Use this strong melee line to remove a focused target. Dread Knights can double damage, but the plan must not require that outcome.
Watch for: Black Knights lack the double-damage chance. Curse, double damage and undead status are separate traits.
Timing, specific abilities and the follow-up plan
Speed 9 affects reach and order. Before Wait compare who still acts this round and who opens the next; delaying does not create a free extra attack.
Curse: An eligible hit has a 25% chance to apply an effect that changes the victim’s damage under Curse rules. Matching immunities and effect conditions apply.
Double-damage chance: Has a 20% chance to double the strike’s damage. This is a random multiplier rather than a guaranteed second attack.
Example for 10 creatures: 150–300 base damage for one ordinary hit before hero, defense, spell and ability modifiers. Recalculate surviving creatures before a subsequent hit.
This compares recruitment prices and base parameters, rather than final damage or an automatic price for a particular map upgrade.
Attack
18
Defense
18
Damage
15–30
Health
120
Speed
9
Shots
0
Base weekly growth
2
AI value
2382
Occupied hexes
2
Cost per creature: 1500 gold
Abilities and limitations
Undead
The Undead type uses separate immunity, morale, healing and life-drain rules. Distinguish Animate Dead from Resurrection.
Curse
An eligible hit has a 25% chance to apply an effect that changes the victim’s damage under Curse rules. Matching immunities and effect conditions apply.
Double-damage chance
Has a 20% chance to double the strike’s damage. This is a random multiplier rather than a guaranteed second attack.
Heroes connected to this creature
Normal upgrade of the specialty line (1)
The normal upgrade belongs to the same specialty line in the pinned VCMI reference. Gelu’s and Dracon’s special conversions are separate from its normal upgrades.
This is a fixed contribution to the listed attributes under the relevant hero, rather than percentage scaling by level. Base damage is per creature before further modifiers. Do not add the ordinary scaling specialties’ automatic +1 Speed; only the explicitly listed values apply.
These values multiply every resource in the undiscounted reference price and full base health. Hero, equipment, spell, price and growth modifiers are excluded. This is neither final damage or battle survival nor a guarantee that the listed number is available to recruit.
Dread Knight · reference values before bonuses
Creatures
Total cost
Base health
1
1,500 gold
120
5
7,500 gold
600
10
15,000 gold
1,200
Reading this profile correctly
This profile uses Complete/SoD and the cited VCMI reference. HotA, WoG and other mod changes are not added. Body footprint and attack reach are separate properties.
Base growth excludes Citadel, Castle, external dwellings and other bonuses. AI value supports army generation and evaluation; it is neither a price nor experience. Ranged and melee penalties, immunity, resistance chance and spell-damage reduction are distinct effects. Neutral dragons can have higher editor levels than some internal rules use. Campaign scripts can alter ordinary recruitment.
141 Heroes III Complete / The Shadow of Death creatures: 126 town forms across nine factions and 15 neutrals. The Heroes 3 Wiki stat table is pinned to revision 194544; HotA branches and balance changes are removed. Abilities additionally identify the pinned VCMI reference; its internal identifiers are not blindly used as game names. War machines, siege towers and random editor placeholders are outside this creature count. Growth is the base weekly figure; costs are per creature and stats exclude hero, town and spell bonuses.