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Heroes III · CREATURE PROFILE

Lizardman in Heroes III: stats, cost and abilities

Lizardman in Heroes III: Ranged stack requiring usable line of sight. Practical use, abilities, weaknesses, recruitment and 14 base health.

Quick guide: where it fits

Ranged stack requiring usable line of sight

Secure shooting behind Fortress’s defensive core.

Watch for: Shooting and town defense solve different problems.

Exact dwelling, growth and items →
Lizardman — creature appearance in Heroes 3
Source · Game artwork

Fortress · Tier 2

Lizardman

Base form

How to use this creature in practice

Ranged stack requiring usable line of sight

Secure shooting behind Fortress’s defensive core. Compare the upgrade with investing in the fast Dragon Fly line.

Watch for: Shooting and town defense solve different problems. Do not leave the stack easily exposed to flyers or spells.

Timing, specific abilities and the follow-up plan

Speed 4 affects reach and order. Before Wait compare who still acts this round and who opens the next; delaying does not create a free extra attack.

Example for 10 creatures: 20–30 base damage for one ordinary hit before hero, defense, spell and ability modifiers. Recalculate surviving creatures before a subsequent hit.

What changes between base and upgraded forms
Lizardman / Lizard Warrior
FormAttack / DefenseDamageHPSpeedCost each
Lizardman5 / 62–3144110 gold
Lizard Warrior6 / 82–5155140 gold

Different effects on the other profile:

  • Shooter: Carries 24 shots. Ordinary shooting uses distance and melee penalties unless another trait explicitly removes one.

This compares recruitment prices and base parameters, rather than final damage or an automatic price for a particular map upgrade.

Attack
5
Defense
6
Damage
2–3
Health
14
Speed
4
Shots
12
Base weekly growth
9
AI value
126
Occupied hexes
1

Cost per creature: 110 gold

Abilities and limitations

  • Shooter

    Carries 12 shots. Ordinary shooting uses distance and melee penalties unless another trait explicitly removes one.

Heroes connected to this creature

Sourced specialty target (1)

The reference profile names this creature as a specialty target. Compare scaling details and individual forms on the hero profile.

Example in a tactical plan (1)

The creature is an example in our specific plan; this does not establish ownership or a starting army.

Reference ↗ · Ability reference configuration ↗

Where to obtain and develop this creature

The building unlocks this form. Availability and hiring are separate.

Growth and construction prerequisites (4)

Growth support is not another recruitment site. A prerequisite may unlock one of the recruitment forms.

Items with a specific creature relationship (2)

Read the exact item effect; the relationship may concern summoning or another function rather than a blanket buff to every form.

Reference stack cost and health

These values multiply every resource in the undiscounted reference price and full base health. Hero, equipment, spell, price and growth modifiers are excluded. This is neither final damage or battle survival nor a guarantee that the listed number is available to recruit.

Lizardman · reference values before bonuses
CreaturesTotal costBase health
1
  • 110 gold
14
5
  • 550 gold
70
10
  • 1,100 gold
140

Reading this profile correctly

This profile uses Complete/SoD and the cited VCMI reference. HotA, WoG and other mod changes are not added. Body footprint and attack reach are separate properties.

Base growth excludes Citadel, Castle, external dwellings and other bonuses. AI value supports army generation and evaluation; it is neither a price nor experience. Ranged and melee penalties, immunity, resistance chance and spell-damage reduction are distinct effects. Neutral dragons can have higher editor levels than some internal rules use. Campaign scripts can alter ordinary recruitment.

Numerical reference source ↗

Original roster scope

141 Heroes III Complete / The Shadow of Death creatures: 126 town forms across nine factions and 15 neutrals. The Heroes 3 Wiki stat table is pinned to revision 194544; HotA branches and balance changes are removed. Abilities additionally identify the pinned VCMI reference; its internal identifiers are not blindly used as game names. War machines, siege towers and random editor placeholders are outside this creature count. Growth is the base weekly figure; costs are per creature and stats exclude hero, town and spell bonuses.