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Heroes III · CREATURE PROFILE

Behemoth in Heroes III: stats, cost and abilities

Behemoth in Heroes III: Melee core and holding approaches. Practical use, abilities, weaknesses, recruitment and 160 base health.

Quick guide: where it fits

Melee core and holding approaches

Pressure a durable reachable target in melee.

Watch for: Forty or eighty percent Defense bypass is not the same percentage of extra final damage.

Exact dwelling, growth and items →
Behemoth — creature appearance in Heroes 3
Source · Game artwork

Stronghold · Tier 7

Behemoth

Base form

How to use this creature in practice

Melee core and holding approaches

Pressure a durable reachable target in melee. Partial defense bypass matters according to actual enemy Defense and other attack modifiers.

Watch for: Forty or eighty percent Defense bypass is not the same percentage of extra final damage. The stack still needs to reach its target.

Timing, specific abilities and the follow-up plan

Speed 6 affects reach and order. Before Wait compare who still acts this round and who opens the next; delaying does not create a free extra attack.

  • Defense bypass: Ignores 40% of target defense when striking. That percentage does not directly equal the resulting percentage increase in damage.

Example for 10 creatures: 300–500 base damage for one ordinary hit before hero, defense, spell and ability modifiers. Recalculate surviving creatures before a subsequent hit.

What changes between base and upgraded forms
Behemoth / Ancient Behemoth
FormAttack / DefenseDamageHPSpeedCost each
Behemoth17 / 1730–5016061500 gold
Ancient Behemoth19 / 1930–5030093000 gold + 1 crystal

Different effects on the other profile:

  • Defense bypass: Ignores 80% of target defense when striking. That percentage does not directly equal the resulting percentage increase in damage.

This compares recruitment prices and base parameters, rather than final damage or an automatic price for a particular map upgrade.

Attack
17
Defense
17
Damage
30–50
Health
160
Speed
6
Shots
0
Base weekly growth
1
AI value
3162
Occupied hexes
2

Cost per creature: 1500 gold

Abilities and limitations

  • Defense bypass

    Ignores 40% of target defense when striking. That percentage does not directly equal the resulting percentage increase in damage.

  • Slayer target

    An enemy attacker buffed with Slayer gains +8 Attack against this creature from Untrained / Basic mastery. The bonus belongs to the attacker; the target’s spell immunity does not itself cancel it.

Heroes connected to this creature

Fixed bonus for a specific recruitment line (1)

This is a fixed contribution to the listed attributes under the relevant hero, rather than percentage scaling by level. Base damage is per creature before further modifiers. Do not add the ordinary scaling specialties’ automatic +1 Speed; only the explicitly listed values apply.

Reference ↗ · Ability reference configuration ↗

Where to obtain and develop this creature

The building unlocks this form. Availability and hiring are separate.

Growth and construction prerequisites (4)

Growth support is not another recruitment site. A prerequisite may unlock one of the recruitment forms.

Items with a specific creature relationship (1)

Read the exact item effect; the relationship may concern summoning or another function rather than a blanket buff to every form.

Reference stack cost and health

These values multiply every resource in the undiscounted reference price and full base health. Hero, equipment, spell, price and growth modifiers are excluded. This is neither final damage or battle survival nor a guarantee that the listed number is available to recruit.

Behemoth · reference values before bonuses
CreaturesTotal costBase health
1
  • 1,500 gold
160
5
  • 7,500 gold
800
10
  • 15,000 gold
1,600

Reading this profile correctly

This profile uses Complete/SoD and the cited VCMI reference. HotA, WoG and other mod changes are not added. Body footprint and attack reach are separate properties.

Base growth excludes Citadel, Castle, external dwellings and other bonuses. AI value supports army generation and evaluation; it is neither a price nor experience. Ranged and melee penalties, immunity, resistance chance and spell-damage reduction are distinct effects. Neutral dragons can have higher editor levels than some internal rules use. Campaign scripts can alter ordinary recruitment.

Numerical reference source ↗

Original roster scope

141 Heroes III Complete / The Shadow of Death creatures: 126 town forms across nine factions and 15 neutrals. The Heroes 3 Wiki stat table is pinned to revision 194544; HotA branches and balance changes are removed. Abilities additionally identify the pinned VCMI reference; its internal identifiers are not blindly used as game names. War machines, siege towers and random editor placeholders are outside this creature count. Growth is the base weekly figure; costs are per creature and stats exclude hero, town and spell bonuses.