Use Golems to screen enemy approaches and account for reduced spell damage. Let the slow core hold ground that actually needs defending.
Watch for: Iron and Stone Golems have different protection. Non-living status affects healing and Life Drain, rather than granting universal invulnerability.
Timing, specific abilities and the follow-up plan
Speed 5 affects reach and order. Before Wait compare who still acts this round and who opens the next; delaying does not create a free extra attack.
Spell-damage reduction: Reduces spell damage by 75%. Before other modifiers, a 100-damage spell would deal 25. This is not a random chance to resist the spell entirely.
Example for 10 creatures: 40–50 base damage for one ordinary hit before hero, defense, spell and ability modifiers. Recalculate surviving creatures before a subsequent hit.
Spell-damage reduction: Reduces spell damage by 50%. Before other modifiers, a 100-damage spell would deal 50. This is not a random chance to resist the spell entirely.
This compares recruitment prices and base parameters, rather than final damage or an automatic price for a particular map upgrade.
Attack
9
Defense
10
Damage
4–5
Health
35
Speed
5
Shots
0
Base weekly growth
6
AI value
412
Occupied hexes
1
Cost per creature: 200 gold
Abilities and limitations
Non living
This nonliving classification changes eligibility for healing, life drain and other effects targeting living victims.
Spell-damage reduction
Reduces spell damage by 75%. Before other modifiers, a 100-damage spell would deal 25. This is not a random chance to resist the spell entirely.
Heroes connected to this creature
Normal upgrade of the specialty line (1)
The normal upgrade belongs to the same specialty line in the pinned VCMI reference. Gelu’s and Dracon’s special conversions are separate from its normal upgrades.
These values multiply every resource in the undiscounted reference price and full base health. Hero, equipment, spell, price and growth modifiers are excluded. This is neither final damage or battle survival nor a guarantee that the listed number is available to recruit.
Iron Golem · reference values before bonuses
Creatures
Total cost
Base health
1
200 gold
35
5
1,000 gold
175
10
2,000 gold
350
Reading this profile correctly
This profile uses Complete/SoD and the cited VCMI reference. HotA, WoG and other mod changes are not added. Body footprint and attack reach are separate properties.
Base growth excludes Citadel, Castle, external dwellings and other bonuses. AI value supports army generation and evaluation; it is neither a price nor experience. Ranged and melee penalties, immunity, resistance chance and spell-damage reduction are distinct effects. Neutral dragons can have higher editor levels than some internal rules use. Campaign scripts can alter ordinary recruitment.
141 Heroes III Complete / The Shadow of Death creatures: 126 town forms across nine factions and 15 neutrals. The Heroes 3 Wiki stat table is pinned to revision 194544; HotA branches and balance changes are removed. Abilities additionally identify the pinned VCMI reference; its internal identifiers are not blindly used as game names. War machines, siege towers and random editor placeholders are outside this creature count. Growth is the base weekly figure; costs are per creature and stats exclude hero, town and spell bonuses.