Mighty Gorgons are useful against small numbers of valuable living creatures through Death Stare. Evaluate ordinary melee damage and direct kills separately.
Watch for: Base Gorgons lack Death Stare. Results are random and capped by Gorgon numbers; they do not guarantee removing any living top-tier stack.
Timing, specific abilities and the follow-up plan
Speed 6 affects reach and order. Before Wait compare who still acts this round and who opens the next; delaying does not create a free extra attack.
Death Stare: After a melee hit, adds direct kills against living creatures. Each Mighty Gorgon contributes a 10% random trial, with total kills capped at the gorgon count divided by ten and rounded up.
Example for 10 creatures: 120–160 base damage for one ordinary hit before hero, defense, spell and ability modifiers. Recalculate surviving creatures before a subsequent hit.
This compares recruitment prices and base parameters, rather than final damage or an automatic price for a particular map upgrade.
Attack
11
Defense
16
Damage
12–16
Health
70
Speed
6
Shots
0
Base weekly growth
3
AI value
1028
Occupied hexes
2
Cost per creature: 600 gold
Abilities and limitations
Death Stare
After a melee hit, adds direct kills against living creatures. Each Mighty Gorgon contributes a 10% random trial, with total kills capped at the gorgon count divided by ten and rounded up.
Heroes connected to this creature
Normal upgrade of the specialty line (1)
The normal upgrade belongs to the same specialty line in the pinned VCMI reference. Gelu’s and Dracon’s special conversions are separate from its normal upgrades.
These values multiply every resource in the undiscounted reference price and full base health. Hero, equipment, spell, price and growth modifiers are excluded. This is neither final damage or battle survival nor a guarantee that the listed number is available to recruit.
Mighty Gorgon · reference values before bonuses
Creatures
Total cost
Base health
1
600 gold
70
5
3,000 gold
350
10
6,000 gold
700
Reading this profile correctly
This profile uses Complete/SoD and the cited VCMI reference. HotA, WoG and other mod changes are not added. Body footprint and attack reach are separate properties.
Base growth excludes Citadel, Castle, external dwellings and other bonuses. AI value supports army generation and evaluation; it is neither a price nor experience. Ranged and melee penalties, immunity, resistance chance and spell-damage reduction are distinct effects. Neutral dragons can have higher editor levels than some internal rules use. Campaign scripts can alter ordinary recruitment.
141 Heroes III Complete / The Shadow of Death creatures: 126 town forms across nine factions and 15 neutrals. The Heroes 3 Wiki stat table is pinned to revision 194544; HotA branches and balance changes are removed. Abilities additionally identify the pinned VCMI reference; its internal identifiers are not blindly used as game names. War machines, siege towers and random editor placeholders are outside this creature count. Growth is the base weekly figure; costs are per creature and stats exclude hero, town and spell bonuses.