Use adjacency to protect suitable allies from spells and seek melee targets where Blind can deny a useful action.
Watch for: Blind is chance-based and immunities apply. Do not require it to trigger on the first attack.
Timing, specific abilities and the follow-up plan
Speed 7 affects reach and order. Before Wait compare who still acts this round and who opens the next; delaying does not create a free extra attack.
Blind: An eligible hit has a 20% chance to apply an effect that restricts a blinded victim’s actions; an attack can break the effect. Matching immunities and effect conditions apply.
Spell resistance chance: Grants adjacent allies a 20% chance to resist a harmful spell. This is resistance probability rather than reducing every Magic hit by that percentage.
Example for 10 creatures: 180–220 base damage for one ordinary hit before hero, defense, spell and ability modifiers. Recalculate surviving creatures before a subsequent hit.
This compares recruitment prices and base parameters, rather than final damage or an automatic price for a particular map upgrade.
Attack
15
Defense
14
Damage
18–22
Health
90
Speed
7
Shots
0
Base weekly growth
2
AI value
1806
Occupied hexes
2
Cost per creature: 850 gold
Abilities and limitations
Blind
An eligible hit has a 20% chance to apply an effect that restricts a blinded victim’s actions; an attack can break the effect. Matching immunities and effect conditions apply.
Spell resistance chance
Grants adjacent allies a 20% chance to resist a harmful spell. This is resistance probability rather than reducing every Magic hit by that percentage.
Heroes connected to this creature
Sourced specialty target (1)
The reference profile names this creature as a specialty target. Compare scaling details and individual forms on the hero profile.
These values multiply every resource in the undiscounted reference price and full base health. Hero, equipment, spell, price and growth modifiers are excluded. This is neither final damage or battle survival nor a guarantee that the listed number is available to recruit.
Unicorn · reference values before bonuses
Creatures
Total cost
Base health
1
850 gold
90
5
4,250 gold
450
10
8,500 gold
900
Reading this profile correctly
This profile uses Complete/SoD and the cited VCMI reference. HotA, WoG and other mod changes are not added. Body footprint and attack reach are separate properties.
Base growth excludes Citadel, Castle, external dwellings and other bonuses. AI value supports army generation and evaluation; it is neither a price nor experience. Ranged and melee penalties, immunity, resistance chance and spell-damage reduction are distinct effects. Neutral dragons can have higher editor levels than some internal rules use. Campaign scripts can alter ordinary recruitment.
141 Heroes III Complete / The Shadow of Death creatures: 126 town forms across nine factions and 15 neutrals. The Heroes 3 Wiki stat table is pinned to revision 194544; HotA branches and balance changes are removed. Abilities additionally identify the pinned VCMI reference; its internal identifiers are not blindly used as game names. War machines, siege towers and random editor placeholders are outside this creature count. Growth is the base weekly figure; costs are per creature and stats exclude hero, town and spell bonuses.