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Heroes III · CREATURE PROFILE

Iron Golem in Heroes III: stats, cost and abilities

Iron Golem in Heroes III: Melee core and holding approaches. Practical use, abilities, weaknesses, recruitment and 35 base health.

Quick guide: where it fits

Melee core and holding approaches

Use Golems to screen enemy approaches and account for reduced spell damage.

Watch for: Iron and Stone Golems have different protection.

Exact dwelling, growth and items →
Iron Golem — creature appearance in Heroes 3
Source · Game artwork

Tower · Tier 3

Iron Golem

Upgraded form

How to use this creature in practice

Melee core and holding approaches

Use Golems to screen enemy approaches and account for reduced spell damage. Let the slow core hold ground that actually needs defending.

Watch for: Iron and Stone Golems have different protection. Non-living status affects healing and Life Drain, rather than granting universal invulnerability.

Timing, specific abilities and the follow-up plan

Speed 5 affects reach and order. Before Wait compare who still acts this round and who opens the next; delaying does not create a free extra attack.

  • Spell-damage reduction: Reduces spell damage by 75%. Before other modifiers, a 100-damage spell would deal 25. This is not a random chance to resist the spell entirely.

Example for 10 creatures: 40–50 base damage for one ordinary hit before hero, defense, spell and ability modifiers. Recalculate surviving creatures before a subsequent hit.

What changes between base and upgraded forms
Stone Golem / Iron Golem
FormAttack / DefenseDamageHPSpeedCost each
Stone Golem7 / 104–5303150 gold
Iron Golem9 / 104–5355200 gold

Different effects on the other profile:

  • Spell-damage reduction: Reduces spell damage by 50%. Before other modifiers, a 100-damage spell would deal 50. This is not a random chance to resist the spell entirely.

This compares recruitment prices and base parameters, rather than final damage or an automatic price for a particular map upgrade.

Attack
9
Defense
10
Damage
4–5
Health
35
Speed
5
Shots
0
Base weekly growth
6
AI value
412
Occupied hexes
1

Cost per creature: 200 gold

Abilities and limitations

  • Non living

    This nonliving classification changes eligibility for healing, life drain and other effects targeting living victims.

  • Spell-damage reduction

    Reduces spell damage by 75%. Before other modifiers, a 100-damage spell would deal 25. This is not a random chance to resist the spell entirely.

Heroes connected to this creature

Normal upgrade of the specialty line (1)

The normal upgrade belongs to the same specialty line in the pinned VCMI reference. Gelu’s and Dracon’s special conversions are separate from its normal upgrades.

Example in a tactical plan (1)

The creature is an example in our specific plan; this does not establish ownership or a starting army.

Reference ↗ · Ability reference configuration ↗

Where to obtain and develop this creature

This form uses the upgraded dwelling; construction cost is not the retraining price.

Growth and construction prerequisites (4)

Growth support is not another recruitment site. A prerequisite may unlock one of the recruitment forms.

Items with a specific creature relationship (2)

Read the exact item effect; the relationship may concern summoning or another function rather than a blanket buff to every form.

Reference stack cost and health

These values multiply every resource in the undiscounted reference price and full base health. Hero, equipment, spell, price and growth modifiers are excluded. This is neither final damage or battle survival nor a guarantee that the listed number is available to recruit.

Iron Golem · reference values before bonuses
CreaturesTotal costBase health
1
  • 200 gold
35
5
  • 1,000 gold
175
10
  • 2,000 gold
350

Reading this profile correctly

This profile uses Complete/SoD and the cited VCMI reference. HotA, WoG and other mod changes are not added. Body footprint and attack reach are separate properties.

Base growth excludes Citadel, Castle, external dwellings and other bonuses. AI value supports army generation and evaluation; it is neither a price nor experience. Ranged and melee penalties, immunity, resistance chance and spell-damage reduction are distinct effects. Neutral dragons can have higher editor levels than some internal rules use. Campaign scripts can alter ordinary recruitment.

Numerical reference source ↗

Original roster scope

141 Heroes III Complete / The Shadow of Death creatures: 126 town forms across nine factions and 15 neutrals. The Heroes 3 Wiki stat table is pinned to revision 194544; HotA branches and balance changes are removed. Abilities additionally identify the pinned VCMI reference; its internal identifiers are not blindly used as game names. War machines, siege towers and random editor placeholders are outside this creature count. Growth is the base weekly figure; costs are per creature and stats exclude hero, town and spell bonuses.