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Heroes III · CREATURE PROFILE

Pit Lord in Heroes III: stats, cost and abilities

Pit Lord in Heroes III: Stack spellcasting or active support. Practical use, abilities, weaknesses, recruitment and 45 base health.

Quick guide: where it fits

Stack spellcasting or active support

With Pit Lords compare melee with converting an eligible friendly corpse into Demons.

Watch for: Pit Fiends cannot perform the conversion.

Exact dwelling, growth and items →
Pit Lord — creature appearance in Heroes 3
Source · Game artwork

Inferno · Tier 5

Pit Lord

Upgraded form

How to use this creature in practice

Stack spellcasting or active support

With Pit Lords compare melee with converting an eligible friendly corpse into Demons. Both corpse size and summoner count matter.

Watch for: Pit Fiends cannot perform the conversion. Uses are limited and not every fallen type is eligible.

Timing, specific abilities and the follow-up plan

Speed 7 affects reach and order. Before Wait compare who still acts this round and who opens the next; delaying does not create a free extra attack.

  • Effect scaling: Summon Demons: Reference Summon Demons strength is 50 per casting creature. Summon Demons is also limited by the available corpse and its health.
  • Cast: Summon Demons: Can use Summon Demons at reference mastery 0. Cast count and creature-count scaling are listed separately.

Example for 10 creatures: 130–170 base damage for one ordinary hit before hero, defense, spell and ability modifiers. Recalculate surviving creatures before a subsequent hit.

What changes between base and upgraded forms
Pit Fiend / Pit Lord
FormAttack / DefenseDamageHPSpeedCost each
Pit Fiend13 / 1313–17456500 gold
Pit Lord13 / 1313–17457700 gold

This compares recruitment prices and base parameters, rather than final damage or an automatic price for a particular map upgrade.

Attack
13
Defense
13
Damage
13–17
Health
45
Speed
7
Shots
0
Base weekly growth
3
AI value
1224
Occupied hexes
1

Cost per creature: 700 gold

Abilities and limitations

  • Effect scaling: Summon Demons

    Reference Summon Demons strength is 50 per casting creature. Summon Demons is also limited by the available corpse and its health.

  • Cast: Summon Demons

    Can use Summon Demons at reference mastery 0. Cast count and creature-count scaling are listed separately.

  • Creature uses

    The stack has 1 spell use(s) during the battle. More creatures do not automatically multiply the activation count.

Heroes connected to this creature

Normal upgrade of the specialty line (1)

The normal upgrade belongs to the same specialty line in the pinned VCMI reference. Gelu’s and Dracon’s special conversions are separate from its normal upgrades.

Reference ↗ · Ability reference configuration ↗

Where to obtain and develop this creature

This form uses the upgraded dwelling; construction cost is not the retraining price.

Growth and construction prerequisites (5)

Growth support is not another recruitment site. A prerequisite may unlock one of the recruitment forms.

Items with a specific creature relationship (2)

Read the exact item effect; the relationship may concern summoning or another function rather than a blanket buff to every form.

Reference stack cost and health

These values multiply every resource in the undiscounted reference price and full base health. Hero, equipment, spell, price and growth modifiers are excluded. This is neither final damage or battle survival nor a guarantee that the listed number is available to recruit.

Pit Lord · reference values before bonuses
CreaturesTotal costBase health
1
  • 700 gold
45
5
  • 3,500 gold
225
10
  • 7,000 gold
450

Reading this profile correctly

This profile uses Complete/SoD and the cited VCMI reference. HotA, WoG and other mod changes are not added. Body footprint and attack reach are separate properties.

Base growth excludes Citadel, Castle, external dwellings and other bonuses. AI value supports army generation and evaluation; it is neither a price nor experience. Ranged and melee penalties, immunity, resistance chance and spell-damage reduction are distinct effects. Neutral dragons can have higher editor levels than some internal rules use. Campaign scripts can alter ordinary recruitment.

Numerical reference source ↗

Original roster scope

141 Heroes III Complete / The Shadow of Death creatures: 126 town forms across nine factions and 15 neutrals. The Heroes 3 Wiki stat table is pinned to revision 194544; HotA branches and balance changes are removed. Abilities additionally identify the pinned VCMI reference; its internal identifiers are not blindly used as game names. War machines, siege towers and random editor placeholders are outside this creature count. Growth is the base weekly figure; costs are per creature and stats exclude hero, town and spell bonuses.