Heroes III · Czech and English
Town buildings · Heroes III
Choose a town. Each building lists its function, verified price, recruitment and available dependencies. Dwelling upgrades and mutually exclusive alternatives remain distinct.
Original Complete / Shadow of Death and Armageddon’s Blade, nine towns. Excludes HotA, WoG and community balance changes.
318 entries
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Castle 35
| Name | What it does | Construction cost | Requirements and restrictions |
|---|---|---|---|
![]() Source · Game artwork | Enables recruitment of Pikeman. When it fits: Schedule Guardhouse when the next army actually needs Pikeman. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (4)Direct recruitment: The building unlocks this form. Availability and hiring are separate. Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. Items with a direct relationshipEquipment supporting growth: The item affects growth. Read its card for tier, carrier location and stacking. Base and upgraded dwellings do not create two simultaneous contributions. How to use it and where it fits in build orderWhen to build: Schedule Guardhouse when the next army actually needs Pikeman. Construction still requires recruitment availability, hiring funds and reinforcement delivery. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee core and holding approaches. In this town’s general recommended routes:
The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Upg. Guardhouse · Archers' Tower · Barracks. Heroes, armies and playstyle choices for this faction (Czech) → |
| Fort |
![]() Source · Game artwork | Enables recruitment of Halberdier. Also allows upgrading the corresponding base creatures. When it fits: Schedule Upg. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (1)Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price. Items with a direct relationshipEquipment supporting growth: The item affects growth. Read its card for tier, carrier location and stacking. Base and upgraded dwellings do not create two simultaneous contributions. How to use it and where it fits in build orderWhen to build: Schedule Upg. Guardhouse when the next army actually needs Halberdier. Compare upgrade benefits with owned creatures you can afford to retrain. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee core and holding approaches. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Guardhouse |
![]() Source · Game artwork | Enables recruitment of Archer. When it fits: Schedule Archers' Tower when the next army actually needs Archer. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (2)Direct recruitment: The building unlocks this form. Availability and hiring are separate. Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. Items with a direct relationshipEquipment supporting growth: The item affects growth. Read its card for tier, carrier location and stacking. Base and upgraded dwellings do not create two simultaneous contributions. How to use it and where it fits in build orderWhen to build: Schedule Archers' Tower when the next army actually needs Archer. Construction still requires recruitment availability, hiring funds and reinforcement delivery. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Ranged stack requiring usable line of sight. In this town’s general recommended routes:
The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Upg. Archers' Tower. Heroes, armies and playstyle choices for this faction (Czech) → |
| Guardhouse |
![]() Source · Game artwork | Enables recruitment of Marksman. Also allows upgrading the corresponding base creatures. When it fits: Schedule Upg. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (1)Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price. Items with a direct relationshipEquipment supporting growth: The item affects growth. Read its card for tier, carrier location and stacking. Base and upgraded dwellings do not create two simultaneous contributions. How to use it and where it fits in build orderWhen to build: Schedule Upg. Archers' Tower when the next army actually needs Marksman. Compare upgrade benefits with owned creatures you can afford to retrain. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Ranged stack requiring usable line of sight. In this town’s general recommended routes:
The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Heroes, armies and playstyle choices for this faction (Czech) → |
| Archers' Tower |
![]() Source · Game artwork | Enables recruitment of Griffin. When it fits: Schedule Griffin Tower when the next army actually needs Griffin. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (2)Direct recruitment: The building unlocks this form. Availability and hiring are separate. Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. Items with a direct relationshipEquipment supporting growth: The item affects growth. Read its card for tier, carrier location and stacking. Base and upgraded dwellings do not create two simultaneous contributions. How to use it and where it fits in build orderWhen to build: Schedule Griffin Tower when the next army actually needs Griffin. Construction still requires recruitment availability, hiring funds and reinforcement delivery. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Mobile attacks and screening across obstacles. In this town’s general recommended routes:
The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Upg. Griffin Tower · Griffin Bastion. Heroes, armies and playstyle choices for this faction (Czech) → |
| Barracks |
![]() Source · Game artwork | Enables recruitment of Royal Griffin. Also allows upgrading the corresponding base creatures. When it fits: Schedule Upg. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (1)Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price. Items with a direct relationshipEquipment supporting growth: The item affects growth. Read its card for tier, carrier location and stacking. Base and upgraded dwellings do not create two simultaneous contributions. How to use it and where it fits in build orderWhen to build: Schedule Upg. Griffin Tower when the next army actually needs Royal Griffin. Compare upgrade benefits with owned creatures you can afford to retrain. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Mobile attacks and screening across obstacles. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Griffin Tower |
![]() Source · Game artwork | Enables recruitment of Swordsman. When it fits: Schedule Barracks when the next army actually needs Swordsman. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (4)Direct recruitment: The building unlocks this form. Availability and hiring are separate. Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. Items with a direct relationshipEquipment supporting growth: The item affects growth. Read its card for tier, carrier location and stacking. Base and upgraded dwellings do not create two simultaneous contributions. How to use it and where it fits in build orderWhen to build: Schedule Barracks when the next army actually needs Swordsman. Construction still requires recruitment availability, hiring funds and reinforcement delivery. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee core and holding approaches. In this town’s general recommended routes:
The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Griffin Tower · Upg. Barracks · Monastery · Stables. Heroes, armies and playstyle choices for this faction (Czech) → |
| Blacksmith Guardhouse |
![]() Source · Game artwork | Enables recruitment of Crusader. Also allows upgrading the corresponding base creatures. When it fits: Schedule Upg. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (1)Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price. Items with a direct relationshipEquipment supporting growth: The item affects growth. Read its card for tier, carrier location and stacking. Base and upgraded dwellings do not create two simultaneous contributions. How to use it and where it fits in build orderWhen to build: Schedule Upg. Barracks when the next army actually needs Crusader. Compare upgrade benefits with owned creatures you can afford to retrain. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee core and holding approaches. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Barracks |
![]() Source · Game artwork | Enables recruitment of Monk. When it fits: Schedule Monastery when the next army actually needs Monk. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (3)Direct recruitment: The building unlocks this form. Availability and hiring are separate. Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. Items with a direct relationshipEquipment supporting growth: The item affects growth. Read its card for tier, carrier location and stacking. Base and upgraded dwellings do not create two simultaneous contributions. How to use it and where it fits in build orderWhen to build: Schedule Monastery when the next army actually needs Monk. Construction still requires recruitment availability, hiring funds and reinforcement delivery. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Ranged stack requiring usable line of sight. In this town’s general recommended routes:
The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Upg. Monastery · Portal of Glory. Heroes, armies and playstyle choices for this faction (Czech) → |
| Mage Guild 1 Barracks |
![]() Source · Game artwork | Enables recruitment of Zealot. Also allows upgrading the corresponding base creatures. When it fits: Schedule Upg. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (1)Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price. Items with a direct relationshipEquipment supporting growth: The item affects growth. Read its card for tier, carrier location and stacking. Base and upgraded dwellings do not create two simultaneous contributions. How to use it and where it fits in build orderWhen to build: Schedule Upg. Monastery when the next army actually needs Zealot. Compare upgrade benefits with owned creatures you can afford to retrain. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Ranged stack requiring usable line of sight. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Monastery |
![]() Source · Game artwork | Enables recruitment of Cavalier. When it fits: Schedule Training Grounds when the next army actually needs Cavalier. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (2)Direct recruitment: The building unlocks this form. Availability and hiring are separate. Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. Items with a direct relationshipEquipment supporting growth: The item affects growth. Read its card for tier, carrier location and stacking. Base and upgraded dwellings do not create two simultaneous contributions. How to use it and where it fits in build orderWhen to build: Schedule Training Grounds when the next army actually needs Cavalier. Construction still requires recruitment availability, hiring funds and reinforcement delivery. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee core and holding approaches. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Upg. Training Grounds. Heroes, armies and playstyle choices for this faction (Czech) → |
| Stables |
![]() Source · Game artwork | Enables recruitment of Champion. Also allows upgrading the corresponding base creatures. When it fits: Schedule Upg. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (1)Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price. Items with a direct relationshipEquipment supporting growth: The item affects growth. Read its card for tier, carrier location and stacking. Base and upgraded dwellings do not create two simultaneous contributions. How to use it and where it fits in build orderWhen to build: Schedule Upg. Training Grounds when the next army actually needs Champion. Compare upgrade benefits with owned creatures you can afford to retrain. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee core and holding approaches. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Training Grounds |
![]() Source · Game artwork | Enables recruitment of Angel. When it fits: Schedule Portal of Glory when the next army actually needs Angel. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (2)Direct recruitment: The building unlocks this form. Availability and hiring are separate. Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. Items with a direct relationshipEquipment supporting growth: The item affects growth. Read its card for tier, carrier location and stacking. Base and upgraded dwellings do not create two simultaneous contributions. How to use it and where it fits in build orderWhen to build: Schedule Portal of Glory when the next army actually needs Angel. Construction still requires recruitment availability, hiring funds and reinforcement delivery. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Mobile attacks and screening across obstacles. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Upg. Portal of Glory. Heroes, armies and playstyle choices for this faction (Czech) → |
| Monastery |
![]() Source · Game artwork | Enables recruitment of Archangel. Also allows upgrading the corresponding base creatures. When it fits: Schedule Upg. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (1)Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price. Items with a direct relationshipEquipment supporting growth: The item affects growth. Read its card for tier, carrier location and stacking. Base and upgraded dwellings do not create two simultaneous contributions. How to use it and where it fits in build orderWhen to build: Schedule Upg. Portal of Glory when the next army actually needs Archangel. Compare upgrade benefits with owned creatures you can afford to retrain. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Stack spellcasting or active support. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Heroes, armies and playstyle choices for this faction (Czech) → |
| Portal of Glory |
![]() Source · Game artwork | Adds 2 Morale to the siege garrison, replacing the previous Tavern bonus. When it fits: Schedule before an expected Castle defense and consider the actual garrison’s Morale. Watch for: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. How to use it and where it fits in build orderWhen to build: Schedule before an expected Castle defense and consider the actual garrison’s Morale. It does not support a distant offensive army or add another separate Tavern bonus. When to delay: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Tavern |
![]() Source · Game artwork | Builds a boat for 1,000 gold and 10 wood; requires water access and a clear launch tile. When it fits: First identify a navigable route and a clear launch location. Watch for: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. How to use it and where it fits in build orderWhen to build: First identify a navigable route and a clear launch location. Reserve the boat price as well as construction funds; delay on maps without useful water. When to delay: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Direct follow-up structures: Lighthouse. Heroes, armies and playstyle choices for this faction (Czech) → |
| No additional listed building |
![]() Source · Game artwork | Adds 500 daily sea movement for your heroes. When it fits: Build before your heroes make a longer sea journey. Watch for: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. How to use it and where it fits in build orderWhen to build: Build before your heroes make a longer sea journey. On an entirely land-based map prioritize other spending; this neither supplies a boat nor clears a launch tile. When to delay: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Shipyard |
![]() Source · Game artwork | The visitor gains 400 movement per day until the week ends. The town building does not freely upgrade Cavaliers. When it fits: Visit before setting out while enough days remain in the week. Watch for: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. Creatures and items · building relationshipsRelated creatures (1)Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Visit before setting out while enough days remain in the week. Do not budget the town Stables as free Cavalier retraining. When to delay: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Training Grounds. Heroes, armies and playstyle choices for this faction (Czech) → |
| Barracks |
![]() Source · Game artwork | Adds 3 weekly growth for Griffin / Royal Griffin. When it fits: Use the precise stated effect: identify the hero, region, visit or resource that will actually benefit. Watch for: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. Creatures and items · building relationshipsRelated creatures (2)Growth support: The structure expands the offer. It neither unlocks a missing dwelling nor pays for recruitment. How to use it and where it fits in build orderWhen to build: Use the precise stated effect: identify the hero, region, visit or resource that will actually benefit. When to delay: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Griffin Tower |
![]() Source · Game artwork | Adds 5,000 gold per day and 50% local growth. Adds 2 Morale to all your heroes. When it fits: Use the precise stated effect: identify the hero, region, visit or resource that will actually benefit. Watch for: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. Creatures and items · building relationshipsRelated creatures (14)Growth support: The structure expands the offer. It neither unlocks a missing dwelling nor pays for recruitment. Items with a direct relationshipConstruction item: The item is a construction requirement. The result and any additional costs belong to the specific town. How to use it and where it fits in build orderWhen to build: Use the precise stated effect: identify the hero, region, visit or resource that will actually benefit. First acquire the required Grail / Tear of Asha and satisfy special conditions. Gold and construction resources alone are insufficient. When to delay: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| No additional listed building |
![]() Source · Game artwork | Total daily income at this hall tier: 500 gold. When it fits: This is built into the reference baseline. Watch for: Before an urgent fight, reserve survival and recruitment funds. How to use it and where it fits in build orderWhen to build: This is built into the reference baseline. Check the actual map state rather than charging for it again. When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Direct follow-up structures: Town Hall. Heroes, armies and playstyle choices for this faction (Czech) → The price is not verified; do not treat it as zero. | Built into the town | No additional listed building |
![]() Source · Game artwork | Total daily income at this hall tier: 1000 gold. When it fits: Compare the daily income increase over the previous level with all required construction costs. Watch for: Before an urgent fight, reserve survival and recruitment funds. How to use it and where it fits in build orderWhen to build: Compare the daily income increase over the previous level with all required construction costs. Estimate payback from the increase rather than the higher hall’s total income; an urgent army may take priority. When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today. In this town’s general recommended routes:
The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: City Hall. Heroes, armies and playstyle choices for this faction (Czech) → |
| Tavern Village Hall |
![]() Source · Game artwork | Total daily income at this hall tier: 2000 gold. When it fits: Compare the daily income increase over the previous level with all required construction costs. Watch for: Before an urgent fight, reserve survival and recruitment funds. How to use it and where it fits in build orderWhen to build: Compare the daily income increase over the previous level with all required construction costs. Estimate payback from the increase rather than the higher hall’s total income; an urgent army may take priority. When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Capitol. Heroes, armies and playstyle choices for this faction (Czech) → |
| Mage Guild 1 Marketplace Blacksmith Town Hall |
![]() Source · Game artwork | Total daily income at this hall tier: 4000 gold. Only one Capitol per player. When it fits: Compare the daily income increase over the previous level with all required construction costs. Watch for: Before an urgent fight, reserve survival and recruitment funds. How to use it and where it fits in build orderWhen to build: Compare the daily income increase over the previous level with all required construction costs. Estimate payback from the increase rather than the higher hall’s total income; an urgent army may take priority. When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Castle City Hall |
![]() Source · Game artwork | Town walls. When it fits: Judge actual siege risk and the documented growth effect. Watch for: Local defenses do not move the main army across the map. Creatures and items · building relationshipsRelated creatures (1)Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Judge actual siege risk and the documented growth effect. If it increases creature availability, budget the extra purchases too. When to delay: Local defenses do not move the main army across the map. In a safe region, mobile reinforcements may be more urgent. In this town’s general recommended routes:
The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Guardhouse · Citadel. Heroes, armies and playstyle choices for this faction (Czech) → |
| No additional listed building |
![]() Source · Game artwork | Walls, a moat and stronger defenses. Adds 50% growth. When it fits: Judge actual siege risk and the documented growth effect. Watch for: Local defenses do not move the main army across the map. Creatures and items · building relationshipsRelated creatures (14)Growth support: The structure expands the offer. It neither unlocks a missing dwelling nor pays for recruitment. How to use it and where it fits in build orderWhen to build: Judge actual siege risk and the documented growth effect. If it increases creature availability, budget the extra purchases too. When to delay: Local defenses do not move the main army across the map. In a safe region, mobile reinforcements may be more urgent. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Castle. Heroes, armies and playstyle choices for this faction (Czech) → |
| Fort |
![]() Source · Game artwork | Top-tier town fortifications and towers. Adds 100% growth. When it fits: Judge actual siege risk and the documented growth effect. Watch for: Local defenses do not move the main army across the map. Creatures and items · building relationshipsRelated creatures (14)Growth support: The structure expands the offer. It neither unlocks a missing dwelling nor pays for recruitment. How to use it and where it fits in build orderWhen to build: Judge actual siege risk and the documented growth effect. If it increases creature availability, budget the extra purchases too. When to delay: Local defenses do not move the main army across the map. In a safe region, mobile reinforcements may be more urgent. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Capitol. Heroes, armies and playstyle choices for this faction (Czech) → |
| Citadel |
![]() Source · Game artwork | Enables hero recruitment and the town’s associated visitor or intelligence services. When it fits: Check the actual hero offer and hiring budget. Watch for: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. How to use it and where it fits in build orderWhen to build: Check the actual hero offer and hiring budget. Choose another commander for a particular expedition, reinforcement delivery or other service; the building does not guarantee a named hero. When to delay: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. In this town’s general recommended routes:
The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Brotherhood of the Sword · Town Hall. Heroes, armies and playstyle choices for this faction (Czech) → |
| No additional listed building |
![]() Source · Game artwork | Trades resources. When it fits: Trade for a specific missing resource at the actual rate. Watch for: Before an urgent fight, reserve survival and recruitment funds. How to use it and where it fits in build orderWhen to build: Trade for a specific missing resource at the actual rate. Additional-market rules and daily income depend on this game; preserve resources needed for the next dwelling. When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: City Hall · Resource Silo. Heroes, armies and playstyle choices for this faction (Czech) → |
| No additional listed building |
![]() Source · Game artwork | A visiting hero can buy a war machine: ballista. When it fits: Choose a hero and the machine actually sold by this town. Watch for: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. Creatures and items · building relationshipsRelated creatures (1)Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. Items with a direct relationshipSourced town service: The item belongs to the sourced service. Construction and the actual purchase are paid separately. How to use it and where it fits in build orderWhen to build: Choose a hero and the machine actually sold by this town. Construction neither grants that machine nor replaces its purchase price and requirements for effective use. When to delay: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. In this town’s general recommended routes:
The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Barracks · City Hall. Heroes, armies and playstyle choices for this faction (Czech) → |
| No additional listed building |
![]() Source · Game artwork | Daily: 1 ore + 1 wood. When it fits: Compare the locally produced resource with upcoming dwellings and upgrades. Watch for: Before an urgent fight, reserve survival and recruitment funds. How to use it and where it fits in build orderWhen to build: Compare the locally produced resource with upcoming dwellings and upgrades. Plan daily yield against the deadline; a new silo does not fund today’s expensive construction immediately. When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Marketplace |
![]() Source · Game artwork | Teaches the town’s tier-1 spells, subject to the hero’s learning requirements. When it fits: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. Watch for: Do not rely on a particular spell unless the building explicitly guarantees it. Creatures and items · building relationshipsRelated creatures (1)Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. Items with a direct relationshipSourced town service: The item belongs to the sourced service. Construction and the actual purchase are paid separately. How to use it and where it fits in build orderWhen to build: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. An ordinary spell offer does not promise a particular spell; preserve recruitment and battle funds. When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need. In this town’s general recommended routes:
The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Monastery · City Hall · Mage Guild 2. Heroes, armies and playstyle choices for this faction (Czech) → |
| No additional listed building |
![]() Source · Game artwork | Teaches the town’s tier-2 spells, subject to the hero’s learning requirements. When it fits: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. Watch for: Do not rely on a particular spell unless the building explicitly guarantees it. How to use it and where it fits in build orderWhen to build: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. An ordinary spell offer does not promise a particular spell; preserve recruitment and battle funds. When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Mage Guild 3. Heroes, armies and playstyle choices for this faction (Czech) → |
| Mage Guild 1 |
![]() Source · Game artwork | Teaches the town’s tier-3 spells, subject to the hero’s learning requirements. When it fits: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. Watch for: Do not rely on a particular spell unless the building explicitly guarantees it. How to use it and where it fits in build orderWhen to build: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. An ordinary spell offer does not promise a particular spell; preserve recruitment and battle funds. When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Direct follow-up structures: Mage Guild 4. Heroes, armies and playstyle choices for this faction (Czech) → |
| Mage Guild 2 |
![]() Source · Game artwork | Teaches the town’s tier-4 spells, subject to the hero’s learning requirements. When it fits: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. Watch for: Do not rely on a particular spell unless the building explicitly guarantees it. How to use it and where it fits in build orderWhen to build: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. An ordinary spell offer does not promise a particular spell; preserve recruitment and battle funds. When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Mage Guild 3 |
Rampart 36
| Name | What it does | Construction cost | Requirements and restrictions |
|---|---|---|---|
![]() Source · Game artwork | Enables recruitment of Centaur. When it fits: Schedule Centaur Stables when the next army actually needs Centaur. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (4)Direct recruitment: The building unlocks this form. Availability and hiring are separate. Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. Items with a direct relationshipEquipment supporting growth: The item affects growth. Read its card for tier, carrier location and stacking. Base and upgraded dwellings do not create two simultaneous contributions. How to use it and where it fits in build orderWhen to build: Schedule Centaur Stables when the next army actually needs Centaur. Construction still requires recruitment availability, hiring funds and reinforcement delivery. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee core and holding approaches. In this town’s general recommended routes:
The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Upg. Centaur Stables · Dwarf Cottage · Homestead. Heroes, armies and playstyle choices for this faction (Czech) → |
| Fort |
![]() Source · Game artwork | Enables recruitment of Centaur Captain. Also allows upgrading the corresponding base creatures. When it fits: Schedule Upg. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (1)Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price. Items with a direct relationshipEquipment supporting growth: The item affects growth. Read its card for tier, carrier location and stacking. Base and upgraded dwellings do not create two simultaneous contributions. How to use it and where it fits in build orderWhen to build: Schedule Upg. Centaur Stables when the next army actually needs Centaur Captain. Compare upgrade benefits with owned creatures you can afford to retrain. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee core and holding approaches. In this town’s general recommended routes:
The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Heroes, armies and playstyle choices for this faction (Czech) → |
| Centaur Stables |
![]() Source · Game artwork | Enables recruitment of Dwarf. When it fits: Schedule Dwarf Cottage when the next army actually needs Dwarf. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (2)Direct recruitment: The building unlocks this form. Availability and hiring are separate. Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. Items with a direct relationshipEquipment supporting growth: The item affects growth. Read its card for tier, carrier location and stacking. Base and upgraded dwellings do not create two simultaneous contributions. How to use it and where it fits in build orderWhen to build: Schedule Dwarf Cottage when the next army actually needs Dwarf. Construction still requires recruitment availability, hiring funds and reinforcement delivery. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee core and holding approaches. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Upg. Dwarf Cottage · Miners' Guild. Heroes, armies and playstyle choices for this faction (Czech) → |
| Centaur Stables |
![]() Source · Game artwork | Enables recruitment of Battle Dwarf. Also allows upgrading the corresponding base creatures. When it fits: Schedule Upg. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (1)Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price. Items with a direct relationshipEquipment supporting growth: The item affects growth. Read its card for tier, carrier location and stacking. Base and upgraded dwellings do not create two simultaneous contributions. How to use it and where it fits in build orderWhen to build: Schedule Upg. Dwarf Cottage when the next army actually needs Battle Dwarf. Compare upgrade benefits with owned creatures you can afford to retrain. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee core and holding approaches. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Dwarf Cottage |
![]() Source · Game artwork | Enables recruitment of Wood Elf. When it fits: Schedule Homestead when the next army actually needs Wood Elf. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (4)Direct recruitment: The building unlocks this form. Availability and hiring are separate. Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. Items with a direct relationshipEquipment supporting growth: The item affects growth. Read its card for tier, carrier location and stacking. Base and upgraded dwellings do not create two simultaneous contributions. How to use it and where it fits in build orderWhen to build: Schedule Homestead when the next army actually needs Wood Elf. Construction still requires recruitment availability, hiring funds and reinforcement delivery. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Ranged stack requiring usable line of sight. In this town’s general recommended routes:
The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Upg. Homestead · Enchanted Spring · Dendroid Arches. Heroes, armies and playstyle choices for this faction (Czech) → |
| Centaur Stables |
![]() Source · Game artwork | Enables recruitment of Grand Elf. Also allows upgrading the corresponding base creatures. When it fits: Schedule Upg. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (1)Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price. Items with a direct relationshipEquipment supporting growth: The item affects growth. Read its card for tier, carrier location and stacking. Base and upgraded dwellings do not create two simultaneous contributions. How to use it and where it fits in build orderWhen to build: Schedule Upg. Homestead when the next army actually needs Grand Elf. Compare upgrade benefits with owned creatures you can afford to retrain. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Ranged stack requiring usable line of sight. In this town’s general recommended routes:
The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Heroes, armies and playstyle choices for this faction (Czech) → |
| Homestead |
![]() Source · Game artwork | Enables recruitment of Pegasus. When it fits: Schedule Enchanted Spring when the next army actually needs Pegasus. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (3)Direct recruitment: The building unlocks this form. Availability and hiring are separate. Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. Items with a direct relationshipEquipment supporting growth: The item affects growth. Read its card for tier, carrier location and stacking. Base and upgraded dwellings do not create two simultaneous contributions. How to use it and where it fits in build orderWhen to build: Schedule Enchanted Spring when the next army actually needs Pegasus. Construction still requires recruitment availability, hiring funds and reinforcement delivery. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Mobile attacks and screening across obstacles. In this town’s general recommended routes:
The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Upg. Enchanted Spring · Unicorn Glade. Heroes, armies and playstyle choices for this faction (Czech) → |
| Homestead |
![]() Source · Game artwork | Enables recruitment of Silver Pegasus. Also allows upgrading the corresponding base creatures. When it fits: Schedule Upg. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (1)Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price. Items with a direct relationshipEquipment supporting growth: The item affects growth. Read its card for tier, carrier location and stacking. Base and upgraded dwellings do not create two simultaneous contributions. How to use it and where it fits in build orderWhen to build: Schedule Upg. Enchanted Spring when the next army actually needs Silver Pegasus. Compare upgrade benefits with owned creatures you can afford to retrain. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Mobile attacks and screening across obstacles. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Enchanted Spring |
![]() Source · Game artwork | Enables recruitment of Dendroid Guard. When it fits: Schedule Dendroid Arches when the next army actually needs Dendroid Guard. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (3)Direct recruitment: The building unlocks this form. Availability and hiring are separate. Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. Items with a direct relationshipEquipment supporting growth: The item affects growth. Read its card for tier, carrier location and stacking. Base and upgraded dwellings do not create two simultaneous contributions. How to use it and where it fits in build orderWhen to build: Schedule Dendroid Arches when the next army actually needs Dendroid Guard. Construction still requires recruitment availability, hiring funds and reinforcement delivery. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee core and holding approaches. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Upg. Dendroid Arches · Unicorn Glade · Dendroid Saplings. Heroes, armies and playstyle choices for this faction (Czech) → |
| Homestead |
![]() Source · Game artwork | Enables recruitment of Dendroid Soldier. Also allows upgrading the corresponding base creatures. When it fits: Schedule Upg. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (1)Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price. Items with a direct relationshipEquipment supporting growth: The item affects growth. Read its card for tier, carrier location and stacking. Base and upgraded dwellings do not create two simultaneous contributions. How to use it and where it fits in build orderWhen to build: Schedule Upg. Dendroid Arches when the next army actually needs Dendroid Soldier. Compare upgrade benefits with owned creatures you can afford to retrain. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee core and holding approaches. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Dendroid Arches |
![]() Source · Game artwork | Enables recruitment of Unicorn. When it fits: Schedule Unicorn Glade when the next army actually needs Unicorn. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (3)Direct recruitment: The building unlocks this form. Availability and hiring are separate. Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. Items with a direct relationshipEquipment supporting growth: The item affects growth. Read its card for tier, carrier location and stacking. Base and upgraded dwellings do not create two simultaneous contributions. How to use it and where it fits in build orderWhen to build: Schedule Unicorn Glade when the next army actually needs Unicorn. Construction still requires recruitment availability, hiring funds and reinforcement delivery. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee core and holding approaches. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Upg. Unicorn Glade · Dragon Cliffs. Heroes, armies and playstyle choices for this faction (Czech) → |
| Enchanted Spring Dendroid Arches |
![]() Source · Game artwork | Enables recruitment of War Unicorn. Also allows upgrading the corresponding base creatures. When it fits: Schedule Upg. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (1)Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price. Items with a direct relationshipEquipment supporting growth: The item affects growth. Read its card for tier, carrier location and stacking. Base and upgraded dwellings do not create two simultaneous contributions. How to use it and where it fits in build orderWhen to build: Schedule Upg. Unicorn Glade when the next army actually needs War Unicorn. Compare upgrade benefits with owned creatures you can afford to retrain. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee core and holding approaches. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Unicorn Glade |
![]() Source · Game artwork | Enables recruitment of Green Dragon. When it fits: Schedule Dragon Cliffs when the next army actually needs Green Dragon. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (2)Direct recruitment: The building unlocks this form. Availability and hiring are separate. Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. Items with a direct relationshipEquipment supporting growth: The item affects growth. Read its card for tier, carrier location and stacking. Base and upgraded dwellings do not create two simultaneous contributions. How to use it and where it fits in build orderWhen to build: Schedule Dragon Cliffs when the next army actually needs Green Dragon. Construction still requires recruitment availability, hiring funds and reinforcement delivery. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Mobile attacks and screening across obstacles. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Upg. Dragon Cliffs. Heroes, armies and playstyle choices for this faction (Czech) → |
| Unicorn Glade Mage Guild 2 |
![]() Source · Game artwork | Enables recruitment of Gold Dragon. Also allows upgrading the corresponding base creatures. When it fits: Schedule Upg. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (1)Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price. Items with a direct relationshipEquipment supporting growth: The item affects growth. Read its card for tier, carrier location and stacking. Base and upgraded dwellings do not create two simultaneous contributions. How to use it and where it fits in build orderWhen to build: Schedule Upg. Dragon Cliffs when the next army actually needs Gold Dragon. Compare upgrade benefits with owned creatures you can afford to retrain. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Mobile attacks and screening across obstacles. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Heroes, armies and playstyle choices for this faction (Czech) → |
| Mage Guild 3 Dragon Cliffs |
![]() Source · Game artwork | Provides a random rare-resource supply at the start of the week. When it fits: Plan next week around an uncertain resource benefit. Watch for: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. How to use it and where it fits in build orderWhen to build: Plan next week around an uncertain resource benefit. Do not base an expensive upgrade on a guaranteed supply of the particular rare resource you lack. When to delay: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Direct follow-up structures: Fountain of Fortune. Heroes, armies and playstyle choices for this faction (Czech) → |
| No additional listed building |
![]() Source · Game artwork | Adds 2 Luck when defending the town. When it fits: Use for an actual Rampart defense and consider the garrison’s Luck. Watch for: Local defenses do not move the main army across the map. How to use it and where it fits in build orderWhen to build: Use for an actual Rampart defense and consider the garrison’s Luck. Buying it for a distant expedition does not satisfy its local condition. When to delay: Local defenses do not move the main army across the map. In a safe region, mobile reinforcements may be more urgent. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Mystic Pond |
![]() Source · Game artwork | At the start of the week pays 10% interest on stored gold; multiple treasuries compound. When it fits: Decide before the week changes using gold you will actually retain. Watch for: Before an urgent fight, reserve survival and recruitment funds. How to use it and where it fits in build orderWhen to build: Decide before the week changes using gold you will actually retain. An empty treasury earns no interest; do not forgo essential recruitment merely for future income. When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Miners' Guild |
![]() Source · Game artwork | Adds 4 weekly growth for Dwarf / Battle Dwarf. When it fits: Choose the documented learning or casting support when the selected hero can use it. Watch for: Do not rely on a particular spell unless the building explicitly guarantees it. Creatures and items · building relationshipsRelated creatures (2)Growth support: The structure expands the offer. It neither unlocks a missing dwelling nor pays for recruitment. How to use it and where it fits in build orderWhen to build: Choose the documented learning or casting support when the selected hero can use it. Check actual spellbook, access and further costs. When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Treasury. Heroes, armies and playstyle choices for this faction (Czech) → |
| Dwarf Cottage |
![]() Source · Game artwork | Adds 2 weekly growth for Dendroid Guard / Dendroid Soldier. When it fits: Use the precise stated effect: identify the hero, region, visit or resource that will actually benefit. Watch for: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. Creatures and items · building relationshipsRelated creatures (2)Growth support: The structure expands the offer. It neither unlocks a missing dwelling nor pays for recruitment. How to use it and where it fits in build orderWhen to build: Use the precise stated effect: identify the hero, region, visit or resource that will actually benefit. When to delay: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Dendroid Arches |
![]() Source · Game artwork | Adds 5,000 gold per day and 50% local growth. Adds 2 Luck to all your heroes. When it fits: Use the precise stated effect: identify the hero, region, visit or resource that will actually benefit. Watch for: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. Creatures and items · building relationshipsRelated creatures (14)Growth support: The structure expands the offer. It neither unlocks a missing dwelling nor pays for recruitment. Items with a direct relationshipConstruction item: The item is a construction requirement. The result and any additional costs belong to the specific town. How to use it and where it fits in build orderWhen to build: Use the precise stated effect: identify the hero, region, visit or resource that will actually benefit. First acquire the required Grail / Tear of Asha and satisfy special conditions. Gold and construction resources alone are insufficient. When to delay: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| No additional listed building |
![]() Source · Game artwork | Total daily income at this hall tier: 500 gold. When it fits: This is built into the reference baseline. Watch for: Before an urgent fight, reserve survival and recruitment funds. How to use it and where it fits in build orderWhen to build: This is built into the reference baseline. Check the actual map state rather than charging for it again. When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Direct follow-up structures: Town Hall. Heroes, armies and playstyle choices for this faction (Czech) → The price is not verified; do not treat it as zero. | Built into the town | No additional listed building |
![]() Source · Game artwork | Total daily income at this hall tier: 1000 gold. When it fits: Compare the daily income increase over the previous level with all required construction costs. Watch for: Before an urgent fight, reserve survival and recruitment funds. How to use it and where it fits in build orderWhen to build: Compare the daily income increase over the previous level with all required construction costs. Estimate payback from the increase rather than the higher hall’s total income; an urgent army may take priority. When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today. In this town’s general recommended routes:
The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: City Hall. Heroes, armies and playstyle choices for this faction (Czech) → |
| Tavern Village Hall |
![]() Source · Game artwork | Total daily income at this hall tier: 2000 gold. When it fits: Compare the daily income increase over the previous level with all required construction costs. Watch for: Before an urgent fight, reserve survival and recruitment funds. How to use it and where it fits in build orderWhen to build: Compare the daily income increase over the previous level with all required construction costs. Estimate payback from the increase rather than the higher hall’s total income; an urgent army may take priority. When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Capitol. Heroes, armies and playstyle choices for this faction (Czech) → |
| Mage Guild 1 Marketplace Blacksmith Town Hall |
![]() Source · Game artwork | Total daily income at this hall tier: 4000 gold. Only one Capitol per player. When it fits: Compare the daily income increase over the previous level with all required construction costs. Watch for: Before an urgent fight, reserve survival and recruitment funds. How to use it and where it fits in build orderWhen to build: Compare the daily income increase over the previous level with all required construction costs. Estimate payback from the increase rather than the higher hall’s total income; an urgent army may take priority. When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Castle City Hall |
![]() Source · Game artwork | Town walls. When it fits: Judge actual siege risk and the documented growth effect. Watch for: Local defenses do not move the main army across the map. Creatures and items · building relationshipsRelated creatures (1)Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Judge actual siege risk and the documented growth effect. If it increases creature availability, budget the extra purchases too. When to delay: Local defenses do not move the main army across the map. In a safe region, mobile reinforcements may be more urgent. In this town’s general recommended routes:
The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Centaur Stables · Citadel. Heroes, armies and playstyle choices for this faction (Czech) → |
| No additional listed building |
![]() Source · Game artwork | Walls, a moat and stronger defenses. Adds 50% growth. When it fits: Judge actual siege risk and the documented growth effect. Watch for: Local defenses do not move the main army across the map. Creatures and items · building relationshipsRelated creatures (14)Growth support: The structure expands the offer. It neither unlocks a missing dwelling nor pays for recruitment. How to use it and where it fits in build orderWhen to build: Judge actual siege risk and the documented growth effect. If it increases creature availability, budget the extra purchases too. When to delay: Local defenses do not move the main army across the map. In a safe region, mobile reinforcements may be more urgent. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Castle. Heroes, armies and playstyle choices for this faction (Czech) → |
| Fort |
![]() Source · Game artwork | Top-tier town fortifications and towers. Adds 100% growth. When it fits: Judge actual siege risk and the documented growth effect. Watch for: Local defenses do not move the main army across the map. Creatures and items · building relationshipsRelated creatures (14)Growth support: The structure expands the offer. It neither unlocks a missing dwelling nor pays for recruitment. How to use it and where it fits in build orderWhen to build: Judge actual siege risk and the documented growth effect. If it increases creature availability, budget the extra purchases too. When to delay: Local defenses do not move the main army across the map. In a safe region, mobile reinforcements may be more urgent. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Capitol. Heroes, armies and playstyle choices for this faction (Czech) → |
| Citadel |
![]() Source · Game artwork | Enables hero recruitment and the town’s associated visitor or intelligence services. When it fits: Check the actual hero offer and hiring budget. Watch for: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. How to use it and where it fits in build orderWhen to build: Check the actual hero offer and hiring budget. Choose another commander for a particular expedition, reinforcement delivery or other service; the building does not guarantee a named hero. When to delay: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. In this town’s general recommended routes:
The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Town Hall. Heroes, armies and playstyle choices for this faction (Czech) → |
| No additional listed building |
![]() Source · Game artwork | Trades resources. When it fits: Trade for a specific missing resource at the actual rate. Watch for: Before an urgent fight, reserve survival and recruitment funds. How to use it and where it fits in build orderWhen to build: Trade for a specific missing resource at the actual rate. Additional-market rules and daily income depend on this game; preserve resources needed for the next dwelling. When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: City Hall · Resource Silo. Heroes, armies and playstyle choices for this faction (Czech) → |
| No additional listed building |
![]() Source · Game artwork | A visiting hero can buy a war machine: firstAidTent. When it fits: Choose a hero and the machine actually sold by this town. Watch for: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. Creatures and items · building relationshipsItems with a direct relationshipSourced town service: The item belongs to the sourced service. Construction and the actual purchase are paid separately. How to use it and where it fits in build orderWhen to build: Choose a hero and the machine actually sold by this town. Construction neither grants that machine nor replaces its purchase price and requirements for effective use. When to delay: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: City Hall. Heroes, armies and playstyle choices for this faction (Czech) → |
| No additional listed building |
![]() Source · Game artwork | Daily: 1 crystals. When it fits: Compare the locally produced resource with upcoming dwellings and upgrades. Watch for: Before an urgent fight, reserve survival and recruitment funds. How to use it and where it fits in build orderWhen to build: Compare the locally produced resource with upcoming dwellings and upgrades. Plan daily yield against the deadline; a new silo does not fund today’s expensive construction immediately. When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Marketplace |
![]() Source · Game artwork | Teaches the town’s tier-1 spells, subject to the hero’s learning requirements. When it fits: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. Watch for: Do not rely on a particular spell unless the building explicitly guarantees it. Creatures and items · building relationshipsItems with a direct relationshipSourced town service: The item belongs to the sourced service. Construction and the actual purchase are paid separately. How to use it and where it fits in build orderWhen to build: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. An ordinary spell offer does not promise a particular spell; preserve recruitment and battle funds. When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need. In this town’s general recommended routes:
The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: City Hall · Mage Guild 2. Heroes, armies and playstyle choices for this faction (Czech) → |
| No additional listed building |
![]() Source · Game artwork | Teaches the town’s tier-2 spells, subject to the hero’s learning requirements. When it fits: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. Watch for: Do not rely on a particular spell unless the building explicitly guarantees it. Creatures and items · building relationshipsRelated creatures (1)Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. An ordinary spell offer does not promise a particular spell; preserve recruitment and battle funds. When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Dragon Cliffs · Mage Guild 3. Heroes, armies and playstyle choices for this faction (Czech) → |
| Mage Guild 1 |
![]() Source · Game artwork | Teaches the town’s tier-3 spells, subject to the hero’s learning requirements. When it fits: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. Watch for: Do not rely on a particular spell unless the building explicitly guarantees it. Creatures and items · building relationshipsRelated creatures (1)Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. An ordinary spell offer does not promise a particular spell; preserve recruitment and battle funds. When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Upg. Dragon Cliffs · Mage Guild 4. Heroes, armies and playstyle choices for this faction (Czech) → |
| Mage Guild 2 |
![]() Source · Game artwork | Teaches the town’s tier-4 spells, subject to the hero’s learning requirements. When it fits: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. Watch for: Do not rely on a particular spell unless the building explicitly guarantees it. How to use it and where it fits in build orderWhen to build: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. An ordinary spell offer does not promise a particular spell; preserve recruitment and battle funds. When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Direct follow-up structures: Mage Guild 5. Heroes, armies and playstyle choices for this faction (Czech) → |
| Mage Guild 3 |
![]() Source · Game artwork | Teaches the town’s tier-5 spells, subject to the hero’s learning requirements. When it fits: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. Watch for: Do not rely on a particular spell unless the building explicitly guarantees it. How to use it and where it fits in build orderWhen to build: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. An ordinary spell offer does not promise a particular spell; preserve recruitment and battle funds. When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Mage Guild 4 |
Tower 36
| Name | What it does | Construction cost | Requirements and restrictions |
|---|---|---|---|
![]() Source · Game artwork | Enables recruitment of Gremlin. When it fits: Schedule Workshop when the next army actually needs Gremlin. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (4)Direct recruitment: The building unlocks this form. Availability and hiring are separate. Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. Items with a direct relationshipEquipment supporting growth: The item affects growth. Read its card for tier, carrier location and stacking. Base and upgraded dwellings do not create two simultaneous contributions. How to use it and where it fits in build orderWhen to build: Schedule Workshop when the next army actually needs Gremlin. Construction still requires recruitment availability, hiring funds and reinforcement delivery. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee core and holding approaches. In this town’s general recommended routes:
The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Upg. Workshop · Parapet · Golem Factory. Heroes, armies and playstyle choices for this faction (Czech) → |
| Fort |
![]() Source · Game artwork | Enables recruitment of Master Gremlin. Also allows upgrading the corresponding base creatures. When it fits: Schedule Upg. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (1)Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price. Items with a direct relationshipEquipment supporting growth: The item affects growth. Read its card for tier, carrier location and stacking. Base and upgraded dwellings do not create two simultaneous contributions. How to use it and where it fits in build orderWhen to build: Schedule Upg. Workshop when the next army actually needs Master Gremlin. Compare upgrade benefits with owned creatures you can afford to retrain. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Ranged stack requiring usable line of sight. In this town’s general recommended routes:
The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Heroes, armies and playstyle choices for this faction (Czech) → |
| Workshop |
![]() Source · Game artwork | Enables recruitment of Stone Gargoyle. When it fits: Schedule Parapet when the next army actually needs Stone Gargoyle. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (3)Direct recruitment: The building unlocks this form. Availability and hiring are separate. Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. Items with a direct relationshipEquipment supporting growth: The item affects growth. Read its card for tier, carrier location and stacking. Base and upgraded dwellings do not create two simultaneous contributions. How to use it and where it fits in build orderWhen to build: Schedule Parapet when the next army actually needs Stone Gargoyle. Construction still requires recruitment availability, hiring funds and reinforcement delivery. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Mobile attacks and screening across obstacles. In this town’s general recommended routes:
The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Upg. Parapet · Mage Tower · Sculptor's Wings. Heroes, armies and playstyle choices for this faction (Czech) → |
| Workshop |
![]() Source · Game artwork | Enables recruitment of Obsidian Gargoyle. Also allows upgrading the corresponding base creatures. When it fits: Schedule Upg. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (1)Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price. Items with a direct relationshipEquipment supporting growth: The item affects growth. Read its card for tier, carrier location and stacking. Base and upgraded dwellings do not create two simultaneous contributions. How to use it and where it fits in build orderWhen to build: Schedule Upg. Parapet when the next army actually needs Obsidian Gargoyle. Compare upgrade benefits with owned creatures you can afford to retrain. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Mobile attacks and screening across obstacles. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Parapet |
![]() Source · Game artwork | Enables recruitment of Stone Golem. When it fits: Schedule Golem Factory when the next army actually needs Stone Golem. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (3)Direct recruitment: The building unlocks this form. Availability and hiring are separate. Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. Items with a direct relationshipEquipment supporting growth: The item affects growth. Read its card for tier, carrier location and stacking. Base and upgraded dwellings do not create two simultaneous contributions. How to use it and where it fits in build orderWhen to build: Schedule Golem Factory when the next army actually needs Stone Golem. Construction still requires recruitment availability, hiring funds and reinforcement delivery. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee core and holding approaches. In this town’s general recommended routes:
The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Upg. Golem Factory · Mage Tower. Heroes, armies and playstyle choices for this faction (Czech) → |
| Workshop |
![]() Source · Game artwork | Enables recruitment of Iron Golem. Also allows upgrading the corresponding base creatures. When it fits: Schedule Upg. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (1)Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price. Items with a direct relationshipEquipment supporting growth: The item affects growth. Read its card for tier, carrier location and stacking. Base and upgraded dwellings do not create two simultaneous contributions. How to use it and where it fits in build orderWhen to build: Schedule Upg. Golem Factory when the next army actually needs Iron Golem. Compare upgrade benefits with owned creatures you can afford to retrain. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee core and holding approaches. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Golem Factory |
![]() Source · Game artwork | Enables recruitment of Mage. When it fits: Schedule Mage Tower when the next army actually needs Mage. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (4)Direct recruitment: The building unlocks this form. Availability and hiring are separate. Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. Items with a direct relationshipEquipment supporting growth: The item affects growth. Read its card for tier, carrier location and stacking. Base and upgraded dwellings do not create two simultaneous contributions. How to use it and where it fits in build orderWhen to build: Schedule Mage Tower when the next army actually needs Mage. Construction still requires recruitment availability, hiring funds and reinforcement delivery. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Ranged stack requiring usable line of sight. In this town’s general recommended routes:
The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Upg. Mage Tower · Altar of Wishes · Golden Pavilion. Heroes, armies and playstyle choices for this faction (Czech) → |
| Mage Guild 1 Parapet Golem Factory |
![]() Source · Game artwork | Enables recruitment of Arch Mage. Also allows upgrading the corresponding base creatures. When it fits: Schedule Upg. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (1)Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price. Items with a direct relationshipEquipment supporting growth: The item affects growth. Read its card for tier, carrier location and stacking. Base and upgraded dwellings do not create two simultaneous contributions. How to use it and where it fits in build orderWhen to build: Schedule Upg. Mage Tower when the next army actually needs Arch Mage. Compare upgrade benefits with owned creatures you can afford to retrain. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Ranged stack requiring usable line of sight. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Library Mage Tower |
![]() Source · Game artwork | Enables recruitment of Genie. When it fits: Schedule Altar of Wishes when the next army actually needs Genie. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (3)Direct recruitment: The building unlocks this form. Availability and hiring are separate. Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. Items with a direct relationshipEquipment supporting growth: The item affects growth. Read its card for tier, carrier location and stacking. Base and upgraded dwellings do not create two simultaneous contributions. How to use it and where it fits in build orderWhen to build: Schedule Altar of Wishes when the next army actually needs Genie. Construction still requires recruitment availability, hiring funds and reinforcement delivery. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Mobile attacks and screening across obstacles. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Upg. Altar of Wishes · Cloud Temple. Heroes, armies and playstyle choices for this faction (Czech) → |
| Mage Tower |
![]() Source · Game artwork | Enables recruitment of Master Genie. Also allows upgrading the corresponding base creatures. When it fits: Schedule Upg. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (1)Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price. Items with a direct relationshipEquipment supporting growth: The item affects growth. Read its card for tier, carrier location and stacking. Base and upgraded dwellings do not create two simultaneous contributions. How to use it and where it fits in build orderWhen to build: Schedule Upg. Altar of Wishes when the next army actually needs Master Genie. Compare upgrade benefits with owned creatures you can afford to retrain. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Stack spellcasting or active support. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Altar of Wishes |
![]() Source · Game artwork | Enables recruitment of Naga. When it fits: Schedule Golden Pavilion when the next army actually needs Naga. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (3)Direct recruitment: The building unlocks this form. Availability and hiring are separate. Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. Items with a direct relationshipEquipment supporting growth: The item affects growth. Read its card for tier, carrier location and stacking. Base and upgraded dwellings do not create two simultaneous contributions. How to use it and where it fits in build orderWhen to build: Schedule Golden Pavilion when the next army actually needs Naga. Construction still requires recruitment availability, hiring funds and reinforcement delivery. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee strikes limiting the reply. In this town’s general recommended routes:
The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Upg. Golden Pavilion · Cloud Temple. Heroes, armies and playstyle choices for this faction (Czech) → |
| Mage Tower |
![]() Source · Game artwork | Enables recruitment of Naga Queen. Also allows upgrading the corresponding base creatures. When it fits: Schedule Upg. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (1)Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price. Items with a direct relationshipEquipment supporting growth: The item affects growth. Read its card for tier, carrier location and stacking. Base and upgraded dwellings do not create two simultaneous contributions. How to use it and where it fits in build orderWhen to build: Schedule Upg. Golden Pavilion when the next army actually needs Naga Queen. Compare upgrade benefits with owned creatures you can afford to retrain. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee strikes limiting the reply. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Golden Pavilion |
![]() Source · Game artwork | Enables recruitment of Giant. When it fits: Schedule Cloud Temple when the next army actually needs Giant. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (2)Direct recruitment: The building unlocks this form. Availability and hiring are separate. Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. Items with a direct relationshipEquipment supporting growth: The item affects growth. Read its card for tier, carrier location and stacking. Base and upgraded dwellings do not create two simultaneous contributions. How to use it and where it fits in build orderWhen to build: Schedule Cloud Temple when the next army actually needs Giant. Construction still requires recruitment availability, hiring funds and reinforcement delivery. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee core and holding approaches. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Upg. Cloud Temple. Heroes, armies and playstyle choices for this faction (Czech) → |
| Altar of Wishes Golden Pavilion |
![]() Source · Game artwork | Enables recruitment of Titan. Also allows upgrading the corresponding base creatures. When it fits: Schedule Upg. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (1)Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price. Items with a direct relationshipEquipment supporting growth: The item affects growth. Read its card for tier, carrier location and stacking. Base and upgraded dwellings do not create two simultaneous contributions. How to use it and where it fits in build orderWhen to build: Schedule Upg. Cloud Temple when the next army actually needs Titan. Compare upgrade benefits with owned creatures you can afford to retrain. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Ranged stack requiring usable line of sight. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Heroes, armies and playstyle choices for this faction (Czech) → |
| Cloud Temple |
![]() Source · Game artwork | Expands the revealed area surrounding the town. When it fits: Schedule when revealing the Tower surroundings changes your route, objective or warning time. Watch for: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. How to use it and where it fits in build orderWhen to build: Schedule when revealing the Tower surroundings changes your route, objective or warning time. Already explored surroundings reduce its scouting value. When to delay: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Fort |
![]() Source · Game artwork | Adds one spell to every tier of the town’s Mage Guild. When it fits: Expands the actual spell offer at the Tower’s built Mage Guild levels. Watch for: Do not rely on a particular spell unless the building explicitly guarantees it. Creatures and items · building relationshipsRelated creatures (1)Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Expands the actual spell offer at the Tower’s built Mage Guild levels. It replaces neither a missing guild level nor the hero’s learning requirements; do not assume any particular spell. When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Upg. Mage Tower. Heroes, armies and playstyle choices for this faction (Czech) → |
| Mage Guild 1 |
![]() Source · Game artwork | Each visiting hero can permanently gain 1 Knowledge once. When it fits: Plan visits for heroes whose next expedition benefits from Knowledge. Watch for: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. How to use it and where it fits in build orderWhen to build: Plan visits for heroes whose next expedition benefits from Knowledge. Repeated visits do not repeatedly award the one-time permanent gain. When to delay: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Mage Guild 1 |
![]() Source · Game artwork | Buys and sells artifacts with a refreshing town-merchant stock. When it fits: First fund decisive recruitment, then assess the actual artifact stock. Watch for: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. Creatures and items · building relationshipsItems to compare against stockUse this link to compare against current stock. It does not establish that the shop sells this particular item. Centaur’s AxeWhile equipped the item provides: Attack: +2. Helm of the Alabaster UnicornWhile equipped the item provides: Knowledge: +1. Bow of Elven CherrywoodWhile equipped the item provides: With learned Archery: +5 percentage points. Shield of the Dwarven LordsWhile equipped the item provides: Defense: +2.How to use it and where it fits in build orderWhen to build: First fund decisive recruitment, then assess the actual artifact stock. Constructing the shop does not guarantee a desired artifact. When to delay: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Marketplace |
![]() Source · Game artwork | Adds 4 weekly growth for Stone Gargoyle / Obsidian Gargoyle. When it fits: Use the precise stated effect: identify the hero, region, visit or resource that will actually benefit. Watch for: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. Creatures and items · building relationshipsRelated creatures (2)Growth support: The structure expands the offer. It neither unlocks a missing dwelling nor pays for recruitment. How to use it and where it fits in build orderWhen to build: Use the precise stated effect: identify the hero, region, visit or resource that will actually benefit. When to delay: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Parapet |
![]() Source · Game artwork | Adds 5,000 gold per day and 50% local growth. Reveals the entire map and adds 15 Knowledge when defending this town. When it fits: Use the precise stated effect: identify the hero, region, visit or resource that will actually benefit. Watch for: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. Creatures and items · building relationshipsRelated creatures (14)Growth support: The structure expands the offer. It neither unlocks a missing dwelling nor pays for recruitment. Items with a direct relationshipConstruction item: The item is a construction requirement. The result and any additional costs belong to the specific town. How to use it and where it fits in build orderWhen to build: Use the precise stated effect: identify the hero, region, visit or resource that will actually benefit. First acquire the required Grail / Tear of Asha and satisfy special conditions. Gold and construction resources alone are insufficient. When to delay: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| No additional listed building |
![]() Source · Game artwork | Total daily income at this hall tier: 500 gold. When it fits: This is built into the reference baseline. Watch for: Before an urgent fight, reserve survival and recruitment funds. How to use it and where it fits in build orderWhen to build: This is built into the reference baseline. Check the actual map state rather than charging for it again. When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Direct follow-up structures: Town Hall. Heroes, armies and playstyle choices for this faction (Czech) → The price is not verified; do not treat it as zero. | Built into the town | No additional listed building |
![]() Source · Game artwork | Total daily income at this hall tier: 1000 gold. When it fits: Compare the daily income increase over the previous level with all required construction costs. Watch for: Before an urgent fight, reserve survival and recruitment funds. How to use it and where it fits in build orderWhen to build: Compare the daily income increase over the previous level with all required construction costs. Estimate payback from the increase rather than the higher hall’s total income; an urgent army may take priority. When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today. In this town’s general recommended routes:
The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: City Hall. Heroes, armies and playstyle choices for this faction (Czech) → |
| Tavern Village Hall |
![]() Source · Game artwork | Total daily income at this hall tier: 2000 gold. When it fits: Compare the daily income increase over the previous level with all required construction costs. Watch for: Before an urgent fight, reserve survival and recruitment funds. How to use it and where it fits in build orderWhen to build: Compare the daily income increase over the previous level with all required construction costs. Estimate payback from the increase rather than the higher hall’s total income; an urgent army may take priority. When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Capitol. Heroes, armies and playstyle choices for this faction (Czech) → |
| Mage Guild 1 Marketplace Blacksmith Town Hall |
![]() Source · Game artwork | Total daily income at this hall tier: 4000 gold. Only one Capitol per player. When it fits: Compare the daily income increase over the previous level with all required construction costs. Watch for: Before an urgent fight, reserve survival and recruitment funds. How to use it and where it fits in build orderWhen to build: Compare the daily income increase over the previous level with all required construction costs. Estimate payback from the increase rather than the higher hall’s total income; an urgent army may take priority. When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Castle City Hall |
![]() Source · Game artwork | Town walls. When it fits: Judge actual siege risk and the documented growth effect. Watch for: Local defenses do not move the main army across the map. Creatures and items · building relationshipsRelated creatures (1)Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Judge actual siege risk and the documented growth effect. If it increases creature availability, budget the extra purchases too. When to delay: Local defenses do not move the main army across the map. In a safe region, mobile reinforcements may be more urgent. In this town’s general recommended routes:
The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Workshop · Lookout Tower · Citadel. Heroes, armies and playstyle choices for this faction (Czech) → |
| No additional listed building |
![]() Source · Game artwork | Walls, a moat and stronger defenses. Adds 50% growth. When it fits: Judge actual siege risk and the documented growth effect. Watch for: Local defenses do not move the main army across the map. Creatures and items · building relationshipsRelated creatures (14)Growth support: The structure expands the offer. It neither unlocks a missing dwelling nor pays for recruitment. How to use it and where it fits in build orderWhen to build: Judge actual siege risk and the documented growth effect. If it increases creature availability, budget the extra purchases too. When to delay: Local defenses do not move the main army across the map. In a safe region, mobile reinforcements may be more urgent. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Castle. Heroes, armies and playstyle choices for this faction (Czech) → |
| Fort |
![]() Source · Game artwork | Top-tier town fortifications and towers. Adds 100% growth. When it fits: Judge actual siege risk and the documented growth effect. Watch for: Local defenses do not move the main army across the map. Creatures and items · building relationshipsRelated creatures (14)Growth support: The structure expands the offer. It neither unlocks a missing dwelling nor pays for recruitment. How to use it and where it fits in build orderWhen to build: Judge actual siege risk and the documented growth effect. If it increases creature availability, budget the extra purchases too. When to delay: Local defenses do not move the main army across the map. In a safe region, mobile reinforcements may be more urgent. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Capitol. Heroes, armies and playstyle choices for this faction (Czech) → |
| Citadel |
![]() Source · Game artwork | Enables hero recruitment and the town’s associated visitor or intelligence services. When it fits: Check the actual hero offer and hiring budget. Watch for: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. How to use it and where it fits in build orderWhen to build: Check the actual hero offer and hiring budget. Choose another commander for a particular expedition, reinforcement delivery or other service; the building does not guarantee a named hero. When to delay: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. In this town’s general recommended routes:
The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Town Hall. Heroes, armies and playstyle choices for this faction (Czech) → |
| No additional listed building |
![]() Source · Game artwork | Trades resources. When it fits: Trade for a specific missing resource at the actual rate. Watch for: Before an urgent fight, reserve survival and recruitment funds. How to use it and where it fits in build orderWhen to build: Trade for a specific missing resource at the actual rate. Additional-market rules and daily income depend on this game; preserve resources needed for the next dwelling. When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Artifact Merchants · City Hall · Resource Silo. Heroes, armies and playstyle choices for this faction (Czech) → |
| No additional listed building |
![]() Source · Game artwork | A visiting hero can buy a war machine: ammoCart. When it fits: Choose a hero and the machine actually sold by this town. Watch for: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. Creatures and items · building relationshipsItems with a direct relationshipSourced town service: The item belongs to the sourced service. Construction and the actual purchase are paid separately. How to use it and where it fits in build orderWhen to build: Choose a hero and the machine actually sold by this town. Construction neither grants that machine nor replaces its purchase price and requirements for effective use. When to delay: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: City Hall. Heroes, armies and playstyle choices for this faction (Czech) → |
| No additional listed building |
![]() Source · Game artwork | Daily: 1 gems. When it fits: Compare the locally produced resource with upcoming dwellings and upgrades. Watch for: Before an urgent fight, reserve survival and recruitment funds. How to use it and where it fits in build orderWhen to build: Compare the locally produced resource with upcoming dwellings and upgrades. Plan daily yield against the deadline; a new silo does not fund today’s expensive construction immediately. When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Marketplace |
![]() Source · Game artwork | Teaches the town’s tier-1 spells, subject to the hero’s learning requirements. When it fits: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. Watch for: Do not rely on a particular spell unless the building explicitly guarantees it. Creatures and items · building relationshipsRelated creatures (1)Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. Items with a direct relationshipSourced town service: The item belongs to the sourced service. Construction and the actual purchase are paid separately. How to use it and where it fits in build orderWhen to build: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. An ordinary spell offer does not promise a particular spell; preserve recruitment and battle funds. When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need. In this town’s general recommended routes:
The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Mage Tower · Library · Wall of Knowledge · City Hall · Mage Guild 2. Heroes, armies and playstyle choices for this faction (Czech) → |
| No additional listed building |
![]() Source · Game artwork | Teaches the town’s tier-2 spells, subject to the hero’s learning requirements. When it fits: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. Watch for: Do not rely on a particular spell unless the building explicitly guarantees it. How to use it and where it fits in build orderWhen to build: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. An ordinary spell offer does not promise a particular spell; preserve recruitment and battle funds. When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Direct follow-up structures: Mage Guild 3. Heroes, armies and playstyle choices for this faction (Czech) → |
| Mage Guild 1 |
![]() Source · Game artwork | Teaches the town’s tier-3 spells, subject to the hero’s learning requirements. When it fits: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. Watch for: Do not rely on a particular spell unless the building explicitly guarantees it. How to use it and where it fits in build orderWhen to build: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. An ordinary spell offer does not promise a particular spell; preserve recruitment and battle funds. When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Direct follow-up structures: Mage Guild 4. Heroes, armies and playstyle choices for this faction (Czech) → |
| Mage Guild 2 |
![]() Source · Game artwork | Teaches the town’s tier-4 spells, subject to the hero’s learning requirements. When it fits: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. Watch for: Do not rely on a particular spell unless the building explicitly guarantees it. How to use it and where it fits in build orderWhen to build: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. An ordinary spell offer does not promise a particular spell; preserve recruitment and battle funds. When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Direct follow-up structures: Mage Guild 5. Heroes, armies and playstyle choices for this faction (Czech) → |
| Mage Guild 3 |
![]() Source · Game artwork | Teaches the town’s tier-5 spells, subject to the hero’s learning requirements. When it fits: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. Watch for: Do not rely on a particular spell unless the building explicitly guarantees it. How to use it and where it fits in build orderWhen to build: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. An ordinary spell offer does not promise a particular spell; preserve recruitment and battle funds. When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Mage Guild 4 |
Inferno 36
| Name | What it does | Construction cost | Requirements and restrictions |
|---|---|---|---|
![]() Source · Game artwork | Enables recruitment of Imp. When it fits: Schedule Imp Crucible when the next army actually needs Imp. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (4)Direct recruitment: The building unlocks this form. Availability and hiring are separate. Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. Items with a direct relationshipEquipment supporting growth: The item affects growth. Read its card for tier, carrier location and stacking. Base and upgraded dwellings do not create two simultaneous contributions. How to use it and where it fits in build orderWhen to build: Schedule Imp Crucible when the next army actually needs Imp. Construction still requires recruitment availability, hiring funds and reinforcement delivery. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee core and holding approaches. In this town’s general recommended routes:
The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Upg. Imp Crucible · Hall of Sins · Kennels. Heroes, armies and playstyle choices for this faction (Czech) → |
| Fort |
![]() Source · Game artwork | Enables recruitment of Familiar. Also allows upgrading the corresponding base creatures. When it fits: Schedule Upg. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (1)Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price. Items with a direct relationshipEquipment supporting growth: The item affects growth. Read its card for tier, carrier location and stacking. Base and upgraded dwellings do not create two simultaneous contributions. How to use it and where it fits in build orderWhen to build: Schedule Upg. Imp Crucible when the next army actually needs Familiar. Compare upgrade benefits with owned creatures you can afford to retrain. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee core and holding approaches. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Imp Crucible |
![]() Source · Game artwork | Enables recruitment of Gog. When it fits: Schedule Hall of Sins when the next army actually needs Gog. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (3)Direct recruitment: The building unlocks this form. Availability and hiring are separate. Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. Items with a direct relationshipEquipment supporting growth: The item affects growth. Read its card for tier, carrier location and stacking. Base and upgraded dwellings do not create two simultaneous contributions. How to use it and where it fits in build orderWhen to build: Schedule Hall of Sins when the next army actually needs Gog. Construction still requires recruitment availability, hiring funds and reinforcement delivery. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Ranged stack requiring usable line of sight. In this town’s general recommended routes:
The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Upg. Hall of Sins · Demon Gate. Heroes, armies and playstyle choices for this faction (Czech) → |
| Imp Crucible |
![]() Source · Game artwork | Enables recruitment of Magog. Also allows upgrading the corresponding base creatures. When it fits: Schedule Upg. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (1)Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price. Items with a direct relationshipEquipment supporting growth: The item affects growth. Read its card for tier, carrier location and stacking. Base and upgraded dwellings do not create two simultaneous contributions. How to use it and where it fits in build orderWhen to build: Schedule Upg. Hall of Sins when the next army actually needs Magog. Compare upgrade benefits with owned creatures you can afford to retrain. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Ranged stack requiring usable line of sight. In this town’s general recommended routes:
The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Heroes, armies and playstyle choices for this faction (Czech) → |
| Hall of Sins |
![]() Source · Game artwork | Enables recruitment of Hell Hound. When it fits: Schedule Kennels when the next army actually needs Hell Hound. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (2)Direct recruitment: The building unlocks this form. Availability and hiring are separate. Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. Items with a direct relationshipEquipment supporting growth: The item affects growth. Read its card for tier, carrier location and stacking. Base and upgraded dwellings do not create two simultaneous contributions. How to use it and where it fits in build orderWhen to build: Schedule Kennels when the next army actually needs Hell Hound. Construction still requires recruitment availability, hiring funds and reinforcement delivery. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee core and holding approaches. In this town’s general recommended routes:
The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Upg. Kennels · Cages. Heroes, armies and playstyle choices for this faction (Czech) → |
| Imp Crucible |
![]() Source · Game artwork | Enables recruitment of Cerberus. Also allows upgrading the corresponding base creatures. When it fits: Schedule Upg. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (1)Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price. Items with a direct relationshipEquipment supporting growth: The item affects growth. Read its card for tier, carrier location and stacking. Base and upgraded dwellings do not create two simultaneous contributions. How to use it and where it fits in build orderWhen to build: Schedule Upg. Kennels when the next army actually needs Cerberus. Compare upgrade benefits with owned creatures you can afford to retrain. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee strikes limiting the reply. In this town’s general recommended routes:
The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Heroes, armies and playstyle choices for this faction (Czech) → |
| Kennels |
![]() Source · Game artwork | Enables recruitment of Demon. When it fits: Schedule Demon Gate when the next army actually needs Demon. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (4)Direct recruitment: The building unlocks this form. Availability and hiring are separate. Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. Items with a direct relationshipEquipment supporting growth: The item affects growth. Read its card for tier, carrier location and stacking. Base and upgraded dwellings do not create two simultaneous contributions. How to use it and where it fits in build orderWhen to build: Schedule Demon Gate when the next army actually needs Demon. Construction still requires recruitment availability, hiring funds and reinforcement delivery. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee core and holding approaches. In this town’s general recommended routes:
The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Upg. Demon Gate · Hell Hole · Fire Lake. Heroes, armies and playstyle choices for this faction (Czech) → |
| Hall of Sins |
![]() Source · Game artwork | Enables recruitment of Horned Demon. Also allows upgrading the corresponding base creatures. When it fits: Schedule Upg. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (1)Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price. Items with a direct relationshipEquipment supporting growth: The item affects growth. Read its card for tier, carrier location and stacking. Base and upgraded dwellings do not create two simultaneous contributions. How to use it and where it fits in build orderWhen to build: Schedule Upg. Demon Gate when the next army actually needs Horned Demon. Compare upgrade benefits with owned creatures you can afford to retrain. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee core and holding approaches. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Demon Gate |
![]() Source · Game artwork | Enables recruitment of Pit Fiend. When it fits: Schedule Hell Hole when the next army actually needs Pit Fiend. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (3)Direct recruitment: The building unlocks this form. Availability and hiring are separate. Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. Items with a direct relationshipEquipment supporting growth: The item affects growth. Read its card for tier, carrier location and stacking. Base and upgraded dwellings do not create two simultaneous contributions. How to use it and where it fits in build orderWhen to build: Schedule Hell Hole when the next army actually needs Pit Fiend. Construction still requires recruitment availability, hiring funds and reinforcement delivery. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee core and holding approaches. In this town’s general recommended routes:
The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Upg. Hell Hole · Forsaken Palace. Heroes, armies and playstyle choices for this faction (Czech) → |
| Demon Gate |
![]() Source · Game artwork | Enables recruitment of Pit Lord. Also allows upgrading the corresponding base creatures. When it fits: Schedule Upg. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (1)Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price. Items with a direct relationshipEquipment supporting growth: The item affects growth. Read its card for tier, carrier location and stacking. Base and upgraded dwellings do not create two simultaneous contributions. How to use it and where it fits in build orderWhen to build: Schedule Upg. Hell Hole when the next army actually needs Pit Lord. Compare upgrade benefits with owned creatures you can afford to retrain. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Stack spellcasting or active support. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Heroes, armies and playstyle choices for this faction (Czech) → |
| Mage Guild 2 Hell Hole |
![]() Source · Game artwork | Enables recruitment of Efreet. When it fits: Schedule Fire Lake when the next army actually needs Efreet. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (3)Direct recruitment: The building unlocks this form. Availability and hiring are separate. Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. Items with a direct relationshipEquipment supporting growth: The item affects growth. Read its card for tier, carrier location and stacking. Base and upgraded dwellings do not create two simultaneous contributions. How to use it and where it fits in build orderWhen to build: Schedule Fire Lake when the next army actually needs Efreet. Construction still requires recruitment availability, hiring funds and reinforcement delivery. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Mobile attacks and screening across obstacles. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Upg. Fire Lake · Forsaken Palace. Heroes, armies and playstyle choices for this faction (Czech) → |
| Mage Guild 1 Demon Gate |
![]() Source · Game artwork | Enables recruitment of Efreet Sultan. Also allows upgrading the corresponding base creatures. When it fits: Schedule Upg. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (1)Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price. Items with a direct relationshipEquipment supporting growth: The item affects growth. Read its card for tier, carrier location and stacking. Base and upgraded dwellings do not create two simultaneous contributions. How to use it and where it fits in build orderWhen to build: Schedule Upg. Fire Lake when the next army actually needs Efreet Sultan. Compare upgrade benefits with owned creatures you can afford to retrain. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Mobile attacks and screening across obstacles. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Fire Lake |
![]() Source · Game artwork | Enables recruitment of Devil. When it fits: Schedule Forsaken Palace when the next army actually needs Devil. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (2)Direct recruitment: The building unlocks this form. Availability and hiring are separate. Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. Items with a direct relationshipEquipment supporting growth: The item affects growth. Read its card for tier, carrier location and stacking. Base and upgraded dwellings do not create two simultaneous contributions. How to use it and where it fits in build orderWhen to build: Schedule Forsaken Palace when the next army actually needs Devil. Construction still requires recruitment availability, hiring funds and reinforcement delivery. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee strikes limiting the reply. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Upg. Forsaken Palace. Heroes, armies and playstyle choices for this faction (Czech) → |
| Hell Hole Fire Lake |
![]() Source · Game artwork | Enables recruitment of Arch Devil. Also allows upgrading the corresponding base creatures. When it fits: Schedule Upg. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (1)Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price. Items with a direct relationshipEquipment supporting growth: The item affects growth. Read its card for tier, carrier location and stacking. Base and upgraded dwellings do not create two simultaneous contributions. How to use it and where it fits in build orderWhen to build: Schedule Upg. Forsaken Palace when the next army actually needs Arch Devil. Compare upgrade benefits with owned creatures you can afford to retrain. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee strikes limiting the reply. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Heroes, armies and playstyle choices for this faction (Czech) → |
| Forsaken Palace |
![]() Source · Game artwork | Transfers a hero between your Inferno towns that have Castle Gates. When it fits: First identify another owned Inferno and its Castle Gate. Watch for: Local defenses do not move the main army across the map. How to use it and where it fits in build orderWhen to build: First identify another owned Inferno and its Castle Gate. A lone gate does not create a usable transport network; compare the cost of both ends with travel saved. When to delay: Local defenses do not move the main army across the map. In a safe region, mobile reinforcements may be more urgent. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Citadel |
![]() Source · Game artwork | Each visiting hero can permanently gain 1 Spell Power once. When it fits: Arrange reachable visits by important heroes before their next fights. Watch for: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. How to use it and where it fits in build orderWhen to build: Arrange reachable visits by important heroes before their next fights. It is a one-time permanent visitor gain, not a recurring weekly Spell Power income. When to delay: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Mage Guild 1 |
![]() Source · Game artwork | Adds 2 Spell Power while defending the town. When it fits: Use for an Inferno defense with a hero who can exploit the Spell Power. Watch for: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. How to use it and where it fits in build orderWhen to build: Use for an Inferno defense with a hero who can exploit the Spell Power. The attribute alone does not solve a lack of mana or usable spells. When to delay: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Fort |
![]() Source · Game artwork | Adds 8 weekly growth for Imp / Familiar. When it fits: Use the precise stated effect: identify the hero, region, visit or resource that will actually benefit. Watch for: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. Creatures and items · building relationshipsRelated creatures (2)Growth support: The structure expands the offer. It neither unlocks a missing dwelling nor pays for recruitment. How to use it and where it fits in build orderWhen to build: Use the precise stated effect: identify the hero, region, visit or resource that will actually benefit. When to delay: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| No additional listed building |
![]() Source · Game artwork | Adds 3 weekly growth for Hell Hound / Cerberus. When it fits: Use the precise stated effect: identify the hero, region, visit or resource that will actually benefit. Watch for: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. Creatures and items · building relationshipsRelated creatures (2)Growth support: The structure expands the offer. It neither unlocks a missing dwelling nor pays for recruitment. How to use it and where it fits in build orderWhen to build: Use the precise stated effect: identify the hero, region, visit or resource that will actually benefit. When to delay: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Kennels |
![]() Source · Game artwork | Adds 5,000 gold per day and 50% local growth. Every week becomes a week of the Imp. When it fits: Use the precise stated effect: identify the hero, region, visit or resource that will actually benefit. Watch for: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. Creatures and items · building relationshipsRelated creatures (14)Growth support: The structure expands the offer. It neither unlocks a missing dwelling nor pays for recruitment. Items with a direct relationshipConstruction item: The item is a construction requirement. The result and any additional costs belong to the specific town. How to use it and where it fits in build orderWhen to build: Use the precise stated effect: identify the hero, region, visit or resource that will actually benefit. First acquire the required Grail / Tear of Asha and satisfy special conditions. Gold and construction resources alone are insufficient. When to delay: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| No additional listed building |
![]() Source · Game artwork | Total daily income at this hall tier: 500 gold. When it fits: This is built into the reference baseline. Watch for: Before an urgent fight, reserve survival and recruitment funds. How to use it and where it fits in build orderWhen to build: This is built into the reference baseline. Check the actual map state rather than charging for it again. When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Direct follow-up structures: Town Hall. Heroes, armies and playstyle choices for this faction (Czech) → The price is not verified; do not treat it as zero. | Built into the town | No additional listed building |
![]() Source · Game artwork | Total daily income at this hall tier: 1000 gold. When it fits: Compare the daily income increase over the previous level with all required construction costs. Watch for: Before an urgent fight, reserve survival and recruitment funds. How to use it and where it fits in build orderWhen to build: Compare the daily income increase over the previous level with all required construction costs. Estimate payback from the increase rather than the higher hall’s total income; an urgent army may take priority. When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today. In this town’s general recommended routes:
The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: City Hall. Heroes, armies and playstyle choices for this faction (Czech) → |
| Tavern Village Hall |
![]() Source · Game artwork | Total daily income at this hall tier: 2000 gold. When it fits: Compare the daily income increase over the previous level with all required construction costs. Watch for: Before an urgent fight, reserve survival and recruitment funds. How to use it and where it fits in build orderWhen to build: Compare the daily income increase over the previous level with all required construction costs. Estimate payback from the increase rather than the higher hall’s total income; an urgent army may take priority. When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Capitol. Heroes, armies and playstyle choices for this faction (Czech) → |
| Mage Guild 1 Marketplace Blacksmith Town Hall |
![]() Source · Game artwork | Total daily income at this hall tier: 4000 gold. Only one Capitol per player. When it fits: Compare the daily income increase over the previous level with all required construction costs. Watch for: Before an urgent fight, reserve survival and recruitment funds. How to use it and where it fits in build orderWhen to build: Compare the daily income increase over the previous level with all required construction costs. Estimate payback from the increase rather than the higher hall’s total income; an urgent army may take priority. When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Castle City Hall |
![]() Source · Game artwork | Town walls. When it fits: Judge actual siege risk and the documented growth effect. Watch for: Local defenses do not move the main army across the map. Creatures and items · building relationshipsRelated creatures (1)Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Judge actual siege risk and the documented growth effect. If it increases creature availability, budget the extra purchases too. When to delay: Local defenses do not move the main army across the map. In a safe region, mobile reinforcements may be more urgent. In this town’s general recommended routes:
The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Imp Crucible · Brimstone Stormclouds · Citadel. Heroes, armies and playstyle choices for this faction (Czech) → |
| No additional listed building |
![]() Source · Game artwork | Walls, a moat and stronger defenses. Adds 50% growth. When it fits: Judge actual siege risk and the documented growth effect. Watch for: Local defenses do not move the main army across the map. Creatures and items · building relationshipsRelated creatures (14)Growth support: The structure expands the offer. It neither unlocks a missing dwelling nor pays for recruitment. How to use it and where it fits in build orderWhen to build: Judge actual siege risk and the documented growth effect. If it increases creature availability, budget the extra purchases too. When to delay: Local defenses do not move the main army across the map. In a safe region, mobile reinforcements may be more urgent. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Castle Gate · Castle. Heroes, armies and playstyle choices for this faction (Czech) → |
| Fort |
![]() Source · Game artwork | Top-tier town fortifications and towers. Adds 100% growth. When it fits: Judge actual siege risk and the documented growth effect. Watch for: Local defenses do not move the main army across the map. Creatures and items · building relationshipsRelated creatures (14)Growth support: The structure expands the offer. It neither unlocks a missing dwelling nor pays for recruitment. How to use it and where it fits in build orderWhen to build: Judge actual siege risk and the documented growth effect. If it increases creature availability, budget the extra purchases too. When to delay: Local defenses do not move the main army across the map. In a safe region, mobile reinforcements may be more urgent. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Capitol. Heroes, armies and playstyle choices for this faction (Czech) → |
| Citadel |
![]() Source · Game artwork | Enables hero recruitment and the town’s associated visitor or intelligence services. When it fits: Check the actual hero offer and hiring budget. Watch for: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. How to use it and where it fits in build orderWhen to build: Check the actual hero offer and hiring budget. Choose another commander for a particular expedition, reinforcement delivery or other service; the building does not guarantee a named hero. When to delay: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. In this town’s general recommended routes:
The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Town Hall. Heroes, armies and playstyle choices for this faction (Czech) → |
| No additional listed building |
![]() Source · Game artwork | Trades resources. When it fits: Trade for a specific missing resource at the actual rate. Watch for: Before an urgent fight, reserve survival and recruitment funds. How to use it and where it fits in build orderWhen to build: Trade for a specific missing resource at the actual rate. Additional-market rules and daily income depend on this game; preserve resources needed for the next dwelling. When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: City Hall · Resource Silo. Heroes, armies and playstyle choices for this faction (Czech) → |
| No additional listed building |
![]() Source · Game artwork | A visiting hero can buy a war machine: ammoCart. When it fits: Choose a hero and the machine actually sold by this town. Watch for: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. Creatures and items · building relationshipsItems with a direct relationshipSourced town service: The item belongs to the sourced service. Construction and the actual purchase are paid separately. How to use it and where it fits in build orderWhen to build: Choose a hero and the machine actually sold by this town. Construction neither grants that machine nor replaces its purchase price and requirements for effective use. When to delay: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: City Hall. Heroes, armies and playstyle choices for this faction (Czech) → |
| No additional listed building |
![]() Source · Game artwork | Daily: 1 mercury. When it fits: Compare the locally produced resource with upcoming dwellings and upgrades. Watch for: Before an urgent fight, reserve survival and recruitment funds. How to use it and where it fits in build orderWhen to build: Compare the locally produced resource with upcoming dwellings and upgrades. Plan daily yield against the deadline; a new silo does not fund today’s expensive construction immediately. When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Marketplace |
![]() Source · Game artwork | Teaches the town’s tier-1 spells, subject to the hero’s learning requirements. When it fits: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. Watch for: Do not rely on a particular spell unless the building explicitly guarantees it. Creatures and items · building relationshipsRelated creatures (1)Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. Items with a direct relationshipSourced town service: The item belongs to the sourced service. Construction and the actual purchase are paid separately. How to use it and where it fits in build orderWhen to build: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. An ordinary spell offer does not promise a particular spell; preserve recruitment and battle funds. When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need. In this town’s general recommended routes:
The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Fire Lake · Order of Fire · City Hall · Mage Guild 2. Heroes, armies and playstyle choices for this faction (Czech) → |
| No additional listed building |
![]() Source · Game artwork | Teaches the town’s tier-2 spells, subject to the hero’s learning requirements. When it fits: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. Watch for: Do not rely on a particular spell unless the building explicitly guarantees it. Creatures and items · building relationshipsRelated creatures (1)Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. An ordinary spell offer does not promise a particular spell; preserve recruitment and battle funds. When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Upg. Hell Hole · Mage Guild 3. Heroes, armies and playstyle choices for this faction (Czech) → |
| Mage Guild 1 |
![]() Source · Game artwork | Teaches the town’s tier-3 spells, subject to the hero’s learning requirements. When it fits: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. Watch for: Do not rely on a particular spell unless the building explicitly guarantees it. How to use it and where it fits in build orderWhen to build: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. An ordinary spell offer does not promise a particular spell; preserve recruitment and battle funds. When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Direct follow-up structures: Mage Guild 4. Heroes, armies and playstyle choices for this faction (Czech) → |
| Mage Guild 2 |
![]() Source · Game artwork | Teaches the town’s tier-4 spells, subject to the hero’s learning requirements. When it fits: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. Watch for: Do not rely on a particular spell unless the building explicitly guarantees it. How to use it and where it fits in build orderWhen to build: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. An ordinary spell offer does not promise a particular spell; preserve recruitment and battle funds. When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Direct follow-up structures: Mage Guild 5. Heroes, armies and playstyle choices for this faction (Czech) → |
| Mage Guild 3 |
![]() Source · Game artwork | Teaches the town’s tier-5 spells, subject to the hero’s learning requirements. When it fits: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. Watch for: Do not rely on a particular spell unless the building explicitly guarantees it. How to use it and where it fits in build orderWhen to build: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. An ordinary spell offer does not promise a particular spell; preserve recruitment and battle funds. When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Mage Guild 4 |
Necropolis 36
| Name | What it does | Construction cost | Requirements and restrictions |
|---|---|---|---|
![]() Source · Game artwork | Enables recruitment of Skeleton. When it fits: Schedule Cursed Temple when the next army actually needs Skeleton. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (4)Direct recruitment: The building unlocks this form. Availability and hiring are separate. Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. Items with a direct relationshipEquipment supporting growth: The item affects growth. Read its card for tier, carrier location and stacking. Base and upgraded dwellings do not create two simultaneous contributions. How to use it and where it fits in build orderWhen to build: Schedule Cursed Temple when the next army actually needs Skeleton. Construction still requires recruitment availability, hiring funds and reinforcement delivery. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee core and holding approaches. In this town’s general recommended routes:
The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Upg. Cursed Temple · Graveyard · Tomb of Souls · Skeleton Transformer · Unearthed Graves. Heroes, armies and playstyle choices for this faction (Czech) → |
| Fort |
![]() Source · Game artwork | Enables recruitment of Skeleton Warrior. Also allows upgrading the corresponding base creatures. When it fits: Schedule Upg. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (1)Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price. Items with a direct relationshipEquipment supporting growth: The item affects growth. Read its card for tier, carrier location and stacking. Base and upgraded dwellings do not create two simultaneous contributions. How to use it and where it fits in build orderWhen to build: Schedule Upg. Cursed Temple when the next army actually needs Skeleton Warrior. Compare upgrade benefits with owned creatures you can afford to retrain. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee core and holding approaches. In this town’s general recommended routes:
The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Heroes, armies and playstyle choices for this faction (Czech) → |
| Cursed Temple |
![]() Source · Game artwork | Enables recruitment of Walking Dead. When it fits: Schedule Graveyard when the next army actually needs Walking Dead. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (4)Direct recruitment: The building unlocks this form. Availability and hiring are separate. Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. Items with a direct relationshipEquipment supporting growth: The item affects growth. Read its card for tier, carrier location and stacking. Base and upgraded dwellings do not create two simultaneous contributions. How to use it and where it fits in build orderWhen to build: Schedule Graveyard when the next army actually needs Walking Dead. Construction still requires recruitment availability, hiring funds and reinforcement delivery. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee core and holding approaches. In this town’s general recommended routes:
The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Upg. Graveyard · Estate · Mausoleum. Heroes, armies and playstyle choices for this faction (Czech) → |
| Cursed Temple |
![]() Source · Game artwork | Enables recruitment of Zombie. Also allows upgrading the corresponding base creatures. When it fits: Schedule Upg. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (1)Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price. Items with a direct relationshipEquipment supporting growth: The item affects growth. Read its card for tier, carrier location and stacking. Base and upgraded dwellings do not create two simultaneous contributions. How to use it and where it fits in build orderWhen to build: Schedule Upg. Graveyard when the next army actually needs Zombie. Compare upgrade benefits with owned creatures you can afford to retrain. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee core and holding approaches. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Graveyard |
![]() Source · Game artwork | Enables recruitment of Wight. When it fits: Schedule Tomb of Souls when the next army actually needs Wight. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (2)Direct recruitment: The building unlocks this form. Availability and hiring are separate. Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. Items with a direct relationshipEquipment supporting growth: The item affects growth. Read its card for tier, carrier location and stacking. Base and upgraded dwellings do not create two simultaneous contributions. How to use it and where it fits in build orderWhen to build: Schedule Tomb of Souls when the next army actually needs Wight. Construction still requires recruitment availability, hiring funds and reinforcement delivery. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Mobile attacks and screening across obstacles. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Direct follow-up structures: Upg. Tomb of Souls. Heroes, armies and playstyle choices for this faction (Czech) → |
| Cursed Temple |
![]() Source · Game artwork | Enables recruitment of Wraith. Also allows upgrading the corresponding base creatures. When it fits: Schedule Upg. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (1)Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price. Items with a direct relationshipEquipment supporting growth: The item affects growth. Read its card for tier, carrier location and stacking. Base and upgraded dwellings do not create two simultaneous contributions. How to use it and where it fits in build orderWhen to build: Schedule Upg. Tomb of Souls when the next army actually needs Wraith. Compare upgrade benefits with owned creatures you can afford to retrain. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Mobile attacks and screening across obstacles. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Tomb of Souls |
![]() Source · Game artwork | Enables recruitment of Vampire. When it fits: Schedule Estate when the next army actually needs Vampire. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (3)Direct recruitment: The building unlocks this form. Availability and hiring are separate. Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. Items with a direct relationshipEquipment supporting growth: The item affects growth. Read its card for tier, carrier location and stacking. Base and upgraded dwellings do not create two simultaneous contributions. How to use it and where it fits in build orderWhen to build: Schedule Estate when the next army actually needs Vampire. Construction still requires recruitment availability, hiring funds and reinforcement delivery. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee strikes limiting the reply. In this town’s general recommended routes:
The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Upg. Estate · Hall of Darkness. Heroes, armies and playstyle choices for this faction (Czech) → |
| Graveyard |
![]() Source · Game artwork | Enables recruitment of Vampire Lord. Also allows upgrading the corresponding base creatures. When it fits: Schedule Upg. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (1)Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price. Items with a direct relationshipEquipment supporting growth: The item affects growth. Read its card for tier, carrier location and stacking. Base and upgraded dwellings do not create two simultaneous contributions. How to use it and where it fits in build orderWhen to build: Schedule Upg. Estate when the next army actually needs Vampire Lord. Compare upgrade benefits with owned creatures you can afford to retrain. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee strikes limiting the reply. In this town’s general recommended routes:
The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Heroes, armies and playstyle choices for this faction (Czech) → |
| Necromancy Amplifier Estate |
![]() Source · Game artwork | Enables recruitment of Lich. When it fits: Schedule Mausoleum when the next army actually needs Lich. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (3)Direct recruitment: The building unlocks this form. Availability and hiring are separate. Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. Items with a direct relationshipEquipment supporting growth: The item affects growth. Read its card for tier, carrier location and stacking. Base and upgraded dwellings do not create two simultaneous contributions. How to use it and where it fits in build orderWhen to build: Schedule Mausoleum when the next army actually needs Lich. Construction still requires recruitment availability, hiring funds and reinforcement delivery. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Ranged stack requiring usable line of sight. In this town’s general recommended routes:
The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Upg. Mausoleum · Hall of Darkness. Heroes, armies and playstyle choices for this faction (Czech) → |
| Mage Guild 1 Graveyard |
![]() Source · Game artwork | Enables recruitment of Power Lich. Also allows upgrading the corresponding base creatures. When it fits: Schedule Upg. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (1)Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price. Items with a direct relationshipEquipment supporting growth: The item affects growth. Read its card for tier, carrier location and stacking. Base and upgraded dwellings do not create two simultaneous contributions. How to use it and where it fits in build orderWhen to build: Schedule Upg. Mausoleum when the next army actually needs Power Lich. Compare upgrade benefits with owned creatures you can afford to retrain. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Ranged stack requiring usable line of sight. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Mausoleum |
![]() Source · Game artwork | Enables recruitment of Black Knight. When it fits: Schedule Hall of Darkness when the next army actually needs Black Knight. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (3)Direct recruitment: The building unlocks this form. Availability and hiring are separate. Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. Items with a direct relationshipEquipment supporting growth: The item affects growth. Read its card for tier, carrier location and stacking. Base and upgraded dwellings do not create two simultaneous contributions. How to use it and where it fits in build orderWhen to build: Schedule Hall of Darkness when the next army actually needs Black Knight. Construction still requires recruitment availability, hiring funds and reinforcement delivery. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee core and holding approaches. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Upg. Hall of Darkness · Dragon Vault. Heroes, armies and playstyle choices for this faction (Czech) → |
| Estate Mausoleum |
![]() Source · Game artwork | Enables recruitment of Dread Knight. Also allows upgrading the corresponding base creatures. When it fits: Schedule Upg. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (1)Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price. Items with a direct relationshipEquipment supporting growth: The item affects growth. Read its card for tier, carrier location and stacking. Base and upgraded dwellings do not create two simultaneous contributions. How to use it and where it fits in build orderWhen to build: Schedule Upg. Hall of Darkness when the next army actually needs Dread Knight. Compare upgrade benefits with owned creatures you can afford to retrain. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee core and holding approaches. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Heroes, armies and playstyle choices for this faction (Czech) → |
| Hall of Darkness |
![]() Source · Game artwork | Enables recruitment of Bone Dragon. When it fits: Schedule Dragon Vault when the next army actually needs Bone Dragon. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (2)Direct recruitment: The building unlocks this form. Availability and hiring are separate. Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. Items with a direct relationshipEquipment supporting growth: The item affects growth. Read its card for tier, carrier location and stacking. Base and upgraded dwellings do not create two simultaneous contributions. How to use it and where it fits in build orderWhen to build: Schedule Dragon Vault when the next army actually needs Bone Dragon. Construction still requires recruitment availability, hiring funds and reinforcement delivery. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Mobile attacks and screening across obstacles. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Upg. Dragon Vault. Heroes, armies and playstyle choices for this faction (Czech) → |
| Hall of Darkness |
![]() Source · Game artwork | Enables recruitment of Ghost Dragon. Also allows upgrading the corresponding base creatures. When it fits: Schedule Upg. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (1)Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price. Items with a direct relationshipEquipment supporting growth: The item affects growth. Read its card for tier, carrier location and stacking. Base and upgraded dwellings do not create two simultaneous contributions. How to use it and where it fits in build orderWhen to build: Schedule Upg. Dragon Vault when the next army actually needs Ghost Dragon. Compare upgrade benefits with owned creatures you can afford to retrain. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Mobile attacks and screening across obstacles. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Heroes, armies and playstyle choices for this faction (Czech) → |
| Dragon Vault |
![]() Source · Game artwork | Adds 10 percentage points to all your necromancers’ Necromancy yield. When it fits: Prioritize before several battles by necromancers who can benefit. Watch for: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. Creatures and items · building relationshipsRelated creatures (1)Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Prioritize before several battles by necromancers who can benefit. Compare the yield with a needed dwelling; Necromancy percentage points are not instant free recruitment. When to delay: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. In this town’s general recommended routes:
The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Upg. Estate. Heroes, armies and playstyle choices for this faction (Czech) → |
| Mage Guild 1 |
![]() Source · Game artwork | Conceals the area surrounding the town from opponents. When it fits: Consider concealed information when defending and moving around Necropolis. Watch for: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. How to use it and where it fits in build orderWhen to build: Consider concealed information when defending and moving around Necropolis. Concealment itself neither removes enemies nor physically prevents their arrival. When to delay: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Fort |
![]() Source · Game artwork | Converts sacrificed creatures into undead; their original form is permanently lost. When it fits: Before conversion identify the input stack and its lost original role. Watch for: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. How to use it and where it fits in build orderWhen to build: Before conversion identify the input stack and its lost original role. Use for genuinely surplus or deliberately converted troops rather than sacrificing essential ranged damage. When to delay: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Direct follow-up structures: Unearthed Graves. Heroes, armies and playstyle choices for this faction (Czech) → |
| Cursed Temple |
![]() Source · Game artwork | Adds 6 weekly growth for Skeleton. When it fits: Use the precise stated effect: identify the hero, region, visit or resource that will actually benefit. Watch for: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. Creatures and items · building relationshipsRelated creatures (2)Growth support: The structure expands the offer. It neither unlocks a missing dwelling nor pays for recruitment. How to use it and where it fits in build orderWhen to build: Use the precise stated effect: identify the hero, region, visit or resource that will actually benefit. When to delay: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Skeleton Transformer Cursed Temple |
![]() Source · Game artwork | Builds a boat for 1,000 gold and 10 wood; requires water access and a clear launch tile. When it fits: First identify a navigable route and a clear launch location. Watch for: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. How to use it and where it fits in build orderWhen to build: First identify a navigable route and a clear launch location. Reserve the boat price as well as construction funds; delay on maps without useful water. When to delay: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| No additional listed building |
![]() Source · Game artwork | Adds 5,000 gold per day and 50% local growth. Adds 20 percentage points to Necromancy. When it fits: Use the precise stated effect: identify the hero, region, visit or resource that will actually benefit. Watch for: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. Creatures and items · building relationshipsRelated creatures (14)Growth support: The structure expands the offer. It neither unlocks a missing dwelling nor pays for recruitment. Items with a direct relationshipConstruction item: The item is a construction requirement. The result and any additional costs belong to the specific town. How to use it and where it fits in build orderWhen to build: Use the precise stated effect: identify the hero, region, visit or resource that will actually benefit. First acquire the required Grail / Tear of Asha and satisfy special conditions. Gold and construction resources alone are insufficient. When to delay: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| No additional listed building |
![]() Source · Game artwork | Total daily income at this hall tier: 500 gold. When it fits: This is built into the reference baseline. Watch for: Before an urgent fight, reserve survival and recruitment funds. How to use it and where it fits in build orderWhen to build: This is built into the reference baseline. Check the actual map state rather than charging for it again. When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Direct follow-up structures: Town Hall. Heroes, armies and playstyle choices for this faction (Czech) → The price is not verified; do not treat it as zero. | Built into the town | No additional listed building |
![]() Source · Game artwork | Total daily income at this hall tier: 1000 gold. When it fits: Compare the daily income increase over the previous level with all required construction costs. Watch for: Before an urgent fight, reserve survival and recruitment funds. How to use it and where it fits in build orderWhen to build: Compare the daily income increase over the previous level with all required construction costs. Estimate payback from the increase rather than the higher hall’s total income; an urgent army may take priority. When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today. In this town’s general recommended routes:
The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: City Hall. Heroes, armies and playstyle choices for this faction (Czech) → |
| Tavern Village Hall |
![]() Source · Game artwork | Total daily income at this hall tier: 2000 gold. When it fits: Compare the daily income increase over the previous level with all required construction costs. Watch for: Before an urgent fight, reserve survival and recruitment funds. How to use it and where it fits in build orderWhen to build: Compare the daily income increase over the previous level with all required construction costs. Estimate payback from the increase rather than the higher hall’s total income; an urgent army may take priority. When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Capitol. Heroes, armies and playstyle choices for this faction (Czech) → |
| Mage Guild 1 Marketplace Blacksmith Town Hall |
![]() Source · Game artwork | Total daily income at this hall tier: 4000 gold. Only one Capitol per player. When it fits: Compare the daily income increase over the previous level with all required construction costs. Watch for: Before an urgent fight, reserve survival and recruitment funds. How to use it and where it fits in build orderWhen to build: Compare the daily income increase over the previous level with all required construction costs. Estimate payback from the increase rather than the higher hall’s total income; an urgent army may take priority. When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Castle City Hall |
![]() Source · Game artwork | Town walls. When it fits: Judge actual siege risk and the documented growth effect. Watch for: Local defenses do not move the main army across the map. Creatures and items · building relationshipsRelated creatures (1)Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Judge actual siege risk and the documented growth effect. If it increases creature availability, budget the extra purchases too. When to delay: Local defenses do not move the main army across the map. In a safe region, mobile reinforcements may be more urgent. In this town’s general recommended routes:
The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Cursed Temple · Cover of Darkness · Citadel. Heroes, armies and playstyle choices for this faction (Czech) → |
| No additional listed building |
![]() Source · Game artwork | Walls, a moat and stronger defenses. Adds 50% growth. When it fits: Judge actual siege risk and the documented growth effect. Watch for: Local defenses do not move the main army across the map. Creatures and items · building relationshipsRelated creatures (14)Growth support: The structure expands the offer. It neither unlocks a missing dwelling nor pays for recruitment. How to use it and where it fits in build orderWhen to build: Judge actual siege risk and the documented growth effect. If it increases creature availability, budget the extra purchases too. When to delay: Local defenses do not move the main army across the map. In a safe region, mobile reinforcements may be more urgent. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Castle. Heroes, armies and playstyle choices for this faction (Czech) → |
| Fort |
![]() Source · Game artwork | Top-tier town fortifications and towers. Adds 100% growth. When it fits: Judge actual siege risk and the documented growth effect. Watch for: Local defenses do not move the main army across the map. Creatures and items · building relationshipsRelated creatures (14)Growth support: The structure expands the offer. It neither unlocks a missing dwelling nor pays for recruitment. How to use it and where it fits in build orderWhen to build: Judge actual siege risk and the documented growth effect. If it increases creature availability, budget the extra purchases too. When to delay: Local defenses do not move the main army across the map. In a safe region, mobile reinforcements may be more urgent. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Capitol. Heroes, armies and playstyle choices for this faction (Czech) → |
| Citadel |
![]() Source · Game artwork | Enables hero recruitment and the town’s associated visitor or intelligence services. When it fits: Check the actual hero offer and hiring budget. Watch for: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. How to use it and where it fits in build orderWhen to build: Check the actual hero offer and hiring budget. Choose another commander for a particular expedition, reinforcement delivery or other service; the building does not guarantee a named hero. When to delay: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. In this town’s general recommended routes:
The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Town Hall. Heroes, armies and playstyle choices for this faction (Czech) → |
| No additional listed building |
![]() Source · Game artwork | Trades resources. When it fits: Trade for a specific missing resource at the actual rate. Watch for: Before an urgent fight, reserve survival and recruitment funds. How to use it and where it fits in build orderWhen to build: Trade for a specific missing resource at the actual rate. Additional-market rules and daily income depend on this game; preserve resources needed for the next dwelling. When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: City Hall · Resource Silo. Heroes, armies and playstyle choices for this faction (Czech) → |
| No additional listed building |
![]() Source · Game artwork | A visiting hero can buy a war machine: firstAidTent. When it fits: Choose a hero and the machine actually sold by this town. Watch for: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. Creatures and items · building relationshipsItems with a direct relationshipSourced town service: The item belongs to the sourced service. Construction and the actual purchase are paid separately. How to use it and where it fits in build orderWhen to build: Choose a hero and the machine actually sold by this town. Construction neither grants that machine nor replaces its purchase price and requirements for effective use. When to delay: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: City Hall. Heroes, armies and playstyle choices for this faction (Czech) → |
| No additional listed building |
![]() Source · Game artwork | Daily: 1 ore + 1 wood. When it fits: Compare the locally produced resource with upcoming dwellings and upgrades. Watch for: Before an urgent fight, reserve survival and recruitment funds. How to use it and where it fits in build orderWhen to build: Compare the locally produced resource with upcoming dwellings and upgrades. Plan daily yield against the deadline; a new silo does not fund today’s expensive construction immediately. When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Marketplace |
![]() Source · Game artwork | Teaches the town’s tier-1 spells, subject to the hero’s learning requirements. When it fits: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. Watch for: Do not rely on a particular spell unless the building explicitly guarantees it. Creatures and items · building relationshipsRelated creatures (1)Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. Items with a direct relationshipSourced town service: The item belongs to the sourced service. Construction and the actual purchase are paid separately. How to use it and where it fits in build orderWhen to build: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. An ordinary spell offer does not promise a particular spell; preserve recruitment and battle funds. When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need. In this town’s general recommended routes:
The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Mausoleum · Necromancy Amplifier · City Hall · Mage Guild 2. Heroes, armies and playstyle choices for this faction (Czech) → |
| No additional listed building |
![]() Source · Game artwork | Teaches the town’s tier-2 spells, subject to the hero’s learning requirements. When it fits: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. Watch for: Do not rely on a particular spell unless the building explicitly guarantees it. How to use it and where it fits in build orderWhen to build: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. An ordinary spell offer does not promise a particular spell; preserve recruitment and battle funds. When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Mage Guild 3. Heroes, armies and playstyle choices for this faction (Czech) → |
| Mage Guild 1 |
![]() Source · Game artwork | Teaches the town’s tier-3 spells, subject to the hero’s learning requirements. When it fits: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. Watch for: Do not rely on a particular spell unless the building explicitly guarantees it. How to use it and where it fits in build orderWhen to build: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. An ordinary spell offer does not promise a particular spell; preserve recruitment and battle funds. When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Direct follow-up structures: Mage Guild 4. Heroes, armies and playstyle choices for this faction (Czech) → |
| Mage Guild 2 |
![]() Source · Game artwork | Teaches the town’s tier-4 spells, subject to the hero’s learning requirements. When it fits: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. Watch for: Do not rely on a particular spell unless the building explicitly guarantees it. How to use it and where it fits in build orderWhen to build: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. An ordinary spell offer does not promise a particular spell; preserve recruitment and battle funds. When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Direct follow-up structures: Mage Guild 5. Heroes, armies and playstyle choices for this faction (Czech) → |
| Mage Guild 3 |
![]() Source · Game artwork | Teaches the town’s tier-5 spells, subject to the hero’s learning requirements. When it fits: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. Watch for: Do not rely on a particular spell unless the building explicitly guarantees it. How to use it and where it fits in build orderWhen to build: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. An ordinary spell offer does not promise a particular spell; preserve recruitment and battle funds. When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Mage Guild 4 |
Dungeon 36
| Name | What it does | Construction cost | Requirements and restrictions |
|---|---|---|---|
![]() Source · Game artwork | Enables recruitment of Troglodyte. When it fits: Schedule Warren when the next army actually needs Troglodyte. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (4)Direct recruitment: The building unlocks this form. Availability and hiring are separate. Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. Items with a direct relationshipEquipment supporting growth: The item affects growth. Read its card for tier, carrier location and stacking. Base and upgraded dwellings do not create two simultaneous contributions. How to use it and where it fits in build orderWhen to build: Schedule Warren when the next army actually needs Troglodyte. Construction still requires recruitment availability, hiring funds and reinforcement delivery. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee core and holding approaches. In this town’s general recommended routes:
The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Upg. Warren · Harpy Loft · Pillar of Eyes · Mushroom Rings. Heroes, armies and playstyle choices for this faction (Czech) → |
| Fort |
![]() Source · Game artwork | Enables recruitment of Infernal Troglodyte. Also allows upgrading the corresponding base creatures. When it fits: Schedule Upg. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (1)Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price. Items with a direct relationshipEquipment supporting growth: The item affects growth. Read its card for tier, carrier location and stacking. Base and upgraded dwellings do not create two simultaneous contributions. How to use it and where it fits in build orderWhen to build: Schedule Upg. Warren when the next army actually needs Infernal Troglodyte. Compare upgrade benefits with owned creatures you can afford to retrain. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee core and holding approaches. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Warren |
![]() Source · Game artwork | Enables recruitment of Harpy. When it fits: Schedule Harpy Loft when the next army actually needs Harpy. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (3)Direct recruitment: The building unlocks this form. Availability and hiring are separate. Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. Items with a direct relationshipEquipment supporting growth: The item affects growth. Read its card for tier, carrier location and stacking. Base and upgraded dwellings do not create two simultaneous contributions. How to use it and where it fits in build orderWhen to build: Schedule Harpy Loft when the next army actually needs Harpy. Construction still requires recruitment availability, hiring funds and reinforcement delivery. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Mobile attacks and screening across obstacles. In this town’s general recommended routes:
The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Upg. Harpy Loft · Chapel of Stilled Voices. Heroes, armies and playstyle choices for this faction (Czech) → |
| Warren |
![]() Source · Game artwork | Enables recruitment of Harpy Hag. Also allows upgrading the corresponding base creatures. When it fits: Schedule Upg. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (1)Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price. Items with a direct relationshipEquipment supporting growth: The item affects growth. Read its card for tier, carrier location and stacking. Base and upgraded dwellings do not create two simultaneous contributions. How to use it and where it fits in build orderWhen to build: Schedule Upg. Harpy Loft when the next army actually needs Harpy Hag. Compare upgrade benefits with owned creatures you can afford to retrain. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee strikes limiting the reply. In this town’s general recommended routes:
The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Heroes, armies and playstyle choices for this faction (Czech) → |
| Harpy Loft |
![]() Source · Game artwork | Enables recruitment of Beholder. When it fits: Schedule Pillar of Eyes when the next army actually needs Beholder. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (3)Direct recruitment: The building unlocks this form. Availability and hiring are separate. Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. Items with a direct relationshipEquipment supporting growth: The item affects growth. Read its card for tier, carrier location and stacking. Base and upgraded dwellings do not create two simultaneous contributions. How to use it and where it fits in build orderWhen to build: Schedule Pillar of Eyes when the next army actually needs Beholder. Construction still requires recruitment availability, hiring funds and reinforcement delivery. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Ranged stack requiring usable line of sight. In this town’s general recommended routes:
The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Upg. Pillar of Eyes · Chapel of Stilled Voices. Heroes, armies and playstyle choices for this faction (Czech) → |
| Warren |
![]() Source · Game artwork | Enables recruitment of Evil Eye. Also allows upgrading the corresponding base creatures. When it fits: Schedule Upg. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (1)Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price. Items with a direct relationshipEquipment supporting growth: The item affects growth. Read its card for tier, carrier location and stacking. Base and upgraded dwellings do not create two simultaneous contributions. How to use it and where it fits in build orderWhen to build: Schedule Upg. Pillar of Eyes when the next army actually needs Evil Eye. Compare upgrade benefits with owned creatures you can afford to retrain. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Ranged stack requiring usable line of sight. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Pillar of Eyes |
![]() Source · Game artwork | Enables recruitment of Medusa. When it fits: Schedule Chapel of Stilled Voices when the next army actually needs Medusa. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (4)Direct recruitment: The building unlocks this form. Availability and hiring are separate. Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. Items with a direct relationshipEquipment supporting growth: The item affects growth. Read its card for tier, carrier location and stacking. Base and upgraded dwellings do not create two simultaneous contributions. How to use it and where it fits in build orderWhen to build: Schedule Chapel of Stilled Voices when the next army actually needs Medusa. Construction still requires recruitment availability, hiring funds and reinforcement delivery. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Ranged stack requiring usable line of sight. In this town’s general recommended routes:
The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Upg. Chapel of Stilled Voices · Labyrinth · Manticore Lair. Heroes, armies and playstyle choices for this faction (Czech) → |
| Harpy Loft Pillar of Eyes |
![]() Source · Game artwork | Enables recruitment of Medusa Queen. Also allows upgrading the corresponding base creatures. When it fits: Schedule Upg. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (1)Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price. Items with a direct relationshipEquipment supporting growth: The item affects growth. Read its card for tier, carrier location and stacking. Base and upgraded dwellings do not create two simultaneous contributions. How to use it and where it fits in build orderWhen to build: Schedule Upg. Chapel of Stilled Voices when the next army actually needs Medusa Queen. Compare upgrade benefits with owned creatures you can afford to retrain. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Ranged stack requiring usable line of sight. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Chapel of Stilled Voices |
![]() Source · Game artwork | Enables recruitment of Minotaur. When it fits: Schedule Labyrinth when the next army actually needs Minotaur. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (3)Direct recruitment: The building unlocks this form. Availability and hiring are separate. Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. Items with a direct relationshipEquipment supporting growth: The item affects growth. Read its card for tier, carrier location and stacking. Base and upgraded dwellings do not create two simultaneous contributions. How to use it and where it fits in build orderWhen to build: Schedule Labyrinth when the next army actually needs Minotaur. Construction still requires recruitment availability, hiring funds and reinforcement delivery. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee core and holding approaches. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Upg. Labyrinth · Dragon Cave. Heroes, armies and playstyle choices for this faction (Czech) → |
| Chapel of Stilled Voices |
![]() Source · Game artwork | Enables recruitment of Minotaur King. Also allows upgrading the corresponding base creatures. When it fits: Schedule Upg. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (1)Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price. Items with a direct relationshipEquipment supporting growth: The item affects growth. Read its card for tier, carrier location and stacking. Base and upgraded dwellings do not create two simultaneous contributions. How to use it and where it fits in build orderWhen to build: Schedule Upg. Labyrinth when the next army actually needs Minotaur King. Compare upgrade benefits with owned creatures you can afford to retrain. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee core and holding approaches. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Labyrinth |
![]() Source · Game artwork | Enables recruitment of Manticore. When it fits: Schedule Manticore Lair when the next army actually needs Manticore. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (3)Direct recruitment: The building unlocks this form. Availability and hiring are separate. Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. Items with a direct relationshipEquipment supporting growth: The item affects growth. Read its card for tier, carrier location and stacking. Base and upgraded dwellings do not create two simultaneous contributions. How to use it and where it fits in build orderWhen to build: Schedule Manticore Lair when the next army actually needs Manticore. Construction still requires recruitment availability, hiring funds and reinforcement delivery. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Mobile attacks and screening across obstacles. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Upg. Manticore Lair · Dragon Cave. Heroes, armies and playstyle choices for this faction (Czech) → |
| Chapel of Stilled Voices |
![]() Source · Game artwork | Enables recruitment of Scorpicore. Also allows upgrading the corresponding base creatures. When it fits: Schedule Upg. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (1)Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price. Items with a direct relationshipEquipment supporting growth: The item affects growth. Read its card for tier, carrier location and stacking. Base and upgraded dwellings do not create two simultaneous contributions. How to use it and where it fits in build orderWhen to build: Schedule Upg. Manticore Lair when the next army actually needs Scorpicore. Compare upgrade benefits with owned creatures you can afford to retrain. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Mobile attacks and screening across obstacles. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Manticore Lair |
![]() Source · Game artwork | Enables recruitment of Red Dragon. When it fits: Schedule Dragon Cave when the next army actually needs Red Dragon. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (2)Direct recruitment: The building unlocks this form. Availability and hiring are separate. Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. Items with a direct relationshipEquipment supporting growth: The item affects growth. Read its card for tier, carrier location and stacking. Base and upgraded dwellings do not create two simultaneous contributions. How to use it and where it fits in build orderWhen to build: Schedule Dragon Cave when the next army actually needs Red Dragon. Construction still requires recruitment availability, hiring funds and reinforcement delivery. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Mobile attacks and screening across obstacles. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Upg. Dragon Cave. Heroes, armies and playstyle choices for this faction (Czech) → |
| Mage Guild 2 Labyrinth Manticore Lair |
![]() Source · Game artwork | Enables recruitment of Black Dragon. Also allows upgrading the corresponding base creatures. When it fits: Schedule Upg. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (1)Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price. Items with a direct relationshipEquipment supporting growth: The item affects growth. Read its card for tier, carrier location and stacking. Base and upgraded dwellings do not create two simultaneous contributions. How to use it and where it fits in build orderWhen to build: Schedule Upg. Dragon Cave when the next army actually needs Black Dragon. Compare upgrade benefits with owned creatures you can afford to retrain. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Mobile attacks and screening across obstacles. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Heroes, armies and playstyle choices for this faction (Czech) → |
| Mage Guild 3 Dragon Cave |
![]() Source · Game artwork | Adds recruitment from one owned external dwelling at the start of the week. When it fits: First check owned external dwellings and useful recruitment for next week. Watch for: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. How to use it and where it fits in build orderWhen to build: First check owned external dwellings and useful recruitment for next week. The portal does not replace acquiring them, and its recruitment offer is not an already paid army. When to delay: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| No additional listed building |
![]() Source · Game artwork | Refills the first weekly visitor’s mana to twice its normal maximum. When it fits: Arrange the first weekly visit for the hero who will spend the mana in upcoming fights. Watch for: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. How to use it and where it fits in build orderWhen to build: Arrange the first weekly visit for the hero who will spend the mana in upcoming fights. Do not consume it with an incidental visitor or assume another full refill that week. When to delay: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Mage Guild 1 |
![]() Source · Game artwork | Each visitor can gain 1,000 experience once. When it fits: Link the investment to visits by heroes near a useful next level. Watch for: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. How to use it and where it fits in build orderWhen to build: Link the investment to visits by heroes near a useful next level. Revisiting with an already rewarded hero gives no further experience. When to delay: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| No additional listed building |
![]() Source · Game artwork | Buys and sells artifacts with a refreshing town-merchant stock. When it fits: First fund decisive recruitment, then assess the actual artifact stock. Watch for: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. Creatures and items · building relationshipsItems to compare against stockUse this link to compare against current stock. It does not establish that the shop sells this particular item. Centaur’s AxeWhile equipped the item provides: Attack: +2. Helm of the Alabaster UnicornWhile equipped the item provides: Knowledge: +1. Bow of Elven CherrywoodWhile equipped the item provides: With learned Archery: +5 percentage points. Shield of the Dwarven LordsWhile equipped the item provides: Defense: +2.How to use it and where it fits in build orderWhen to build: First fund decisive recruitment, then assess the actual artifact stock. Constructing the shop does not guarantee a desired artifact. When to delay: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Marketplace |
![]() Source · Game artwork | Adds 7 weekly growth for Troglodyte / Infernal Troglodyte. When it fits: Use the precise stated effect: identify the hero, region, visit or resource that will actually benefit. Watch for: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. Creatures and items · building relationshipsRelated creatures (2)Growth support: The structure expands the offer. It neither unlocks a missing dwelling nor pays for recruitment. How to use it and where it fits in build orderWhen to build: Use the precise stated effect: identify the hero, region, visit or resource that will actually benefit. When to delay: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Warren |
![]() Source · Game artwork | Adds 5,000 gold per day and 50% local growth. Adds 12 Spell Power while defending this town. When it fits: Use the precise stated effect: identify the hero, region, visit or resource that will actually benefit. Watch for: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. Creatures and items · building relationshipsRelated creatures (14)Growth support: The structure expands the offer. It neither unlocks a missing dwelling nor pays for recruitment. Items with a direct relationshipConstruction item: The item is a construction requirement. The result and any additional costs belong to the specific town. How to use it and where it fits in build orderWhen to build: Use the precise stated effect: identify the hero, region, visit or resource that will actually benefit. First acquire the required Grail / Tear of Asha and satisfy special conditions. Gold and construction resources alone are insufficient. When to delay: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| No additional listed building |
![]() Source · Game artwork | Total daily income at this hall tier: 500 gold. When it fits: This is built into the reference baseline. Watch for: Before an urgent fight, reserve survival and recruitment funds. How to use it and where it fits in build orderWhen to build: This is built into the reference baseline. Check the actual map state rather than charging for it again. When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Direct follow-up structures: Town Hall. Heroes, armies and playstyle choices for this faction (Czech) → The price is not verified; do not treat it as zero. | Built into the town | No additional listed building |
![]() Source · Game artwork | Total daily income at this hall tier: 1000 gold. When it fits: Compare the daily income increase over the previous level with all required construction costs. Watch for: Before an urgent fight, reserve survival and recruitment funds. How to use it and where it fits in build orderWhen to build: Compare the daily income increase over the previous level with all required construction costs. Estimate payback from the increase rather than the higher hall’s total income; an urgent army may take priority. When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today. In this town’s general recommended routes:
The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: City Hall. Heroes, armies and playstyle choices for this faction (Czech) → |
| Tavern Village Hall |
![]() Source · Game artwork | Total daily income at this hall tier: 2000 gold. When it fits: Compare the daily income increase over the previous level with all required construction costs. Watch for: Before an urgent fight, reserve survival and recruitment funds. How to use it and where it fits in build orderWhen to build: Compare the daily income increase over the previous level with all required construction costs. Estimate payback from the increase rather than the higher hall’s total income; an urgent army may take priority. When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Capitol. Heroes, armies and playstyle choices for this faction (Czech) → |
| Mage Guild 1 Marketplace Blacksmith Town Hall |
![]() Source · Game artwork | Total daily income at this hall tier: 4000 gold. Only one Capitol per player. When it fits: Compare the daily income increase over the previous level with all required construction costs. Watch for: Before an urgent fight, reserve survival and recruitment funds. How to use it and where it fits in build orderWhen to build: Compare the daily income increase over the previous level with all required construction costs. Estimate payback from the increase rather than the higher hall’s total income; an urgent army may take priority. When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Castle City Hall |
![]() Source · Game artwork | Town walls. When it fits: Judge actual siege risk and the documented growth effect. Watch for: Local defenses do not move the main army across the map. Creatures and items · building relationshipsRelated creatures (1)Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Judge actual siege risk and the documented growth effect. If it increases creature availability, budget the extra purchases too. When to delay: Local defenses do not move the main army across the map. In a safe region, mobile reinforcements may be more urgent. In this town’s general recommended routes:
The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Warren · Citadel. Heroes, armies and playstyle choices for this faction (Czech) → |
| No additional listed building |
![]() Source · Game artwork | Walls, a moat and stronger defenses. Adds 50% growth. When it fits: Judge actual siege risk and the documented growth effect. Watch for: Local defenses do not move the main army across the map. Creatures and items · building relationshipsRelated creatures (14)Growth support: The structure expands the offer. It neither unlocks a missing dwelling nor pays for recruitment. How to use it and where it fits in build orderWhen to build: Judge actual siege risk and the documented growth effect. If it increases creature availability, budget the extra purchases too. When to delay: Local defenses do not move the main army across the map. In a safe region, mobile reinforcements may be more urgent. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Castle. Heroes, armies and playstyle choices for this faction (Czech) → |
| Fort |
![]() Source · Game artwork | Top-tier town fortifications and towers. Adds 100% growth. When it fits: Judge actual siege risk and the documented growth effect. Watch for: Local defenses do not move the main army across the map. Creatures and items · building relationshipsRelated creatures (14)Growth support: The structure expands the offer. It neither unlocks a missing dwelling nor pays for recruitment. How to use it and where it fits in build orderWhen to build: Judge actual siege risk and the documented growth effect. If it increases creature availability, budget the extra purchases too. When to delay: Local defenses do not move the main army across the map. In a safe region, mobile reinforcements may be more urgent. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Capitol. Heroes, armies and playstyle choices for this faction (Czech) → |
| Citadel |
![]() Source · Game artwork | Enables hero recruitment and the town’s associated visitor or intelligence services. When it fits: Check the actual hero offer and hiring budget. Watch for: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. How to use it and where it fits in build orderWhen to build: Check the actual hero offer and hiring budget. Choose another commander for a particular expedition, reinforcement delivery or other service; the building does not guarantee a named hero. When to delay: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. In this town’s general recommended routes:
The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Town Hall. Heroes, armies and playstyle choices for this faction (Czech) → |
| No additional listed building |
![]() Source · Game artwork | Trades resources. When it fits: Trade for a specific missing resource at the actual rate. Watch for: Before an urgent fight, reserve survival and recruitment funds. How to use it and where it fits in build orderWhen to build: Trade for a specific missing resource at the actual rate. Additional-market rules and daily income depend on this game; preserve resources needed for the next dwelling. When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Artifact Merchants · City Hall · Resource Silo. Heroes, armies and playstyle choices for this faction (Czech) → |
| No additional listed building |
![]() Source · Game artwork | A visiting hero can buy a war machine: ballista. When it fits: Choose a hero and the machine actually sold by this town. Watch for: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. Creatures and items · building relationshipsItems with a direct relationshipSourced town service: The item belongs to the sourced service. Construction and the actual purchase are paid separately. How to use it and where it fits in build orderWhen to build: Choose a hero and the machine actually sold by this town. Construction neither grants that machine nor replaces its purchase price and requirements for effective use. When to delay: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: City Hall. Heroes, armies and playstyle choices for this faction (Czech) → |
| No additional listed building |
![]() Source · Game artwork | Daily: 1 sulfur. When it fits: Compare the locally produced resource with upcoming dwellings and upgrades. Watch for: Before an urgent fight, reserve survival and recruitment funds. How to use it and where it fits in build orderWhen to build: Compare the locally produced resource with upcoming dwellings and upgrades. Plan daily yield against the deadline; a new silo does not fund today’s expensive construction immediately. When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Marketplace |
![]() Source · Game artwork | Teaches the town’s tier-1 spells, subject to the hero’s learning requirements. When it fits: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. Watch for: Do not rely on a particular spell unless the building explicitly guarantees it. Creatures and items · building relationshipsItems with a direct relationshipSourced town service: The item belongs to the sourced service. Construction and the actual purchase are paid separately. How to use it and where it fits in build orderWhen to build: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. An ordinary spell offer does not promise a particular spell; preserve recruitment and battle funds. When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need. In this town’s general recommended routes:
The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Mana Vortex · City Hall · Mage Guild 2. Heroes, armies and playstyle choices for this faction (Czech) → |
| No additional listed building |
![]() Source · Game artwork | Teaches the town’s tier-2 spells, subject to the hero’s learning requirements. When it fits: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. Watch for: Do not rely on a particular spell unless the building explicitly guarantees it. Creatures and items · building relationshipsRelated creatures (1)Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. An ordinary spell offer does not promise a particular spell; preserve recruitment and battle funds. When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Dragon Cave · Mage Guild 3. Heroes, armies and playstyle choices for this faction (Czech) → |
| Mage Guild 1 |
![]() Source · Game artwork | Teaches the town’s tier-3 spells, subject to the hero’s learning requirements. When it fits: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. Watch for: Do not rely on a particular spell unless the building explicitly guarantees it. Creatures and items · building relationshipsRelated creatures (1)Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. An ordinary spell offer does not promise a particular spell; preserve recruitment and battle funds. When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Upg. Dragon Cave · Mage Guild 4. Heroes, armies and playstyle choices for this faction (Czech) → |
| Mage Guild 2 |
![]() Source · Game artwork | Teaches the town’s tier-4 spells, subject to the hero’s learning requirements. When it fits: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. Watch for: Do not rely on a particular spell unless the building explicitly guarantees it. How to use it and where it fits in build orderWhen to build: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. An ordinary spell offer does not promise a particular spell; preserve recruitment and battle funds. When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Direct follow-up structures: Mage Guild 5. Heroes, armies and playstyle choices for this faction (Czech) → |
| Mage Guild 3 |
![]() Source · Game artwork | Teaches the town’s tier-5 spells, subject to the hero’s learning requirements. When it fits: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. Watch for: Do not rely on a particular spell unless the building explicitly guarantees it. How to use it and where it fits in build orderWhen to build: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. An ordinary spell offer does not promise a particular spell; preserve recruitment and battle funds. When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Mage Guild 4 |
Stronghold 34
| Name | What it does | Construction cost | Requirements and restrictions |
|---|---|---|---|
![]() Source · Game artwork | Enables recruitment of Goblin. When it fits: Schedule Goblin Barracks when the next army actually needs Goblin. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (4)Direct recruitment: The building unlocks this form. Availability and hiring are separate. Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. Items with a direct relationshipEquipment supporting growth: The item affects growth. Read its card for tier, carrier location and stacking. Base and upgraded dwellings do not create two simultaneous contributions. How to use it and where it fits in build orderWhen to build: Schedule Goblin Barracks when the next army actually needs Goblin. Construction still requires recruitment availability, hiring funds and reinforcement delivery. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee core and holding approaches. In this town’s general recommended routes:
The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Upg. Goblin Barracks · Wolf Pen · Orc Tower · Mess Hall. Heroes, armies and playstyle choices for this faction (Czech) → |
| Fort |
![]() Source · Game artwork | Enables recruitment of Hobgoblin. Also allows upgrading the corresponding base creatures. When it fits: Schedule Upg. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (2)Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price. Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. Items with a direct relationshipEquipment supporting growth: The item affects growth. Read its card for tier, carrier location and stacking. Base and upgraded dwellings do not create two simultaneous contributions. How to use it and where it fits in build orderWhen to build: Schedule Upg. Goblin Barracks when the next army actually needs Hobgoblin. Compare upgrade benefits with owned creatures you can afford to retrain. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee core and holding approaches. In this town’s general recommended routes:
The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Upg. Wolf Pen. Heroes, armies and playstyle choices for this faction (Czech) → |
| Goblin Barracks |
![]() Source · Game artwork | Enables recruitment of Wolf Rider. When it fits: Schedule Wolf Pen when the next army actually needs Wolf Rider. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (3)Direct recruitment: The building unlocks this form. Availability and hiring are separate. Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. Items with a direct relationshipEquipment supporting growth: The item affects growth. Read its card for tier, carrier location and stacking. Base and upgraded dwellings do not create two simultaneous contributions. How to use it and where it fits in build orderWhen to build: Schedule Wolf Pen when the next army actually needs Wolf Rider. Construction still requires recruitment availability, hiring funds and reinforcement delivery. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee core and holding approaches. In this town’s general recommended routes:
The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Upg. Wolf Pen · Cliff Nest. Heroes, armies and playstyle choices for this faction (Czech) → |
| Goblin Barracks |
![]() Source · Game artwork | Enables recruitment of Wolf Raider. Also allows upgrading the corresponding base creatures. When it fits: Schedule Upg. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (1)Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price. Items with a direct relationshipEquipment supporting growth: The item affects growth. Read its card for tier, carrier location and stacking. Base and upgraded dwellings do not create two simultaneous contributions. How to use it and where it fits in build orderWhen to build: Schedule Upg. Wolf Pen when the next army actually needs Wolf Raider. Compare upgrade benefits with owned creatures you can afford to retrain. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee core and holding approaches. In this town’s general recommended routes:
The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Heroes, armies and playstyle choices for this faction (Czech) → |
| Upg. Goblin Barracks Wolf Pen |
![]() Source · Game artwork | Enables recruitment of Orc. When it fits: Schedule Orc Tower when the next army actually needs Orc. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (3)Direct recruitment: The building unlocks this form. Availability and hiring are separate. Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. Items with a direct relationshipEquipment supporting growth: The item affects growth. Read its card for tier, carrier location and stacking. Base and upgraded dwellings do not create two simultaneous contributions. How to use it and where it fits in build orderWhen to build: Schedule Orc Tower when the next army actually needs Orc. Construction still requires recruitment availability, hiring funds and reinforcement delivery. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Ranged stack requiring usable line of sight. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Upg. Orc Tower · Ogre Fort. Heroes, armies and playstyle choices for this faction (Czech) → |
| Goblin Barracks |
![]() Source · Game artwork | Enables recruitment of Orc Chieftain. Also allows upgrading the corresponding base creatures. When it fits: Schedule Upg. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (1)Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price. Items with a direct relationshipEquipment supporting growth: The item affects growth. Read its card for tier, carrier location and stacking. Base and upgraded dwellings do not create two simultaneous contributions. How to use it and where it fits in build orderWhen to build: Schedule Upg. Orc Tower when the next army actually needs Orc Chieftain. Compare upgrade benefits with owned creatures you can afford to retrain. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Ranged stack requiring usable line of sight. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Blacksmith Orc Tower |
![]() Source · Game artwork | Enables recruitment of Ogre. When it fits: Schedule Ogre Fort when the next army actually needs Ogre. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (3)Direct recruitment: The building unlocks this form. Availability and hiring are separate. Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. Items with a direct relationshipEquipment supporting growth: The item affects growth. Read its card for tier, carrier location and stacking. Base and upgraded dwellings do not create two simultaneous contributions. How to use it and where it fits in build orderWhen to build: Schedule Ogre Fort when the next army actually needs Ogre. Construction still requires recruitment availability, hiring funds and reinforcement delivery. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee core and holding approaches. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Direct follow-up structures: Upg. Ogre Fort · Cyclops Cave. Heroes, armies and playstyle choices for this faction (Czech) → |
| Orc Tower |
![]() Source · Game artwork | Enables recruitment of Ogre Mage. Also allows upgrading the corresponding base creatures. When it fits: Schedule Upg. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (1)Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price. Items with a direct relationshipEquipment supporting growth: The item affects growth. Read its card for tier, carrier location and stacking. Base and upgraded dwellings do not create two simultaneous contributions. How to use it and where it fits in build orderWhen to build: Schedule Upg. Ogre Fort when the next army actually needs Ogre Mage. Compare upgrade benefits with owned creatures you can afford to retrain. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Stack spellcasting or active support. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Mage Guild 1 Ogre Fort |
![]() Source · Game artwork | Enables recruitment of Roc. When it fits: Schedule Cliff Nest when the next army actually needs Roc. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (3)Direct recruitment: The building unlocks this form. Availability and hiring are separate. Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. Items with a direct relationshipEquipment supporting growth: The item affects growth. Read its card for tier, carrier location and stacking. Base and upgraded dwellings do not create two simultaneous contributions. How to use it and where it fits in build orderWhen to build: Schedule Cliff Nest when the next army actually needs Roc. Construction still requires recruitment availability, hiring funds and reinforcement delivery. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Mobile attacks and screening across obstacles. In this town’s general recommended routes:
The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Upg. Cliff Nest · Behemoth Lair. Heroes, armies and playstyle choices for this faction (Czech) → |
| Wolf Pen |
![]() Source · Game artwork | Enables recruitment of Thunderbird. Also allows upgrading the corresponding base creatures. When it fits: Schedule Upg. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (1)Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price. Items with a direct relationshipEquipment supporting growth: The item affects growth. Read its card for tier, carrier location and stacking. Base and upgraded dwellings do not create two simultaneous contributions. How to use it and where it fits in build orderWhen to build: Schedule Upg. Cliff Nest when the next army actually needs Thunderbird. Compare upgrade benefits with owned creatures you can afford to retrain. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Mobile attacks and screening across obstacles. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Cliff Nest |
![]() Source · Game artwork | Enables recruitment of Cyclops. When it fits: Schedule Cyclops Cave when the next army actually needs Cyclops. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (2)Direct recruitment: The building unlocks this form. Availability and hiring are separate. Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. Items with a direct relationshipEquipment supporting growth: The item affects growth. Read its card for tier, carrier location and stacking. Base and upgraded dwellings do not create two simultaneous contributions. How to use it and where it fits in build orderWhen to build: Schedule Cyclops Cave when the next army actually needs Cyclops. Construction still requires recruitment availability, hiring funds and reinforcement delivery. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Ranged stack requiring usable line of sight. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Direct follow-up structures: Upg. Cyclops Cave. Heroes, armies and playstyle choices for this faction (Czech) → |
| Ogre Fort |
![]() Source · Game artwork | Enables recruitment of Cyclops King. Also allows upgrading the corresponding base creatures. When it fits: Schedule Upg. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (1)Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price. Items with a direct relationshipEquipment supporting growth: The item affects growth. Read its card for tier, carrier location and stacking. Base and upgraded dwellings do not create two simultaneous contributions. How to use it and where it fits in build orderWhen to build: Schedule Upg. Cyclops Cave when the next army actually needs Cyclops King. Compare upgrade benefits with owned creatures you can afford to retrain. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Ranged stack requiring usable line of sight. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Cyclops Cave |
![]() Source · Game artwork | Enables recruitment of Behemoth. When it fits: Schedule Behemoth Lair when the next army actually needs Behemoth. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (2)Direct recruitment: The building unlocks this form. Availability and hiring are separate. Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. Items with a direct relationshipEquipment supporting growth: The item affects growth. Read its card for tier, carrier location and stacking. Base and upgraded dwellings do not create two simultaneous contributions. How to use it and where it fits in build orderWhen to build: Schedule Behemoth Lair when the next army actually needs Behemoth. Construction still requires recruitment availability, hiring funds and reinforcement delivery. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee core and holding approaches. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Upg. Behemoth Lair. Heroes, armies and playstyle choices for this faction (Czech) → |
| Cliff Nest |
![]() Source · Game artwork | Enables recruitment of Ancient Behemoth. Also allows upgrading the corresponding base creatures. When it fits: Schedule Upg. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (1)Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price. Items with a direct relationshipEquipment supporting growth: The item affects growth. Read its card for tier, carrier location and stacking. Base and upgraded dwellings do not create two simultaneous contributions. How to use it and where it fits in build orderWhen to build: Schedule Upg. Behemoth Lair when the next army actually needs Ancient Behemoth. Compare upgrade benefits with owned creatures you can afford to retrain. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee core and holding approaches. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Heroes, armies and playstyle choices for this faction (Czech) → |
| Behemoth Lair |
![]() Source · Game artwork | Allows the defending hero to flee a siege. When it fits: Plan around preserving a hero during an unfavorable Stronghold siege. Watch for: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. How to use it and where it fits in build orderWhen to build: Plan around preserving a hero during an unfavorable Stronghold siege. The hero’s escape neither saves the town nor automatically evacuates the whole garrison. When to delay: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Fort |
![]() Source · Game artwork | Sells creatures for resources, removing the sold troops from the army. When it fits: Sell only after identifying stacks the next plan does not need. Watch for: Do not rely on a particular spell unless the building explicitly guarantees it. How to use it and where it fits in build orderWhen to build: Sell only after identifying stacks the next plan does not need. Resources have value, but sold creatures cannot help in the next fight. When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Heroes, armies and playstyle choices for this faction (Czech) → |
| Marketplace |
![]() Source · Game artwork | Each visiting hero can permanently gain 1 Attack once. When it fits: Plan one-time visits by offensive heroes while collecting reinforcements or setting out. Watch for: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. How to use it and where it fits in build orderWhen to build: Plan one-time visits by offensive heroes while collecting reinforcements or setting out. Avoid a detour that costs an important fight or objective. When to delay: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Fort |
![]() Source · Game artwork | Lets visiting heroes buy a Ballista. When it fits: Choose for a visitor who will actually purchase and use a Ballista. Watch for: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. Creatures and items · building relationshipsItems with a direct relationshipSourced town service: The item belongs to the sourced service. Construction and the actual purchase are paid separately. How to use it and where it fits in build orderWhen to build: Choose for a visitor who will actually purchase and use a Ballista. Budget the machine itself; construction does not equip every hero with one. When to delay: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Blacksmith |
![]() Source · Game artwork | Adds 8 weekly growth for Goblin / Hobgoblin. When it fits: Compare the stated income or trade function with resource shortages, remaining game length and funds after immediate recruitment. Watch for: Before an urgent fight, reserve survival and recruitment funds. Creatures and items · building relationshipsRelated creatures (2)Growth support: The structure expands the offer. It neither unlocks a missing dwelling nor pays for recruitment. How to use it and where it fits in build orderWhen to build: Compare the stated income or trade function with resource shortages, remaining game length and funds after immediate recruitment. Hall income is the tier total, not a sum of lower halls. When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today. In this town’s general recommended routes:
The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Heroes, armies and playstyle choices for this faction (Czech) → |
| Goblin Barracks |
![]() Source · Game artwork | Adds 5,000 gold per day and 50% local growth. Adds 20 Attack while defending this town. When it fits: Use the precise stated effect: identify the hero, region, visit or resource that will actually benefit. Watch for: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. Creatures and items · building relationshipsRelated creatures (14)Growth support: The structure expands the offer. It neither unlocks a missing dwelling nor pays for recruitment. Items with a direct relationshipConstruction item: The item is a construction requirement. The result and any additional costs belong to the specific town. How to use it and where it fits in build orderWhen to build: Use the precise stated effect: identify the hero, region, visit or resource that will actually benefit. First acquire the required Grail / Tear of Asha and satisfy special conditions. Gold and construction resources alone are insufficient. When to delay: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| No additional listed building |
![]() Source · Game artwork | Total daily income at this hall tier: 500 gold. When it fits: This is built into the reference baseline. Watch for: Before an urgent fight, reserve survival and recruitment funds. How to use it and where it fits in build orderWhen to build: This is built into the reference baseline. Check the actual map state rather than charging for it again. When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Direct follow-up structures: Town Hall. Heroes, armies and playstyle choices for this faction (Czech) → The price is not verified; do not treat it as zero. | Built into the town | No additional listed building |
![]() Source · Game artwork | Total daily income at this hall tier: 1000 gold. When it fits: Compare the daily income increase over the previous level with all required construction costs. Watch for: Before an urgent fight, reserve survival and recruitment funds. How to use it and where it fits in build orderWhen to build: Compare the daily income increase over the previous level with all required construction costs. Estimate payback from the increase rather than the higher hall’s total income; an urgent army may take priority. When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: City Hall. Heroes, armies and playstyle choices for this faction (Czech) → |
| Tavern Village Hall |
![]() Source · Game artwork | Total daily income at this hall tier: 2000 gold. When it fits: Compare the daily income increase over the previous level with all required construction costs. Watch for: Before an urgent fight, reserve survival and recruitment funds. How to use it and where it fits in build orderWhen to build: Compare the daily income increase over the previous level with all required construction costs. Estimate payback from the increase rather than the higher hall’s total income; an urgent army may take priority. When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Direct follow-up structures: Capitol. Heroes, armies and playstyle choices for this faction (Czech) → |
| Mage Guild 1 Marketplace Blacksmith Town Hall |
![]() Source · Game artwork | Total daily income at this hall tier: 4000 gold. Only one Capitol per player. When it fits: Compare the daily income increase over the previous level with all required construction costs. Watch for: Before an urgent fight, reserve survival and recruitment funds. How to use it and where it fits in build orderWhen to build: Compare the daily income increase over the previous level with all required construction costs. Estimate payback from the increase rather than the higher hall’s total income; an urgent army may take priority. When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Castle City Hall |
![]() Source · Game artwork | Town walls. When it fits: Judge actual siege risk and the documented growth effect. Watch for: Local defenses do not move the main army across the map. Creatures and items · building relationshipsRelated creatures (1)Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Judge actual siege risk and the documented growth effect. If it increases creature availability, budget the extra purchases too. When to delay: Local defenses do not move the main army across the map. In a safe region, mobile reinforcements may be more urgent. In this town’s general recommended routes:
The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Goblin Barracks · Escape Tunnel · Hall of Valhalla · Citadel. Heroes, armies and playstyle choices for this faction (Czech) → |
| No additional listed building |
![]() Source · Game artwork | Walls, a moat and stronger defenses. Adds 50% growth. When it fits: Judge actual siege risk and the documented growth effect. Watch for: Local defenses do not move the main army across the map. Creatures and items · building relationshipsRelated creatures (14)Growth support: The structure expands the offer. It neither unlocks a missing dwelling nor pays for recruitment. How to use it and where it fits in build orderWhen to build: Judge actual siege risk and the documented growth effect. If it increases creature availability, budget the extra purchases too. When to delay: Local defenses do not move the main army across the map. In a safe region, mobile reinforcements may be more urgent. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Castle. Heroes, armies and playstyle choices for this faction (Czech) → |
| Fort |
![]() Source · Game artwork | Top-tier town fortifications and towers. Adds 100% growth. When it fits: Judge actual siege risk and the documented growth effect. Watch for: Local defenses do not move the main army across the map. Creatures and items · building relationshipsRelated creatures (14)Growth support: The structure expands the offer. It neither unlocks a missing dwelling nor pays for recruitment. How to use it and where it fits in build orderWhen to build: Judge actual siege risk and the documented growth effect. If it increases creature availability, budget the extra purchases too. When to delay: Local defenses do not move the main army across the map. In a safe region, mobile reinforcements may be more urgent. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Capitol. Heroes, armies and playstyle choices for this faction (Czech) → |
| Citadel |
![]() Source · Game artwork | Enables hero recruitment and the town’s associated visitor or intelligence services. When it fits: Check the actual hero offer and hiring budget. Watch for: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. How to use it and where it fits in build orderWhen to build: Check the actual hero offer and hiring budget. Choose another commander for a particular expedition, reinforcement delivery or other service; the building does not guarantee a named hero. When to delay: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Town Hall. Heroes, armies and playstyle choices for this faction (Czech) → |
| No additional listed building |
![]() Source · Game artwork | Trades resources. When it fits: Trade for a specific missing resource at the actual rate. Watch for: Before an urgent fight, reserve survival and recruitment funds. How to use it and where it fits in build orderWhen to build: Trade for a specific missing resource at the actual rate. Additional-market rules and daily income depend on this game; preserve resources needed for the next dwelling. When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Freelancer's Guild · City Hall · Resource Silo. Heroes, armies and playstyle choices for this faction (Czech) → |
| No additional listed building |
![]() Source · Game artwork | A visiting hero can buy a war machine: ammoCart. When it fits: Choose a hero and the machine actually sold by this town. Watch for: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. Creatures and items · building relationshipsRelated creatures (1)Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. Items with a direct relationshipSourced town service: The item belongs to the sourced service. Construction and the actual purchase are paid separately. How to use it and where it fits in build orderWhen to build: Choose a hero and the machine actually sold by this town. Construction neither grants that machine nor replaces its purchase price and requirements for effective use. When to delay: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Direct follow-up structures: Upg. Orc Tower · Ballista Yard · City Hall. Heroes, armies and playstyle choices for this faction (Czech) → |
| No additional listed building |
![]() Source · Game artwork | Daily: 1 ore + 1 wood. When it fits: Compare the locally produced resource with upcoming dwellings and upgrades. Watch for: Before an urgent fight, reserve survival and recruitment funds. How to use it and where it fits in build orderWhen to build: Compare the locally produced resource with upcoming dwellings and upgrades. Plan daily yield against the deadline; a new silo does not fund today’s expensive construction immediately. When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Marketplace |
![]() Source · Game artwork | Teaches the town’s tier-1 spells, subject to the hero’s learning requirements. When it fits: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. Watch for: Do not rely on a particular spell unless the building explicitly guarantees it. Creatures and items · building relationshipsRelated creatures (1)Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. Items with a direct relationshipSourced town service: The item belongs to the sourced service. Construction and the actual purchase are paid separately. How to use it and where it fits in build orderWhen to build: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. An ordinary spell offer does not promise a particular spell; preserve recruitment and battle funds. When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Upg. Ogre Fort · City Hall · Mage Guild 2. Heroes, armies and playstyle choices for this faction (Czech) → |
| No additional listed building |
![]() Source · Game artwork | Teaches the town’s tier-2 spells, subject to the hero’s learning requirements. When it fits: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. Watch for: Do not rely on a particular spell unless the building explicitly guarantees it. How to use it and where it fits in build orderWhen to build: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. An ordinary spell offer does not promise a particular spell; preserve recruitment and battle funds. When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Direct follow-up structures: Mage Guild 3. Heroes, armies and playstyle choices for this faction (Czech) → |
| Mage Guild 1 |
![]() Source · Game artwork | Teaches the town’s tier-3 spells, subject to the hero’s learning requirements. When it fits: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. Watch for: Do not rely on a particular spell unless the building explicitly guarantees it. How to use it and where it fits in build orderWhen to build: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. An ordinary spell offer does not promise a particular spell; preserve recruitment and battle funds. When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Mage Guild 2 |
Fortress 34
| Name | What it does | Construction cost | Requirements and restrictions |
|---|---|---|---|
![]() Source · Game artwork | Enables recruitment of Gnoll. When it fits: Schedule Gnoll Hut when the next army actually needs Gnoll. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (4)Direct recruitment: The building unlocks this form. Availability and hiring are separate. Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. Items with a direct relationshipEquipment supporting growth: The item affects growth. Read its card for tier, carrier location and stacking. Base and upgraded dwellings do not create two simultaneous contributions. How to use it and where it fits in build orderWhen to build: Schedule Gnoll Hut when the next army actually needs Gnoll. Construction still requires recruitment availability, hiring funds and reinforcement delivery. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee core and holding approaches. In this town’s general recommended routes:
The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Upg. Gnoll Hut · Lizard Den · Serpent Fly Hive · Captain's Quarters. Heroes, armies and playstyle choices for this faction (Czech) → |
| Fort |
![]() Source · Game artwork | Enables recruitment of Gnoll Marauder. Also allows upgrading the corresponding base creatures. When it fits: Schedule Upg. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (1)Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price. Items with a direct relationshipEquipment supporting growth: The item affects growth. Read its card for tier, carrier location and stacking. Base and upgraded dwellings do not create two simultaneous contributions. How to use it and where it fits in build orderWhen to build: Schedule Upg. Gnoll Hut when the next army actually needs Gnoll Marauder. Compare upgrade benefits with owned creatures you can afford to retrain. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee core and holding approaches. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Tavern Gnoll Hut |
![]() Source · Game artwork | Enables recruitment of Lizardman. When it fits: Schedule Lizard Den when the next army actually needs Lizardman. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (4)Direct recruitment: The building unlocks this form. Availability and hiring are separate. Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. Items with a direct relationshipEquipment supporting growth: The item affects growth. Read its card for tier, carrier location and stacking. Base and upgraded dwellings do not create two simultaneous contributions. How to use it and where it fits in build orderWhen to build: Schedule Lizard Den when the next army actually needs Lizardman. Construction still requires recruitment availability, hiring funds and reinforcement delivery. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Ranged stack requiring usable line of sight. In this town’s general recommended routes:
The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Upg. Lizard Den · Gorgon Lair · Wyvern Nest. Heroes, armies and playstyle choices for this faction (Czech) → |
| Gnoll Hut |
![]() Source · Game artwork | Enables recruitment of Lizard Warrior. Also allows upgrading the corresponding base creatures. When it fits: Schedule Upg. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (1)Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price. Items with a direct relationshipEquipment supporting growth: The item affects growth. Read its card for tier, carrier location and stacking. Base and upgraded dwellings do not create two simultaneous contributions. How to use it and where it fits in build orderWhen to build: Schedule Upg. Lizard Den when the next army actually needs Lizard Warrior. Compare upgrade benefits with owned creatures you can afford to retrain. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Ranged stack requiring usable line of sight. In this town’s general recommended routes:
The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Heroes, armies and playstyle choices for this faction (Czech) → |
| Lizard Den |
![]() Source · Game artwork | Enables recruitment of Serpent Fly. When it fits: Schedule Serpent Fly Hive when the next army actually needs Serpent Fly. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (4)Direct recruitment: The building unlocks this form. Availability and hiring are separate. Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. Items with a direct relationshipEquipment supporting growth: The item affects growth. Read its card for tier, carrier location and stacking. Base and upgraded dwellings do not create two simultaneous contributions. How to use it and where it fits in build orderWhen to build: Schedule Serpent Fly Hive when the next army actually needs Serpent Fly. Construction still requires recruitment availability, hiring funds and reinforcement delivery. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Mobile attacks and screening across obstacles. In this town’s general recommended routes:
The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Upg. Serpent Fly Hive · Basilisk Pit · Gorgon Lair. Heroes, armies and playstyle choices for this faction (Czech) → |
| Gnoll Hut |
![]() Source · Game artwork | Enables recruitment of Dragon Fly. Also allows upgrading the corresponding base creatures. When it fits: Schedule Upg. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (1)Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price. Items with a direct relationshipEquipment supporting growth: The item affects growth. Read its card for tier, carrier location and stacking. Base and upgraded dwellings do not create two simultaneous contributions. How to use it and where it fits in build orderWhen to build: Schedule Upg. Serpent Fly Hive when the next army actually needs Dragon Fly. Compare upgrade benefits with owned creatures you can afford to retrain. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Mobile attacks and screening across obstacles. In this town’s general recommended routes:
The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Heroes, armies and playstyle choices for this faction (Czech) → |
| Serpent Fly Hive |
![]() Source · Game artwork | Enables recruitment of Basilisk. When it fits: Schedule Basilisk Pit when the next army actually needs Basilisk. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (3)Direct recruitment: The building unlocks this form. Availability and hiring are separate. Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. Items with a direct relationshipEquipment supporting growth: The item affects growth. Read its card for tier, carrier location and stacking. Base and upgraded dwellings do not create two simultaneous contributions. How to use it and where it fits in build orderWhen to build: Schedule Basilisk Pit when the next army actually needs Basilisk. Construction still requires recruitment availability, hiring funds and reinforcement delivery. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee core and holding approaches. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Upg. Basilisk Pit · Hydra Pond. Heroes, armies and playstyle choices for this faction (Czech) → |
| Serpent Fly Hive |
![]() Source · Game artwork | Enables recruitment of Greater Basilisk. Also allows upgrading the corresponding base creatures. When it fits: Schedule Upg. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (1)Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price. Items with a direct relationshipEquipment supporting growth: The item affects growth. Read its card for tier, carrier location and stacking. Base and upgraded dwellings do not create two simultaneous contributions. How to use it and where it fits in build orderWhen to build: Schedule Upg. Basilisk Pit when the next army actually needs Greater Basilisk. Compare upgrade benefits with owned creatures you can afford to retrain. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee core and holding approaches. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Basilisk Pit |
![]() Source · Game artwork | Enables recruitment of Gorgon. When it fits: Schedule Gorgon Lair when the next army actually needs Gorgon. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (2)Direct recruitment: The building unlocks this form. Availability and hiring are separate. Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. Items with a direct relationshipEquipment supporting growth: The item affects growth. Read its card for tier, carrier location and stacking. Base and upgraded dwellings do not create two simultaneous contributions. How to use it and where it fits in build orderWhen to build: Schedule Gorgon Lair when the next army actually needs Gorgon. Construction still requires recruitment availability, hiring funds and reinforcement delivery. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee core and holding approaches. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Upg. Gorgon Lair. Heroes, armies and playstyle choices for this faction (Czech) → |
| Lizard Den Serpent Fly Hive |
![]() Source · Game artwork | Enables recruitment of Mighty Gorgon. Also allows upgrading the corresponding base creatures. When it fits: Schedule Upg. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (1)Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price. Items with a direct relationshipEquipment supporting growth: The item affects growth. Read its card for tier, carrier location and stacking. Base and upgraded dwellings do not create two simultaneous contributions. How to use it and where it fits in build orderWhen to build: Schedule Upg. Gorgon Lair when the next army actually needs Mighty Gorgon. Compare upgrade benefits with owned creatures you can afford to retrain. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee core and holding approaches. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Heroes, armies and playstyle choices for this faction (Czech) → |
| Resource Silo Gorgon Lair |
![]() Source · Game artwork | Enables recruitment of Wyvern. When it fits: Schedule Wyvern Nest when the next army actually needs Wyvern. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (3)Direct recruitment: The building unlocks this form. Availability and hiring are separate. Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. Items with a direct relationshipEquipment supporting growth: The item affects growth. Read its card for tier, carrier location and stacking. Base and upgraded dwellings do not create two simultaneous contributions. How to use it and where it fits in build orderWhen to build: Schedule Wyvern Nest when the next army actually needs Wyvern. Construction still requires recruitment availability, hiring funds and reinforcement delivery. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Mobile attacks and screening across obstacles. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Upg. Wyvern Nest · Hydra Pond. Heroes, armies and playstyle choices for this faction (Czech) → |
| Lizard Den |
![]() Source · Game artwork | Enables recruitment of Wyvern Monarch. Also allows upgrading the corresponding base creatures. When it fits: Schedule Upg. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (1)Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price. Items with a direct relationshipEquipment supporting growth: The item affects growth. Read its card for tier, carrier location and stacking. Base and upgraded dwellings do not create two simultaneous contributions. How to use it and where it fits in build orderWhen to build: Schedule Upg. Wyvern Nest when the next army actually needs Wyvern Monarch. Compare upgrade benefits with owned creatures you can afford to retrain. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Mobile attacks and screening across obstacles. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Wyvern Nest |
![]() Source · Game artwork | Enables recruitment of Hydra. When it fits: Schedule Hydra Pond when the next army actually needs Hydra. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (2)Direct recruitment: The building unlocks this form. Availability and hiring are separate. Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. Items with a direct relationshipEquipment supporting growth: The item affects growth. Read its card for tier, carrier location and stacking. Base and upgraded dwellings do not create two simultaneous contributions. How to use it and where it fits in build orderWhen to build: Schedule Hydra Pond when the next army actually needs Hydra. Construction still requires recruitment availability, hiring funds and reinforcement delivery. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee strikes limiting the reply. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Upg. Hydra Pond. Heroes, armies and playstyle choices for this faction (Czech) → |
| Basilisk Pit Wyvern Nest |
![]() Source · Game artwork | Enables recruitment of Chaos Hydra. Also allows upgrading the corresponding base creatures. When it fits: Schedule Upg. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (1)Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price. Items with a direct relationshipEquipment supporting growth: The item affects growth. Read its card for tier, carrier location and stacking. Base and upgraded dwellings do not create two simultaneous contributions. How to use it and where it fits in build orderWhen to build: Schedule Upg. Hydra Pond when the next army actually needs Chaos Hydra. Compare upgrade benefits with owned creatures you can afford to retrain. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee strikes limiting the reply. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Heroes, armies and playstyle choices for this faction (Czech) → |
| Hydra Pond |
![]() Source · Game artwork | Adds 2 Attack while defending the town. When it fits: Choose for an expected Fortress defense with troops that benefit from Attack. Watch for: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. How to use it and where it fits in build orderWhen to build: Choose for an expected Fortress defense with troops that benefit from Attack. Do not automatically apply it to an offensive expedition outside the walls. When to delay: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Direct follow-up structures: Blood Obelisk · Cage of Warlords. Heroes, armies and playstyle choices for this faction (Czech) → |
| Fort |
![]() Source · Game artwork | Adds 2 Defense while defending the town. When it fits: Schedule for an actual Fortress defense and compare Defense with buying more defenders. Watch for: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. How to use it and where it fits in build orderWhen to build: Schedule for an actual Fortress defense and compare Defense with buying more defenders. A local building does not support a distant main army. When to delay: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Glyphs of Fear |
![]() Source · Game artwork | Each visiting hero can permanently gain 1 Defense once. When it fits: Combine one-time visits with heroes’ normal routes through Fortress. Watch for: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. How to use it and where it fits in build orderWhen to build: Combine one-time visits with heroes’ normal routes through Fortress. Permanent personal Defense differs from a local garrison-defense bonus. When to delay: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Town Hall Glyphs of Fear |
![]() Source · Game artwork | Adds 6 weekly growth for Gnoll / Gnoll Marauder. When it fits: Use the precise stated effect: identify the hero, region, visit or resource that will actually benefit. Watch for: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. Creatures and items · building relationshipsRelated creatures (2)Growth support: The structure expands the offer. It neither unlocks a missing dwelling nor pays for recruitment. How to use it and where it fits in build orderWhen to build: Use the precise stated effect: identify the hero, region, visit or resource that will actually benefit. When to delay: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Gnoll Hut |
![]() Source · Game artwork | Builds a boat for 1,000 gold and 10 wood; requires water access and a clear launch tile. When it fits: First identify a navigable route and a clear launch location. Watch for: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. How to use it and where it fits in build orderWhen to build: First identify a navigable route and a clear launch location. Reserve the boat price as well as construction funds; delay on maps without useful water. When to delay: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| No additional listed building |
![]() Source · Game artwork | Adds 5,000 gold per day and 50% local growth. Adds 10 Attack and Defense while defending this town. When it fits: Use the precise stated effect: identify the hero, region, visit or resource that will actually benefit. Watch for: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. Creatures and items · building relationshipsRelated creatures (14)Growth support: The structure expands the offer. It neither unlocks a missing dwelling nor pays for recruitment. Items with a direct relationshipConstruction item: The item is a construction requirement. The result and any additional costs belong to the specific town. How to use it and where it fits in build orderWhen to build: Use the precise stated effect: identify the hero, region, visit or resource that will actually benefit. First acquire the required Grail / Tear of Asha and satisfy special conditions. Gold and construction resources alone are insufficient. When to delay: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| No additional listed building |
![]() Source · Game artwork | Total daily income at this hall tier: 500 gold. When it fits: This is built into the reference baseline. Watch for: Before an urgent fight, reserve survival and recruitment funds. How to use it and where it fits in build orderWhen to build: This is built into the reference baseline. Check the actual map state rather than charging for it again. When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Direct follow-up structures: Town Hall. Heroes, armies and playstyle choices for this faction (Czech) → The price is not verified; do not treat it as zero. | Built into the town | No additional listed building |
![]() Source · Game artwork | Total daily income at this hall tier: 1000 gold. When it fits: Compare the daily income increase over the previous level with all required construction costs. Watch for: Before an urgent fight, reserve survival and recruitment funds. How to use it and where it fits in build orderWhen to build: Compare the daily income increase over the previous level with all required construction costs. Estimate payback from the increase rather than the higher hall’s total income; an urgent army may take priority. When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today. In this town’s general recommended routes:
The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Cage of Warlords · City Hall. Heroes, armies and playstyle choices for this faction (Czech) → |
| Tavern Village Hall |
![]() Source · Game artwork | Total daily income at this hall tier: 2000 gold. When it fits: Compare the daily income increase over the previous level with all required construction costs. Watch for: Before an urgent fight, reserve survival and recruitment funds. How to use it and where it fits in build orderWhen to build: Compare the daily income increase over the previous level with all required construction costs. Estimate payback from the increase rather than the higher hall’s total income; an urgent army may take priority. When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Capitol. Heroes, armies and playstyle choices for this faction (Czech) → |
| Mage Guild 1 Marketplace Blacksmith Town Hall |
![]() Source · Game artwork | Total daily income at this hall tier: 4000 gold. Only one Capitol per player. When it fits: Compare the daily income increase over the previous level with all required construction costs. Watch for: Before an urgent fight, reserve survival and recruitment funds. How to use it and where it fits in build orderWhen to build: Compare the daily income increase over the previous level with all required construction costs. Estimate payback from the increase rather than the higher hall’s total income; an urgent army may take priority. When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Castle City Hall |
![]() Source · Game artwork | Town walls. When it fits: Judge actual siege risk and the documented growth effect. Watch for: Local defenses do not move the main army across the map. Creatures and items · building relationshipsRelated creatures (1)Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Judge actual siege risk and the documented growth effect. If it increases creature availability, budget the extra purchases too. When to delay: Local defenses do not move the main army across the map. In a safe region, mobile reinforcements may be more urgent. In this town’s general recommended routes:
The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Gnoll Hut · Glyphs of Fear · Citadel. Heroes, armies and playstyle choices for this faction (Czech) → |
| No additional listed building |
![]() Source · Game artwork | Walls, a moat and stronger defenses. Adds 50% growth. When it fits: Judge actual siege risk and the documented growth effect. Watch for: Local defenses do not move the main army across the map. Creatures and items · building relationshipsRelated creatures (14)Growth support: The structure expands the offer. It neither unlocks a missing dwelling nor pays for recruitment. How to use it and where it fits in build orderWhen to build: Judge actual siege risk and the documented growth effect. If it increases creature availability, budget the extra purchases too. When to delay: Local defenses do not move the main army across the map. In a safe region, mobile reinforcements may be more urgent. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Castle. Heroes, armies and playstyle choices for this faction (Czech) → |
| Fort |
![]() Source · Game artwork | Top-tier town fortifications and towers. Adds 100% growth. When it fits: Judge actual siege risk and the documented growth effect. Watch for: Local defenses do not move the main army across the map. Creatures and items · building relationshipsRelated creatures (14)Growth support: The structure expands the offer. It neither unlocks a missing dwelling nor pays for recruitment. How to use it and where it fits in build orderWhen to build: Judge actual siege risk and the documented growth effect. If it increases creature availability, budget the extra purchases too. When to delay: Local defenses do not move the main army across the map. In a safe region, mobile reinforcements may be more urgent. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Capitol. Heroes, armies and playstyle choices for this faction (Czech) → |
| Citadel |
![]() Source · Game artwork | Enables hero recruitment and the town’s associated visitor or intelligence services. When it fits: Check the actual hero offer and hiring budget. Watch for: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. Creatures and items · building relationshipsRelated creatures (1)Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Check the actual hero offer and hiring budget. Choose another commander for a particular expedition, reinforcement delivery or other service; the building does not guarantee a named hero. When to delay: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. In this town’s general recommended routes:
The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Upg. Gnoll Hut · Town Hall. Heroes, armies and playstyle choices for this faction (Czech) → |
| No additional listed building |
![]() Source · Game artwork | Trades resources. When it fits: Trade for a specific missing resource at the actual rate. Watch for: Before an urgent fight, reserve survival and recruitment funds. How to use it and where it fits in build orderWhen to build: Trade for a specific missing resource at the actual rate. Additional-market rules and daily income depend on this game; preserve resources needed for the next dwelling. When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today. In this town’s general recommended routes:
The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: City Hall · Resource Silo. Heroes, armies and playstyle choices for this faction (Czech) → |
| No additional listed building |
![]() Source · Game artwork | A visiting hero can buy a war machine: firstAidTent. When it fits: Choose a hero and the machine actually sold by this town. Watch for: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. Creatures and items · building relationshipsItems with a direct relationshipSourced town service: The item belongs to the sourced service. Construction and the actual purchase are paid separately. How to use it and where it fits in build orderWhen to build: Choose a hero and the machine actually sold by this town. Construction neither grants that machine nor replaces its purchase price and requirements for effective use. When to delay: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: City Hall. Heroes, armies and playstyle choices for this faction (Czech) → |
| No additional listed building |
![]() Source · Game artwork | Daily: 1 wood + 1 ore. When it fits: Compare the locally produced resource with upcoming dwellings and upgrades. Watch for: Before an urgent fight, reserve survival and recruitment funds. Creatures and items · building relationshipsRelated creatures (1)Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Compare the locally produced resource with upcoming dwellings and upgrades. Plan daily yield against the deadline; a new silo does not fund today’s expensive construction immediately. When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Upg. Gorgon Lair. Heroes, armies and playstyle choices for this faction (Czech) → |
| Marketplace |
![]() Source · Game artwork | Teaches the town’s tier-1 spells, subject to the hero’s learning requirements. When it fits: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. Watch for: Do not rely on a particular spell unless the building explicitly guarantees it. Creatures and items · building relationshipsItems with a direct relationshipSourced town service: The item belongs to the sourced service. Construction and the actual purchase are paid separately. How to use it and where it fits in build orderWhen to build: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. An ordinary spell offer does not promise a particular spell; preserve recruitment and battle funds. When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: City Hall · Mage Guild 2. Heroes, armies and playstyle choices for this faction (Czech) → |
| No additional listed building |
![]() Source · Game artwork | Teaches the town’s tier-2 spells, subject to the hero’s learning requirements. When it fits: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. Watch for: Do not rely on a particular spell unless the building explicitly guarantees it. How to use it and where it fits in build orderWhen to build: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. An ordinary spell offer does not promise a particular spell; preserve recruitment and battle funds. When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Mage Guild 3. Heroes, armies and playstyle choices for this faction (Czech) → |
| Mage Guild 1 |
![]() Source · Game artwork | Teaches the town’s tier-3 spells, subject to the hero’s learning requirements. When it fits: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. Watch for: Do not rely on a particular spell unless the building explicitly guarantees it. How to use it and where it fits in build orderWhen to build: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. An ordinary spell offer does not promise a particular spell; preserve recruitment and battle funds. When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Mage Guild 2 |
Conflux 35
| Name | What it does | Construction cost | Requirements and restrictions |
|---|---|---|---|
![]() Source · Game artwork | Enables recruitment of Pixie. When it fits: Schedule Magic Lantern when the next army actually needs Pixie. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (4)Direct recruitment: The building unlocks this form. Availability and hiring are separate. Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. Items with a direct relationshipEquipment supporting growth: The item affects growth. Read its card for tier, carrier location and stacking. Base and upgraded dwellings do not create two simultaneous contributions. How to use it and where it fits in build orderWhen to build: Schedule Magic Lantern when the next army actually needs Pixie. Construction still requires recruitment availability, hiring funds and reinforcement delivery. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Mobile attacks and screening across obstacles. In this town’s general recommended routes:
The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Upg. Magic Lantern · Altar of Air · Altar of Water · Garden of Life. Heroes, armies and playstyle choices for this faction (Czech) → |
| Fort |
![]() Source · Game artwork | Enables recruitment of Sprite. Also allows upgrading the corresponding base creatures. When it fits: Schedule Upg. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (1)Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price. Items with a direct relationshipEquipment supporting growth: The item affects growth. Read its card for tier, carrier location and stacking. Base and upgraded dwellings do not create two simultaneous contributions. How to use it and where it fits in build orderWhen to build: Schedule Upg. Magic Lantern when the next army actually needs Sprite. Compare upgrade benefits with owned creatures you can afford to retrain. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee strikes limiting the reply. In this town’s general recommended routes:
The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Heroes, armies and playstyle choices for this faction (Czech) → |
| Magic Lantern |
![]() Source · Game artwork | Enables recruitment of Air Elemental. When it fits: Schedule Altar of Air when the next army actually needs Air Elemental. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (3)Direct recruitment: The building unlocks this form. Availability and hiring are separate. Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. Items with a direct relationshipEquipment supporting growth: The item affects growth. Read its card for tier, carrier location and stacking. Base and upgraded dwellings do not create two simultaneous contributions. How to use it and where it fits in build orderWhen to build: Schedule Altar of Air when the next army actually needs Air Elemental. Construction still requires recruitment availability, hiring funds and reinforcement delivery. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee core and holding approaches. In this town’s general recommended routes:
The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Upg. Altar of Air · Altar of Fire. Heroes, armies and playstyle choices for this faction (Czech) → |
| Magic Lantern Mage Guild 1 |
![]() Source · Game artwork | Enables recruitment of Storm Elemental. Also allows upgrading the corresponding base creatures. When it fits: Schedule Upg. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (2)Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price. Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. Items with a direct relationshipEquipment supporting growth: The item affects growth. Read its card for tier, carrier location and stacking. Base and upgraded dwellings do not create two simultaneous contributions. How to use it and where it fits in build orderWhen to build: Schedule Upg. Altar of Air when the next army actually needs Storm Elemental. Compare upgrade benefits with owned creatures you can afford to retrain. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Stack spellcasting or active support. In this town’s general recommended routes:
The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Upg. Altar of Fire. Heroes, armies and playstyle choices for this faction (Czech) → |
| Altar of Air |
![]() Source · Game artwork | Enables recruitment of Water Elemental. When it fits: Schedule Altar of Water when the next army actually needs Water Elemental. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (3)Direct recruitment: The building unlocks this form. Availability and hiring are separate. Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. Items with a direct relationshipEquipment supporting growth: The item affects growth. Read its card for tier, carrier location and stacking. Base and upgraded dwellings do not create two simultaneous contributions. How to use it and where it fits in build orderWhen to build: Schedule Altar of Water when the next army actually needs Water Elemental. Construction still requires recruitment availability, hiring funds and reinforcement delivery. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee core and holding approaches. In this town’s general recommended routes:
The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Upg. Altar of Water · Altar of Earth. Heroes, armies and playstyle choices for this faction (Czech) → |
| Magic Lantern Mage Guild 1 |
![]() Source · Game artwork | Enables recruitment of Ice Elemental. Also allows upgrading the corresponding base creatures. When it fits: Schedule Upg. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (1)Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price. Items with a direct relationshipEquipment supporting growth: The item affects growth. Read its card for tier, carrier location and stacking. Base and upgraded dwellings do not create two simultaneous contributions. How to use it and where it fits in build orderWhen to build: Schedule Upg. Altar of Water when the next army actually needs Ice Elemental. Compare upgrade benefits with owned creatures you can afford to retrain. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Stack spellcasting or active support. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Heroes, armies and playstyle choices for this faction (Czech) → |
| Altar of Water |
![]() Source · Game artwork | Enables recruitment of Fire Elemental. When it fits: Schedule Altar of Fire when the next army actually needs Fire Elemental. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (3)Direct recruitment: The building unlocks this form. Availability and hiring are separate. Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. Items with a direct relationshipEquipment supporting growth: The item affects growth. Read its card for tier, carrier location and stacking. Base and upgraded dwellings do not create two simultaneous contributions. How to use it and where it fits in build orderWhen to build: Schedule Altar of Fire when the next army actually needs Fire Elemental. Construction still requires recruitment availability, hiring funds and reinforcement delivery. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee core and holding approaches. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Upg. Altar of Fire · Altar of Thought. Heroes, armies and playstyle choices for this faction (Czech) → |
| Altar of Air |
![]() Source · Game artwork | Enables recruitment of Energy Elemental. Also allows upgrading the corresponding base creatures. When it fits: Schedule Upg. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (1)Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price. Items with a direct relationshipEquipment supporting growth: The item affects growth. Read its card for tier, carrier location and stacking. Base and upgraded dwellings do not create two simultaneous contributions. How to use it and where it fits in build orderWhen to build: Schedule Upg. Altar of Fire when the next army actually needs Energy Elemental. Compare upgrade benefits with owned creatures you can afford to retrain. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Stack spellcasting or active support. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Upg. Altar of Air Altar of Fire |
![]() Source · Game artwork | Enables recruitment of Earth Elemental. When it fits: Schedule Altar of Earth when the next army actually needs Earth Elemental. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (3)Direct recruitment: The building unlocks this form. Availability and hiring are separate. Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. Items with a direct relationshipEquipment supporting growth: The item affects growth. Read its card for tier, carrier location and stacking. Base and upgraded dwellings do not create two simultaneous contributions. How to use it and where it fits in build orderWhen to build: Schedule Altar of Earth when the next army actually needs Earth Elemental. Construction still requires recruitment availability, hiring funds and reinforcement delivery. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee core and holding approaches. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Upg. Altar of Earth · Altar of Thought. Heroes, armies and playstyle choices for this faction (Czech) → |
| Altar of Water |
![]() Source · Game artwork | Enables recruitment of Magma Elemental. Also allows upgrading the corresponding base creatures. When it fits: Schedule Upg. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (1)Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price. Items with a direct relationshipEquipment supporting growth: The item affects growth. Read its card for tier, carrier location and stacking. Base and upgraded dwellings do not create two simultaneous contributions. How to use it and where it fits in build orderWhen to build: Schedule Upg. Altar of Earth when the next army actually needs Magma Elemental. Compare upgrade benefits with owned creatures you can afford to retrain. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Stack spellcasting or active support. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Altar of Earth |
![]() Source · Game artwork | Enables recruitment of Psychic Elemental. When it fits: Schedule Altar of Thought when the next army actually needs Psychic Elemental. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (3)Direct recruitment: The building unlocks this form. Availability and hiring are separate. Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. Items with a direct relationshipEquipment supporting growth: The item affects growth. Read its card for tier, carrier location and stacking. Base and upgraded dwellings do not create two simultaneous contributions. How to use it and where it fits in build orderWhen to build: Schedule Altar of Thought when the next army actually needs Psychic Elemental. Construction still requires recruitment availability, hiring funds and reinforcement delivery. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee strikes limiting the reply. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Upg. Altar of Thought · Pyre. Heroes, armies and playstyle choices for this faction (Czech) → |
| Altar of Fire Altar of Earth |
![]() Source · Game artwork | Enables recruitment of Magic Elemental. Also allows upgrading the corresponding base creatures. When it fits: Schedule Upg. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (1)Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price. Items with a direct relationshipEquipment supporting growth: The item affects growth. Read its card for tier, carrier location and stacking. Base and upgraded dwellings do not create two simultaneous contributions. How to use it and where it fits in build orderWhen to build: Schedule Upg. Altar of Thought when the next army actually needs Magic Elemental. Compare upgrade benefits with owned creatures you can afford to retrain. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Melee strikes limiting the reply. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Mage Guild 2 Altar of Thought |
![]() Source · Game artwork | Enables recruitment of Firebird. When it fits: Schedule Pyre when the next army actually needs Firebird. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (2)Direct recruitment: The building unlocks this form. Availability and hiring are separate. Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. Items with a direct relationshipEquipment supporting growth: The item affects growth. Read its card for tier, carrier location and stacking. Base and upgraded dwellings do not create two simultaneous contributions. How to use it and where it fits in build orderWhen to build: Schedule Pyre when the next army actually needs Firebird. Construction still requires recruitment availability, hiring funds and reinforcement delivery. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Mobile attacks and screening across obstacles. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Upg. Pyre. Heroes, armies and playstyle choices for this faction (Czech) → |
| Altar of Thought |
![]() Source · Game artwork | Enables recruitment of Phoenix. Also allows upgrading the corresponding base creatures. When it fits: Schedule Upg. Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Creatures and items · building relationshipsRelated creatures (1)Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price. Items with a direct relationshipEquipment supporting growth: The item affects growth. Read its card for tier, carrier location and stacking. Base and upgraded dwellings do not create two simultaneous contributions. How to use it and where it fits in build orderWhen to build: Schedule Upg. Pyre when the next army actually needs Phoenix. Compare upgrade benefits with owned creatures you can afford to retrain. When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route. Roles of unlocked creatures: Mobile attacks and screening across obstacles. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Heroes, armies and playstyle choices for this faction (Czech) → |
| Pyre |
![]() Source · Game artwork | Teaches the four elemental magic skills at 2,000 gold each. When it fits: Before construction choose an elemental skill and a hero with room and eligibility to learn it. Watch for: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. How to use it and where it fits in build orderWhen to build: Before construction choose an elemental skill and a hero with room and eligibility to learn it. Budget the tuition too; the university itself teaches neither spells nor a skill into an already full skill list. When to delay: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Mage Guild 1 |
![]() Source · Game artwork | Builds a boat for 1,000 gold and 10 wood; requires water access and a clear launch tile. When it fits: First identify a navigable route and a clear launch location. Watch for: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. How to use it and where it fits in build orderWhen to build: First identify a navigable route and a clear launch location. Reserve the boat price as well as construction funds; delay on maps without useful water. When to delay: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| No additional listed building |
![]() Source · Game artwork | Buys and sells artifacts with a refreshing town-merchant stock. When it fits: First fund decisive recruitment, then assess the actual artifact stock. Watch for: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. Creatures and items · building relationshipsItems to compare against stockUse this link to compare against current stock. It does not establish that the shop sells this particular item. Centaur’s AxeWhile equipped the item provides: Attack: +2. Helm of the Alabaster UnicornWhile equipped the item provides: Knowledge: +1. Bow of Elven CherrywoodWhile equipped the item provides: With learned Archery: +5 percentage points. Shield of the Dwarven LordsWhile equipped the item provides: Defense: +2.How to use it and where it fits in build orderWhen to build: First fund decisive recruitment, then assess the actual artifact stock. Constructing the shop does not guarantee a desired artifact. When to delay: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Marketplace |
![]() Source · Game artwork | Adds 10 weekly growth for Pixie / Sprite. When it fits: Use the precise stated effect: identify the hero, region, visit or resource that will actually benefit. Watch for: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. Creatures and items · building relationshipsRelated creatures (2)Growth support: The structure expands the offer. It neither unlocks a missing dwelling nor pays for recruitment. How to use it and where it fits in build orderWhen to build: Use the precise stated effect: identify the hero, region, visit or resource that will actually benefit. When to delay: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Magic Lantern |
![]() Source · Game artwork | Adds 5,000 gold per day and 50% local growth. The local Mage Guild offers every spell in original Complete. When it fits: Use the precise stated effect: identify the hero, region, visit or resource that will actually benefit. Watch for: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. Creatures and items · building relationshipsRelated creatures (14)Growth support: The structure expands the offer. It neither unlocks a missing dwelling nor pays for recruitment. Items with a direct relationshipConstruction item: The item is a construction requirement. The result and any additional costs belong to the specific town. How to use it and where it fits in build orderWhen to build: Use the precise stated effect: identify the hero, region, visit or resource that will actually benefit. First acquire the required Grail / Tear of Asha and satisfy special conditions. Gold and construction resources alone are insufficient. When to delay: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| No additional listed building |
![]() Source · Game artwork | Total daily income at this hall tier: 500 gold. When it fits: This is built into the reference baseline. Watch for: Before an urgent fight, reserve survival and recruitment funds. How to use it and where it fits in build orderWhen to build: This is built into the reference baseline. Check the actual map state rather than charging for it again. When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Direct follow-up structures: Town Hall. Heroes, armies and playstyle choices for this faction (Czech) → The price is not verified; do not treat it as zero. | Built into the town | No additional listed building |
![]() Source · Game artwork | Total daily income at this hall tier: 1000 gold. When it fits: Compare the daily income increase over the previous level with all required construction costs. Watch for: Before an urgent fight, reserve survival and recruitment funds. How to use it and where it fits in build orderWhen to build: Compare the daily income increase over the previous level with all required construction costs. Estimate payback from the increase rather than the higher hall’s total income; an urgent army may take priority. When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today. In this town’s general recommended routes:
The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: City Hall. Heroes, armies and playstyle choices for this faction (Czech) → |
| Tavern Village Hall |
![]() Source · Game artwork | Total daily income at this hall tier: 2000 gold. When it fits: Compare the daily income increase over the previous level with all required construction costs. Watch for: Before an urgent fight, reserve survival and recruitment funds. How to use it and where it fits in build orderWhen to build: Compare the daily income increase over the previous level with all required construction costs. Estimate payback from the increase rather than the higher hall’s total income; an urgent army may take priority. When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Capitol. Heroes, armies and playstyle choices for this faction (Czech) → |
| Mage Guild 1 Marketplace Blacksmith Town Hall |
![]() Source · Game artwork | Total daily income at this hall tier: 4000 gold. Only one Capitol per player. When it fits: Compare the daily income increase over the previous level with all required construction costs. Watch for: Before an urgent fight, reserve survival and recruitment funds. How to use it and where it fits in build orderWhen to build: Compare the daily income increase over the previous level with all required construction costs. Estimate payback from the increase rather than the higher hall’s total income; an urgent army may take priority. When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Castle City Hall |
![]() Source · Game artwork | Town walls. When it fits: Judge actual siege risk and the documented growth effect. Watch for: Local defenses do not move the main army across the map. Creatures and items · building relationshipsRelated creatures (1)Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Judge actual siege risk and the documented growth effect. If it increases creature availability, budget the extra purchases too. When to delay: Local defenses do not move the main army across the map. In a safe region, mobile reinforcements may be more urgent. In this town’s general recommended routes:
The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Magic Lantern · Citadel. Heroes, armies and playstyle choices for this faction (Czech) → |
| No additional listed building |
![]() Source · Game artwork | Walls, a moat and stronger defenses. Adds 50% growth. When it fits: Judge actual siege risk and the documented growth effect. Watch for: Local defenses do not move the main army across the map. Creatures and items · building relationshipsRelated creatures (14)Growth support: The structure expands the offer. It neither unlocks a missing dwelling nor pays for recruitment. How to use it and where it fits in build orderWhen to build: Judge actual siege risk and the documented growth effect. If it increases creature availability, budget the extra purchases too. When to delay: Local defenses do not move the main army across the map. In a safe region, mobile reinforcements may be more urgent. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Castle. Heroes, armies and playstyle choices for this faction (Czech) → |
| Fort |
![]() Source · Game artwork | Top-tier town fortifications and towers. Adds 100% growth. When it fits: Judge actual siege risk and the documented growth effect. Watch for: Local defenses do not move the main army across the map. Creatures and items · building relationshipsRelated creatures (14)Growth support: The structure expands the offer. It neither unlocks a missing dwelling nor pays for recruitment. How to use it and where it fits in build orderWhen to build: Judge actual siege risk and the documented growth effect. If it increases creature availability, budget the extra purchases too. When to delay: Local defenses do not move the main army across the map. In a safe region, mobile reinforcements may be more urgent. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Capitol. Heroes, armies and playstyle choices for this faction (Czech) → |
| Citadel |
![]() Source · Game artwork | Enables hero recruitment and the town’s associated visitor or intelligence services. When it fits: Check the actual hero offer and hiring budget. Watch for: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. How to use it and where it fits in build orderWhen to build: Check the actual hero offer and hiring budget. Choose another commander for a particular expedition, reinforcement delivery or other service; the building does not guarantee a named hero. When to delay: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. In this town’s general recommended routes:
The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Town Hall. Heroes, armies and playstyle choices for this faction (Czech) → |
| No additional listed building |
![]() Source · Game artwork | Trades resources. When it fits: Trade for a specific missing resource at the actual rate. Watch for: Before an urgent fight, reserve survival and recruitment funds. How to use it and where it fits in build orderWhen to build: Trade for a specific missing resource at the actual rate. Additional-market rules and daily income depend on this game; preserve resources needed for the next dwelling. When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Artifact Merchants · City Hall · Resource Silo. Heroes, armies and playstyle choices for this faction (Czech) → |
| No additional listed building |
![]() Source · Game artwork | A visiting hero can buy a war machine: ballista. When it fits: Choose a hero and the machine actually sold by this town. Watch for: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. Creatures and items · building relationshipsItems with a direct relationshipSourced town service: The item belongs to the sourced service. Construction and the actual purchase are paid separately. How to use it and where it fits in build orderWhen to build: Choose a hero and the machine actually sold by this town. Construction neither grants that machine nor replaces its purchase price and requirements for effective use. When to delay: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: City Hall. Heroes, armies and playstyle choices for this faction (Czech) → |
| No additional listed building |
![]() Source · Game artwork | Daily: 1 mercury. When it fits: Compare the locally produced resource with upcoming dwellings and upgrades. Watch for: Before an urgent fight, reserve survival and recruitment funds. How to use it and where it fits in build orderWhen to build: Compare the locally produced resource with upcoming dwellings and upgrades. Plan daily yield against the deadline; a new silo does not fund today’s expensive construction immediately. When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Marketplace |
![]() Source · Game artwork | Teaches the town’s tier-1 spells, subject to the hero’s learning requirements. When it fits: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. Watch for: Do not rely on a particular spell unless the building explicitly guarantees it. Creatures and items · building relationshipsRelated creatures (2)Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. Items with a direct relationshipSourced town service: The item belongs to the sourced service. Construction and the actual purchase are paid separately. How to use it and where it fits in build orderWhen to build: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. An ordinary spell offer does not promise a particular spell; preserve recruitment and battle funds. When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need. In this town’s general recommended routes:
The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Altar of Air · Altar of Water · Magic University · City Hall · Mage Guild 2. Heroes, armies and playstyle choices for this faction (Czech) → |
| No additional listed building |
![]() Source · Game artwork | Teaches the town’s tier-2 spells, subject to the hero’s learning requirements. When it fits: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. Watch for: Do not rely on a particular spell unless the building explicitly guarantees it. Creatures and items · building relationshipsRelated creatures (1)Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site. How to use it and where it fits in build orderWhen to build: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. An ordinary spell offer does not promise a particular spell; preserve recruitment and battle funds. When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need. In this town’s general recommended routes: The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route. Direct follow-up structures: Upg. Altar of Thought · Mage Guild 3. Heroes, armies and playstyle choices for this faction (Czech) → |
| Mage Guild 1 |
![]() Source · Game artwork | Teaches the town’s tier-3 spells, subject to the hero’s learning requirements. When it fits: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. Watch for: Do not rely on a particular spell unless the building explicitly guarantees it. How to use it and where it fits in build orderWhen to build: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. An ordinary spell offer does not promise a particular spell; preserve recruitment and battle funds. When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Direct follow-up structures: Mage Guild 4. Heroes, armies and playstyle choices for this faction (Czech) → |
| Mage Guild 2 |
![]() Source · Game artwork | Teaches the town’s tier-4 spells, subject to the hero’s learning requirements. When it fits: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. Watch for: Do not rely on a particular spell unless the building explicitly guarantees it. How to use it and where it fits in build orderWhen to build: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. An ordinary spell offer does not promise a particular spell; preserve recruitment and battle funds. When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Direct follow-up structures: Mage Guild 5. Heroes, armies and playstyle choices for this faction (Czech) → |
| Mage Guild 3 |
![]() Source · Game artwork | Teaches the town’s tier-5 spells, subject to the hero’s learning requirements. When it fits: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. Watch for: Do not rely on a particular spell unless the building explicitly guarantees it. How to use it and where it fits in build orderWhen to build: Schedule a higher level around spellbook access, learning requirements and the hero’s visit. An ordinary spell offer does not promise a particular spell; preserve recruitment and battle funds. When to delay: Do not rely on a particular spell unless the building explicitly guarantees it. Compare more magical infrastructure with the army you need. This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements. Heroes, armies and playstyle choices for this faction (Czech) → |
| Mage Guild 4 |
Reading the table
Prices cover the building or upgrade itself; creatures are purchased separately. Hall income is the total for that tier, so previous hall incomes are not added again. A scenario can ban a building even when normal requirements are met.
Edition and sources
Original Complete / Shadow of Death and Armageddon’s Blade, nine towns. Excludes HotA, WoG and community balance changes.
Numbers, names and relationships link to rule tables or manuals. Explanations are original. Unclear prices are left unverified; “no additional listed building” does not override scenario restrictions or town-level requirements.
Current database coverage: 192 map objects, 318 town buildings, 9 towns / factions. Covers the listed objects and buildings; does not claim every editor or mod variant.









































































































































































































































































































































































































































































