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Heroes III · CREATURE PROFILE

Griffin in Heroes III: stats, cost and abilities

Griffin in Heroes III: Mobile attacks and screening across obstacles. Practical use, abilities, weaknesses, recruitment and 25 base health.

Quick guide: where it fits

Mobile attacks and screening across obstacles

Use flight to screen shooters or attack an important reachable target.

Watch for: Unlimited retaliations are not unlimited health.

Exact dwelling, growth and items →
Griffin — creature appearance in Heroes 3
Source · Game artwork

Castle · Tier 3

Griffin

Base form

How to use this creature in practice

Mobile attacks and screening across obstacles

Use flight to screen shooters or attack an important reachable target. Read retaliation capacity for the actual form: Royal Griffins support repeated ordinary retaliations.

Watch for: Unlimited retaliations are not unlimited health. No-Retaliation attackers and enemy shooting bypass that defensive advantage.

Timing, specific abilities and the follow-up plan

Speed 6 affects reach and order. Before Wait compare who still acts this round and who opens the next; delaying does not create a free extra attack.

  • Extra retaliations: Adds 1 retaliation to the normal one, for 2 per round. This does not override attacks that prevent retaliation.

Example for 10 creatures: 30–60 base damage for one ordinary hit before hero, defense, spell and ability modifiers. Recalculate surviving creatures before a subsequent hit.

What changes between base and upgraded forms
Griffin / Royal Griffin
FormAttack / DefenseDamageHPSpeedCost each
Griffin8 / 83–6256200 gold
Royal Griffin9 / 93–6259240 gold

Different effects on the other profile:

  • Unlimited retaliations: Has no numerical round limit on ordinary retaliations. Attacks that prevent retaliation remain a separate exception.

This compares recruitment prices and base parameters, rather than final damage or an automatic price for a particular map upgrade.

Attack
8
Defense
8
Damage
3–6
Health
25
Speed
6
Shots
0
Base weekly growth
7
AI value
351
Occupied hexes
2

Cost per creature: 200 gold

Abilities and limitations

  • Flying

    Movement can cross obstacles. Devils and Arch Devils express this trait through teleportation; speed still determines reach.

  • Extra retaliations

    Adds 1 retaliation to the normal one, for 2 per round. This does not override attacks that prevent retaliation.

Heroes connected to this creature

Sourced specialty target (1)

The reference profile names this creature as a specialty target. Compare scaling details and individual forms on the hero profile.

Example in a tactical plan (1)

The creature is an example in our specific plan; this does not establish ownership or a starting army.

Reference ↗ · Ability reference configuration ↗

Where to obtain and develop this creature

The building unlocks this form. Availability and hiring are separate.

Growth and construction prerequisites (5)

Growth support is not another recruitment site. A prerequisite may unlock one of the recruitment forms.

Items with a specific creature relationship (2)

Read the exact item effect; the relationship may concern summoning or another function rather than a blanket buff to every form.

Reference stack cost and health

These values multiply every resource in the undiscounted reference price and full base health. Hero, equipment, spell, price and growth modifiers are excluded. This is neither final damage or battle survival nor a guarantee that the listed number is available to recruit.

Griffin · reference values before bonuses
CreaturesTotal costBase health
1
  • 200 gold
25
5
  • 1,000 gold
125
10
  • 2,000 gold
250

Reading this profile correctly

This profile uses Complete/SoD and the cited VCMI reference. HotA, WoG and other mod changes are not added. Body footprint and attack reach are separate properties.

Base growth excludes Citadel, Castle, external dwellings and other bonuses. AI value supports army generation and evaluation; it is neither a price nor experience. Ranged and melee penalties, immunity, resistance chance and spell-damage reduction are distinct effects. Neutral dragons can have higher editor levels than some internal rules use. Campaign scripts can alter ordinary recruitment.

Numerical reference source ↗

Original roster scope

141 Heroes III Complete / The Shadow of Death creatures: 126 town forms across nine factions and 15 neutrals. The Heroes 3 Wiki stat table is pinned to revision 194544; HotA branches and balance changes are removed. Abilities additionally identify the pinned VCMI reference; its internal identifiers are not blindly used as game names. War machines, siege towers and random editor placeholders are outside this creature count. Growth is the base weekly figure; costs are per creature and stats exclude hero, town and spell bonuses.