HEROES ATLAS
EN

Heroes III · CREATURE PROFILE

Evil Eye in Heroes III: stats, cost and abilities

Evil Eye in Heroes III: Ranged stack requiring usable line of sight. Practical use, abilities, weaknesses, recruitment and 22 base health.

Quick guide: where it fits

Ranged stack requiring usable line of sight

Keep this ranged support in usable line of sight.

Watch for: The eye name does not automatically grant curses or petrification.

Exact dwelling, growth and items →
Evil Eye — creature appearance in Heroes 3
Source · Game artwork

Dungeon · Tier 3

Evil Eye

Upgraded form

How to use this creature in practice

Ranged stack requiring usable line of sight

Keep this ranged support in usable line of sight. No Melee Penalty improves forced melee when the enemy engages it.

Watch for: The eye name does not automatically grant curses or petrification. It still takes actual enemy hits in melee.

Timing, specific abilities and the follow-up plan

Speed 7 affects reach and order. Before Wait compare who still acts this round and who opens the next; delaying does not create a free extra attack.

  • No melee penalty: A shooter does not lose the usual half damage when fighting in melee. Range and ammunition remain separate considerations.

Example for 10 creatures: 30–50 base damage for one ordinary hit before hero, defense, spell and ability modifiers. Recalculate surviving creatures before a subsequent hit.

What changes between base and upgraded forms
Beholder / Evil Eye
FormAttack / DefenseDamageHPSpeedCost each
Beholder9 / 73–5225250 gold
Evil Eye10 / 83–5227280 gold

Different effects on the other profile:

  • Shooter: Carries 12 shots. Ordinary shooting uses distance and melee penalties unless another trait explicitly removes one.

This compares recruitment prices and base parameters, rather than final damage or an automatic price for a particular map upgrade.

Attack
10
Defense
8
Damage
3–5
Health
22
Speed
7
Shots
24
Base weekly growth
7
AI value
367
Occupied hexes
1

Cost per creature: 280 gold

Abilities and limitations

  • Shooter

    Carries 24 shots. Ordinary shooting uses distance and melee penalties unless another trait explicitly removes one.

  • No melee penalty

    A shooter does not lose the usual half damage when fighting in melee. Range and ammunition remain separate considerations.

Heroes connected to this creature

Normal upgrade of the specialty line (1)

The normal upgrade belongs to the same specialty line in the pinned VCMI reference. Gelu’s and Dracon’s special conversions are separate from its normal upgrades.

Example in a tactical plan (3)

The creature is an example in our specific plan; this does not establish ownership or a starting army.

Reference ↗ · Ability reference configuration ↗

Where to obtain and develop this creature

This form uses the upgraded dwelling; construction cost is not the retraining price.

Growth and construction prerequisites (4)

Growth support is not another recruitment site. A prerequisite may unlock one of the recruitment forms.

Items with a specific creature relationship (2)

Read the exact item effect; the relationship may concern summoning or another function rather than a blanket buff to every form.

Reference stack cost and health

These values multiply every resource in the undiscounted reference price and full base health. Hero, equipment, spell, price and growth modifiers are excluded. This is neither final damage or battle survival nor a guarantee that the listed number is available to recruit.

Evil Eye · reference values before bonuses
CreaturesTotal costBase health
1
  • 280 gold
22
5
  • 1,400 gold
110
10
  • 2,800 gold
220

Reading this profile correctly

This profile uses Complete/SoD and the cited VCMI reference. HotA, WoG and other mod changes are not added. Body footprint and attack reach are separate properties.

Base growth excludes Citadel, Castle, external dwellings and other bonuses. AI value supports army generation and evaluation; it is neither a price nor experience. Ranged and melee penalties, immunity, resistance chance and spell-damage reduction are distinct effects. Neutral dragons can have higher editor levels than some internal rules use. Campaign scripts can alter ordinary recruitment.

Numerical reference source ↗

Original roster scope

141 Heroes III Complete / The Shadow of Death creatures: 126 town forms across nine factions and 15 neutrals. The Heroes 3 Wiki stat table is pinned to revision 194544; HotA branches and balance changes are removed. Abilities additionally identify the pinned VCMI reference; its internal identifiers are not blindly used as game names. War machines, siege towers and random editor placeholders are outside this creature count. Growth is the base weekly figure; costs are per creature and stats exclude hero, town and spell bonuses.