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Heroes III · CREATURE PROFILE

Dread Knight in Heroes III: stats, cost and abilities

Dread Knight in Heroes III: Melee core and holding approaches. Practical use, abilities, weaknesses, recruitment and 120 base health.

Quick guide: where it fits

Melee core and holding approaches

Use this strong melee line to remove a focused target.

Watch for: Black Knights lack the double-damage chance.

Exact dwelling, growth and items →
Dread Knight — creature appearance in Heroes 3
Source · Game artwork

Necropolis · Tier 6

Dread Knight

Upgraded form

How to use this creature in practice

Melee core and holding approaches

Use this strong melee line to remove a focused target. Dread Knights can double damage, but the plan must not require that outcome.

Watch for: Black Knights lack the double-damage chance. Curse, double damage and undead status are separate traits.

Timing, specific abilities and the follow-up plan

Speed 9 affects reach and order. Before Wait compare who still acts this round and who opens the next; delaying does not create a free extra attack.

  • Curse: An eligible hit has a 25% chance to apply an effect that changes the victim’s damage under Curse rules. Matching immunities and effect conditions apply.
  • Double-damage chance: Has a 20% chance to double the strike’s damage. This is a random multiplier rather than a guaranteed second attack.

Example for 10 creatures: 150–300 base damage for one ordinary hit before hero, defense, spell and ability modifiers. Recalculate surviving creatures before a subsequent hit.

What changes between base and upgraded forms
Black Knight / Dread Knight
FormAttack / DefenseDamageHPSpeedCost each
Black Knight16 / 1615–3012071200 gold
Dread Knight18 / 1815–3012091500 gold

This compares recruitment prices and base parameters, rather than final damage or an automatic price for a particular map upgrade.

Attack
18
Defense
18
Damage
15–30
Health
120
Speed
9
Shots
0
Base weekly growth
2
AI value
2382
Occupied hexes
2

Cost per creature: 1500 gold

Abilities and limitations

  • Undead

    The Undead type uses separate immunity, morale, healing and life-drain rules. Distinguish Animate Dead from Resurrection.

  • Curse

    An eligible hit has a 25% chance to apply an effect that changes the victim’s damage under Curse rules. Matching immunities and effect conditions apply.

  • Double-damage chance

    Has a 20% chance to double the strike’s damage. This is a random multiplier rather than a guaranteed second attack.

Heroes connected to this creature

Normal upgrade of the specialty line (1)

The normal upgrade belongs to the same specialty line in the pinned VCMI reference. Gelu’s and Dracon’s special conversions are separate from its normal upgrades.

Fixed bonus for a specific recruitment line (1)

This is a fixed contribution to the listed attributes under the relevant hero, rather than percentage scaling by level. Base damage is per creature before further modifiers. Do not add the ordinary scaling specialties’ automatic +1 Speed; only the explicitly listed values apply.

Reference ↗ · Ability reference configuration ↗

Where to obtain and develop this creature

This form uses the upgraded dwelling; construction cost is not the retraining price.

Growth and construction prerequisites (4)

Growth support is not another recruitment site. A prerequisite may unlock one of the recruitment forms.

Items with a specific creature relationship (2)

Read the exact item effect; the relationship may concern summoning or another function rather than a blanket buff to every form.

Reference stack cost and health

These values multiply every resource in the undiscounted reference price and full base health. Hero, equipment, spell, price and growth modifiers are excluded. This is neither final damage or battle survival nor a guarantee that the listed number is available to recruit.

Dread Knight · reference values before bonuses
CreaturesTotal costBase health
1
  • 1,500 gold
120
5
  • 7,500 gold
600
10
  • 15,000 gold
1,200

Reading this profile correctly

This profile uses Complete/SoD and the cited VCMI reference. HotA, WoG and other mod changes are not added. Body footprint and attack reach are separate properties.

Base growth excludes Citadel, Castle, external dwellings and other bonuses. AI value supports army generation and evaluation; it is neither a price nor experience. Ranged and melee penalties, immunity, resistance chance and spell-damage reduction are distinct effects. Neutral dragons can have higher editor levels than some internal rules use. Campaign scripts can alter ordinary recruitment.

Numerical reference source ↗

Original roster scope

141 Heroes III Complete / The Shadow of Death creatures: 126 town forms across nine factions and 15 neutrals. The Heroes 3 Wiki stat table is pinned to revision 194544; HotA branches and balance changes are removed. Abilities additionally identify the pinned VCMI reference; its internal identifiers are not blindly used as game names. War machines, siege towers and random editor placeholders are outside this creature count. Growth is the base weekly figure; costs are per creature and stats exclude hero, town and spell bonuses.