on a particular spell unless the building explicitly guarantees it.

How to use it and where it fits in build order

When to build: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. An ordinary spell offer does not promise a particular spell; preserve recruitment and battle funds.

When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1,000 gold
  • 5 wood
  • 5 ore
  • 6 mercury
  • 6 sulfur
  • 6 crystals
  • 6 gems
Mage Guild 2

Fortress 34

Heroes III · Fortress · Town buildings
NameWhat it doesConstruction costRequirements and restrictions
Gnoll Hut — Building icon
Building icon
Source · Game artwork
Gnoll HutGnoll

Enables recruitment of Gnoll.

When it fits: Schedule Gnoll Hut when the next army actually needs Gnoll.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (4)

Direct recruitment: The building unlocks this form. Availability and hiring are separate.

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

Items with a direct relationship

Equipment supporting growth: The item affects growth. Read its card for tier, carrier location and stacking. Base and upgraded dwellings do not create two simultaneous contributions.

How to use it and where it fits in build order

When to build: Schedule Gnoll Hut when the next army actually needs Gnoll. Construction still requires recruitment availability, hiring funds and reinforcement delivery.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Melee core and holding approaches.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Upg. Gnoll Hut · Lizard Den · Serpent Fly Hive · Captain's Quarters.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 400 gold
  • 10 wood
Fort
Upg. Gnoll Hut — Building icon
Building icon
Source · Game artwork
Upg. Gnoll HutGnoll MarauderDwelling upgrade

Enables recruitment of Gnoll Marauder. Also allows upgrading the corresponding base creatures.

When it fits: Schedule Upg.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (1)

Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price.

Items with a direct relationship

Equipment supporting growth: The item affects growth. Read its card for tier, carrier location and stacking. Base and upgraded dwellings do not create two simultaneous contributions.

How to use it and where it fits in build order

When to build: Schedule Upg. Gnoll Hut when the next army actually needs Gnoll Marauder. Compare upgrade benefits with owned creatures you can afford to retrain.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Melee core and holding approaches.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1,000 gold
  • 10 wood
Tavern
Gnoll Hut
Lizard Den — Building icon
Building icon
Source · Game artwork
Lizard DenLizardman

Enables recruitment of Lizardman.

When it fits: Schedule Lizard Den when the next army actually needs Lizardman.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (4)

Direct recruitment: The building unlocks this form. Availability and hiring are separate.

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

Items with a direct relationship

Equipment supporting growth: The item affects growth. Read its card for tier, carrier location and stacking. Base and upgraded dwellings do not create two simultaneous contributions.

How to use it and where it fits in build order

When to build: Schedule Lizard Den when the next army actually needs Lizardman. Construction still requires recruitment availability, hiring funds and reinforcement delivery.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Ranged stack requiring usable line of sight.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Upg. Lizard Den · Gorgon Lair · Wyvern Nest.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1,000 gold
  • 5 wood
Gnoll Hut
Upg. Lizard Den — Building icon
Building icon
Source · Game artwork
Upg. Lizard DenLizard WarriorDwelling upgrade

Enables recruitment of Lizard Warrior. Also allows upgrading the corresponding base creatures.

When it fits: Schedule Upg.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (1)

Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price.

Items with a direct relationship

Equipment supporting growth: The item affects growth. Read its card for tier, carrier location and stacking. Base and upgraded dwellings do not create two simultaneous contributions.

How to use it and where it fits in build order

When to build: Schedule Upg. Lizard Den when the next army actually needs Lizard Warrior. Compare upgrade benefits with owned creatures you can afford to retrain.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Ranged stack requiring usable line of sight.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1,000 gold
  • 5 wood
Lizard Den
Serpent Fly Hive — Building icon
Building icon
Source · Game artwork
Serpent Fly HiveSerpent Fly

Enables recruitment of Serpent Fly.

When it fits: Schedule Serpent Fly Hive when the next army actually needs Serpent Fly.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (4)

Direct recruitment: The building unlocks this form. Availability and hiring are separate.

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

Items with a direct relationship

Equipment supporting growth: The item affects growth. Read its card for tier, carrier location and stacking. Base and upgraded dwellings do not create two simultaneous contributions.

How to use it and where it fits in build order

When to build: Schedule Serpent Fly Hive when the next army actually needs Serpent Fly. Construction still requires recruitment availability, hiring funds and reinforcement delivery.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Mobile attacks and screening across obstacles.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Upg. Serpent Fly Hive · Basilisk Pit · Gorgon Lair.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1,000 gold
  • 5 wood
  • 2 mercury
  • 2 sulfur
Gnoll Hut
Upg. Serpent Fly Hive — Building icon
Building icon
Source · Game artwork
Upg. Serpent Fly HiveDragon FlyDwelling upgrade

Enables recruitment of Dragon Fly. Also allows upgrading the corresponding base creatures.

When it fits: Schedule Upg.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (1)

Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price.

Items with a direct relationship

Equipment supporting growth: The item affects growth. Read its card for tier, carrier location and stacking. Base and upgraded dwellings do not create two simultaneous contributions.

How to use it and where it fits in build order

When to build: Schedule Upg. Serpent Fly Hive when the next army actually needs Dragon Fly. Compare upgrade benefits with owned creatures you can afford to retrain.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Mobile attacks and screening across obstacles.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1,000 gold
  • 2 mercury
  • 2 sulfur
Serpent Fly Hive
Basilisk Pit — Building icon
Building icon
Source · Game artwork
Basilisk PitBasilisk

Enables recruitment of Basilisk.

When it fits: Schedule Basilisk Pit when the next army actually needs Basilisk.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (3)

Direct recruitment: The building unlocks this form. Availability and hiring are separate.

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

Items with a direct relationship

Equipment supporting growth: The item affects growth. Read its card for tier, carrier location and stacking. Base and upgraded dwellings do not create two simultaneous contributions.

How to use it and where it fits in build order

When to build: Schedule Basilisk Pit when the next army actually needs Basilisk. Construction still requires recruitment availability, hiring funds and reinforcement delivery.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Melee core and holding approaches.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Upg. Basilisk Pit · Hydra Pond.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 2,000 gold
  • 5 wood
  • 10 ore
Serpent Fly Hive
Upg. Basilisk Pit — Building icon
Building icon
Source · Game artwork
Upg. Basilisk PitGreater BasiliskDwelling upgrade

Enables recruitment of Greater Basilisk. Also allows upgrading the corresponding base creatures.

When it fits: Schedule Upg.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (1)

Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price.

Items with a direct relationship

Equipment supporting growth: The item affects growth. Read its card for tier, carrier location and stacking. Base and upgraded dwellings do not create two simultaneous contributions.

How to use it and where it fits in build order

When to build: Schedule Upg. Basilisk Pit when the next army actually needs Greater Basilisk. Compare upgrade benefits with owned creatures you can afford to retrain.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Melee core and holding approaches.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 2,000 gold
  • 5 wood
  • 5 ore
Basilisk Pit
Gorgon Lair — Building icon
Building icon
Source · Game artwork
Gorgon LairGorgon

Enables recruitment of Gorgon.

When it fits: Schedule Gorgon Lair when the next army actually needs Gorgon.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (2)

Direct recruitment: The building unlocks this form. Availability and hiring are separate.

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

Items with a direct relationship

Equipment supporting growth: The item affects growth. Read its card for tier, carrier location and stacking. Base and upgraded dwellings do not create two simultaneous contributions.

How to use it and where it fits in build order

When to build: Schedule Gorgon Lair when the next army actually needs Gorgon. Construction still requires recruitment availability, hiring funds and reinforcement delivery.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Melee core and holding approaches.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Upg. Gorgon Lair.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 2,500 gold
  • 10 wood
  • 10 ore
  • 5 mercury
  • 5 sulfur
Lizard Den
Serpent Fly Hive
Upg. Gorgon Lair — Building icon
Building icon
Source · Game artwork
Upg. Gorgon LairMighty GorgonDwelling upgrade

Enables recruitment of Mighty Gorgon. Also allows upgrading the corresponding base creatures.

When it fits: Schedule Upg.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (1)

Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price.

Items with a direct relationship

Equipment supporting growth: The item affects growth. Read its card for tier, carrier location and stacking. Base and upgraded dwellings do not create two simultaneous contributions.

How to use it and where it fits in build order

When to build: Schedule Upg. Gorgon Lair when the next army actually needs Mighty Gorgon. Compare upgrade benefits with owned creatures you can afford to retrain.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Melee core and holding approaches.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 2,000 gold
  • 5 wood
  • 5 ore
Resource Silo
Gorgon Lair
Wyvern Nest — Building-family icon
Building-family icon
Source · Game artwork
Wyvern NestWyvern

Enables recruitment of Wyvern.

When it fits: Schedule Wyvern Nest when the next army actually needs Wyvern.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (3)

Direct recruitment: The building unlocks this form. Availability and hiring are separate.

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

Items with a direct relationship

Equipment supporting growth: The item affects growth. Read its card for tier, carrier location and stacking. Base and upgraded dwellings do not create two simultaneous contributions.

How to use it and where it fits in build order

When to build: Schedule Wyvern Nest when the next army actually needs Wyvern. Construction still requires recruitment availability, hiring funds and reinforcement delivery.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Mobile attacks and screening across obstacles.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Upg. Wyvern Nest · Hydra Pond.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 3,500 gold
  • 15 wood
Lizard Den
Upg. Wyvern Nest — Building icon
Building icon
Source · Game artwork
Upg. Wyvern NestWyvern MonarchDwelling upgrade

Enables recruitment of Wyvern Monarch. Also allows upgrading the corresponding base creatures.

When it fits: Schedule Upg.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (1)

Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price.

Items with a direct relationship

Equipment supporting growth: The item affects growth. Read its card for tier, carrier location and stacking. Base and upgraded dwellings do not create two simultaneous contributions.

How to use it and where it fits in build order

When to build: Schedule Upg. Wyvern Nest when the next army actually needs Wyvern Monarch. Compare upgrade benefits with owned creatures you can afford to retrain.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Mobile attacks and screening across obstacles.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 3,000 gold
  • 10 wood
  • 10 mercury
Wyvern Nest
Hydra Pond — Building icon
Building icon
Source · Game artwork
Hydra PondHydra

Enables recruitment of Hydra.

When it fits: Schedule Hydra Pond when the next army actually needs Hydra.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (2)

Direct recruitment: The building unlocks this form. Availability and hiring are separate.

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

Items with a direct relationship

Equipment supporting growth: The item affects growth. Read its card for tier, carrier location and stacking. Base and upgraded dwellings do not create two simultaneous contributions.

How to use it and where it fits in build order

When to build: Schedule Hydra Pond when the next army actually needs Hydra. Construction still requires recruitment availability, hiring funds and reinforcement delivery.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Melee strikes limiting the reply.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Upg. Hydra Pond.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 10,000 gold
  • 10 wood
  • 10 ore
  • 10 sulfur
Basilisk Pit
Wyvern Nest
Upg. Hydra Pond — Building icon
Building icon
Source · Game artwork
Upg. Hydra PondChaos HydraDwelling upgrade

Enables recruitment of Chaos Hydra. Also allows upgrading the corresponding base creatures.

When it fits: Schedule Upg.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (1)

Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price.

Items with a direct relationship

Equipment supporting growth: The item affects growth. Read its card for tier, carrier location and stacking. Base and upgraded dwellings do not create two simultaneous contributions.

How to use it and where it fits in build order

When to build: Schedule Upg. Hydra Pond when the next army actually needs Chaos Hydra. Compare upgrade benefits with owned creatures you can afford to retrain.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Melee strikes limiting the reply.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 15,000 gold
  • 10 wood
  • 10 ore
  • 20 sulfur
Hydra Pond
Glyphs of Fear — Building icon
Building icon
Source · Game artwork
Glyphs of Fear

Adds 2 Attack while defending the town.

When it fits: Choose for an expected Fortress defense with troops that benefit from Attack.

Watch for: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective.

How to use it and where it fits in build order

When to build: Choose for an expected Fortress defense with troops that benefit from Attack. Do not automatically apply it to an offensive expedition outside the walls.

When to delay: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Direct follow-up structures: Blood Obelisk · Cage of Warlords.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1,000 gold
Fort
Blood Obelisk — Building icon
Building icon
Source · Game artwork
Blood Obelisk

Adds 2 Defense while defending the town.

When it fits: Schedule for an actual Fortress defense and compare Defense with buying more defenders.

Watch for: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective.

How to use it and where it fits in build order

When to build: Schedule for an actual Fortress defense and compare Defense with buying more defenders. A local building does not support a distant main army.

When to delay: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1,000 gold
Glyphs of Fear
Cage of Warlords — Building icon
Building icon
Source · Game artwork
Cage of Warlords

Each visiting hero can permanently gain 1 Defense once.

When it fits: Combine one-time visits with heroes’ normal routes through Fortress.

Watch for: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective.

How to use it and where it fits in build order

When to build: Combine one-time visits with heroes’ normal routes through Fortress. Permanent personal Defense differs from a local garrison-defense bonus.

When to delay: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1,000 gold
Town Hall
Glyphs of Fear
Captain's Quarters — Building icon
Building icon
Source · Game artwork
Captain's Quarters

Adds 6 weekly growth for Gnoll / Gnoll Marauder.

When it fits: Use the precise stated effect: identify the hero, region, visit or resource that will actually benefit.

Watch for: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective.

Creatures and items · building relationships

Related creatures (2)

Growth support: The structure expands the offer. It neither unlocks a missing dwelling nor pays for recruitment.

How to use it and where it fits in build order

When to build: Use the precise stated effect: identify the hero, region, visit or resource that will actually benefit.

When to delay: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1,000 gold
Gnoll Hut
Shipyard — Building icon
Building icon
Source · Game artwork
Shipyard

Builds a boat for 1,000 gold and 10 wood; requires water access and a clear launch tile.

When it fits: First identify a navigable route and a clear launch location.

Watch for: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective.

How to use it and where it fits in build order

When to build: First identify a navigable route and a clear launch location. Reserve the boat price as well as construction funds; delay on maps without useful water.

When to delay: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 2,000 gold
  • 20 wood
No additional listed building
Carnivorous Plant — Building icon
Building icon
Source · Game artwork
Carnivorous Plant

Adds 5,000 gold per day and 50% local growth. Adds 10 Attack and Defense while defending this town.

When it fits: Use the precise stated effect: identify the hero, region, visit or resource that will actually benefit.

Watch for: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective.

Creatures and items · building relationships

Related creatures (14)

Growth support: The structure expands the offer. It neither unlocks a missing dwelling nor pays for recruitment.

More relationships (10)

Items with a direct relationship

Construction item: The item is a construction requirement. The result and any additional costs belong to the specific town.

How to use it and where it fits in build order

When to build: Use the precise stated effect: identify the hero, region, visit or resource that will actually benefit. First acquire the required Grail / Tear of Asha and satisfy special conditions. Gold and construction resources alone are insufficient.

When to delay: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1 Grail / Tear of Asha
No additional listed building
Village Hall — Building icon
Building icon
Source · Game artwork
Village Hall

Total daily income at this hall tier: 500 gold.

When it fits: This is built into the reference baseline.

Watch for: Before an urgent fight, reserve survival and recruitment funds.

How to use it and where it fits in build order

When to build: This is built into the reference baseline. Check the actual map state rather than charging for it again.

When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Direct follow-up structures: Town Hall.

Heroes, armies and playstyle choices for this faction (Czech) →

The price is not verified; do not treat it as zero.

Source ↗
Built into the townNo additional listed building
Town Hall — Building icon
Building icon
Source · Game artwork
Town Hall

Total daily income at this hall tier: 1000 gold.

When it fits: Compare the daily income increase over the previous level with all required construction costs.

Watch for: Before an urgent fight, reserve survival and recruitment funds.

How to use it and where it fits in build order

When to build: Compare the daily income increase over the previous level with all required construction costs. Estimate payback from the increase rather than the higher hall’s total income; an urgent army may take priority.

When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Cage of Warlords · City Hall.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 2,500 gold
Tavern
Village Hall
City Hall — Building icon
Building icon
Source · Game artwork
City Hall

Total daily income at this hall tier: 2000 gold.

When it fits: Compare the daily income increase over the previous level with all required construction costs.

Watch for: Before an urgent fight, reserve survival and recruitment funds.

How to use it and where it fits in build order

When to build: Compare the daily income increase over the previous level with all required construction costs. Estimate payback from the increase rather than the higher hall’s total income; an urgent army may take priority.

When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Capitol.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 5,000 gold
Mage Guild 1
Marketplace
Blacksmith
Town Hall
Capitol — Building icon
Building icon
Source · Game artwork
Capitol

Total daily income at this hall tier: 4000 gold. Only one Capitol per player.

When it fits: Compare the daily income increase over the previous level with all required construction costs.

Watch for: Before an urgent fight, reserve survival and recruitment funds.

How to use it and where it fits in build order

When to build: Compare the daily income increase over the previous level with all required construction costs. Estimate payback from the increase rather than the higher hall’s total income; an urgent army may take priority.

When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 10,000 gold
Castle
City Hall
Fort — Building icon
Building icon
Source · Game artwork
Fort

Town walls.

When it fits: Judge actual siege risk and the documented growth effect.

Watch for: Local defenses do not move the main army across the map.

Creatures and items · building relationships

Related creatures (1)

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

How to use it and where it fits in build order

When to build: Judge actual siege risk and the documented growth effect. If it increases creature availability, budget the extra purchases too.

When to delay: Local defenses do not move the main army across the map. In a safe region, mobile reinforcements may be more urgent.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Gnoll Hut · Glyphs of Fear · Citadel.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 5,000 gold
  • 20 wood
  • 20 ore
No additional listed building
Citadel — Building icon
Building icon
Source · Game artwork
Citadel

Walls, a moat and stronger defenses. Adds 50% growth.

When it fits: Judge actual siege risk and the documented growth effect.

Watch for: Local defenses do not move the main army across the map.

Creatures and items · building relationships

Related creatures (14)

Growth support: The structure expands the offer. It neither unlocks a missing dwelling nor pays for recruitment.

More relationships (10)
How to use it and where it fits in build order

When to build: Judge actual siege risk and the documented growth effect. If it increases creature availability, budget the extra purchases too.

When to delay: Local defenses do not move the main army across the map. In a safe region, mobile reinforcements may be more urgent.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Castle.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 2,500 gold
  • 5 ore
Fort
Castle — Building icon
Building icon
Source · Game artwork
Castle

Top-tier town fortifications and towers. Adds 100% growth.

When it fits: Judge actual siege risk and the documented growth effect.

Watch for: Local defenses do not move the main army across the map.

Creatures and items · building relationships

Related creatures (14)

Growth support: The structure expands the offer. It neither unlocks a missing dwelling nor pays for recruitment.

More relationships (10)
How to use it and where it fits in build order

When to build: Judge actual siege risk and the documented growth effect. If it increases creature availability, budget the extra purchases too.

When to delay: Local defenses do not move the main army across the map. In a safe region, mobile reinforcements may be more urgent.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Capitol.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 5,000 gold
  • 10 wood
  • 10 ore
Citadel
Tavern — Building icon
Building icon
Source · Game artwork
Tavern

Enables hero recruitment and the town’s associated visitor or intelligence services.

When it fits: Check the actual hero offer and hiring budget.

Watch for: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective.

Creatures and items · building relationships

Related creatures (1)

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

How to use it and where it fits in build order

When to build: Check the actual hero offer and hiring budget. Choose another commander for a particular expedition, reinforcement delivery or other service; the building does not guarantee a named hero.

When to delay: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Upg. Gnoll Hut · Town Hall.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 500 gold
  • 5 wood
No additional listed building
Marketplace — Building icon
Building icon
Source · Game artwork
Marketplace

Trades resources.

When it fits: Trade for a specific missing resource at the actual rate.

Watch for: Before an urgent fight, reserve survival and recruitment funds.

How to use it and where it fits in build order

When to build: Trade for a specific missing resource at the actual rate. Additional-market rules and daily income depend on this game; preserve resources needed for the next dwelling.

When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: City Hall · Resource Silo.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 500 gold
  • 5 wood
No additional listed building
Blacksmith — Building icon
Building icon
Source · Game artwork
Blacksmith

A visiting hero can buy a war machine: firstAidTent.

When it fits: Choose a hero and the machine actually sold by this town.

Watch for: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective.

Creatures and items · building relationships

Items with a direct relationship

Sourced town service: The item belongs to the sourced service. Construction and the actual purchase are paid separately.

How to use it and where it fits in build order

When to build: Choose a hero and the machine actually sold by this town. Construction neither grants that machine nor replaces its purchase price and requirements for effective use.

When to delay: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: City Hall.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1,000 gold
  • 5 wood
No additional listed building
Resource Silo — Building icon
Building icon
Source · Game artwork
Resource Silo

Daily: 1 wood + 1 ore.

When it fits: Compare the locally produced resource with upcoming dwellings and upgrades.

Watch for: Before an urgent fight, reserve survival and recruitment funds.

Creatures and items · building relationships

Related creatures (1)

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

How to use it and where it fits in build order

When to build: Compare the locally produced resource with upcoming dwellings and upgrades. Plan daily yield against the deadline; a new silo does not fund today’s expensive construction immediately.

When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Upg. Gorgon Lair.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 5,000 gold
  • 5 ore
Marketplace
Mage Guild 1 — Building icon
Building icon
Source · Game artwork
Mage Guild 1

Teaches the town’s tier-1 spells, subject to the hero’s learning requirements.

When it fits: Schedule a higher level around spellbook access, learning requirements and the hero’s visit.

Watch for: Do not rely on a particular spell unless the building explicitly guarantees it.

Creatures and items · building relationships

Items with a direct relationship

Sourced town service: The item belongs to the sourced service. Construction and the actual purchase are paid separately.

How to use it and where it fits in build order

When to build: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. An ordinary spell offer does not promise a particular spell; preserve recruitment and battle funds.

When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: City Hall · Mage Guild 2.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 2,000 gold
  • 5 wood
  • 5 ore
No additional listed building
Mage Guild 2 — Building icon
Building icon
Source · Game artwork
Mage Guild 2

Teaches the town’s tier-2 spells, subject to the hero’s learning requirements.

When it fits: Schedule a higher level around spellbook access, learning requirements and the hero’s visit.

Watch for: Do not rely on a particular spell unless the building explicitly guarantees it.

How to use it and where it fits in build order

When to build: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. An ordinary spell offer does not promise a particular spell; preserve recruitment and battle funds.

When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Mage Guild 3.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1,000 gold
  • 5 wood
  • 5 ore
  • 4 mercury
  • 4 sulfur
  • 4 crystals
  • 4 gems
Mage Guild 1
Mage Guild 3 — Building icon
Building icon
Source · Game artwork
Mage Guild 3

Teaches the town’s tier-3 spells, subject to the hero’s learning requirements.

When it fits: Schedule a higher level around spellbook access, learning requirements and the hero’s visit.

Watch for: Do not rely on a particular spell unless the building explicitly guarantees it.

How to use it and where it fits in build order

When to build: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. An ordinary spell offer does not promise a particular spell; preserve recruitment and battle funds.

When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1,000 gold
  • 5 wood
  • 5 ore
  • 6 mercury
  • 6 sulfur
  • 6 crystals
  • 6 gems
Mage Guild 2

Conflux 35

Heroes III · Conflux · Town buildings
NameWhat it doesConstruction costRequirements and restrictions
Magic Lantern — Building icon
Building icon
Source · Game artwork
Magic LanternPixie

Enables recruitment of Pixie.

When it fits: Schedule Magic Lantern when the next army actually needs Pixie.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (4)

Direct recruitment: The building unlocks this form. Availability and hiring are separate.

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

Items with a direct relationship

Equipment supporting growth: The item affects growth. Read its card for tier, carrier location and stacking. Base and upgraded dwellings do not create two simultaneous contributions.

How to use it and where it fits in build order

When to build: Schedule Magic Lantern when the next army actually needs Pixie. Construction still requires recruitment availability, hiring funds and reinforcement delivery.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Mobile attacks and screening across obstacles.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Upg. Magic Lantern · Altar of Air · Altar of Water · Garden of Life.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 300 gold
  • 5 wood
  • 5 ore
Fort
Upg. Magic Lantern — Building icon
Building icon
Source · Game artwork
Upg. Magic LanternSpriteDwelling upgrade

Enables recruitment of Sprite. Also allows upgrading the corresponding base creatures.

When it fits: Schedule Upg.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (1)

Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price.

Items with a direct relationship

Equipment supporting growth: The item affects growth. Read its card for tier, carrier location and stacking. Base and upgraded dwellings do not create two simultaneous contributions.

How to use it and where it fits in build order

When to build: Schedule Upg. Magic Lantern when the next army actually needs Sprite. Compare upgrade benefits with owned creatures you can afford to retrain.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Melee strikes limiting the reply.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1,000 gold
Magic Lantern
Altar of Air — Building icon
Building icon
Source · Game artwork
Altar of AirAir Elemental

Enables recruitment of Air Elemental.

When it fits: Schedule Altar of Air when the next army actually needs Air Elemental.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (3)

Direct recruitment: The building unlocks this form. Availability and hiring are separate.

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

Items with a direct relationship

Equipment supporting growth: The item affects growth. Read its card for tier, carrier location and stacking. Base and upgraded dwellings do not create two simultaneous contributions.

How to use it and where it fits in build order

When to build: Schedule Altar of Air when the next army actually needs Air Elemental. Construction still requires recruitment availability, hiring funds and reinforcement delivery.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Melee core and holding approaches.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Upg. Altar of Air · Altar of Fire.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1,500 gold
  • 5 ore
Magic Lantern
Mage Guild 1
Upg. Altar of Air — Building icon
Building icon
Source · Game artwork
Upg. Altar of AirStorm ElementalDwelling upgrade

Enables recruitment of Storm Elemental. Also allows upgrading the corresponding base creatures.

When it fits: Schedule Upg.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (2)

Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price.

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

Items with a direct relationship

Equipment supporting growth: The item affects growth. Read its card for tier, carrier location and stacking. Base and upgraded dwellings do not create two simultaneous contributions.

How to use it and where it fits in build order

When to build: Schedule Upg. Altar of Air when the next army actually needs Storm Elemental. Compare upgrade benefits with owned creatures you can afford to retrain.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Stack spellcasting or active support.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Upg. Altar of Fire.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1,500 gold
  • 2 wood
  • 2 mercury
  • 2 gems
Altar of Air
Altar of Water — Building icon
Building icon
Source · Game artwork
Altar of WaterWater Elemental

Enables recruitment of Water Elemental.

When it fits: Schedule Altar of Water when the next army actually needs Water Elemental.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (3)

Direct recruitment: The building unlocks this form. Availability and hiring are separate.

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

Items with a direct relationship

Equipment supporting growth: The item affects growth. Read its card for tier, carrier location and stacking. Base and upgraded dwellings do not create two simultaneous contributions.

How to use it and where it fits in build order

When to build: Schedule Altar of Water when the next army actually needs Water Elemental. Construction still requires recruitment availability, hiring funds and reinforcement delivery.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Melee core and holding approaches.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Upg. Altar of Water · Altar of Earth.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1,500 gold
  • 5 ore
Magic Lantern
Mage Guild 1
Upg. Altar of Water — Building icon
Building icon
Source · Game artwork
Upg. Altar of WaterIce ElementalDwelling upgrade

Enables recruitment of Ice Elemental. Also allows upgrading the corresponding base creatures.

When it fits: Schedule Upg.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (1)

Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price.

Items with a direct relationship

Equipment supporting growth: The item affects growth. Read its card for tier, carrier location and stacking. Base and upgraded dwellings do not create two simultaneous contributions.

How to use it and where it fits in build order

When to build: Schedule Upg. Altar of Water when the next army actually needs Ice Elemental. Compare upgrade benefits with owned creatures you can afford to retrain.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Stack spellcasting or active support.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 2,000 gold
  • 5 ore
  • 5 mercury
Altar of Water
Altar of Fire — Building icon
Building icon
Source · Game artwork
Altar of FireFire Elemental

Enables recruitment of Fire Elemental.

When it fits: Schedule Altar of Fire when the next army actually needs Fire Elemental.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (3)

Direct recruitment: The building unlocks this form. Availability and hiring are separate.

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

Items with a direct relationship

Equipment supporting growth: The item affects growth. Read its card for tier, carrier location and stacking. Base and upgraded dwellings do not create two simultaneous contributions.

How to use it and where it fits in build order

When to build: Schedule Altar of Fire when the next army actually needs Fire Elemental. Construction still requires recruitment availability, hiring funds and reinforcement delivery.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Melee core and holding approaches.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Upg. Altar of Fire · Altar of Thought.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 2,000 gold
  • 5 wood
  • 5 ore
Altar of Air
Upg. Altar of Fire — Building icon
Building icon
Source · Game artwork
Upg. Altar of FireEnergy ElementalDwelling upgrade

Enables recruitment of Energy Elemental. Also allows upgrading the corresponding base creatures.

When it fits: Schedule Upg.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (1)

Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price.

Items with a direct relationship

Equipment supporting growth: The item affects growth. Read its card for tier, carrier location and stacking. Base and upgraded dwellings do not create two simultaneous contributions.

How to use it and where it fits in build order

When to build: Schedule Upg. Altar of Fire when the next army actually needs Energy Elemental. Compare upgrade benefits with owned creatures you can afford to retrain.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Stack spellcasting or active support.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 2,000 gold
  • 5 ore
  • 5 mercury
Upg. Altar of Air
Altar of Fire
Altar of Earth — Building icon
Building icon
Source · Game artwork
Altar of EarthEarth Elemental

Enables recruitment of Earth Elemental.

When it fits: Schedule Altar of Earth when the next army actually needs Earth Elemental.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (3)

Direct recruitment: The building unlocks this form. Availability and hiring are separate.

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

Items with a direct relationship

Equipment supporting growth: The item affects growth. Read its card for tier, carrier location and stacking. Base and upgraded dwellings do not create two simultaneous contributions.

How to use it and where it fits in build order

When to build: Schedule Altar of Earth when the next army actually needs Earth Elemental. Construction still requires recruitment availability, hiring funds and reinforcement delivery.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Melee core and holding approaches.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Upg. Altar of Earth · Altar of Thought.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 2,000 gold
  • 10 ore
Altar of Water
Upg. Altar of Earth — Building icon
Building icon
Source · Game artwork
Upg. Altar of EarthMagma ElementalDwelling upgrade

Enables recruitment of Magma Elemental. Also allows upgrading the corresponding base creatures.

When it fits: Schedule Upg.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (1)

Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price.

Items with a direct relationship

Equipment supporting growth: The item affects growth. Read its card for tier, carrier location and stacking. Base and upgraded dwellings do not create two simultaneous contributions.

How to use it and where it fits in build order

When to build: Schedule Upg. Altar of Earth when the next army actually needs Magma Elemental. Compare upgrade benefits with owned creatures you can afford to retrain.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Stack spellcasting or active support.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1,000 gold
  • 5 sulfur
Altar of Earth
Altar of Thought — Building icon
Building icon
Source · Game artwork
Altar of ThoughtPsychic Elemental

Enables recruitment of Psychic Elemental.

When it fits: Schedule Altar of Thought when the next army actually needs Psychic Elemental.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (3)

Direct recruitment: The building unlocks this form. Availability and hiring are separate.

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

Items with a direct relationship

Equipment supporting growth: The item affects growth. Read its card for tier, carrier location and stacking. Base and upgraded dwellings do not create two simultaneous contributions.

How to use it and where it fits in build order

When to build: Schedule Altar of Thought when the next army actually needs Psychic Elemental. Construction still requires recruitment availability, hiring funds and reinforcement delivery.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Melee strikes limiting the reply.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Upg. Altar of Thought · Pyre.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 3,000 gold
  • 5 wood
  • 5 ore
  • 2 mercury
  • 2 sulfur
  • 2 crystals
  • 2 gems
Altar of Fire
Altar of Earth
Upg. Altar of Thought — Building icon
Building icon
Source · Game artwork
Upg. Altar of ThoughtMagic ElementalDwelling upgrade

Enables recruitment of Magic Elemental. Also allows upgrading the corresponding base creatures.

When it fits: Schedule Upg.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (1)

Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price.

Items with a direct relationship

Equipment supporting growth: The item affects growth. Read its card for tier, carrier location and stacking. Base and upgraded dwellings do not create two simultaneous contributions.

How to use it and where it fits in build order

When to build: Schedule Upg. Altar of Thought when the next army actually needs Magic Elemental. Compare upgrade benefits with owned creatures you can afford to retrain.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Melee strikes limiting the reply.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 3,000 gold
  • 3 mercury
  • 3 sulfur
  • 3 crystals
  • 3 gems
Mage Guild 2
Altar of Thought
Pyre — Building icon
Building icon
Source · Game artwork
PyreFirebird

Enables recruitment of Firebird.

When it fits: Schedule Pyre when the next army actually needs Firebird.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (2)

Direct recruitment: The building unlocks this form. Availability and hiring are separate.

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

Items with a direct relationship

Equipment supporting growth: The item affects growth. Read its card for tier, carrier location and stacking. Base and upgraded dwellings do not create two simultaneous contributions.

How to use it and where it fits in build order

When to build: Schedule Pyre when the next army actually needs Firebird. Construction still requires recruitment availability, hiring funds and reinforcement delivery.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Mobile attacks and screening across obstacles.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Upg. Pyre.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 10,000 gold
  • 10 wood
  • 10 ore
  • 10 mercury
Altar of Thought
Upg. Pyre — Building icon
Building icon
Source · Game artwork
Upg. PyrePhoenixDwelling upgrade

Enables recruitment of Phoenix. Also allows upgrading the corresponding base creatures.

When it fits: Schedule Upg.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (1)

Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price.

Items with a direct relationship

Equipment supporting growth: The item affects growth. Read its card for tier, carrier location and stacking. Base and upgraded dwellings do not create two simultaneous contributions.

How to use it and where it fits in build order

When to build: Schedule Upg. Pyre when the next army actually needs Phoenix. Compare upgrade benefits with owned creatures you can afford to retrain.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Mobile attacks and screening across obstacles.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 15,000 gold
  • 10 wood
  • 10 ore
  • 20 mercury
Pyre
Magic University — Building icon
Building icon
Source · Game artwork
Magic University

Teaches the four elemental magic skills at 2,000 gold each.

When it fits: Before construction choose an elemental skill and a hero with room and eligibility to learn it.

Watch for: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective.

How to use it and where it fits in build order

When to build: Before construction choose an elemental skill and a hero with room and eligibility to learn it. Budget the tuition too; the university itself teaches neither spells nor a skill into an already full skill list.

When to delay: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 5,000 gold
  • 10 wood
  • 10 ore
Mage Guild 1
Shipyard — Building icon
Building icon
Source · Game artwork
Shipyard

Builds a boat for 1,000 gold and 10 wood; requires water access and a clear launch tile.

When it fits: First identify a navigable route and a clear launch location.

Watch for: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective.

How to use it and where it fits in build order

When to build: First identify a navigable route and a clear launch location. Reserve the boat price as well as construction funds; delay on maps without useful water.

When to delay: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 2,000 gold
  • 20 wood
No additional listed building
Artifact Merchants — Building icon
Building icon
Source · Game artwork
Artifact Merchants

Buys and sells artifacts with a refreshing town-merchant stock.

When it fits: First fund decisive recruitment, then assess the actual artifact stock.

Watch for: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective.

Creatures and items · building relationships

Items to compare against stock

Use this link to compare against current stock. It does not establish that the shop sells this particular item.

Full available item reference →

How to use it and where it fits in build order

When to build: First fund decisive recruitment, then assess the actual artifact stock. Constructing the shop does not guarantee a desired artifact.

When to delay: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 10,000 gold
Marketplace
Garden of Life — Building icon
Building icon
Source · Game artwork
Garden of Life

Adds 10 weekly growth for Pixie / Sprite.

When it fits: Use the precise stated effect: identify the hero, region, visit or resource that will actually benefit.

Watch for: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective.

Creatures and items · building relationships

Related creatures (2)

Growth support: The structure expands the offer. It neither unlocks a missing dwelling nor pays for recruitment.

How to use it and where it fits in build order

When to build: Use the precise stated effect: identify the hero, region, visit or resource that will actually benefit.

When to delay: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1,000 gold
Magic Lantern
Aurora Borealis — Building icon
Building icon
Source · Game artwork
Aurora Borealis

Adds 5,000 gold per day and 50% local growth. The local Mage Guild offers every spell in original Complete.

When it fits: Use the precise stated effect: identify the hero, region, visit or resource that will actually benefit.

Watch for: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective.

Creatures and items · building relationships

Related creatures (14)

Growth support: The structure expands the offer. It neither unlocks a missing dwelling nor pays for recruitment.

More relationships (10)

Items with a direct relationship

Construction item: The item is a construction requirement. The result and any additional costs belong to the specific town.

How to use it and where it fits in build order

When to build: Use the precise stated effect: identify the hero, region, visit or resource that will actually benefit. First acquire the required Grail / Tear of Asha and satisfy special conditions. Gold and construction resources alone are insufficient.

When to delay: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1 Grail / Tear of Asha
No additional listed building
Village Hall — Building icon
Building icon
Source · Game artwork
Village Hall

Total daily income at this hall tier: 500 gold.

When it fits: This is built into the reference baseline.

Watch for: Before an urgent fight, reserve survival and recruitment funds.

How to use it and where it fits in build order

When to build: This is built into the reference baseline. Check the actual map state rather than charging for it again.

When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Direct follow-up structures: Town Hall.

Heroes, armies and playstyle choices for this faction (Czech) →

The price is not verified; do not treat it as zero.

Source ↗
Built into the townNo additional listed building
Town Hall — Building icon
Building icon
Source · Game artwork
Town Hall

Total daily income at this hall tier: 1000 gold.

When it fits: Compare the daily income increase over the previous level with all required construction costs.

Watch for: Before an urgent fight, reserve survival and recruitment funds.

How to use it and where it fits in build order

When to build: Compare the daily income increase over the previous level with all required construction costs. Estimate payback from the increase rather than the higher hall’s total income; an urgent army may take priority.

When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: City Hall.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 2,500 gold
Tavern
Village Hall
City Hall — Building icon
Building icon
Source · Game artwork
City Hall

Total daily income at this hall tier: 2000 gold.

When it fits: Compare the daily income increase over the previous level with all required construction costs.

Watch for: Before an urgent fight, reserve survival and recruitment funds.

How to use it and where it fits in build order

When to build: Compare the daily income increase over the previous level with all required construction costs. Estimate payback from the increase rather than the higher hall’s total income; an urgent army may take priority.

When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Capitol.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 5,000 gold
Mage Guild 1
Marketplace
Blacksmith
Town Hall
Capitol — Building icon
Building icon
Source · Game artwork
Capitol

Total daily income at this hall tier: 4000 gold. Only one Capitol per player.

When it fits: Compare the daily income increase over the previous level with all required construction costs.

Watch for: Before an urgent fight, reserve survival and recruitment funds.

How to use it and where it fits in build order

When to build: Compare the daily income increase over the previous level with all required construction costs. Estimate payback from the increase rather than the higher hall’s total income; an urgent army may take priority.

When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 10,000 gold
Castle
City Hall
Fort — Building icon
Building icon
Source · Game artwork
Fort

Town walls.

When it fits: Judge actual siege risk and the documented growth effect.

Watch for: Local defenses do not move the main army across the map.

Creatures and items · building relationships

Related creatures (1)

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

How to use it and where it fits in build order

When to build: Judge actual siege risk and the documented growth effect. If it increases creature availability, budget the extra purchases too.

When to delay: Local defenses do not move the main army across the map. In a safe region, mobile reinforcements may be more urgent.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Magic Lantern · Citadel.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 5,000 gold
  • 20 wood
  • 20 ore
No additional listed building
Citadel — Building icon
Building icon
Source · Game artwork
Citadel

Walls, a moat and stronger defenses. Adds 50% growth.

When it fits: Judge actual siege risk and the documented growth effect.

Watch for: Local defenses do not move the main army across the map.

Creatures and items · building relationships

Related creatures (14)

Growth support: The structure expands the offer. It neither unlocks a missing dwelling nor pays for recruitment.

More relationships (10)
How to use it and where it fits in build order

When to build: Judge actual siege risk and the documented growth effect. If it increases creature availability, budget the extra purchases too.

When to delay: Local defenses do not move the main army across the map. In a safe region, mobile reinforcements may be more urgent.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Castle.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 2,500 gold
  • 5 ore
Fort
Castle — Building icon
Building icon
Source · Game artwork
Castle

Top-tier town fortifications and towers. Adds 100% growth.

When it fits: Judge actual siege risk and the documented growth effect.

Watch for: Local defenses do not move the main army across the map.

Creatures and items · building relationships

Related creatures (14)

Growth support: The structure expands the offer. It neither unlocks a missing dwelling nor pays for recruitment.

More relationships (10)
How to use it and where it fits in build order

When to build: Judge actual siege risk and the documented growth effect. If it increases creature availability, budget the extra purchases too.

When to delay: Local defenses do not move the main army across the map. In a safe region, mobile reinforcements may be more urgent.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Capitol.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 5,000 gold
  • 10 wood
  • 10 ore
Citadel
Tavern — Building icon
Building icon
Source · Game artwork
Tavern

Enables hero recruitment and the town’s associated visitor or intelligence services.

When it fits: Check the actual hero offer and hiring budget.

Watch for: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective.

How to use it and where it fits in build order

When to build: Check the actual hero offer and hiring budget. Choose another commander for a particular expedition, reinforcement delivery or other service; the building does not guarantee a named hero.

When to delay: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Town Hall.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 500 gold
  • 5 wood
No additional listed building
Marketplace — Building icon
Building icon
Source · Game artwork
Marketplace

Trades resources.

When it fits: Trade for a specific missing resource at the actual rate.

Watch for: Before an urgent fight, reserve survival and recruitment funds.

How to use it and where it fits in build order

When to build: Trade for a specific missing resource at the actual rate. Additional-market rules and daily income depend on this game; preserve resources needed for the next dwelling.

When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Artifact Merchants · City Hall · Resource Silo.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 500 gold
  • 5 wood
No additional listed building
Blacksmith — Building icon
Building icon
Source · Game artwork
Blacksmith

A visiting hero can buy a war machine: ballista.

When it fits: Choose a hero and the machine actually sold by this town.

Watch for: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective.

Creatures and items · building relationships

Items with a direct relationship

Sourced town service: The item belongs to the sourced service. Construction and the actual purchase are paid separately.

How to use it and where it fits in build order

When to build: Choose a hero and the machine actually sold by this town. Construction neither grants that machine nor replaces its purchase price and requirements for effective use.

When to delay: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: City Hall.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1,000 gold
  • 5 wood
No additional listed building
Resource Silo — Building icon
Building icon
Source · Game artwork
Resource Silo

Daily: 1 mercury.

When it fits: Compare the locally produced resource with upcoming dwellings and upgrades.

Watch for: Before an urgent fight, reserve survival and recruitment funds.

How to use it and where it fits in build order

When to build: Compare the locally produced resource with upcoming dwellings and upgrades. Plan daily yield against the deadline; a new silo does not fund today’s expensive construction immediately.

When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 5,000 gold
  • 5 ore
Marketplace
Mage Guild 1 — Building icon
Building icon
Source · Game artwork
Mage Guild 1

Teaches the town’s tier-1 spells, subject to the hero’s learning requirements.

When it fits: Schedule a higher level around spellbook access, learning requirements and the hero’s visit.

Watch for: Do not rely on a particular spell unless the building explicitly guarantees it.

Creatures and items · building relationships

Related creatures (2)

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

Items with a direct relationship

Sourced town service: The item belongs to the sourced service. Construction and the actual purchase are paid separately.

How to use it and where it fits in build order

When to build: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. An ordinary spell offer does not promise a particular spell; preserve recruitment and battle funds.

When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Altar of Air · Altar of Water · Magic University · City Hall · Mage Guild 2.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 2,000 gold
  • 5 wood
  • 5 ore
No additional listed building
Mage Guild 2 — Building icon
Building icon
Source · Game artwork
Mage Guild 2

Teaches the town’s tier-2 spells, subject to the hero’s learning requirements.

When it fits: Schedule a higher level around spellbook access, learning requirements and the hero’s visit.

Watch for: Do not rely on a particular spell unless the building explicitly guarantees it.

Creatures and items · building relationships

Related creatures (1)

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

How to use it and where it fits in build order

When to build: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. An ordinary spell offer does not promise a particular spell; preserve recruitment and battle funds.

When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Upg. Altar of Thought · Mage Guild 3.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1,000 gold
  • 5 wood
  • 5 ore
  • 4 mercury
  • 4 sulfur
  • 4 crystals
  • 4 gems
Mage Guild 1
Mage Guild 3 — Building icon
Building icon
Source · Game artwork
Mage Guild 3

Teaches the town’s tier-3 spells, subject to the hero’s learning requirements.

When it fits: Schedule a higher level around spellbook access, learning requirements and the hero’s visit.

Watch for: Do not rely on a particular spell unless the building explicitly guarantees it.

How to use it and where it fits in build order

When to build: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. An ordinary spell offer does not promise a particular spell; preserve recruitment and battle funds.

When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Direct follow-up structures: Mage Guild 4.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1,000 gold
  • 5 wood
  • 5 ore
  • 6 mercury
  • 6 sulfur
  • 6 crystals
  • 6 gems
Mage Guild 2
Mage Guild 4 — Building icon
Building icon
Source · Game artwork
Mage Guild 4

Teaches the town’s tier-4 spells, subject to the hero’s learning requirements.

When it fits: Schedule a higher level around spellbook access, learning requirements and the hero’s visit.

Watch for: Do not rely on a particular spell unless the building explicitly guarantees it.

How to use it and where it fits in build order

When to build: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. An ordinary spell offer does not promise a particular spell; preserve recruitment and battle funds.

When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Direct follow-up structures: Mage Guild 5.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1,000 gold
  • 5 wood
  • 5 ore
  • 8 mercury
  • 8 sulfur
  • 8 crystals
  • 8 gems
Mage Guild 3
Mage Guild 5 — Building icon
Building icon
Source · Game artwork
Mage Guild 5

Teaches the town’s tier-5 spells, subject to the hero’s learning requirements.

When it fits: Schedule a higher level around spellbook access, learning requirements and the hero’s visit.

Watch for: Do not rely on a particular spell unless the building explicitly guarantees it.

How to use it and where it fits in build order

When to build: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. An ordinary spell offer does not promise a particular spell; preserve recruitment and battle funds.

When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1,000 gold
  • 5 wood
  • 5 ore
  • 10 mercury
  • 10 sulfur
  • 10 crystals
  • 10 gems
Mage Guild 4

Reading the table

Prices cover the building or upgrade itself; creatures are purchased separately. Hall income is the total for that tier, so previous hall incomes are not added again. A scenario can ban a building even when normal requirements are met.

Edition and sources

Original Complete / Shadow of Death and Armageddon’s Blade, nine towns. Excludes HotA, WoG and community balance changes.

Numbers, names and relationships link to rule tables or manuals. Explanations are original. Unclear prices are left unverified; “no additional listed building” does not override scenario restrictions or town-level requirements.

Current database coverage: 192 map objects, 318 town buildings, 9 towns / factions. Covers the listed objects and buildings; does not claim every editor or mod variant.